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22: Difference between revisions

(Finally included Grandmush in "Associates")
m (Invisible comment re: continuing to document Wicked Wilds)
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The company encountered The Green Knight at another temple, this one far to the north and devoted to one of the [[The Ten Heralds of Tiamat|heralds of Tiamat]], Kavanmort, the Twin Doom. The knight told the party they "knew too much" after encountering an undead dragonborn called Galidant in the temple, and they barely escaped the encounter with their lives. And another group revisited the southern temple that had been discovered a month earlier, helping the local drow residents by neutralizing aberrations that had been attacking them.
The company encountered The Green Knight at another temple, this one far to the north and devoted to one of the [[The Ten Heralds of Tiamat|heralds of Tiamat]], Kavanmort, the Twin Doom. The knight told the party they "knew too much" after encountering an undead dragonborn called Galidant in the temple, and they barely escaped the encounter with their lives. And another group revisited the southern temple that had been discovered a month earlier, helping the local drow residents by neutralizing aberrations that had been attacking them.
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<!-- TODO: Pick up from Session 11: Underdark Strikes Back -->


=Powers and Abilities =
=Powers and Abilities =

Revision as of 23:49, 12 November 2023

22
Not pictured: force cannon, chainmail bikini
. . .
Type — Autom
Operator — Cat
Created — Sneerwell, 705 PR
Form Factor — 166.14 cm, 118.10 kg
Gender — Non-binary (they/them)
Aliases — M2-5U22, Portal, Fursona, Bob
Associates — Tacciath (xx), Uldil (xx), Grandmush, Bones, Scope (xx), Colin Pendergras


22 is an autom druid; a natural philosopher; an anti-racist activist and an agent of People Are People; a resident of The Sky Net; and a player character from the Within the Wicked Wilds campaign.

History


Early Days

, in which 22 encounters an influential warforged, works for the man, gains sapience, and becomes enthralled with Nature

Philosophy

, in which 22 takes a broad view of Nature, champions creative endeavors, and shuns fire

Finding Jadenhill

, in which 22 finds work and community, fights crusaders, and loses a friend

Explorations with Grandmush

, in which 22 studies druidic magics, explores the Underdark, and takes organic form

Rise of the Machines

, in which 22 continues fighting, laments the frailty of organics, and decides to move on

22 and the Time War

, in which 22 is kidnapped, surprises Colin Pendergras, and intends to kill Zugs McFlair

Lessons of Katharda

, in which 22 loses a bet, serves The One That Waits, and dons a chainmail bikini

Revelations of the ArchCrystal Tower

, in which 22 seeks answers, gets lost, and synopsizes Quelmar's history

Within the Wicked Wilds

, in which 22 returns to Amusa, encounters new companions and threats, and expands their abilities


Powers and Abilities

TODO: Describe this stuff

Character Sheet

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