
Pteris is the dryest continent, closest to the season of Summer. It is constantly bombarded by dry arid temperatures and attracts only the most arduous citizens. Many who either live in the cities or mountains, where shade and cool interior temperatures are plenty.
Wildlife
- Giant Vultures
- Sandsharks
- Dust Mephits
- Lions
- Desert Dolphins
- Desert Whales
- Coyotes
- Cacti
- Giant Centipedes
- Tumbleweed blights
- Ankhegs
- Jackalweres
- A lone magical baobab tree
- Serpopards
- Sandworms
- Stabbers (Kruthik queens)

Geography and Regions
Oppidan Peninsula
The Oppidan Peninsula is a lush green peninsula that stands out in the barren wastes and deserts of Pteris. ITs position has made it a home for many communities of traders and fisherman. This not only makes it one of Pteris busiest regions, but also one of the most inhabited regions in all the realms. But this has also turned the peninsula into a center for many of Quelmar's major conflicts, as its valuable land and tactical positioning for seafaring ships makes it coveted by many.
Flaughtland Deserts
The Flaughtland Deserts are harsh and dangerous. The region's sweltering heat requires special accommodations to survive in and the stability of the terrain makes anything built upon it sink into the earth over time. The lack of natural resources here have made the locals hardened, but also heavily reliant on one another, forming tight knit communities. The most notable of these communities are the Seven Cities.
The Delta Serpentine
The Delta Serpentine is a massive subterranean river system that flows beneath the Flaughtland Deserts that starts somewhere in the Fiddlehead Mountains, and heads west until it runs directly under the sinking city of Al'Adeaf and continues until it lands in a massive subterranean basin run by the Merca people. Many locals believe it is the flow of the underground river that causes structures in the deserts to sink.
The Tavorel River
The Tavorel River is a vast river that separates the Flaughtland Deserts from the Oppidan Peninsula. It is notable for both hiding a portal to the Elemental Plane of Water beneath its flow, and for being a major battleground during Realm War II.
Fiddlehead Mountains
The Fiddlehead Mountains are the largest and most central of Pteris' mountain ranges, and split the continent right down the middle, separating the Serethi Plains from the Central Badlands. The Fiddlehead Mountains houses one of Quelmar's greatest populations of giants. The highest peaks are home to powerful Storm Giants, while dens and caverns dot the range, full of lesser giants such as Stone Giants and Hill Giants. Even deeper in the caverns bellow you can hear the ringing from forges of Fire Giants. Occasionally, conflicts against or within the giant populations lead to great storms that can go as far east as the city of Jewelspar, leading to uncharacteristically wet seasons in the otherwise arid continent.
Other inhabitants of the mountains include many Goliath clans, packs or roving wererats, and even Draco-Orcs. Even during the ages when Dragons populated the skies of Quelmar, few ever were brave enough to lair in the mountains, fearing retribution from the local giants.
Serethi Plains
The Serethi Plains, also known as "The Eastern Badlands," are large stretches of dry savannahs and grasslands. Nestled between the Fiddlehead and Llanofeld Mountains, this region is noticeably cooler then the rest of Pteris. But is lack of usable farmland and the tempestuous climate caused by the Storm Giants of the Fiddlhead Mountains has made it difficult for local communities to grow and expand. Most inhabitants of this region choose to live near the northern coats, where they can trade with the nearby continent of Isonhound.
Llanofeld Mountains
Central Badlands
The Central Badlands is the thin region separating the Fiddlehead Mountains from the Kharmaja Dune Sea. It is a land of lawlessness were people desperate enough and with no other option coming to live here. Locals here survive off trading with sand sailors from the Kharmaja, or instead choose to join gangs of roaming bandits to steal what they need to survive. It is a perilous hike to journey between one desolate town to the next, and many evil beings such as Devils and Demons have seen the region as a perfect place to set up shop.
Kharmaja Dune Seas
Western Badlands
Swikedom Coasts
- Fiddlehead Mountains (Flaughtland)
- The Delta Serpentine (Flaughtland)
- The Kharmaja (Clowre, Flaughtland, Veldel)
Kingdoms

Clowre
Oppidan
Shend
- Fyrgen
Snobbite
Trudger
Swikedom
Unincorporated Territory
- Brightwater
- Farena
- Crooks' Creek
Domains

Clowre
- Serrinville
- Kreen Territory
Flaughtland
- The Seven Cities
- Kreen Territory
- Yird
- Swardly
- Fiddlehead Mountains
- Fort Thorn (located on one of the peaks)
Oppidan
Scurflink
Spineswad
- Barenthia
- Quarrytown
- Cultivar
Veldel
- Nymphsview
- Oakhurst, near the Sunless Citadel
- Arthureal
- Horshu (destroyed)
- Vernvine (destroyed)
Under-Sand Domains
The City of Merca
The City of Bellovik
The City of Dunjana
Gallery
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Map of Pteris (c. 10 PR)
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Flaughtland in Detail c. 750 PR
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Oppidan in detail c. 750 PR
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The Misty Cliffs in north Spineswad
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Map of Pteris (c. 180 BR)
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The central "coast" of Pteris where the badlands meet the Kharmaja dune sea (c. 180 BR)
| The Quelmar Realm | |
|---|---|
| Continents | Amusa • Breme • Isonhound • Kiston • Levinkan • Osugbo • Pteris |
| Divisions | Kingdoms (Before 390 PR) • Domains (After 390 PR) |
| Citizens | Player Characters • NPCs • Races • Bloodlines |
| History | Timeline of the Quelmar Realm • ( Pre • BR • PR • CR • Post ) |
| Magic and Religion | Quelmar Deities • Spells • Magic Items • Magic Weapons |
| Other Lists | Alcoholic Beverages • Major Cities • Adventuring Teams • Guilds • Demonyms • Tuckerisms |
