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{{Worldbuilders}} {{Parallel Universe}} |
{{Worldbuilders}} {{Parallel Universe}} |
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{{Infobox_character|affilliation=|name=Adrian Grunwald|image=Adrian.png|caption=The lingering echo of [[Durzibethinus|Durzibethinus’]] mortal life.|relatives=|languages=|alias=|marital=|birthPlace=[[Northern Snowy Mountains]], [[Isonhound]]|deathDate=|deathPlace=|species=[[Dragonborn]]|gender=Male (he/him)|height=6' 4"|weight=260 lbs|eyes=Emerald|field1=Class|value1=[[Monk]]|playerName=[[User:Jeffbuterbaugh|Jeff]]|birthDate=826 [[PR]]}}'''Adrian Grunwald''' is an aspect of [[Durzibethinus]] that was created as a byproduct of his ascension into the [[Ruby Court#Resurrected Court|Emerald Thane of Sardior]]. During his transformation, the residual gold part of his mortal ancestry was shed away and discarded into the [[Astral Plane|Astral Sea]]. It drifted there, eventually forming its own consciousness and being pulled into another realm known as '''Lyaphaire'''. Still possessing the same memories as [[Durzibethinus]] up until the [[Sardior#Battle of Five Lights|Battle of Five Lights]], this aspect reverted to using the name Adrian—[[Durzibethinus|Durzibethinus’]] birth name—as he endeavored to build a life for himself in this new realm…and perhaps someday regain his emerald heritage. |
{{Infobox_character|affilliation=|name=Adrian Grunwald|image=Adrian.png|caption=The lingering echo of [[Durzibethinus|Durzibethinus’]] mortal life.|relatives=|languages=|alias=|marital=|birthPlace=[[Northern Snowy Mountains]], [[Isonhound]]|deathDate=|deathPlace=|species=[[Dragonborn]]|gender=Male (he/him)|height=6' 4"|weight=260 lbs|eyes=Emerald|field1=Class|value1=[[Monk]]|playerName=[[User:Jeffbuterbaugh|Jeff]]|birthDate=826 [[PR]]}}'''[[Adrian]] Grunwald''' is an aspect of [[Durzibethinus]] that was created as a byproduct of his ascension into the [[Ruby Court#Resurrected Court|Emerald Thane of Sardior]]. During his transformation, the residual gold part of his mortal ancestry was shed away and discarded into the [[Astral Plane|Astral Sea]]. It drifted there, eventually forming its own consciousness and being pulled into another realm known as '''Lyaphaire'''. Still possessing the same memories as [[Durzibethinus]] up until the [[Sardior#Battle of Five Lights|Battle of Five Lights]], this aspect reverted to using the name Adrian—[[Durzibethinus|Durzibethinus’]] birth name—as he endeavored to build a life for himself in this new realm…and perhaps someday regain his emerald heritage. |
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== Prologue == |
== Prologue == |
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Adrian Grunwald was born a [[Dragonborn]] of half-emerald, half-gold ancestry at the [[Bahamut]] temple of [[Jadenhill]], a community of [[Dragonborn]] who sought refuge from the [[The Second Draconic Crusades|Second Draconic Crusades]]. His mother, [[Jadenhill|Jadenhill’s]] high sorcerer, forsook most elements of draconic culture out of fear of persecution by crusaders, using sorcery to disguise their entire clan as [[Elf|Elves]] and even giving her hatchlings elvish-sounding names. His father, however, was a practicing [[Monk|Way of the Ascendant Dragon Monk]] from the temple and gifted him a draconic name—'''Durzibethinus'''—so he could quietly retain some connection to his roots. |
Adrian Grunwald was born a [[Dragonborn]] of half-emerald, half-gold ancestry at the [[Bahamut]] temple of [[Jadenhill]], a community of [[Dragonborn]] who sought refuge from the [[The Second Draconic Crusades|Second Draconic Crusades]]. His [[mother]], [[Jadenhill|Jadenhill’s]] high [[sorcerer]], forsook most elements of draconic culture out of fear of persecution by crusaders, using sorcery to disguise their entire clan as [[Elf|Elves]] and even giving her hatchlings [[elvish]]-sounding names. His father, however, was a practicing [[Monk|Way of the Ascendant Dragon Monk]] from the temple and gifted him a draconic name—'''Durzibethinus'''—so he could quietly retain some connection to his roots. |
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While all of Adrian’s clutchmates sported gold scales the same as their father…Adrian looked just like their mother, exhibiting a confounding emerald color and even displaying her same prowess for psionic sorcery. But unlike their mother, Adrian longed to leave [[Jadenhill]] and discover why he looked and felt so different from the rest of his clan. |
While all of Adrian’s clutchmates sported gold scales the same as their father…Adrian looked just like their mother, exhibiting a confounding emerald color and even displaying her same prowess for psionic sorcery. But unlike their mother, Adrian longed to leave [[Jadenhill]] and discover why he looked and felt so different from the rest of his clan. |
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Attacks by evil [[Dragon|Dragons]] and [[The Shadowfell|Shadowfell]] monsters were on the rise across the realm, and he used one such attack as a pretense to leave home in search of answers…also taking on the name '''Durian''', a portmanteau of both names his parents had given him. His travels led him to discover the highly reclusive [[Dragon#Gem Dragons|Gem Dragons]]—psionic creatures with deep ties to the multiverse—who divulged the truth of his emerald heritage as well as their plans for a ceremony to resurrect their god [[Sardior|Sardior, the Ruby King of Gem Dragons]]. Durian identified with these [[Dragon#Gem Dragons|Gem Dragons]] and joined their cult of [[Sardior]], convinced that the return of this ancient [[Dragon#Gem Dragons|Ruby Dragon]] god could push away all the [[The Shadowfell|Shadowfell]] monsters still attacking the realm. |
Attacks by evil [[Dragon|Dragons]] and [[The Shadowfell|Shadowfell]] monsters were on the rise across the realm, and he used one such attack as a pretense to leave home in search of answers…also taking on the name '''[[Durian]]''', a portmanteau of both names his parents had given him. His travels led him to discover the highly reclusive [[Dragon#Gem Dragons|Gem Dragons]]—psionic creatures with deep ties to the multiverse—who divulged the truth of his emerald heritage as well as their plans for a ceremony to resurrect their god [[Sardior|Sardior, the Ruby King of Gem Dragons]]. Durian identified with these [[Dragon#Gem Dragons|Gem Dragons]] and joined their [[cult]] of [[Sardior]], convinced that the return of this ancient [[Dragon#Gem Dragons|Ruby Dragon]] god could push away all the [[The Shadowfell|Shadowfell]] monsters still attacking the realm. |
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Durian helped the [[Dragon#Gem Dragons|Gem Dragons]] prepare their resurrection ceremony—which required a representative for each type of [[Dragon#Gem Dragons|Gem Dragon]]—under heavy duress from the monsters attempting to halt [[Sardior|Sardior's]] return. When [[Smargarg]]—the cult’s [[Dragon#Gem Dragons|Emerald Dragon]]—failed to arrive, a presumed casualty of the [[The Shadowfell|Shadowfell]] monsters, Durian volunteered to take his place as the emerald representative…despite warnings that he was too weak and the power of the ceremony would kill him. He was willing to make that sacrifice if it meant saving the realm. |
Durian helped the [[Dragon#Gem Dragons|Gem Dragons]] prepare their resurrection ceremony—which required a representative for each type of [[Dragon#Gem Dragons|Gem Dragon]]—under heavy duress from the monsters attempting to halt [[Sardior|Sardior's]] return. When [[Smargarg]]—the cult’s [[Dragon#Gem Dragons|Emerald Dragon]]—failed to arrive, a presumed casualty of the [[The Shadowfell|Shadowfell]] monsters, Durian volunteered to take his place as the emerald representative…despite warnings that he was too weak and the power of the ceremony would kill him. He was willing to make that sacrifice if it meant saving the realm. |
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But that was not all to Durian’s story as, despite leaning strongly into his emerald heritage…he was also part gold. This piece of him was presumably burned away during the ceremony, and it is true the last thing that he remembered was feeling an overpowering heat…followed by an intense cold…then just all-encompassing nothingness as he drifted for what seemed an eternity. |
But that was not all to Durian’s story as, despite leaning strongly into his emerald heritage…he was also part gold. This piece of him was presumably burned away during the ceremony, and it is true the last thing that he remembered was feeling an overpowering heat…followed by an intense cold…then just all-encompassing nothingness as he drifted for what seemed an eternity. |
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At last, he awoke near the peak of a mountain…not dissimilar to the [[Northern Snowy Mountains]] that the ceremony had taken place on. But where there had once been snow, this place was warm and wildflowers grew all along the slope. Even the sky was a different color. He wondered if this was death and tried to stand up, but his knees buckled as he was severely weakened. He eventually gathered enough strength to make his way down the mountainside. |
At last, he awoke near the peak of a mountain…not dissimilar to the [[Northern Snowy Mountains]] that the ceremony had taken place on. But where there had once been [[snow]], this place was warm and wildflowers grew all along the slope. Even the sky was a different color. He wondered if this was death and tried to stand up, but his knees buckled as he was severely weakened. He eventually gathered enough strength to make his way down the mountainside. |
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He came across a stream and thought to follow it to civilization…but as he walked along it, he glanced his reflection and was shocked by the sight of his father staring back. But he realized as he peered closer that it was still unmistakably him, same facial features and all…but his scales from head-to-tail had all been turned gold. The only flecks of emerald that remained were in the irises of his eyes. He tried summoning a major image to act as a distress beacon and realized he could no longer tap into the pool of psionic magic that once welled within him. Devastated by the loss of his emerald essence, memories flooded back of his days as young Adrian living at the temple of [[Jadenhill]]…constantly plagued by questions about his identity and struggling for a sense of self. |
He came across a stream and thought to follow it to civilization…but as he walked along it, he glanced his reflection and was shocked by the sight of his father staring back. But he realized as he peered closer that it was still unmistakably him, same facial features and all…but his scales from head-to-tail had all been turned gold. The only flecks of emerald that remained were in the irises of his eyes. He tried summoning a major image to act as a distress beacon and realized he could no longer tap into the pool of psionic magic that once welled within him. Devastated by the loss of his emerald essence, memories flooded back of his days as young Adrian living at the temple of [[Jadenhill]]…constantly plagued by questions about his identity and struggling for a sense of self. |
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=== Ghosts & Hills === |
=== Ghosts & Hills === |
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Adrian awkwardly consents to play ghost host before setting out with the newly-formed search party towards the '''Pericles Hills''' in hopes of finding the missing children, but instead they get rained on and punch some face-sucking monsters to death after getting ambushed in a cave… |
Adrian awkwardly consents to play [[ghost]] host before setting out with the newly-formed search party towards the '''Pericles Hills''' in hopes of finding the missing children, but instead they get rained on and punch some face-sucking monsters to death after getting ambushed in a cave… |
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'''Silence''' offered the group ten gold pieces to uncover the location of the missing children and five additional gold pieces for every two children they are able to bring back. She then seemed to start conversing with another unseen patron in the corner of the tavern. Fascinated by the exchange, Adrian waved his hand around the area she was talking to in order to test if there was anything tangible. '''Silence''' rebuked him for being rude and warned him not to invade her guest's personal space, "unless you're volunteering to host." Adrian replied "sure, I guess…" not quite knowing what she meant by that phrase. Just then, Adrian felt a complete loss of control over his own body while still remaining conscious and a deep, unfamiliar voice spoke from him. The voice pointed the team towards the '''Pericles Hills''', claiming it was the last location the missing children had been spotted. They responded to a few questions before vacating Adrian's body, leaving him feeling intensely cold and confused by what had just transpired. With this new information in mind, the team headed in the direction of the '''Pericles Hills'''. |
'''Silence''' offered the group ten gold pieces to uncover the location of the missing children and five additional gold pieces for every two children they are able to bring back. She then seemed to start conversing with another unseen patron in the corner of the tavern. Fascinated by the exchange, Adrian waved his hand around the area she was talking to in order to test if there was anything tangible. '''Silence''' rebuked him for being rude and warned him not to invade her guest's personal space, "unless you're volunteering to host." Adrian replied "sure, I guess…" not quite knowing what she meant by that phrase. Just then, Adrian felt a complete loss of control over his own body while still remaining conscious and a deep, unfamiliar voice spoke from him. The voice pointed the team towards the '''Pericles Hills''', claiming it was the last location the missing children had been spotted. They responded to a few questions before vacating Adrian's body, leaving him feeling intensely cold and confused by what had just transpired. With this new information in mind, the team headed in the direction of the '''Pericles Hills'''. |
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The flooded path took several winds and turns before they heard the sound of splashing up ahead. Adrian cautiously investigated the noise and discovered a large tortoise with a gem-encrusted shell swimming around in the shallow pool. The team was suspicious of the tortoise, but Adrian seemed particularly fascinated by it and handed '''Dave''' off to '''Ashe''' so that he could slowly approach in hopes of talking to it. '''Merys''' suggested that the tortoise might require an offering since "it has all those gems on its shell for a reason." So Adrian took off his gold pendant from the '''Deus Temporis''' temple and held it up in a way that it gleamed by the light of his torch, hoping that this would appease the tortoise. Adrian inquired as to whether the tortoise could speak, to which the creature continued to splash around without heeding him any mind. Adrian called back in bewilderment to the rest of the team "I think this is just a normal tortoise," so they all cautiously scurried past the creature and continued on their journey. Further down the path, they came across two giant crabs feasting on a [[Goblin]] corpse and they were all able to successfully sneak past these creatures without drawing any attention. |
The flooded path took several winds and turns before they heard the sound of splashing up ahead. Adrian cautiously investigated the noise and discovered a large tortoise with a gem-encrusted shell swimming around in the shallow pool. The team was suspicious of the tortoise, but Adrian seemed particularly fascinated by it and handed '''Dave''' off to '''Ashe''' so that he could slowly approach in hopes of talking to it. '''Merys''' suggested that the tortoise might require an offering since "it has all those gems on its shell for a reason." So Adrian took off his gold pendant from the '''Deus Temporis''' temple and held it up in a way that it gleamed by the light of his torch, hoping that this would appease the tortoise. Adrian inquired as to whether the tortoise could speak, to which the creature continued to splash around without heeding him any mind. Adrian called back in bewilderment to the rest of the team "I think this is just a normal tortoise," so they all cautiously scurried past the creature and continued on their journey. Further down the path, they came across two giant crabs feasting on a [[Goblin]] corpse and they were all able to successfully sneak past these creatures without drawing any attention. |
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Eventually, the path ended at a dry cavern where they could step up and out of the water. The space was adorned with impressively lavish furnishings and an incredibly beautiful woman stood at the bank of the water to greet them. "It's been a long time since I've had any visitors," she claimed while inviting the team to sit down. She introduced herself as '''Nephinza''' and they asked her if she had seen any children pass through these caves. She replied perhaps she had, but that the team would need to do her a favor first before providing any information. She instructed them to kill her sister '''Nephira''', who inhabited the southern portion of the caves and with whom she had an ongoing rivalry. When pressed why she didn't kill her sister herself, she explained that neither sister was capable of harming the other. The team tentatively agreed to locate '''Nephira''' and began backtracking towards the southernmost area of the caves. |
Eventually, the path ended at a dry cavern where they could step up and out of the water. The space was adorned with impressively lavish furnishings and an incredibly beautiful woman stood at the bank of the water to greet them. "It's been a long time since I've had any visitors," she claimed while inviting the team to sit down. She introduced herself as '''Nephinza''' and they asked her if she had seen any children pass through these caves. She replied perhaps she had, but that the team would need to do her a favor first before providing any information. She instructed them to kill her [[sister]] '''Nephira''', who inhabited the southern portion of the caves and with whom she had an ongoing rivalry. When pressed why she didn't kill her sister herself, she explained that neither sister was capable of harming the other. The team tentatively agreed to locate '''Nephira''' and began backtracking towards the southernmost area of the caves. |
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They followed the flooded path all the way back to where they had originally entered and continued even further south, eventually arriving upon a dry patch of the cave system where they found another horde of [[Goblin|Goblins]] had set up camp. There was no other path around them and, left with few other options, Adrian proposed simply striding past the [[Goblin|Goblins]] as if they belonged there. He demonstrated by speed-walking past the encampment first—avoiding eye contact with the [[Goblin|Goblins]]—and the plan astonishingly seemed to work as the [[Goblin|Goblins]] paid him no mind. '''Merys''' and '''Dave''' followed soon behind and seemed to have similar success. '''Ashe''' was skeptical of this plan and attempted to sneak past the [[Goblin|Goblins]] as they sat around their campfire. Unfortunately, the sight of the exceptionally tall [[Monk]] caught the attention of the [[Goblin|Goblins]] and they proceeded to corner her. As soon as he realized the jig was up, Adrian dashed further into the caves assuming that the rest of the team would do the same. '''Ashe''' chose to hang back and fight, however, so '''Merys''' and '''Dave''' jumped in to help. |
They followed the flooded path all the way back to where they had originally entered and continued even further south, eventually arriving upon a dry patch of the cave system where they found another horde of [[Goblin|Goblins]] had set up camp. There was no other path around them and, left with few other options, Adrian proposed simply striding past the [[Goblin|Goblins]] as if they belonged there. He demonstrated by speed-walking past the encampment first—avoiding eye contact with the [[Goblin|Goblins]]—and the plan astonishingly seemed to work as the [[Goblin|Goblins]] paid him no mind. '''Merys''' and '''Dave''' followed soon behind and seemed to have similar success. '''Ashe''' was skeptical of this plan and attempted to sneak past the [[Goblin|Goblins]] as they sat around their campfire. Unfortunately, the sight of the exceptionally tall [[Monk]] caught the attention of the [[Goblin|Goblins]] and they proceeded to corner her. As soon as he realized the jig was up, Adrian dashed further into the caves assuming that the rest of the team would do the same. '''Ashe''' chose to hang back and fight, however, so '''Merys''' and '''Dave''' jumped in to help. |
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Adrian, meanwhile—assuming the rest of the team was behind him—dashed deeper into the cave system, taking whichever direction seemed to lead furthest south whenever he hit a fork in the path. The rest of the team engaged the [[Goblin|Goblins]] in combat and found themselves being herded further into the caves. '''Ashe''', being the only one who could keep up with Adrian, sprinted after him to alert him of the situation. She soon caught up with him and they both sprinted back towards the fight. Adrian leapt in front of his teammates, roaring "stay the fuck away from my friends," before raining his fire breath weapon on the [[Goblin|Goblins]]. The entire team fought the horde of [[Goblin|Goblins]] into submission, non-lethally at '''Dave's''' insistence, thus they found themselves with four unconscious [[Goblin|Goblins]] and a whole system of caves left to explore. |
Adrian, meanwhile—assuming the rest of the team was behind him—dashed deeper into the cave system, taking whichever direction seemed to lead furthest south whenever he hit a [[fork]] in the path. The rest of the team engaged the [[Goblin|Goblins]] in combat and found themselves being herded further into the caves. '''Ashe''', being the only one who could keep up with Adrian, sprinted after him to alert him of the situation. She soon caught up with him and they both sprinted back towards the fight. Adrian leapt in front of his teammates, roaring "stay the fuck away from my friends," before raining his fire breath weapon on the [[Goblin|Goblins]]. The entire team fought the horde of [[Goblin|Goblins]] into submission, non-lethally at '''Dave's''' insistence, thus they found themselves with four unconscious [[Goblin|Goblins]] and a whole system of caves left to explore. |
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The team discussed their plan of attack as they approached the [[Goblin]]-guarded corridor for the second time. '''Dave''' remained adamant that he had picked up enough of the [[Goblin|Goblins']] language to be able to befriend and talk to them. The rest of the team, deciding that this would be a hard but much-needed lesson for their small friend, allowed '''Dave''' to take the lead as they turned the corner towards the corridor. |
The team discussed their plan of attack as they approached the [[Goblin]]-guarded corridor for the second time. '''Dave''' remained adamant that he had picked up enough of the [[Goblin|Goblins']] language to be able to befriend and talk to them. The rest of the team, deciding that this would be a hard but much-needed lesson for their small friend, allowed '''Dave''' to take the lead as they turned the corner towards the corridor. |
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As everyone else waited out of sight and listened for the codeword "strawberries," '''Dave''' raised their arms outwards as a sign of peace and cautiously trudged forward. Calling out in what they believed to be the [[Goblin|Goblins']] language, which sounded suspiciously like common but spoken very slowly, '''Dave''' beseeched them for a chance to speak to their leader. The [[Goblin|Goblins]] raised projectile weapons against '''Dave''' upon noticing their approach, but they were haulted by the sound of a gruff voice coming from the end of the corridor. "Interesting…" the voice growled and ordered the [[Goblin|Goblins]] to bring '''Dave''' to him. |
As everyone else waited out of sight and listened for the codeword "strawberries," '''Dave''' raised their arms outwards as a sign of peace and cautiously trudged forward. Calling out in what they believed to be the [[Goblin|Goblins']] language, which sounded suspiciously like [[common]] but spoken very slowly, '''Dave''' beseeched them for a chance to speak to their leader. The [[Goblin|Goblins]] raised projectile weapons against '''Dave''' upon noticing their approach, but they were haulted by the sound of a gruff voice coming from the end of the corridor. "Interesting…" the voice growled and ordered the [[Goblin|Goblins]] to bring '''Dave''' to him. |
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'''Dave''' was led into a cavern with a fountain at its center and piles of bones strewn about, and on a throne at the opposite end sat a [[Bugbear]] who commanded the small army of [[Goblin|Goblins]] posted all around with their weapons pointed. '''Dave''' attempted to state their case with the [[Bugbear]], relaying their situation with the [[Hag|Hags]] and how they needed evidence of '''Nephilla's''' death in order to know which of the sisters to kill. "Kill both of them," the [[Bugbear]] snapped back, to which '''Dave''' elaborated that them and their friends didn't want to kill anyone without proof of guilt. Upon hearing that '''Dave''' had brought friends, the [[Bugbear]] immediately ordered his [[Goblin|Goblins]] to kill them. '''Dave''' took hits from several arrows before running back as fast as their little legs could carry them. |
'''Dave''' was led into a cavern with a fountain at its center and piles of bones strewn about, and on a throne at the opposite end sat a [[Bugbear]] who commanded the small army of [[Goblin|Goblins]] posted all around with their weapons pointed. '''Dave''' attempted to state their case with the [[Bugbear]], relaying their situation with the [[Hag|Hags]] and how they needed evidence of '''Nephilla's''' death in order to know which of the sisters to kill. "Kill both of them," the [[Bugbear]] snapped back, to which '''Dave''' elaborated that them and their friends didn't want to kill anyone without proof of guilt. Upon hearing that '''Dave''' had brought friends, the [[Bugbear]] immediately ordered his [[Goblin|Goblins]] to kill them. '''Dave''' took hits from several arrows before running back as fast as their little legs could carry them. |
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That night, Adrian had a nightmare which harkened back to his final moments in the [[Sardior#Battle of Five Lights|Battle of Five Lights]] when his body was burned away as part of the ritual to resurrect [[Sardior]]. Unlike his original memory, however, he heard three distinct voices once his consciousness had been left to float in a sea of nothingness. The voices argued amongst themselves: "It is foretold, the young one will die." "But he cannot die, it would disrupt the timelines." "Then we will leave him enough. Just enough so that he is not lost…but we will also take." In that moment, Adrian felt as though he was suddenly not all there. Then, just as he recalled before, he was left cold and adrift until he felt his memories become overpowered by soreness and the sudden need to breathe. Adrian gasped awake, still in his bed at the '''Grail and the Grave'''. |
That night, Adrian had a nightmare which harkened back to his final moments in the [[Sardior#Battle of Five Lights|Battle of Five Lights]] when his body was burned away as part of the ritual to resurrect [[Sardior]]. Unlike his original memory, however, he heard three distinct voices once his consciousness had been left to float in a sea of nothingness. The voices argued amongst themselves: "It is foretold, the young one will die." "But he cannot die, it would disrupt the timelines." "Then we will leave him enough. Just enough so that he is not lost…but we will also take." In that moment, Adrian felt as though he was suddenly not all there. Then, just as he recalled before, he was left cold and adrift until he felt his memories become overpowered by soreness and the sudden need to breathe. Adrian gasped awake, still in his bed at the '''Grail and the Grave'''. |
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The next day during breakfast, a [[Half-Orc]] named '''Urza'''—the other co-owner of the '''Grail and the Grave''' and '''Silence's''' partner—entered the tavern with a caravan returning from the north. '''Silence''' leapt into '''Urza's''' arms, exclaiming "you're home!" The caravan also consisted of '''Maple''', a young [[Artificer]] woman with extremely long pigtails and an enormous hammer, who immediately took up an interest in '''Dave''' and began bombarding him with questions about how he functioned. The majority of the group, however, was made up of a dozen of the town's missing children who '''Urza''' had successfully located. Each child carried either a porcelain or wooden doll and was completely silent with vacant eyes. '''Urza''' had apparently employed '''Maple''' to watch after these children in her caravan in exchange for a piece of information about a particular sword. Despite the children being found and returned to '''Terakai''', however, it was clear that something terrible had happened to them. |
The next day during breakfast, a [[Half-Orc]] named '''Urza'''—the other co-owner of the '''Grail and the Grave''' and '''Silence's''' partner—entered the tavern with a caravan returning from the north. '''Silence''' leapt into '''Urza's''' arms, exclaiming "you're home!" The caravan also consisted of '''Maple''', a young [[Artificer]] woman with extremely long pigtails and an enormous hammer, who immediately took up an interest in '''Dave''' and began bombarding him with questions about how he functioned. The majority of the group, however, was made up of a dozen of the town's missing children who '''Urza''' had successfully located. Each child carried either a porcelain or wooden doll and was completely [[silent]] with vacant eyes. '''Urza''' had apparently employed '''Maple''' to watch after these children in her caravan in exchange for a piece of information about a particular sword. Despite the children being found and returned to '''Terakai''', however, it was clear that something terrible had happened to them. |
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The team entered through the gates of '''Gorothair'''. Towards the center of the city sat a tall tower with three [[Airship|Airships]] docked around the top. They decided to duck into one of the first taverns they came across, '''Rosie Friar's Lodge''', to sit down with some actual food and plan their next move. The place was super busy, but they were able to nab a table and put in some orders for cheap beer and shepherd's pie. The barmaid warned that their shepherd's pies were quite large, so '''Merys''' and Adrian opted to split one while '''Maple''' was adamant she would need one of her own and passed the barmaid a gold piece to "keep the beer coming." Not being a creature that required sustenance, '''Dave''' wandered off to do some cleaning with their new broom. The tavern staff shooed them off, however, and they wandered out of the bar to find somewhere else to clean. The rest of the team was already enjoying their shepherds' pie when they realized that '''Dave''' had gone missing. Adrian got up to search around the bar, but could not spot them. Meanwhile, '''Merys''' asked the barmaid where they could potentially find a job board…with the thought that any local cases of missing children might be posted there. The barmaid suggested the '''Razorwind Mercenary''' guild hall. When Adrian returned, they also asked if there were any toy shops or anything that might sell strange dolls, to which the barmaid suggested a particular shop which specialized in esoteric items. The team picked up their things to give the guild hall a try, but first they would need to find their missing friend '''Dave'''. They scuttled out of the bar hoping to catch '''Dave''' before they wandered too far off, but the team could not immediately spot them. They were just about to search deeper into the city when they spotted '''Dave''' wandering out of a nearby building. The team scooped '''Dave''' back up—determined not to lose them again—and headed in the direction of the guild hall. |
The team entered through the gates of '''Gorothair'''. Towards the center of the city sat a tall tower with three [[Airship|Airships]] docked around the top. They decided to duck into one of the first taverns they came across, '''Rosie Friar's Lodge''', to sit down with some actual food and plan their next move. The place was super busy, but they were able to nab a table and put in some orders for cheap beer and shepherd's pie. The barmaid warned that their shepherd's pies were quite large, so '''Merys''' and Adrian opted to split one while '''Maple''' was adamant she would need one of her own and passed the barmaid a gold piece to "keep the beer coming." Not being a creature that required sustenance, '''Dave''' wandered off to do some cleaning with their new broom. The tavern staff shooed them off, however, and they wandered out of the bar to find somewhere else to clean. The rest of the team was already enjoying their shepherds' pie when they realized that '''Dave''' had gone missing. Adrian got up to search around the bar, but could not spot them. Meanwhile, '''Merys''' asked the barmaid where they could potentially find a job board…with the thought that any local cases of missing children might be posted there. The barmaid suggested the '''Razorwind Mercenary''' guild hall. When Adrian returned, they also asked if there were any toy shops or anything that might sell strange dolls, to which the barmaid suggested a particular shop which specialized in esoteric items. The team picked up their things to give the guild hall a try, but first they would need to find their missing friend '''Dave'''. They scuttled out of the bar hoping to catch '''Dave''' before they wandered too far off, but the team could not immediately spot them. They were just about to search deeper into the city when they spotted '''Dave''' wandering out of a nearby building. The team scooped '''Dave''' back up—determined not to lose them again—and headed in the direction of the guild hall. |
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Upon entering the '''Razorwind Mercenary''' guild hall, they spotted a green [[Tiefling]] with one spiraled horn jutting from his forehead manning the front desk, who introduced himself as '''Dolomite'''. The team inquired with '''Dolomite''' about the guild's job board while '''Dave''' took to sweeping the lobby. '''Dolomite''' did not take kindly to '''Dave's''' cleaning, repeatedly warning him to cut it out. He told the team that the guild's job board was for members only and that they would first need to become members by filling out an application, paying membership dues, and doing a trial job to prove their competence to the guild. Based upon his prior experience with being a part of guilds, Adrian refused to join…citing "religious reasons" for his objections. He stated, however, that the rest of the team were free to join the guild if they wanted. '''Merys''' and '''Maple''' expressed interest in joining and each took an application. '''Dave''' was still attempting to sneakily clean the lobby as the team departed in search of an affordable inn to stay at for the night. |
Upon entering the '''Razorwind Mercenary''' guild hall, they spotted a green [[Tiefling]] with one spiraled horn jutting from his forehead manning the front desk, who introduced himself as '''Dolomite'''. The team inquired with '''Dolomite''' about the guild's job board while '''Dave''' took to sweeping the lobby. '''Dolomite''' did not take kindly to '''Dave's''' cleaning, repeatedly warning him to cut it out. He told the team that the guild's job board was for members only and that they would first need to become members by filling out an application, paying membership dues, and doing a trial job to prove their competence to the guild. Based upon his prior experience with being a part of [[guilds]], Adrian refused to join…citing "religious reasons" for his objections. He stated, however, that the rest of the team were free to join the guild if they wanted. '''Merys''' and '''Maple''' expressed interest in joining and each took an application. '''Dave''' was still attempting to sneakily clean the lobby as the team departed in search of an affordable inn to stay at for the night. |
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The team followed the directions the barmaid gave them to a shop with a sign out front which read '''Les Talismans'''. As they entered, they were immediately struck by the wide array of peculiar-looking artifacts and weapons which lined the walls and shelves of the shop. However, there were notably no dolls in sight. A large [[Loxo]], whose name they learned was '''Boloro''', sat behind the counter. The team asked him if any creepy moving dolls had ever come through the shop. He sluggishly responded no, suggesting they may have simply met some '''Geppettan'''—an offshoot of the [[Warforged]] who resemble various children's toys—but that they were sentient creatures who would not be sold in a shop. The team clarified that the dolls they sought were not sentient creatures, but rather enchanted objects. '''Boloro''' called through a curtain to consult with his partner, an '''Owlin''' named '''Sintara''', who ran the more esoteric side of the shop. |
The team followed the directions the barmaid gave them to a shop with a sign out front which read '''Les Talismans'''. As they entered, they were immediately struck by the wide array of peculiar-looking artifacts and weapons which lined the walls and shelves of the shop. However, there were notably no dolls in sight. A large [[Loxo]], whose name they learned was '''Boloro''', sat behind the counter. The team asked him if any creepy moving dolls had ever come through the shop. He sluggishly responded no, suggesting they may have simply met some '''Geppettan'''—an offshoot of the [[Warforged]] who resemble various children's toys—but that they were sentient creatures who would not be sold in a shop. The team clarified that the dolls they sought were not sentient creatures, but rather enchanted objects. '''Boloro''' called through a curtain to consult with his partner, an '''Owlin''' named '''Sintara''', who ran the more esoteric side of the shop. |
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'''Boloro''' directed the team through a door leading to the back half of '''Les Talismans''', which contained expensive-looking esoteric items displayed in cases. This annex of the shop had clearly been set up to appeal to a higher-end clientele. They asked '''Sintara''' about the creepy dolls, to which she recalled seeing some in the possession of several "urchin children" that she had to shoo out of the shop on multiple occasions. She was pleased to learn that the team intended on taking more of those children out of the city, if they found any, and described how the children used to gather around a particular item in the shop. The team asked to see the item and she directed them to a black, three-sided pyramid that was small enough to fit in the palm of one's hand. '''Sintara''' theorized that it could be the '''Crystal of Djinn''', an artifact known to give its owner great elemental mastery. She was having trouble deciphering it, however, as the runes carved into its sides were very small and appeared eroded. Adrian inquired how much such an artifact would sell for even if left unidentified, to which '''Sintara''' named an obscene amount of platinum and remarked how there had already been a few bidders. '''Dave''' showed her one of their paintings of the pointy-toothed man from the mirror to ask if he might be one of the bidders, but '''Sintara''' did not recognize him. |
'''Boloro''' directed the team through a door leading to the back half of '''Les Talismans''', which contained expensive-looking esoteric items displayed in cases. This annex of the shop had clearly been set up to appeal to a higher-end clientele. They asked '''Sintara''' about the creepy dolls, to which she recalled seeing some in the possession of several "urchin children" that she had to shoo out of the shop on multiple occasions. She was pleased to learn that the team intended on taking more of those children out of the city, if they found any, and described how the children used to gather around a particular item in the shop. The team asked to see the item and she directed them to a black, three-sided pyramid that was small enough to fit in the palm of one's hand. '''Sintara''' theorized that it could be the '''Crystal of [[Djinn]]''', an artifact known to give its owner great elemental mastery. She was having trouble deciphering it, however, as the runes carved into its sides were very small and appeared eroded. Adrian inquired how much such an artifact would sell for even if left unidentified, to which '''Sintara''' named an obscene amount of platinum and remarked how there had already been a few bidders. '''Dave''' showed her one of their paintings of the pointy-toothed man from the mirror to ask if he might be one of the bidders, but '''Sintara''' did not recognize him. |
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'''Maple''' requested a chance to study the artifact more closely. '''Sintara''' said it would cost ten gold pieces for an hour to study the item in its case, as well as receive access to an etching she had taken of the artifact previously. '''Maple''' paid the fee and was given a rough, hastily-made etching that remained difficult to decipher. Adrian peeked over her shoulder to see if he could help. Some of the runes appeared adjacent to dwarvish and draconic…but Adrian struggled with deciphering arcana ever since being split from his emerald essence, so he sloped away to let '''Maple''' handle it. Despite her best efforts, however, the etchings were simply too small and illegible to discern anything of value by the end of the hour. '''Dave''' suggested that they use their enlarging magic on the artifact to make the runes easier to read and get better quality etchings. '''Sintara''' very reluctantly agreed, but insisted on fifteen more gold pieces for a second hour with the artifact as well as permission to keep the older, lower quality etching. '''Maple''' once again paid the fee and '''Dave''' casted their spell on the artifact, causing it to double in size. '''Sintara''' was too astonished by the effect of the spell, however, to get a better quality etching. She requested that '''Dave''' cast the spell again, to which they agreed…but suggested Adrian also help by taking an etching from another side of the pyramid simultaneously. '''Sintara''' handed Adrian some parchment and charcoal, as well as a pair of gloves for handling the artifact. As Adrian slipped the gloves on, they were initially far too snug before slowly growing to fit his hands. '''Dave''' casted the spell on the artifact a second time and Adrian used his [[Monk]] speed to create a thorough etching of his side of the pyramid. These new etchings gave '''Sintara''' a clearer copy of the runes to decipher, and she agreed to let the team know if any more peculiar children came around to the shop before the team emptied back out onto the street in front of the shop. |
'''Maple''' requested a chance to study the artifact more closely. '''Sintara''' said it would cost ten gold pieces for an hour to study the item in its case, as well as receive access to an etching she had taken of the artifact previously. '''Maple''' paid the fee and was given a rough, hastily-made etching that remained difficult to decipher. Adrian peeked over her shoulder to see if he could help. Some of the runes appeared adjacent to dwarvish and draconic…but Adrian struggled with deciphering arcana ever since being split from his emerald essence, so he sloped away to let '''Maple''' handle it. Despite her best efforts, however, the etchings were simply too small and illegible to discern anything of value by the end of the hour. '''Dave''' suggested that they use their enlarging magic on the artifact to make the runes easier to read and get better quality etchings. '''Sintara''' very reluctantly agreed, but insisted on fifteen more gold pieces for a second hour with the artifact as well as permission to keep the older, lower quality etching. '''Maple''' once again paid the fee and '''Dave''' casted their spell on the artifact, causing it to double in size. '''Sintara''' was too astonished by the effect of the spell, however, to get a better quality etching. She requested that '''Dave''' cast the spell again, to which they agreed…but suggested Adrian also help by taking an etching from another side of the pyramid simultaneously. '''Sintara''' handed Adrian some parchment and charcoal, as well as a pair of gloves for handling the artifact. As Adrian slipped the gloves on, they were initially far too snug before slowly growing to fit his hands. '''Dave''' casted the spell on the artifact a second time and Adrian used his [[Monk]] speed to create a thorough etching of his side of the pyramid. These new etchings gave '''Sintara''' a clearer copy of the runes to decipher, and she agreed to let the team know if any more peculiar children came around to the shop before the team emptied back out onto the street in front of the shop. |
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As '''Maple''' and '''Dave''' stamped out what remained of the swarm of rats, Adrian propped the child he was holding atop the stack of grain—so as to not drop them on the ground—and checked them over for any signs of life. However, he detected no pulse and the child's eyes remained open and unblinking. Adrian hurriedly felt around the basement for any unseen force that could have harmed the child, but he found nothing. He squabbled with '''Merys''' about what to do next, with '''Merys''' adamant that they should report back to '''Sqecia''' and accept responsibility for what had just happened. Adrian, however, refused to believe that the child was really dead and called for '''Dave''' to try using one of their healing spells. '''Dave''' obliged, but the child remained completely unchanged. Adrian continued to sputter—struggling to accept that another child had died under the team's protection—and began thinking aloud about what they could do to track down the people responsible. '''Merys''' went over to the child's body and attempted to close their eyes, but their eyelids were completely paralyzed and could not be shut. Adrian took this as proof that the child was not really dead, but merely under the effects of a spell which feigned death very convincingly. '''Merys''' reasoned that certain powerful spells like that did exist, but they almost always required physical touch to cast. Adrian exclaimed that the doll must have casted it, considering he had last seen the doll tucked into the child's shirt collar. The team then noticed a thudding sound emanating from the cellar hatch as '''Merys'''' familiar repeatedly banged against it, attempting to follow its orders to escape with the doll. '''Merys''' called for it to return and it scurried back to him, the doll still in its grasp where it would have been far out of reach from the child. |
As '''Maple''' and '''Dave''' stamped out what remained of the swarm of rats, Adrian propped the child he was holding atop the stack of grain—so as to not drop them on the ground—and checked them over for any signs of life. However, he detected no pulse and the child's eyes remained open and unblinking. Adrian hurriedly felt around the basement for any unseen force that could have harmed the child, but he found nothing. He squabbled with '''Merys''' about what to do next, with '''Merys''' adamant that they should report back to '''Sqecia''' and accept responsibility for what had just happened. Adrian, however, refused to believe that the child was really dead and called for '''Dave''' to try using one of their healing spells. '''Dave''' obliged, but the child remained completely unchanged. Adrian continued to sputter—struggling to accept that another child had died under the team's protection—and began thinking aloud about what they could do to track down the people responsible. '''Merys''' went over to the child's body and attempted to close their eyes, but their eyelids were completely paralyzed and could not be shut. Adrian took this as proof that the child was not really dead, but merely under the effects of a spell which feigned death very convincingly. '''Merys''' reasoned that certain powerful spells like that did exist, but they almost always required physical touch to cast. Adrian exclaimed that the doll must have casted it, considering he had last seen the doll tucked into the child's shirt collar. The team then noticed a thudding sound emanating from the cellar hatch as '''Merys'''' familiar repeatedly banged against it, attempting to follow its orders to escape with the doll. '''Merys''' called for it to return and it scurried back to him, the doll still in its grasp where it would have been far out of reach from the child. |
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Meanwhile, '''Dave''' studied what remained of the rat swarm and found that the carcasses were strangely lacking in the amount of blood one would normally expect from a squished rat. In '''Maple's''' pursuit to kill all the rats, she chased several of them partway down the '''Thieves' Guild''' tunnel before finishing them off. She decided to explore a bit further into the tunnel—being careful to not go past the green lantern—before tripping through an illusionary wall and into a hidden alcove containing a rune-inscribed mirror. She approached the mirror, intending to see if any of its runes matched the ones she had observed while studying the black pyramid artifact in '''Les Talismans'''. |
Meanwhile, '''Dave''' studied what remained of the rat swarm and found that the carcasses were strangely lacking in the amount of blood one would normally expect from a squished rat. In '''Maple's''' pursuit to kill all the rats, she chased several of them partway down the '''Thieves' Guild''' tunnel before finishing them off. She decided to explore a bit further into the tunnel—being careful to not go past the green lantern—before tripping through an illusionary wall and into a hidden alcove containing a [[rune]]-inscribed mirror. She approached the mirror, intending to see if any of its runes matched the ones she had observed while studying the black pyramid artifact in '''Les Talismans'''. |
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At the same time, Adrian conceded they should relay everything that had just happened to '''Sqecia''' if there was even a small chance that the child might still be alive. The rest of the team was in agreement and Adrian called down the tunnel to '''Maple''' to see if she agreed with their plan. After receiving no response, he lit a torch with the intent to creep down the tunnel himself in search of '''Maple'''. Only a few steps in, however, he reached the line of rat carcasses '''Maple''' had left behind and he refused to go any further…convinced that the tunnel was booby-trapped beyond that point. '''Dave''' decided to sneak up behind Adrian and provide some encouragement by shoving him, but they did not put enough force behind the shove and Adrain stayed planted in place. Adrian attempted to return the favor by shoving '''Dave''', but he got tripped up by '''Dave's''' short stature and merely brushed the top of their forehead. '''Dave''' shoved Adrian again, this time successfully pushing him forward as they both realized this portion of the tunnel was not booby-trapped, after all. |
At the same time, Adrian conceded they should relay everything that had just happened to '''Sqecia''' if there was even a small chance that the child might still be alive. The rest of the team was in agreement and Adrian called down the tunnel to '''Maple''' to see if she agreed with their plan. After receiving no response, he lit a torch with the intent to creep down the tunnel himself in search of '''Maple'''. Only a few steps in, however, he reached the line of rat carcasses '''Maple''' had left behind and he refused to go any further…convinced that the tunnel was booby-trapped beyond that point. '''Dave''' decided to sneak up behind Adrian and provide some encouragement by shoving him, but they did not put enough force behind the shove and Adrain stayed planted in place. Adrian attempted to return the favor by shoving '''Dave''', but he got tripped up by '''Dave's''' short stature and merely brushed the top of their forehead. '''Dave''' shoved Adrian again, this time successfully pushing him forward as they both realized this portion of the tunnel was not booby-trapped, after all. |
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All the while, '''Maple''' remained alone in the soundproof alcove and reached out to touch the runes carved into the frame of the mirror. Upon making contact, the runes began to glow and the reflection in the mirror became pitch-black. A menacing voice emanated from the mirror, stating "oh, it's the group of you again…you all are making yourselves quite a nuisance for me." After that, the mirror shattered outwards just as it had in the '''Shrieking Caverns'''…filling '''Maple''' with shards of glass and ejecting her out of the hidden alcove. Upon hearing the sound of '''Maple''' slamming against the tunnel wall, Adrian rushed into the tunnel and found her unconscious. Interestingly, no shards of glass remained in '''Maple's''' body as they seemed unable to permeate the illusionary wall of the alcove. '''Merys'''' familiar had also followed deeper into the tunnel as Adrian attempted to stabilize '''Maple''' with no success. Adrian grabbed ahold of '''Maple''', dragging her back towards the main room of the basement while calling for '''Dave''' to ready some healing magic. |
All the while, '''Maple''' remained alone in the soundproof alcove and reached out to touch the runes carved into the frame of the mirror. Upon making contact, the runes began to glow and the reflection in the mirror became pitch-black. A menacing voice emanated from the mirror, stating "oh, it's the group of you again…you all are making yourselves quite a nuisance for me." After that, the mirror shattered outwards just as it had in the '''Shrieking Caverns'''…filling '''Maple''' with shards of glass and ejecting her out of the hidden alcove. Upon hearing the sound of '''Maple''' slamming against the tunnel wall, Adrian rushed into the tunnel and found her unconscious. Interestingly, no shards of glass remained in '''Maple's''' body as they seemed unable to permeate the illusionary wall of the alcove. '''Merys'''' familiar had also followed deeper into the tunnel as Adrian attempted to stabilize '''Maple''' with no success. Adrian grabbed ahold of '''Maple''', dragging her back towards the main room of the basement while calling for '''Dave''' to ready some healing magic. |
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Unbeknownst to Adrian, however, '''Maple''' had already crossed over. She found herself in the workshop that she had always dreamed of constructing with her sisters. But she was not alone inside the workshop…a [[Warforged]] with glowing, cobalt-colored eyes stood there with her. The [[Warforged]] gazed at her in judgement, explaining that her and her friends were at a nexus point where they could be of potential significance to the multiverse. The [[Warforged]] let it up to '''Maple''' to decide whether it was worth her returning to the living, but warned that being revived would require a favor in return. She agreed to be brought back to life under those terms…so the [[Warforged]] laid out that she would be required to construct something for them, and that she was to obtain an item known as the '''Crystal Xhr'''. Supposedly, she would know the item when she saw it and she was to steal it if necessary. |
Unbeknownst to Adrian, however, '''Maple''' had already crossed over. She found herself in the workshop that she had always dreamed of constructing with her sisters. But she was not alone inside the workshop…a [[Warforged]] with glowing, [[cobalt]]-colored eyes stood there with her. The [[Warforged]] gazed at her in judgement, explaining that her and her friends were at a nexus point where they could be of potential significance to the multiverse. The [[Warforged]] let it up to '''Maple''' to decide whether it was worth her returning to the living, but warned that being revived would require a favor in return. She agreed to be brought back to life under those terms…so the [[Warforged]] laid out that she would be required to construct something for them, and that she was to obtain an item known as the '''Crystal Xhr'''. Supposedly, she would know the item when she saw it and she was to steal it if necessary. |
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With those terms set, '''Maple''' awoke to find herself being dragged by Adrian out of the tunnel. Both '''Merys''' and '''Dave''' casted healing spells on '''Maple''' as soon as she was in sight, but she broke off from Adrian and marched her way back towards the hidden alcove…taking her anger out on the mirror as the broke what was left of its frame into splinters. Adrian sheepishly followed behind—trying get a grasp of what she had just underwent—and recognized the remains of the mirror as being like the one from the '''Shrieking Caverns'''. |
With those terms set, '''Maple''' awoke to find herself being dragged by Adrian out of the tunnel. Both '''Merys''' and '''Dave''' casted healing spells on '''Maple''' as soon as she was in sight, but she broke off from Adrian and marched her way back towards the hidden alcove…taking her anger out on the mirror as the broke what was left of its frame into splinters. Adrian sheepishly followed behind—trying get a grasp of what she had just underwent—and recognized the remains of the mirror as being like the one from the '''Shrieking Caverns'''. |
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As they walked back, '''Dave''' and Adrian attempted to explain the shadowy creature that '''Dave''' had seen stalking '''Merys''' into the painting. Adrian had asked them to keep a lookout for the shadow, to which '''Dave''' confirmed that the shadow was still following the team. They took a sudden turn down an alley—attempting to lose the creature—and '''Dave''' claimed that they had lost sight of the shadow following this maneuver. So the team approached the '''Welcome Rest''', still a bit paranoid with the knowledge that they had a potential stalker. |
As they walked back, '''Dave''' and Adrian attempted to explain the shadowy creature that '''Dave''' had seen stalking '''Merys''' into the painting. Adrian had asked them to keep a lookout for the shadow, to which '''Dave''' confirmed that the shadow was still following the team. They took a sudden turn down an alley—attempting to lose the creature—and '''Dave''' claimed that they had lost sight of the shadow following this maneuver. So the team approached the '''Welcome Rest''', still a bit paranoid with the knowledge that they had a potential stalker. |
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The team all gathered in Adrian's room, feeling that they could safely discuss what had just transpired. As a means of extra precaution, '''Dave''' casted a point of light in the room in an attempt to disperse any potential shadows. However, this had the unintended effect of casting even more shadows throughout the room with the addition of another light source. '''Dave''' did a thorough inspection of the room to be safe, and very nonchalantly mentioned a pair of floating eyes underneath the bed. This immediately sparked Adrian's interest—having dealt before with [[Smargarg|disembodied scrying eyes]]—and he ducked under his bed to investigate. As he peered into this set of purple-colored eyes, however, he felt a sensation of his soul being sucked from his body and he was forced to avert his gaze. Adrian arose from under the bed and confirmed to the rest of the team that there really was a pair of floating eyes under the bed. '''Dave''' crawled under the bed to try and talk to them and, surprisingly, the eyes replied "well this is unfortunate…you weren't supposed to notice me." It seemed safe to assume at this point that these eyes belonged to their shadowy stalker. Adrian also quickly rejoined them under the bed to ask if they were a friend or foe, to which they replied "that's not for me to say, my mistress simply sent me to discern your intentions." '''Dave''' and Adrian chose to just be upfront with this creature and say that they were trying to return some abducted children back to '''Terakai'''…hence the child's body in a sack at the corner of the room. The eyes seemed somewhat sated with their explanation for the time being, but the team was not convinced they were free of their shadowy stalker just yet and debated their next move amongst themselves. '''Maple''' was determined to follow up with the '''Yellow-Bellied Baron''' to confirm that their trial job for the '''Razorwind Mercenary''' had been adequately completed, so the team agreed to go there next before the sun completely set. |
The team all gathered in Adrian's room, feeling that they could safely discuss what had just transpired. As a means of extra precaution, '''Dave''' casted a point of light in the room in an attempt to disperse any potential shadows. However, this had the unintended effect of casting even more shadows throughout the room with the addition of another light source. '''Dave''' did a thorough inspection of the room to be safe, and very nonchalantly mentioned a pair of floating eyes underneath the bed. This immediately sparked Adrian's interest—having dealt before with [[Smargarg|disembodied scrying eyes]]—and he ducked under his bed to investigate. As he peered into this set of purple-colored eyes, however, he felt a sensation of his [[soul]] being sucked from his body and he was forced to avert his gaze. Adrian arose from under the bed and confirmed to the rest of the team that there really was a pair of floating eyes under the bed. '''Dave''' crawled under the bed to try and talk to them and, surprisingly, the eyes replied "well this is unfortunate…you weren't supposed to notice me." It seemed safe to assume at this point that these eyes belonged to their shadowy stalker. Adrian also quickly rejoined them under the bed to ask if they were a friend or foe, to which they replied "that's not for me to say, my mistress simply sent me to discern your intentions." '''Dave''' and Adrian chose to just be upfront with this creature and say that they were trying to return some abducted children back to '''Terakai'''…hence the child's body in a sack at the corner of the room. The eyes seemed somewhat sated with their explanation for the time being, but the team was not convinced they were free of their shadowy stalker just yet and debated their next move amongst themselves. '''Maple''' was determined to follow up with the '''Yellow-Bellied Baron''' to confirm that their trial job for the '''Razorwind Mercenary''' had been adequately completed, so the team agreed to go there next before the sun completely set. |
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As they entered the '''Yellow-Bellied Baron''' to inquire whether they had done a sufficient job killing all of the rats, the night manager '''Sqecia''' handed them an envelope that had been left at the tavern and addressed to the "exterminators." The team opened up the envelope to find a message written in slashing cursive which read "I hate you, and you annoy me. You tried to intrude on my home once, so now you're invited." The letter was not signed, but they discerned from context clues that it was most likely sent by whoever was in charge of the singular circus tent located in the fields outside of the city. The team resigned themselves to get a full night's rest before paying the tent another visit the next day. Adrian and '''Merys''' returned to their rooms at the '''Welcome Rest'''. Meanwhile, '''Maple''' returned to the guild hall with a signature from '''Sqecia''' confirming the completion of their trial job and opted to sleep there. '''Dave''', on the other hand, left to explore the market street under the cloak of night. |
As they entered the '''Yellow-Bellied Baron''' to inquire whether they had done a sufficient job killing all of the rats, the night manager '''Sqecia''' handed them an envelope that had been left at the tavern and addressed to the "exterminators." The team opened up the envelope to find a message written in slashing cursive which read "I hate you, and you annoy me. You tried to intrude on my home once, so now you're invited." The letter was not signed, but they discerned from context clues that it was most likely sent by whoever was in charge of the singular circus tent located in the fields outside of the city. The team resigned themselves to get a full night's rest before paying the tent another visit the next day. Adrian and '''Merys''' returned to their rooms at the '''Welcome Rest'''. Meanwhile, '''Maple''' returned to the guild hall with a signature from '''Sqecia''' confirming the completion of their trial job and opted to sleep there. '''Dave''', on the other hand, left to explore the market street under the cloak of night. |
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The interior of the tent appeared completely empty except for a large, round mirror which laid on the ground at the center of the room. Adrian approached the mirror, prodding its reflective surface with his shortsword. He found that his shortsword penetrated the mirror as if it were liquid and created ripples upon its surface. He also noticed that the mirror did not create a perfect reflection…but rather, appeared to be a portal to some sort of demiplane. Adrian whispered a small prayer before plunging into the mirror like a pool of water and disappearing beneath its surface. '''Maple''' quickly leapt in after him, whereas '''Merys''' and '''Dave''' briefly squabbled between themselves—questioning why Adrian had just done that—before finally also jumping into the mirror. |
The interior of the tent appeared completely empty except for a large, round mirror which laid on the ground at the center of the room. Adrian approached the mirror, prodding its reflective surface with his shortsword. He found that his shortsword penetrated the mirror as if it were liquid and created ripples upon its surface. He also noticed that the mirror did not create a perfect reflection…but rather, appeared to be a portal to some sort of demiplane. Adrian whispered a small prayer before plunging into the mirror like a pool of water and disappearing beneath its surface. '''Maple''' quickly leapt in after him, whereas '''Merys''' and '''Dave''' briefly squabbled between themselves—questioning why Adrian had just done that—before finally also jumping into the mirror. |
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Adrian briefly experienced the nauseating sensation of falling before landing on his feet inside a cavernous, seemingly barren room. It appeared completely dark except for a spot of light which hung directly overhead. '''Maple''' soon materialized alongside Adrian and they began jokingly taking bets for how long it would take the other two to catch up with them. Eventually, however, '''Merys''' and '''Dave''' also appeared with them beneath the spotlight. A voice began to echo throughout the room to which Adrian replied "you must be that pointy-toothed guy that '''Dave''' saw in the mirror." The voice confirmed this fact and even offered up his true name—'''Locanth'''— after more prodding from Adrian. '''Locanth''' offered the team one thousand gold each if they agreed to drop their investigation into the child abductions. Suddenly, two mind-controlled children descended into the room carrying a treasure chest and '''Maple''' recognized them—like she had with the child from the basement at the '''Yellow-Bellied Baron'''—as being missing '''Terakai''' children. The team questioned '''Locanth''' why he targeted children and he simply remarked "they're easier to persuade." Adrian questioned what he was after—asking if he desired the black pyramid from '''Les Talismans'''—to which '''Maple''' revealed she had concluded the pyramid to be fake. '''Locanth''' also offered them the two children carrying the chest—claiming "they aren't needed anymore"—and suggested that the team could "return as heroes" back to '''Terakai''', having rescued two more of the town's missing children. But they refused his offer, believing that children would only continue to disappear if they didn't stop the abductions at the source then and there. Additionally, '''Locanth''' had hinted there was at least one child still in the custody of the abductors. |
Adrian briefly experienced the nauseating sensation of falling before landing on his feet inside a cavernous, seemingly barren room. It appeared completely dark except for a spot of light which hung directly overhead. '''Maple''' soon materialized alongside Adrian and they began jokingly taking bets for how long it would take the other two to catch up with them. Eventually, however, '''Merys''' and '''Dave''' also appeared with them beneath the spotlight. A voice began to [[echo]] throughout the room to which Adrian replied "you must be that pointy-toothed guy that '''Dave''' saw in the mirror." The voice confirmed this fact and even offered up his true name—'''Locanth'''— after more prodding from Adrian. '''Locanth''' offered the team one thousand gold each if they agreed to drop their investigation into the child abductions. Suddenly, two mind-controlled children descended into the room carrying a treasure chest and '''Maple''' recognized them—like she had with the child from the basement at the '''Yellow-Bellied Baron'''—as being missing '''Terakai''' children. The team questioned '''Locanth''' why he targeted children and he simply remarked "they're easier to persuade." Adrian questioned what he was after—asking if he desired the black pyramid from '''Les Talismans'''—to which '''Maple''' revealed she had concluded the pyramid to be fake. '''Locanth''' also offered them the two children carrying the chest—claiming "they aren't needed anymore"—and suggested that the team could "return as heroes" back to '''Terakai''', having rescued two more of the town's missing children. But they refused his offer, believing that children would only continue to disappear if they didn't stop the abductions at the source then and there. Additionally, '''Locanth''' had hinted there was at least one child still in the custody of the abductors. |
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"So you choose to die," '''Locanth''' declared as the two mind-controlled children took up fighting stances and a swarm of creepy dolls crawled from the shadows of the room…joining the children in attacking the team. In addition to the physical pain, each blow laid on the team felt like a tug at their mental faculties. As they fought back against their aggressors—tactfully avoiding striking either of the children—'''Dave''' casted a spark of inspiration on '''Locanth''' which manifested as a point of light and floated towards its target, revealing his location in the dark room. In response, '''Locanth''' descended from the ceiling—lowered down by a series of marionette-like strings tied to his limbs—and joined in the fight. '''Locanth''' and his forces came very close to knocking out the team several times, but they were eventually able to stamp out the dolls and take down '''Locanth''' himself. With his final breath, '''Locanth''' mused "no matter…her plans will proceed without me." |
"So you choose to die," '''Locanth''' declared as the two mind-controlled children took up fighting stances and a swarm of creepy dolls crawled from the shadows of the room…joining the children in attacking the team. In addition to the physical pain, each blow laid on the team felt like a tug at their mental faculties. As they fought back against their aggressors—tactfully avoiding striking either of the children—'''Dave''' casted a spark of inspiration on '''Locanth''' which manifested as a point of light and floated towards its target, revealing his location in the dark room. In response, '''Locanth''' descended from the ceiling—lowered down by a series of marionette-like strings tied to his limbs—and joined in the fight. '''Locanth''' and his forces came very close to knocking out the team several times, but they were eventually able to stamp out the dolls and take down '''Locanth''' himself. With his final breath, '''Locanth''' mused "no matter…her plans will proceed without me." |
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Just as '''Dave''' reached out to try and grab the gemstone-embedded cross brace, everyone inside the room felt a pressure pressing upon them as the mirror shattered and they were all launched out of the demiplane. As the team regained their bearings, they found themselves back inside the tent…albeit scraped up from the shards of glass. They looked around and realized none of the items from the demiplane—such as the cross brace—had been expelled with them. But the two children—a [[Half-Orc]] and a [[List of Races#New World Crossbreeds (After 0 BR)|Half-Elf]]—sat on the ground completely disoriented. '''Merys''' and Adrian darted over to the children and checked them over while trying to talk to them, but they remained in a state of shock. Adrian suggested grabbing the children and carving their way out of the tent with his shortsword to avoid the [[Yuan-Ti]] guard posted out front, but the [[Yuan-Ti]] heard him and called out "if being discreet was your goal, you have already failed." Adrian exasperatingly picked up the [[Half-Orc]] child and beelined towards the only obvious exit, with '''Merys''' close behind carrying the [[List of Races#New World Crossbreeds (After 0 BR)|Half-Elf]]. |
Just as '''Dave''' reached out to try and grab the gemstone-embedded cross brace, everyone inside the room felt a pressure pressing upon them as the mirror shattered and they were all launched out of the demiplane. As the team regained their bearings, they found themselves back inside the tent…albeit scraped up from the shards of glass. They looked around and realized none of the items from the demiplane—such as the cross brace—had been expelled with them. But the two children—a [[Half-Orc]] and a [[List of Races#New World Crossbreeds (After 0 BR)|Half-Elf]]—sat on the ground completely disoriented. '''Merys''' and Adrian darted over to the children and checked them over while trying to talk to them, but they remained in a state of shock. Adrian suggested grabbing the children and carving their way out of the tent with his shortsword to avoid the [[Yuan-Ti]] guard posted out front, but the [[Yuan-Ti]] heard him and called out "if being discreet was your goal, you have already failed." Adrian exasperatingly picked up the [[Half-Orc]] child and beelined towards the only obvious exit, with '''Merys''' close behind carrying the [[List of Races#New World Crossbreeds (After 0 BR)|Half-Elf]]. |
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As the team emerged from the tent, the still-disguised [[Yuan-Ti]] snidely remarked "so you all made it out alive…that has never happened before." Adrian was very determined to leave the whole situation and simply replied "well if you aren't intending to try and stop us then we'll just go," as he speed-walked away from the scene with the child in tow. '''Merys''', however, lingered behind and attempted to coax more information from the [[Yuan-Ti]] about his boss. At the same time, '''Dave''' asked several earnest questions regarding the traveling circus. The [[Yuan-Ti]] plainly explained to '''Dave''' that the rest of the circus had travelled south, but that they would be unwise to try and catch up with it. '''Merys'''' line of questioning quickly devolved into an argument in which he stormily asserted "you henchmen are all the same." The [[Yuan-Ti]] snapped back "you're just a fucking highborn," disparaging the noble class as morons while strongly urging '''Merys''' to "leave like your friend" and not pick a fight while holding a child in his arms. |
As the team emerged from the tent, the still-disguised [[Yuan-Ti]] snidely remarked "so you all made it out alive…that has never happened before." Adrian was very determined to leave the whole situation and simply replied "well if you aren't intending to try and stop us then we'll just go," as he speed-walked away from the scene with the child in tow. '''Merys''', however, lingered behind and attempted to coax more information from the [[Yuan-Ti]] about his boss. At the same time, '''Dave''' asked several earnest questions regarding the traveling circus. The [[Yuan-Ti]] plainly explained to '''Dave''' that the rest of the circus had travelled south, but that they would be unwise to try and catch up with it. '''Merys'''' line of questioning quickly devolved into an argument in which he stormily asserted "you henchmen are all the same." The [[Yuan-Ti]] snapped back "you're just a fucking highborn," disparaging the noble [[class]] as morons while strongly urging '''Merys''' to "leave like your friend" and not pick a fight while holding a child in his arms. |
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Once Adrian realized the rest of the team was no longer close behind, he halted at a safe viewing distance to make sure a fight was not about to break out. As soon as '''Merys''' noticed Adrian waiting for them to catch up, he walked away from the argument along with '''Dave''' and '''Maple'''. Adrian quipped "I hope you got what you wanted out of talking to him,” as the team walked back towards the '''Gorothair''' gates. |
Once Adrian realized the rest of the team was no longer close behind, he halted at a safe viewing distance to make sure a fight was not about to break out. As soon as '''Merys''' noticed Adrian waiting for them to catch up, he walked away from the argument along with '''Dave''' and '''Maple'''. Adrian quipped "I hope you got what you wanted out of talking to him,” as the team walked back towards the '''Gorothair''' gates. |
Revision as of 06:59, 17 August 2024
Sardioric Warning: A fragment of Quelmar has leaked into a parallel universe, which means you are now entering a lorespace from an entirely separate realm. If you come across any beings, places, or items with Quelmarian counterparts throughout your multiversal travels, please report these echoes to Sardior.
Player Name | Jeff |
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Date of Birth | 826 PR |
Place of Birth | Northern Snowy Mountains, Isonhound |
Species | Dragonborn |
Gender | Male (he/him) |
Height | 6' 4" |
Weight | 260 lbs |
Eye Color | Emerald |
Class | Monk |
Adrian Grunwald is an aspect of Durzibethinus that was created as a byproduct of his ascension into the Emerald Thane of Sardior. During his transformation, the residual gold part of his mortal ancestry was shed away and discarded into the Astral Sea. It drifted there, eventually forming its own consciousness and being pulled into another realm known as Lyaphaire. Still possessing the same memories as Durzibethinus up until the Battle of Five Lights, this aspect reverted to using the name Adrian—Durzibethinus’ birth name—as he endeavored to build a life for himself in this new realm…and perhaps someday regain his emerald heritage.
Prologue
Adrian Grunwald was born a Dragonborn of half-emerald, half-gold ancestry at the Bahamut temple of Jadenhill, a community of Dragonborn who sought refuge from the Second Draconic Crusades. His mother, Jadenhill’s high sorcerer, forsook most elements of draconic culture out of fear of persecution by crusaders, using sorcery to disguise their entire clan as Elves and even giving her hatchlings elvish-sounding names. His father, however, was a practicing Way of the Ascendant Dragon Monk from the temple and gifted him a draconic name—Durzibethinus—so he could quietly retain some connection to his roots.
While all of Adrian’s clutchmates sported gold scales the same as their father…Adrian looked just like their mother, exhibiting a confounding emerald color and even displaying her same prowess for psionic sorcery. But unlike their mother, Adrian longed to leave Jadenhill and discover why he looked and felt so different from the rest of his clan.
Attacks by evil Dragons and Shadowfell monsters were on the rise across the realm, and he used one such attack as a pretense to leave home in search of answers…also taking on the name Durian, a portmanteau of both names his parents had given him. His travels led him to discover the highly reclusive Gem Dragons—psionic creatures with deep ties to the multiverse—who divulged the truth of his emerald heritage as well as their plans for a ceremony to resurrect their god Sardior, the Ruby King of Gem Dragons. Durian identified with these Gem Dragons and joined their cult of Sardior, convinced that the return of this ancient Ruby Dragon god could push away all the Shadowfell monsters still attacking the realm.
Durian helped the Gem Dragons prepare their resurrection ceremony—which required a representative for each type of Gem Dragon—under heavy duress from the monsters attempting to halt Sardior's return. When Smargarg—the cult’s Emerald Dragon—failed to arrive, a presumed casualty of the Shadowfell monsters, Durian volunteered to take his place as the emerald representative…despite warnings that he was too weak and the power of the ceremony would kill him. He was willing to make that sacrifice if it meant saving the realm.
Despite a tremendous battle, the resurrection ceremony proved successful and—to everyone’s astonishment—Sardior took Durian’s emerald essence and reincarnated him into a powerful Gem Dragon to serve the god on his Ruby Court…bestowing him the title of Durzibethinus, the Emerald Thane of Sardior. With their god resurrected and the Shadowfell monsters vanquished, Durzibethinus ascended with the other members of the Ruby Court to sow Sardior's influence across the realm and beyond.
But that was not all to Durian’s story as, despite leaning strongly into his emerald heritage…he was also part gold. This piece of him was presumably burned away during the ceremony, and it is true the last thing that he remembered was feeling an overpowering heat…followed by an intense cold…then just all-encompassing nothingness as he drifted for what seemed an eternity.
At last, he awoke near the peak of a mountain…not dissimilar to the Northern Snowy Mountains that the ceremony had taken place on. But where there had once been snow, this place was warm and wildflowers grew all along the slope. Even the sky was a different color. He wondered if this was death and tried to stand up, but his knees buckled as he was severely weakened. He eventually gathered enough strength to make his way down the mountainside.
He came across a stream and thought to follow it to civilization…but as he walked along it, he glanced his reflection and was shocked by the sight of his father staring back. But he realized as he peered closer that it was still unmistakably him, same facial features and all…but his scales from head-to-tail had all been turned gold. The only flecks of emerald that remained were in the irises of his eyes. He tried summoning a major image to act as a distress beacon and realized he could no longer tap into the pool of psionic magic that once welled within him. Devastated by the loss of his emerald essence, memories flooded back of his days as young Adrian living at the temple of Jadenhill…constantly plagued by questions about his identity and struggling for a sense of self.
Adrian carried on following the stream until it let out into a larger river, which finally led past a city where he was able to swipe a set of clothes and rest. He located a library the next day and searched for any keywords that would provide some familiarity. Jadenhill…Sardior…Gem Dragons…the Gem Dragons that existed here seemed just as elusive as they were at home—if not more so. But just as the Gem Dragons had spoken of planar echoes and other realms, this place—which he learned was called Lyaphaire—was a distinct world from the one he hailed from. Adrian couldn’t quite grip the concept of a multiverse…he could only process that the place he called home was very, very far away.
After some time spent in the city, Adrian found something familiar to latch onto when a resident mistook him for “one of those Dragon church people.” He learned of a temple that worshipped a Dragon god and journeyed there to request their help. The Monks there had never heard of a “Jadenhill” temple, but Adrian’s knowledge from a lifetime spent practicing draconic scripture and temple upkeep was enough to convince them of his authenticity. They offered him accommodations in exchange for physical labor, which he agreed to. In his downtime, he was permitted access to areas of worship, a library of religious scrolls to study, and even courtyards for physical training. It was in these courtyards one morning when Adrian witnessed some Monks practicing a fighting technique which he immediately recognized as the Way of the Ascendant Dragon…his father’s chosen martial art.
As a child, Adrian had only trained with his father and clutchmates for a short time before their mother swept him away to teach him how to be the next high sorcerer. He had always carried a chip on his shoulder for being separated like that and, having lost his psionic gem powers, a future in sorcery seemed closed off to him now. Still, he was determined to build back his strength and make something of himself in this new place.
He expressed interest in re-learning the Way of the Ascendant Dragon and, after a few years of training with the temple masters, he was able to pick back up the basics and build a foundation for future growth. For the first time since being dropped in Lyaphaire, Adrian’s prospects seemed bright. Still, he felt he could never truly come to terms with what he’d lost. He’d been content to die in order to resurrect Sardior, but to be left alive and stripped of his emerald essence…that was not an outcome he ever could have anticipated. And without a way for him to tell whether the resurrection ceremony worked, he couldn’t even know if his sacrifice had been worthwhile. With no clear answers to these thoughts in sight and no apparent means of returning home, Adrian did his best to keep his eyes set upon the future—at least for the time being.
Adventures in Lyaphaire
Grails & Graves
Adrian feels like he has hit a wall with his Monk training and takes the first opportunity to leave the Deus Temporis temple and explore more of this new realm, eventually ending up in the small village of Terakai and getting recruited for a new job alongside an unusual band of characters…
Ghosts & Hills
Adrian awkwardly consents to play ghost host before setting out with the newly-formed search party towards the Pericles Hills in hopes of finding the missing children, but instead they get rained on and punch some face-sucking monsters to death after getting ambushed in a cave…
Caverns & Bullywugs
Adrian learns the consequences of trying to sneak inside a cave without darkvision and the team is attacked by Goblins, then they learn of some Hags residing deeper in the cave and also meet some Bullywugs guarding a bright stone before the team decides to leave in search of a more definitive lead…
Hags & Tortoises
Adrian and the team return to the cave and get distracted by a gem-adorned tortoise before getting roped into a sisterly conflict between two Hags, then they almost successfully beeline past a Goblin encampment and Adrian nearly gets separated from the rest of the team by running way too fast…
Arrows & Chasms
Adrian gets hit by an obscene amount of flying projectiles and does some more dashing around while the team carries a couple of unconscious Goblins for seemingly no reason, all while managing to explore nearly every nook and cranny of the cave system except the part that might contain any Hags…
Nothics & Mimics
Adrian has some secrets about his past exposed by an unknown creature lurking in the darkness and the team finally locates the bone-riddled lair of the second Hag, who offers the same murderous proposition as her sister before shedding some light on the reason for the pair's soured relationship…
Bugbears & Goblins
Adrian and the team confront the Bugbear who has taken up residence alongside his horde of Goblins inside Nephilla's lair and they finally figure out where all of the townspeople's missing children have been disappearing, but what they discover is far from what could be considered a happy reunion…
Journals & Fountains
Adrian barters with Kyar' for information on how to turn the transformed children back into their normal selves, Dave talks to a strange pointy-toothed man in a two-way mirror, Ashe gets nearly killed after being flung off a balcony, and Merys gets turned into a Goblin after drinking from a fountain…
Children & Monks
Adrian and the team make a less-than-heroic return to Terakai with a mob of uncontrollable children in tow and they all agree to ask Silence for help in dealing with their families, then a mentor from Ashe's past appears in town and the rest of the team must suddenly say goodbye to their friend…
Dreams & Bartering
Adrian makes use of some much-needed downtime by distributing the loot he picked up in the Shrieking Caverns to his friends and teammates, but his momentary feeling of calmness is disrupted by a nightmare that unlocks a lost memory from the day he sacrificed his emerald essence…
Fans & Flames
Adrian and the team run some field tests to try and figure out what could have caused the enchantment on the returned children, then they debate amongst themselves what their next course of action should be before finally deciding to travel to Gorothair, the city where Urza had located the children…
Bowls & Dolls
Adrian and the team begin their journey towards Gorothair—the unofficial capital of Westprong—in hopes of tracking down more of the culprits responsible for abducting the children of Terakai, but a creepy doll they meet along the way ends up splitting the team on what it means to be sentient…
Airships & Guilds
Adrian learns that his temple chores imparted some transferrable skills when an Airship crash-lands on the team's path, then they briefly lose track of Dave moments after arriving in Gorothair and they all consider joining a guild, except for Adrian who seems very opposed to that idea for some reason…
Inns & Talismans
Adrian and the team get lost while trying to find an inn to stay at before debating the benefits of joining a guild, then they visit a shop called Les Talismans which sells esoteric magical items and they get their strongest lead on the missing children yet in the form of a small, mysterious black pyramid…
Rats & Basements
Adrian and the team stop by the Razorwind Mercenary guild hall so that Merys and Maple can drop off their applications as well as accept their trial job, leading them all to kill rats in the basement of the Yellow-Bellied Baron tavern where they discover another missing child with a creepy doll…
Tunnels & Alcoves
Adrian gets stuck in the denial phase of grief after another child dies on the team's watch, then he gets in a shoving fight with Dave while Maple investigates a familiar-looking mirror which violently shatters and forces her to strike a deal with a mysterious Warforged to avoid permanent death…
Orphans & Galleries
Adrian and the team relocate the child's body back to their rooms at the Welcome Rest, then Adrian gets in a skirmish with a Yuan-Ti outside of a circus tent before they all decide to revisit Les Talismans and follow a new chain of leads which brings them to an orphanage as well as an art gallery…
Paintings & Eyeballs
Adrian inspects the doll inside the glass display case at the Dakiva Gallery while Merys shows the team's own doll to Dakiva herself, then a shadowy creature follows them back to the Welcome Rest and they discover a pair of disembodied eyes spying on them from underneath Adrian's bed…
Tents & Mirrors
Adrian takes a leap of faith into a mirror and the rest of the team jump in after him, then they are finally confronted by the pointy-toothed man responsible for all of the child abductions and they face off in his lair against a swarm of creepy dolls after refusing his bribe to stop meddling in his affairs…
Carts & Caravans
Adrian and the rest of the team make it out of the tent with two more rescued children before splitting up to find the quickest and most affordable way to travel back to Terakai, then Maple strikes a new deal in her dream and Adrian is shaken awake by the child who had been presumed dead…
Rubies & Prophecies
Adrian departs with the rest of the team in a cart towards Terakai to return three more of the town's missing children and has a dream along the way confirming that Sardior has been successfully resurrected back in Quelmar, but learning any more information will come at an undisclosed price…
Teapots & Circuses
Adrian sets fire to a creepy tea party by the side of the road before being briefly transformed into a Blink Dog, then the team make it back to Terakai only to discover that the circus has set up just outside of town and they decide to pay it a visit to search for any trace of the final missing child…
Appearance
Adrian is identical in appearance to Durzibethinus' Emerald Dragonborn form, except that all of his scales are a metallic gold color. The flecks of emerald in his eyes are the last visual remnants that hint at his original gem heritage. He wears lightweight Deus Temporis temple robes with accents of emerald hues to try and bring out the color of his eyes and bolster what remains from this side of his ancestry. He wears a pendent around his neck from the Deus Temporis faction that trained him…specifically, a gold pendant shaped like Alram—the Metallic Gold Dragon God of the Past—from the three-headed Dragon god of time.
Personality
Being new to Lyaphaire, Adrian can come off as endearingly naive when encountering new things. He hides a chip on his shoulder due to feeling forsaken by his god, Sardior, after sacrificing himself for the Gem Dragon god's resurrection and being consequently discarded into an unfamiliar realm. He speaks about his past in vague terms and is often reluctant to talk about it since he is doubtful that anyone would believe him, yet alone be able to provide the sort of closure he desires. Optimism is a shaky habit to kick, however, so he hopes for a day when he is able to prove his worthiness to the Gem Dragons once again and reclaim his emerald essence…and maybe even return home to learn whether his efforts to revive Sardior had paid off.
Abilities
Adrian no longer has access to any psionic abilities after Sardior took his emerald essence, which initially left him severely weakened upon first arriving in Lyaphaire. Over the course of a few years residing in this new realm, however, he steadily rebuilt his strength by training as a Monk in the Way of the Ascendant Dragon.