Spiderjjr45 (talk | contribs) No edit summary |
Spiderjjr45 (talk | contribs) |
||
| (6 intermediate revisions by the same user not shown) | |||
| Line 3: | Line 3: | ||
The CR Era is the final era of the [[Quelmar Timeline]]. The CR era formally begins the year after the sinking of [[Kiston (Island)|Kiston]], and the defeat of [[the World Destroyer]]. |
The CR Era is the final era of the [[Quelmar Timeline]]. The CR era formally begins the year after the sinking of [[Kiston (Island)|Kiston]], and the defeat of [[the World Destroyer]]. |
||
The CR Era can be considered two eras. Parts of Quelmar hyper-industrialized after the second war against Tiamat, riding the momentum of the Industrial Revolution into full blown [[GM:Cyberpunk|Cyberpunk]] territory, resulting in places like [[Alpha Complex]] and [[Night City]], while other conservative areas of the realm continued to modernize in fashions that resemble Earth's 21st century. |
The CR Era can be considered two eras. Parts of [[Quelmar]] hyper-industrialized after the second war against [[Tiamat]], riding the momentum of the Industrial Revolution into full blown [[GM:Cyberpunk|Cyberpunk]] territory, resulting in places like [[Alpha Complex]] and [[Night City]], while other conservative areas of the realm continued to modernize in fashions that resemble Earth's 21st century. |
||
== About == |
== About == |
||
Year in the CR era can be referred to in their CR nomenclature, but another popular "global timeline" nomenclature became popular in the CR era, which made the year 0 PR into simply year '''2290''' (the sum of the last 2 eras). |
Year in the CR era can be referred to in their CR nomenclature, but another popular "global [[timeline]]" nomenclature became popular in the CR era, which made the year 0 PR into simply year '''2290''' (the sum of the last 2 eras). |
||
As such, the CR era can also be said to comprise the years '''2290''' to '''2885'''. |
As such, the CR era can also be said to comprise the years '''2290''' to '''2885'''. |
||
| Line 14: | Line 14: | ||
{{:Quelmar Timeline (CR)}} |
{{:Quelmar Timeline (CR)}} |
||
== Behind the Screen == |
|||
* Because the CR era was created to emulate proper planet earth for systems built on assumptions of a modern-day earth, there is an easy shorthand on comparing a given system to a Quelmar year, depending on when on Earth you are trying to set it: |
|||
** '''Quelmar CR Year''' = '''Earth Year - 1900'''. |
|||
** So campaigns like Sparrow's Point, Secondary Character, and Metagame feel like they are set between 2003 and 2017. |
|||
** This is a shorthand and an easy cheat, but not necessarily always 1:1 true depending on the needs of the fiction at that time. |
|||
{{Quelmar}} |
{{Quelmar}} |
||
[[Category:CR]] |
|||
Latest revision as of 15:59, 18 November 2025

The CR Era is the final era of the Quelmar Timeline. The CR era formally begins the year after the sinking of Kiston, and the defeat of the World Destroyer.
The CR Era can be considered two eras. Parts of Quelmar hyper-industrialized after the second war against Tiamat, riding the momentum of the Industrial Revolution into full blown Cyberpunk territory, resulting in places like Alpha Complex and Night City, while other conservative areas of the realm continued to modernize in fashions that resemble Earth's 21st century.
About[edit | edit source]
Year in the CR era can be referred to in their CR nomenclature, but another popular "global timeline" nomenclature became popular in the CR era, which made the year 0 PR into simply year 2290 (the sum of the last 2 eras).
As such, the CR era can also be said to comprise the years 2290 to 2885.
Timeline[edit | edit source]
Click Here to Add or Remove Events in this Era
| Year | Era | Event | Description | Timeline Color |
|---|---|---|---|---|
| 10 | CR | Trollkin become a prominent Quelmar race | ||
| 25 | CR | Shadowrunning | Shadowrunning becomes widespread across cities all over Quelmar | |
| 34 | CR | Campaign: Qandela Obscura | LightGreen | |
| 70 | CR | Campaign: SUPERZ | The SUPERZ comic, considered by some to be the first mainstream superhero comic book series in Quelmar, is published. | LightGreen |
| 73 | CR | Campaign: Operation Verdant Pyramid | LightGreen | |
| 80 | CR | Campaign: Quelmar Goes to Space | The TV Show Quelmar Goes to Space, which is in fact a signal broadcast backwards in time, mistaken as television, debuts | LightGreen |
| 95 | CR | SUN Talks Collapse | The Mi-Go Infiltration leads to the collapse of "tidal change" talks at the Southern United Nations. | |
| 100 | CR | Campaign: Trial of Dreams | LightGreen | |
| 103-110 | CR | Campaign: Sparrow's Point | (Gray Man in 103 CR, Feet of the Virident Sea in 110 CR) | LightGreen |
| 114 | CR | Campaign: Secondary Characters | LightGreen | |
| 117 | CR | Campaign: Metagame | LightGreen | |
| 118 | CR | Campaign: Reckondary Characters | LightGreen | |
| 178 | CR | Campaign: >Get Submodule Part 1 | Also called year 2468...or year 214 if you're in the complex | LightGreen |
| 190 | CR | Campaign: >Get Submodule Part 2 | Also called year 2480...or year 214 if you're in the complex | LightGreen |
| 304 | CR | Campaign: CyberpunQ | LightGreen | |
| 595 | CR | End of the Quelmar Realm as we know it |
Behind the Screen[edit | edit source]
- Because the CR era was created to emulate proper planet earth for systems built on assumptions of a modern-day earth, there is an easy shorthand on comparing a given system to a Quelmar year, depending on when on Earth you are trying to set it:
- Quelmar CR Year = Earth Year - 1900.
- So campaigns like Sparrow's Point, Secondary Character, and Metagame feel like they are set between 2003 and 2017.
- This is a shorthand and an easy cheat, but not necessarily always 1:1 true depending on the needs of the fiction at that time.
| The Quelmar Realm | |
|---|---|
| Continents | Amusa • Breme • Isonhound • Kiston • Levinkan • Osugbo • Pteris |
| Divisions | Kingdoms (Before 390 PR) • Domains (After 390 PR) |
| Citizens | Player Characters • NPCs • Races • Bloodlines |
| History | Timeline of the Quelmar Realm • ( Pre • BR • PR • CR • Post ) |
| Magic and Religion | Quelmar Deities • Spells • Magic Items • Magic Weapons |
| Other Lists | Alcoholic Beverages • Major Cities • Adventuring Teams • Guilds • Demonyms • Tuckerisms |
