
Pteris is the dryest continent, closest to the season of Summer. It is constantly bombarded by dry arid temperatures and attracts only the most arduous citizens. Many who either live in the cities or mountains, where shade and cool interior temperatures are plenty.
Wildlife
- Giant Vultures
- Sandsharks
- Dust Mephits
- Lions
- Desert Dolphins
- Desert Whales
- Coyotes
- Cacti
- Giant Centipedes
- Tumbleweed blights
- Ankhegs
- Jackalweres
- A lone magical baobab tree
- Serpopards
- Sandworms
- Stabbers (Kruthik queens)

Geography and Regions
Oppidan Peninsula
The Oppidan Peninsula is a lush green peninsula that stands out in the barren wastes and deserts of Pteris. ITs position has made it a home for many communities of traders and fisherman. This not only makes it one of Pteris busiest regions, but also one of the most inhabited regions in all the realms. But this has also turned the peninsula into a center for many of Quelmar's major conflicts, as its valuable land and tactical positioning for seafaring ships makes it coveted by many.
Flaughtland Deserts
The Flaughtland Deserts are harsh and dangerous. The region's sweltering heat requires special accommodations to survive in and the stability of the terrain makes anything built upon it sink into the earth over time. The lack of natural resources here have made the locals hardened, but also heavily reliant on one another, forming tight knit communities. The most notable of these communities are the Seven Cities.
The Delta Serpentine
The Delta Serpentine is a massive subterranean river system that flows beneath the Flaughtland Deserts that starts somewhere in the Fiddlehead Mountains, and heads west until it runs directly under the sinking city of Al'Adeaf and continues until it lands in a massive subterranean basin run by the Merca people. Many locals believe it is the flow of the underground river that causes structures in the deserts to sink.
The Tavorel River
The Tavorel River is a vast river that separates the Flaughtland Deserts from the Oppidan Peninsula. It is notable for both hiding a portal to the Elemental Plane of Water beneath its flow, and for being a major battleground during Realm War II.
Fiddlehead Mountains
The Fiddlehead Mountains are the largest and most central of Pteris' mountain ranges, and split the continent right down the middle, separating the Serethi Plains from the Central Badlands. The Fiddlehead Mountains houses one of Quelmar's greatest populations of giants. The highest peaks are home to powerful Storm Giants, while dens and caverns dot the range, full of lesser giants such as Stone Giants and Hill Giants. Even deeper in the caverns bellow you can hear the ringing from forges of Fire Giants. Occasionally, conflicts against or within the giant populations lead to great storms that can go as far east as the city of Jewelspar, leading to uncharacteristically wet seasons in the otherwise arid continent.
Other inhabitants of the mountains include many Goliath clans, packs or roving wererats, and even Draco-Orcs. Even during the ages when Dragons populated the skies of Quelmar, few ever were brave enough to lair in the mountains, fearing retribution from the local giants.
Serethi Plains
The Serethi Plains, also known as "The Eastern Badlands," are large stretches of dry savannahs and grasslands. Nestled between the Fiddlehead and Llanofeld Mountains, this region is noticeably cooler then the rest of Pteris. But the tempestuous climate caused by the Storm Giants of the Fiddlhead Mountains has made it difficult for local communities to grow and expand. Most inhabitants of this region choose to live near the northern coasts, where they can trade with the nearby continent of Isonhound and where there is more fertile farmland. Those who live in the southern regions primarily live off hunting local game.
The Serethi Plains are also notable for being the domain of a number of powerful Sphinxes and genies from the elemental planes.
Llanofeld Mountains
The Llanofeld Mountains is Pteris' second mountain range on the north end of the continent. Where the Fiddlehead Mountains are ruled by Storm Giants, the Llanofeld Mountains are the domain of Cloud Giants, living in the mountain's peaks where the mountains touch the clouds. The giants of the Llanofeld Mountains have a much closer relationship with the local humanoids and worked with them to found the nation of Trudger after the Holy War.
Central Badlands
The Central Badlands is the thin region separating the Fiddlehead Mountains from the Kharmaja Dune Sea. It is a land of lawlessness were people desperate enough and with no other option coming to live here. In days long past, many were drawn to the Central Badlands with the promise that they could find their fortunes in gold. Yet in truth there was little gold to be found. Locals here survive by trading with sand sailors from the Kharmaja or by joining local gangs of roaming bandits to steal what they need to survive. It is a perilous hike to journey between one desolate town to the next, and many evil beings such as Devils and Demons have seen the region as a perfect place to set up shop.
Kharmaja Dune Sea
The Kharmaja Dune Sea is an ocean of sand that stretches out from the Central Badlands out towards the Western Badlands. It is one of the most inhospitable regions in all of Quelmar, with sweltering heat and dangerous wildlife. Massive tremor sensing sandworms prowl the dunes, devouring anything they come across while local Thri-Kreen tribes sail the dune sea on sand ships. Without the proper camouflage equipment or a sand ship, in the dunes, your death wont come in days, but instead hours. But the region has remained popular with tomb raiders and adventurers alike as the dune sea conceals many secrets long hidden beneath the sand waiting to be uncovered.
Western Badlands
Much like the Central Badlands, the Western Badlands are a lawless waste where nothing good grows. Other then the kingdom of Swikedom to the south, the region has no centralized goverment, and is instead in the control of small waystations, tribes, and criminal syndicates. Referred to as the edge of the world by some, the Western Badlands are where you end up when you have nowhere else to go. Major factions in the region include the Federation, the Shepherds, the Scrappers, and the Shend.
Swikedom Coasts
The Swikedom Coasts are the isolated corner of Pteris nestled between the Kharmaja Dune Sea and tall seaside cliffs. Little is known about the coast, as the region's inhabitants are secretive as they are protective of their lands, hiding behind large walled cities in hidden gardens of luxury. For many years the region was the domain of the Swikedom Kingdom, an authoritarian nation of dragonborn and other dragonkin, with small cults and criminal societies nestled in the shadows where the soldiers of the kingdom cannot find them.

Kingdoms
Up until the Cavalry Rush in 368 PR, the continent of Pteris was organized into many distinct and powerful kingdom nations.

Clowre Kreen
The Clowre is the name given to the region dominated by Thri-Kreen tribes by the lands Thri-Kreen inhabitants. The Tribes of the Clowre are each distinct and unique, with their own beliefs and ways for navigating the desert. These tribes are known as Clutches, forming hives that can reach into the thousands. Few ever remain in a single place for long, traveling across the dunes to hunt new game and to avoid the threat of titanic sand worms. Clutches will often come into conflict with their neighbor nations as well as with towns built into their territory, the Thri-Kreen fighting back anyone who intrude on their lands.
Unlike its neighbors, Clowre was not a kingdom, but is treated as such by its neighbors. While these clutches were not unified as a nation, the other kingdoms in Pteris found it easiest for themselves to treat all the clutches as a singular group, even though such classifications were protested by the local clutches.
Oppidan Principality
Shend
After the end of the Holy War, the Hobgoblin nation of the Shend quickly arose to dominate Pteris' northern coasts. But as Realm War I progressed, the Shend found themselves unable to compete with the Trudger Territory to the east and the Thri-Kreen of the Clowre to the south. This would eventually lead the nation to dissolve in its entirety in 31 PR, only to later reemerged as a criminal syndicate intent of ruling Pteris' illegal underworld. They are one of the few if not only ally of Swikedom.
Snobbite Regality
Trudger Territory
Swikedom
Unincorporated Territory
- Brightwater
- Farena
- Crooks' Creek
Domains

Clowre
- Serrinville
- Kreen Territory
Flaughtland
- The Seven Cities
- Kreen Territory
- Yird
- Swardly
- Fiddlehead Mountains
- Fort Thorn (located on one of the peaks)
Oppidan
Scurflink
Spineswad
- Barenthia
- Quarrytown
- Cultivar
Veldel
- Nymphsview
- Oakhurst, near the Sunless Citadel
- Arthureal
- Horshu (destroyed)
- Vernvine (destroyed)
Under-Sand Domains
The City of Merca
The City of Bellovik
The City of Dunjana
Gallery
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Map of Pteris (c. 10 PR)
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Flaughtland in Detail c. 750 PR
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Oppidan in detail c. 750 PR
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The Misty Cliffs in north Spineswad
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Map of Pteris (c. 180 BR)
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The central "coast" of Pteris where the badlands meet the Kharmaja dune sea (c. 180 BR)
| The Quelmar Realm | |
|---|---|
| Continents | Amusa • Breme • Isonhound • Kiston • Levinkan • Osugbo • Pteris |
| Divisions | Kingdoms (Before 390 PR) • Domains (After 390 PR) |
| Citizens | Player Characters • NPCs • Races • Bloodlines |
| History | Timeline of the Quelmar Realm • ( Pre • BR • PR • CR • Post ) |
| Magic and Religion | Quelmar Deities • Spells • Magic Items • Magic Weapons |
| Other Lists | Alcoholic Beverages • Major Cities • Adventuring Teams • Guilds • Demonyms • Tuckerisms |
