Artisan Guilds
- Pendergras United
- A spin-off from Pendergras Industries dedicated to the art of clockwork machinery, a more frivolous and quirky group of architects and engineers devoted to finding joyful ways to spread technology.
- We Like Art
Adventuring Guilds
For specific parties see List of Adventuring Teams
- Cliffedge™
- Lightning-Kin
- SotS Incorporated
- Pleth Ventures
- Formally POLE (see below)
Combat Guilds
- Metpans' Mercy Men
- Based out of Sneerwell
Criminal Guilds
- The Gathering Shadow (Realm-Wide)
- The Council of Wrath
- Operated out of southern Lunas, mostly catering the wishes of the wealthy and shady
- The Dark Sons
- Operated out of Nymphsview with satellite groups all over Pteris
- Society of the Golden Axe
- Operated near Dolmvay, hoped to steal nobles and merchants and sell them off for ransom. Most popularly known for trying to kidnap Claudia Rusticus from Kragnux and Thwack.
- The Padlock Gang
- ShadowGuild
Exploration and Research Guilds
- The Scholars of the ArchCrystal Tower
- Pleth Organization of Landmass Exploration (POLE)
- Later reorganized into Pleth Ventures (see above)
- AID
- The Brak Foundation
Magic Guilds
- Dolmvay Wizardry
- Sneerwell Mage's Guild
- Druid Arcana
- Druids of the Vale, based out of the Pteris plains
- The Great Unknowns
- A collection of sylvan magicians who operated realm-wide, with a strange quirk that attracts magic to them like magnets.
The Quelmar Realm | |
---|---|
Continents | Amusa • Breme • Isonhound • Kiston • Levinkan • Osugbo • Pteris |
Divisions | Kingdoms (Before 390 PR) • Domains (After 390 PR) |
Citizens | Player Characters • NPCs • Races • Bloodlines |
History | Timeline of the Quelmar Realm • ( Pre • BR • PR • CR • Post ) |
Magic and Religion | Quelmar Deities • Spells • Magic Items • Magic Weapons |
Other Lists | Alcoholic Beverages • Major Cities • Adventuring Teams • Guilds • Demonyms • Tuckerisms |