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Revision as of 03:27, 6 December 2023 by Jeffbuterbaugh (talk | contribs) (Started synopsis for Session 4)
Durzibethinus
Moments after his rebirth as a Dragon.
Relatives Feredemius, Smargarg
Affiliations Ruby Court
Aliases Emerald Thane of Sardior, Durian Grunwald
Date of Birth 826 PR
Place of Birth Northern Snowy Mountains, Isonhound
Species Dragon
Gender Male (he/him)
Eye Color Emerald


Durzibethinus, also known as Durian Grunwald, is an Emerald Dragon and, as of 826 PR, the Emerald Thane of Sardior. He had originally been born in Isonhound as a Dragonborn, son of the high sorcerer in a hidden town called Jadenhill. After leaving home with the hopes of finding a way to protect his clan from hostile Dragons and Crusaders, he discovered the existence of Gem Dragons and learned of his own Emerald heritage. This sent him down a path towards helping to resurrect Sardior, the Ruby King of Gem Dragons and defeating his disgraced ancestor Feredemius, who served as the original Emerald Thane before the dissolution of the ancient Ruby Court. Durian’s role in the ritual to resurrect Sardior caused him to be transformed into an Emerald Dragon, thus empowering him to sit on the reassembled Ruby Court as the new Emerald Thane. Following these events, he took to using the name Durzibethinus, a draconic name his father had given him, in order to protect his identity as well as his clan.

History

Durian was born at the Temple on Jadenhill, a small community off the southern coast of Isonhound. Its population is primarily metallic Dragonborn and was settled by a clan of devout Bahamut worshippers who emigrated from Pteris in the early PR era to escape the chaos of the Cavalry Rush. The town of Jadenhill consists of little more than the temple, which is partially built into the ruins of an ancient abandoned mining project.

The temple practiced its worship in relative peace and seclusion for nearly three centuries, finding ways to honor Bahamut while they awaited his inevitable return, such as studying the Way of the Ascendant Dragon. However, they would fall victim to the Razing of Isonhound in 700 PR, flattening most parts of the temple that were not housed in the repurposed mining tunnels. Most lives were spared, but it was a devastating loss that would prove too difficult to build back from without outside help. They began tiptoeing back into the outside world to attempt trade and other forms of participating in greater society.

Blaming Tiamat's Dragons for this misfortune, they wrote letters declaring their loyalty to the church of Kragnux the Dragon Slayer, adding the god to their pantheon of deities. Around this same time, a few of the children in town had been born with brilliant, gemlike scales and proved to be gifted with psionic powers and sorcery. The origins of this gem ancestry was unknown, but the temple's priests interpreted it as a blessing from Bahamut as proof that they were on the most noble path.

This interpretation would prove regrettable as the growing church of Kragnux became radicalized against not just Dragons, but against all draconic races. The temple heard word of the Dragonborn being slaughtered in the Second Draconic Crusades and quietly dissolved their allegiances to the church, but it was too late to recluse their community again. They had rebuilt and thrived with the benefit of outside trading partners who knew of the temple and would soon be visiting in greater numbers.

The temple leaders devised a system for receiving guests, erecting a mage tower dubbed the Court of Quartz to serve as a visitors center as well as house many of the artifacts pulled from the former mining tunnels over the years, including a large amethyst gem shaped like a Dragon egg. They also appointed a high sorcerer, one of the gem-touched Dragonborn, to reside in the tower and perform an essential part of their plan using one of the few rocky relics in the collection brought over from the old continent.

Dubbed the Selune Splinter and described as a fragment from an ancient moon crystal imbued with peculiar paranormal properties, it is able to amplify illusionary magic to increase its effect and distance. Wielding this artifact, the high sorcerer could cast a spell over the entire temple to disguise its Dragonborn residents as wood Elves, the primary inhabitants of the Woldlin region. This ruse was successfully kept up for the remainder of the century, and the monotonous high sorcerer position would be passed between gem-touched Dragonborn before reaching Durian's mother.

Ironically, the long-awaited return of Bahamut in 795 PR would also soon signal the end of this ruse. As Dragons were now free to wreak their will on the realm, the temple came under attack by an unidentified Dragon in 825 PR and the Court of Quartz was robbed of its collection, including the Selune Splinter which they had depended on for decades. Its residents were sitting ducks in a world finding itself at odds with the Dragons for the first time in over a century. How long would it be before the rest of the realm grew frustrated and turned its sights back on what was left of the draconic races?

Durian, son of the high sorcerer and presumed next in line for the position, stepped out of the temple with hopes of showing the realm that the Dragonborn are just as much victims of the Dragons' ransacking ways and are united in the fight against them.

Adventures in Quelmar

Durian Grunwald
His Dragonborn form, prior to his rebirth.
Player Name Jeff
Languages Celestial, Common, Draconic, Dwarvish, Elvish, Infernal, Primordial, Telepathy, Wiki
Affiliations Harbingers of Sardior
Date of Birth 806 PR
Place of Birth Jadenhill, Isonhound
Species Dragonborn
Gender Male (he/him)
Height 6' 4"
Weight 260 lbs
Eye Color Emerald
Class Sorcerer


Mayoral Hoarder

Durian leaves home for the first time and meets a Silver Dragon with a peculiar hoarding habit and ideology, causing him to have a crisis of faith…

Surprise Sapphire

Durian discovers the existence of Gem Dragons and attempts to befriend one of them, leading him towards questions about his own identity…

Sardior Secrets

Durian meets an ancient witch who is the first to divulge the existence of the Ruby Court as well as his god Sardior, the Ruby King of Gem Dragons

Splintered Priorities

Durian joins a guild in order to reacquire the Selune Splinter, an artifact of tremendous significance that had been stolen from his clan…

Jeered Tears

Durian sets out to learn everything he can about Sardior and acquires one of the only known physical remnants of the Gem Dragon god…

Sanctified Machines

Durian meets the Most Sanctified Disciples of Sardior and pledges to support their efforts to resurrect Sardior by any means necessary…

Emerald Epiphany

Durian tracks down the lair of an Emerald Dragon who teaches him how to read minds in exchange for helping to return one of his eggs…

Fairly Devious

Durian uncovers the true identity of The One That Waits and weighs the consequences of sharing his revelation with any other adventurers…

Harbinger Havoc

Durian learns the names of the original Ruby Court members and ponders what it means to be a Harbinger, forming the Harbingers of Sardior to share information more efficiently…

Festive Fall

Durian brings the Topaz Astrolabe to Sneerwell in hopes of deciphering its purpose, instead confronting The One That Waits face-to-face while Isonhound is enveloped by shadows…

Slight Sworn

Durian becomes disillusioned by the network of guilds and decides to leave the Iron Hawks in order to focus all his efforts towards resurrecting Sardior

Amethyst Altercation

Durian encounters Bleucorundum once again, who sends him on a mission into a city with no name that is being guarded by a possessed Amethyst Dragon

Kill Durian

Durian resists The One That Waits as his true identity is confirmed and he unleashes an army of shadow monsters to take out his uncooperative descendent…

Green Tech

Durian returns to the Pendergras factory in Sneerwell and is once again forced to confront his ancestor, The One That Waits, who has taken over the facility…

Chronoseptic Antics

Durian is sent to Gammelgard by the Curator to investigate the Dwarven Citadel and is hurled back in time by the Dragon Uhlm to free Kristang from his imprisonment…

Divine Rebirth

Durian wields the Emerald Blade during the Battle of Five Lights, causing him to be transformed into an Emerald Dragon and become the new Emerald Thane of Sardior

Emerald Atonement

Durzibethinus sends Rooney, his first Harbinger, to help investigate a surge of psionic activity which leads to the lair of a purified Feredemius

Adventures in Lyaphaire

Sardioric Warning: A fragment of Quelmar has leaked into a parallel universe, which means you are now entering a lorespace from an entirely separate realm. If you come across any beings, places, or items with Quelmarian counterparts throughout your multiversal travels, please report these echoes to Sardior.

Adrian Grunwald
After Sardior took his emerald essence.
Player Name Jeff
Date of Birth 806 PR
Place of Birth Jadenhill, Isonhound
Species Dragonborn
Gender Male (he/him)
Height 6' 4"
Weight 260 lbs
Eye Color Emerald
Class Monk


Prologue

Adrian finds himself dropped into a strange new realm, having been radically altered and left to wonder whether Sardior's resurrection ceremony had actually worked…

Session 1

Adrian feels like he has hit a wall with his Monk training and takes the first opportunity to leave the Deus Temporis temple and explore more of this new realm, eventually ending up in the small village of Terakai and getting recruited for a new job alongside an unusual band of characters…

Session 2

Adrian awkwardly consents to play ghost host before setting out with the newly-formed search party towards the Pericles Hills in hopes of finding the missing children, but instead they get rained on and punch some face-sucking monsters to death after getting ambushed in a cave…

Session 3

Adrian learns the consequences of trying to sneak inside a cave without darkvision and the team is attacked by Goblins, then they learn of some Hags residing deeper in the cave and also meet some Bullywugs guarding a bright stone before the team decides to leave in search of a more definitive lead…

Session 4

Adrian and the team return to the cave and get distracted by a gem-adorned tortoise before getting roped into a sisterly conflict between two Hags, then they almost successfully beeline past a Goblin encampment and Adrian nearly gets separated from the rest of the team by running way too fast…

Appearance

Durian

Durian is sturdily built like most Dragonborn, although he is not exceptionally strong. His scales are a shimmering emerald color with a fine, prickly texture and translucent at the surface. He has draconic emerald eyes and long head tendrils which hang down his back like a mop of hair. He also has a tail, uncommon but not unheard of amongst Dragonborn. His garbs forego the customary blue of most Bahamut worshippers, instead wearing assorted metallic hues to better resemble the metallic Dragonborn more often found in his clan. He outwardly proclaims his allegiance to Bahamut, however, by donning a conspicuous pendant with his religion’s traditional symbol and color. He also wears a handmade necklace fastened with a Tear of Sardior, symboling his mission to help resurrect the god of neutral Dragons.

Durzibethinus

In his true form, he is a massive Emerald Dragon with shimmering, translucent scales and two lengthy horns crowning the top of his head. Clusters of smaller crystalline protrusions encircle the rest of his head like a mane. His eyes glow with a pupil-less, emerald hue. Powerful, sinewy limbs match his long neck and tail while broad wings spread from his spiny back. Hard spikes stick out from each of his leg joints. His feet are adorned with razor-sharp claws.

Despite his imposing natural shape, he often favors disguises and will even polymorph into his prior Dragonborn form. In this shape, he appears nearly identical to how he looked before his rebirth, with the addition of wings which are similar to his old spectral ones except that they remain a permanent fixture.

Adrian

Adrian is identical in appearance to his prior emerald Dragonborn form, except that all of his scales have taken on a metallic gold color. The flecks of emerald in his eyes are the last visual remnants of his gem heritage. He wears lightweight garb with accents of emerald hues to try and bring out the color of his eyes and bolster what remains from this side of his ancestry. He wears a pendent around his neck from the temple of Deus Temporis that trained him…specifically, a gold pendant shaped like Meozith—the Metallic Dragon head from the three-headed Dragon god of time.

Personality

Durian

Durian’s prior knowledge of what exists outside Jadenhill had all been secondhand, so he looks upon the world with wondrous eyes. He asks lots of questions, seeking knowledge and solutions to problems that may not have even occurred yet. He has a deep appreciation for his own mortality, but he’ll go all in for a cause he feels is just. He tries to fall back on the teachings of his temple when confronted with a new quandary, but privately struggles to fit all things into the good/evil paradigm that Bahamut espouses. He hoped that joining the fight against Dragons would help bring clarity to his religious anxieties. However, the realities of the conflict have only further muddied his outlook.

Durzibethinus

Becoming a Dragon has altered his mind in ways that even he does not fully understand. Emotions feel larger than before, for better and worse. He is more confident and curious, but also more paranoid and mistrusting. It’s difficult to discern if these changes are entirely the result of his new form, enhancing traits that were already there, or if they are in part due to Sardior’s influence. When he begins having an intrusive or self-doubting thought, it’s as if another part of his mind rushes in to squash the thought before it can fully form. He is persuaded to his core that this is what he was meant to become…and yet he sometimes feels a dissonance between mind and body, as if he’s merely the same insecure Dragonborn piloting this huge, powerful creature. He quietly hopes and trusts that these incongruent feelings will dissipate as he acclimates to being a Dragon.

Adrian

Being new to Lyaphaire, Adrian can come off as endearingly naive when encountering new things. He hides a chip on his shoulder due to feeling forsaken by his god, Sardior, after sacrificing himself for the Gem Dragon god's resurrection and being consequently discarded in an unfamiliar realm. He speaks about his past in vague terms and is often reluctant to talk about it since he is doubtful that anyone would believe him, yet alone be able to provide the sort of closure he desires. Optimism is a shaky habit to kick, however, so he hopes for a day when he is able to prove his worthiness to the Gem Dragons and reclaim his emerald essence…possibly even return home and learn if his efforts to revive Sardior had paid off.

Abilities

Providing aerial support during the battle of the Shadow Forge.

Durian

Durian is naturally gifted with psionic abilities, but the way he wields these powers is still lacking in finesse. Aside from communicating via telepathy, he can also psychically lash out at enemies like a mind whip and exhale psychic energy as a breath weapon. When dealt damage at close range, he reflexively retaliates with a burst of telekinetic energy to push away the aggressor. He can also summon temporary spe ctral wings which allow him to fly.

He can create fire at will, drawing upon the Gold Dragon part of his ancestry. He was also taught a number of illusionary spells meant to prepare him for being the high sorcerer of Jadenhill, such as disguisement and invisibility. Additionally, he is very multilingual as a result of his upbringing as a courtier.

He finds new ways to utilize his innate magic abilities in order to avoid repeating previous close brushes with death. He figured out how to feather fall after being thrown from a crumbling balcony during his first encounter with Sro. After being nearly digested by Bleucorundum's phase gelatinous cube, he learned to see invisibility.

Following his reacquisition of the Selune Splinter, Durian used it as an opportunity to practice some of the ranged illusionary magic that he was only just beginning to learn before the artifact was stolen.

After tracking down the lair of Smargarg the Emerald Dragon and requesting his help in locating Feredemius, the Emerald Thane of Sardior, the Dragon taught Durian the Boon of Telepathy which strengthened his existing psionic abilities and enabled him to read the minds of other creatures.

Durzibethinus

Sardior’s Thanes are meant to be Exarchs for their gem types, so Durian’s psionic and psychic powers were radically amplified by his transformation as well as his physical size and strength. He has unmatched prowess in telepathy, clairvoyance, and illusions (skills which he can further project using his Gem Artifact, the Emerald Splinter). He is able to exhale a disorientating breath weapon of psychic dissonance. He has a powerful bite and claw attack. He can also fly, teleport and change his shape at will.

His psychic presence seeps into his surroundings over time, a trait which he can use to purposefully imbue certain items and even other creatures with his own emerald essence. He used this ability to transform Rooney into his first Harbinger, forging a patron-like relationship and psychic link which allows him to see through the Ranger's eyes as well as telepathically communicate.

Adrian

Adrian lost access to his psionic abilities after Sardior took his emerald essence, which initially left him severely weakened upon first landing in Lyaphaire. Over the course of a few years residing in this new realm, however, he steadily rebuilt his strength by training as a Monk in the Way of the Ascendant Dragon.

Trivia

  • Durian’s family is primarily of Gold Dragon ancestry, hence why his simpler spells tend to be fire-based. Exhibiting gem features is seemingly a recessive gene, as Durian’s immediate family are all gold sans for him, his mother, and grandmother.
  • Despite knowing that he differs from his siblings in a major regard, Durian identified as a gold Dragonborn until his encounter with Bleucorundum. Now faced with the existence of Gem Dragons, he is unsure what to make of himself.
  • Durian was one of very few telepaths in Jadenhill and took extra coaxing as a child to verbalize his words, so he is overly eager when meeting other telepaths on his journeys and tries using telepathy as the primary means of communication with them.
  • In 820 PR, visiting representatives attempted to scout Durian for Katharda Academy, a proposal which his mother outright refused as he "has a purpose here" and stated that the school "cannot accommodate our unique situation." The representatives warned of the escalating War of Dragons but, after implying that they could see through her wood Elf disguise, she angrily dismissed them, exclaiming "this is your fight, we're just trying to survive through it." Durian kept a longstanding grudge against his mother for not allowing him to go, and he likely would have gone himself had he not been a year short of fifteen (the age of adulthood in Dragonborn societies). His place was instead offered to Frances Langford, the next candidate on the school’s list.
  • Durian's mother eschewed many aspects of Dragonborn culture due to the fear of her family being discovered by Crusaders. This included conventional draconic names, so she named her son Adrian at birth with the intent of making him sound more Elvish. His father, however, was far more relaxed and gifted him the draconic name Durzibethinus on his fifteenth birthday. Upon leaving home, he combined both names and began calling himself Durian in a halfhearted attempt to reclaim some part of his identity.
  • Durian has never seen or tasted the fruit of his unintended namesake. Coincidentally, however, durians are one of the few known fruits that can be scavenged on the Dragon-ridden mainland of Kiston. Additionally, a single durian fruit once came into Jadenhill as a gift from an overseas diplomat, but it just ended up used as a kickball.
  • While visiting the lair of Smargarg, Durian came across the Amethyst Dragon egg which had been stolen from the Court of Quartz. He left it alone as he could not tell it apart from any other gem egg, but the party's ship captain managed to swipe the egg and fled before anyone could see as it almost immediately hatched into an Amethyst Dragon wyrmling.

Behind the Screen

  • This character was created out of a desire to introduce Gem Dragon lore into Quelmar following the release of Fizban’s Treasury of Dragons, as well as to help answer the question of why Dragonborn continued to sporadically appear after the point in the Quelmar Timeline when Dragonborn were presumed to have gone extinct (the implication being that a few clans managed to survive undetected through the Second Draconic Crusades). Some secondary elements from the character’s backstory, such as the Selune Splinter, served as callbacks to previous Quelmar campaigns that the player participated in.
  • Several elements of this character drew upon themes of queerness, such as the power of language and its impact on identity when sufficient vocabulary does not exist to properly describe oneself. This manifested as a gem Dragonborn, ignorant to the existence of Gem Dragons, identifying as metallic as it was their culture’s closest (yet entirely inadequate) approximation for what they were. Other themes included masking to fit into a social order and how such forms of suppression can be multilayered, as in the case of an emerald Dragonborn masking as a gold Dragonborn masking as a wood Elf.
  • Another one of the player’s goals was to test the outcome of playing a character whose motivations for learning new spells while leveling up were entirely narrative-based (specifically as a Sorcerer, a class whose playable spells are unable to be changed from day-to-day). For example, they learned Feather Fall following a session in which they nearly died by falling from a great height. At their next point of leveling up, they learned See Invisibility after being nearly killed by an invisible monster. The highest level this character reached as a PC was level 8 and the player concluded that this approach could be narratively gratifying if given the right campaign, but that it resulted in an arguably underpowered character.

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