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When the war formally ended in 744 PR, the aging Tacciath was ready to retire from soldiering, but 22 continued traveling and working on behalf of People are People, returning often to Jadenhill until Tacciath died of illness in 756. By this time, the [[The Second Draconic Crusades|Second Draconic Crusades]] had almost reached their formal conclusion, and 22 was now coming to grips with the reality that friendships with organics can last only as long as organic bodies can. Afterward, they continued their travels, and although this was not the last time they'd return to Jadenhill, it was the last time it would really feel like home. |
When the war formally ended in 744 PR, the aging Tacciath was ready to retire from soldiering, but 22 continued traveling and working on behalf of People are People, returning often to Jadenhill until Tacciath died of illness in 756. By this time, the [[The Second Draconic Crusades|Second Draconic Crusades]] had almost reached their formal conclusion, and 22 was now coming to grips with the reality that friendships with organics can last only as long as organic bodies can. Afterward, they continued their travels, and although this was not the last time they'd return to Jadenhill, it was the last time it would really feel like home. |
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22 eventually made a new home in [[The Sky Net]] in late 794, only months before both [[The Sundown]] and 22's |
22 eventually made a new home in [[The Sky Net]] in late 794, only months before both [[The Sundown]] and 22's imminent, unintentional journey. After returning from that challenge, as the decades passed, they would sometimes venture back to Isonhound for a few years at a time, but would always return to the colony eventually. This would come to be a home in a way that Jadenhill never quite could. The organics they befriended in Jadenhill slowly aged and died while 22 lived on, but the people of The Sky Net were as long-lived as 22, although many would still perish over the years. |
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In The Sky Net, synthetics collaborated in ways 22 had never seen before, and here the warforged called Bones was able to replace many of 22's century-old parts and upgrade their form factor to the sleeker model-3 design. Bones work didn't precisely emulate [[Colin Pendergras]]' original specifications and wasn't intended to, but it did include the installation of a found component, the origin of which Bones said was unknown, but which gave 22 the ability to produce a form of short-range telepathic output that other intelligent creatures were able to understand as easily as they did 22's speech. |
In The Sky Net, synthetics collaborated in ways 22 had never seen before, and here the warforged called Bones was able to replace many of 22's century-old parts and upgrade their form factor to the sleeker model-3 design. Bones work didn't precisely emulate [[Colin Pendergras]]' original specifications and wasn't intended to, but it did include the installation of a found component, the origin of which Bones said was unknown, but which gave 22 the ability to produce a form of short-range telepathic output that other intelligent creatures were able to understand as easily as they did 22's speech. |
Revision as of 18:23, 3 November 2023
22
Not pictured: | force cannon, chainmail bikini |
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. . . | |
Type — | Autom |
Operator — | Cat |
Created — | Sneerwell, 705 PR |
Form Factor — | 166.14 cm, 118.10 kg |
Gender — | Non-binary (they/them) |
Aliases — | M2-5U22, Portal, Fursona, Bob |
Associates — | Tacciath (xx), Uldil (xx), Bones, Scope (xx), Colin Pendergras |
22 is an autom druid; a natural philosopher; an anti-racist activist and an agent of People Are People; a resident of The Sky Net; and a player character from the Within the Wicked Wilds campaign.
History
Early Days
, in which 22 encounters an influential warforged, works for the man, gains sapience, and becomes enthralled with NaturePhilosophy
, in which 22 takes a broad view of Nature, champions creative endeavors, and shuns fireFinding Jadenhill
, in which 22 finds work and community, fights crusaders, and loses a friendExplorations with Grandmush
, in which 22 studies druidic magics, explores the Underdark, and takes organic formRise of the Machines
, in which 22 continues fighting, laments the frailty of organics, and decides to move on22 and the Time War
, in which 22 is kidnapped, surprises Colin Pendergras, and intends to kill Zugs McFlairLessons of Katharda
, in which 22 loses a bet, serves The One That Waits, and dons a chainmail bikiniRevelations of the ArchCrystal Tower
, in which 22 seeks answers, gets lost, and synopsizes Quelmar's historyWithin the Wicked Wilds
, in which 22 returns to Amusa, encounters new companions and threats, and expands their abilitiesPowers and Abilities
TODO: Describe this stuff
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