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Revision as of 23:09, 8 May 2024 by EpicdudeX (talk | contribs) (MOAR SUMMARIES blegh)
Wiggler
I AM WIGGLER. I SPREAD THE WIGGLES. *wiggles*
Player Name Geoffrey
Relatives Talyth ("Adoptive Father")
Languages Common, Druidic, Primordial, Sylvan
Affiliations The Wiggles (aka themself)
Marital Status Still single
Place of Birth Unknown
Date of Death N/A
Place of Death N/A
Species "Awakened Worm in a Warforged suit" (Mechanically a Warforged)
Gender Nonbinary (responds to any pronouns)
Height 4' 4"
Weight 277 lbs
Eye Color Bright Green (Glow)


Wiggler is a worm. A magical worm. They travel around in a Warforged suit to spread the Wiggles. (*wiggles*)

Physical Appearance

Without their suit, Wiggler looks like a normal worm. With their suit, Wiggler looks like a generic robot, but with a Tangela (Pokemon) for a head. (I literally took a Tangela online and slapped it onto the body of Fender from Robots- you're welcome)

Personality

Wiggler is extremely chaotic. They love the wiggles, and always want to spread them. This usually gets them into interesting scenarios. However, they don't usually want to actually harm people. Wiggler's Feylost nature makes them more of a naïve playful trickster who is blissfully unaware of consequences. Recently, some of Wiggler's experiences have made them more cautious and afraid of things, making them less cheerful than usual.

History

Wiggler was once a person by the name of William Wigland. One day, he asked Wren, his childhood crush, if she would still love him if he was a worm. Wren said yes, then immediately turned William into a worm. (She lied.) She then opened a portal to the Feywilds and threw him in.

William wandered the Feywilds for days, not remembering who he was. One day, William was almost eaten by a Fey bird but was saved by a Kenku Druid by the name of Talyth. Talyth realized something was wrong, and used his own essence to awaken William, turning him into Wiggler the awakened worm.

To protect Wiggler and make sure they survived, Talyth (with the help of some of his friends) constructed a Warforged suit that would protect Wiggler from any other birds that would want to eat them. Talyth also taught Wiggler how to use Druidic magics, which ended up involving a lot of worms. And wiggling. (Apparently Wiggler only knew those two things. They had no memories of being William.)

Several months after being awakened, Talyth disappeared. Wiggler had no clue what happened, only that Talyth went on a trip to a place called "Amusa" for something important. Eventually, Wiggler's personality was too much for the other Druids, so they left the Feywilds. Using one of the many Feywild portals, Wiggler found their way to Galik, and joined the Tempest Brothers Expeditionary Company in search for Talyth.

On a recent expedition to investigate a leyline, Wiggler found Talyth, who was acting as an advisor for the Hydrail, a large hydra-like snail creature that fed off the natural magics of the leyline. Talyth told Wiggler that he left to investigate the leyline exposures, and gave them a charcoal drawing of a man by the name of William Wigland...

Over several months, Wiggler has been through many different events, such as slaying a young white dragon, discovering the Philosopher's Stone, defending the Tempest Brothers headquarters from bounty hunters, delving down into the Hells, slaying Jim Stacy, and stopping the fey dragon Faereina from summoning an incursion of Wild Fey. They have also met and learned more about Wren, causing old memories of the past to rise back up to the surface, as well as some strange potential connection to one of The Seven, The Lord of the Beneath. It seems like a good idea to take some time off and search for answers, as new threats seem to have emerged in the wake of the old ones...

Languages

Wiggler knows Common, Druidic, Primordial, and Sylvan.

Powers and Abilities

Wiggler’s Warforged suit grants them resistance against poison, immunity to disease and magical sleep, and provides Wiggler with sustenance and air (Constructed Resilience). The suit is also able to detect motion and sound when Wiggler rests (Sentry's Rest). Due to the unique construction of the suit, armor is stronger and takes longer to don/doff, but cannot be forcefully removed (Integrated Armor). Additionally, dragons have a harder time detecting Wiggler due to the Existence Crystal powering the suit (Crystal Core).

Wiggler has chosen to follow in Talyth’s footsteps and became a Druid. As a Circle of Worms Spores Druid, Wiggler is able to use nature magic to transform into animals (Wild Shape), usually preferring to take the form of a cat. Additionally, they emit an aura of necrotic wiggles that can damage enemies (Halo of Spores). Wiggler is able to awaken the aura by channeling nature magic to grant temporary health and deal extra damage to enemies (Symbiotic Entity).

One day, Wiggler felt the presence of Talyth in the forest. Upon searching the area and failing to find him, Wiggler was granted telepathy (Telepathic) by an unknown entity. This allowed them to speak telepathically to anyone nearby, or hear/probe the thoughts of others if they focus (Detect Thoughts).

When Wiggler helped release the Efreti Scournia that was powering the forge at Camp Emberclaw, Wiggler was granted the Boon of the Efreti, which allows them to conjure 3 flaming rays to throw at enemies (Scorching Ray, 2nd level) twice before the boon fades.

As Wiggler's magic grew, they found that they were able to temporarily control corpses by imbuing them with wiggles (Fungal Infestation), although they have yet found a time to use this ability.

Wiggler obtained two boons during two back-to-back missions. The first one is a Symbol of Mammon granted by the Archdevil of the Third Layer of Hell himself, given in thanks for assisting him with obtaining a powerful revolver that could slay any fiend known as The Vaulkner. The boon allows Wiggler to amplify surrounding greedy desires (Incite Greed, no material component) up to two times, and gives them advantage on the first Charisma check when meeting and interacting with a devil for the first time. The second boon comes from latent Celestial magic traces (Divinely Favored) from a Celestial temple that fell from the Upper Planes. Wiggler gained the ability to conjure radiant Feyfire down upon enemies (Sacred Flame), project a bolt of sparkling Feyfire that coats the target in shimmering light (Guiding Bolt), and briefly glimpse into the future (Augury).

After slaying the Fey Dragon Faereina and stopping a Wild Fey incursion, Wiggler absorbed some of the lingering draconic energy, gaining the ability to create a pulse of magic that saps energy and grants it to a nearby ally (Silvery Barbs) and teleport short distances with a minor Fey Portal (Misty Step). The dragonmark can also generate a powerful burst of fey magic that can put enemies into a slumber (Sleep, 5th level) twice from the latent dream energy stored within.

Wild Shape Forms

Wiggler's Wild Shape forms have included:

Cat: A tabby cat form commonly taken by Wiggler to comfort others or as a casual form when wandering around camp.

Reef Shark: This form was first used during a bathhouse water fight with Finnegan, Nassir, Sneeze, and Marion.

Rat: This form was taken after Wiggler attacked Millar unprovoked, as a representation of their shame and guilt.

Axe Beak: This form was first used when Wiggler encountered the Green Knight, and primarily used to escape.

Fox: A Fey Fox form Wiggler has started to take on. They look like a normal fox, but with emerald tinges on their twin tails and ears, and faint silver patches of fur.

Wolf: A silver Fey Wolf form taken to respect the dead, similar to the Fey Wolves summoned by Conjure Animals.

Crocodile: A large crocodile form occasionally used by Wiggler. They bit Ferdinand Core's ankle in this form when they were still shrunken by feydust.

Ape: An ape form first used in an attempt to force Finny to rest when he had strange magical symptoms.

Poisonous Snake: A small snake form taken by Wiggler out of boredom. First used to slither around in the pumpkin patch.

Lizard: A small lizard form taken by Wiggler out of boredom. Originally used to deceive Ferdinand Core of Wiggler's actual size/form.

Attacks and Weapons

Wiggler usually takes a supportive role in combat. They primarily focus on healing allies to prevent them from falling in battle (Cure Wounds, Healing Word), while also controlling the battlefield through area control spells (Entangle, Blindness/Deafness, Spike Growth) or summons to disrupt enemies (Summon Beast, Conjure Animals, Summon Fey). If engaged in melee, Wiggler is able to hold aggro and contain an enemy with a mixture of melee abilities (Symbiotic Entity, Halo of Spores), spells (Shillelagh, Primal Savagery) and magic item effects (Broach of the Warden, Staff of the Waxing Moon). For ranged combat, they have several offensive spells at their disposal, with most of them having some sort of debuffing effect (Chill Touch, Thorn Whip, Flaming Sphere, Call Lightning, Heat Metal). Wiggler has also recently learned how to channel their Druidic magic into themselves or an ally for powerful Wild Shapes (Polymorph).

Notable/Magic Items/Treasure

Major/Minor Magic Items

Major Items:

  • Broach of the Warden

Wiggler received this from the Warden of the Wilds and their patron as a thanks for their assistance in dealing with an Oblex. The stone and wood broach is carved in the shape of a bird, and allows Wiggler to cast Primal Savagery, holds two 1st level spell slots charges, and can be used as a target for Animal Messenger once a month to contact the Warden.

  • Moon Sickle (+1)

Wiggler received this item after participating in the festival trials of the Thistlebrook Conclave. This silver sickle amplifies druidic and healing magic. Spell attacks and spell save DCs are increased by +1 and healing spells heal an additional 1d4 health.

  • Staff of the Rooted Hills

Wiggler received this item from the Warden of the Wilds as a thanks for infiltrating Fairyflower Mountain to acquire a thousand year flower for the Grung cure. This twisted wooden staff counts as a +1 quarterstaff. The first creature hit during a turn with the staff must make a DC 12 Strength save or be restrained by the spectral vines of the staff until the start of the next turn, and the staff can cast Hold Person (DC 12) or Speak with Plants once per day by invoking the Hill Rune.

  • Feyweaver's Loom

Wiggler received this item from the Warden of the Wilds as a thanks for infiltrating Fairyflower Mountain to acquire a thousand year flower for the Grung cure. The loom is able to weave Minor Illusions, and can create a Major Image once per day.

  • Staff of the Waxing Moon

Wiggler combined the Moon Sickle and the Staff of the Rooted Hills at the Arcane Forge, creating the Staff of the Waxing Moon. This long twisted wooden staff has a glowing crescent blade attached to the top, and counts as a +1 quarterstaff. With the command word, the staff can glow to give off bright light for 10 feet and dim light for another 10 feet. Spell attacks and spell save DCs are increased by +1 and healing spells heal an additional 1d6 health. Additionally, the first creature hit during a turn by the staff must make a DC 14 Strength save or be restrained by the spectral vines of the staff until the start of the next turn, and the staff can cast Hold Person, Speak with Plants, or Moonbeam once per day (DC 14) by channeling the lunar energy stored in the blade.

  • Shield of Mourning

Wiggler received this item from Sir Yewvane Eedryll after he took on the mantle of the Green Knight. It is a shield painted in red with Yewvane's house crest (seven golden stars with four pointed stars) on the front, and the names of the fallen are etched into the backside. It is deceptively heavier than it looks, as each name weighs heavily on Wiggler's heart. If an ally falls unconscious in the presence of the shield, the shield bolsters itself and provides an additional +1 AC bonus for ten minutes, or until the ally is stabilized. The AC bonus can occur once a day.

Minor Items:

  • Wand of Scowls (DC 10 Charisma save or scowl for 1 minute, 3 charges) sold back to Bulio
  • Wand of Smiles (DC 10 Charisma save or smile for 1 minute, 3 charges) sold back to Bulio
  • Wand of Prestidigitation (Prestidigitation at will)
  • Wind Fan (DC 13 Gust of Wind, cumulative chance of item destruction) given to Ash
  • Rope of Climbing (Magical climbing rope) communal camp item
  • Wand of Web (DC 15 Web, 7 charges, shared item)

Notable Items

Talyth's Trinkets

Wiggler found some of Talyth's personal trinkets in the woods outside of Galik the day they received their telepathic power. The three trinkets include:

  • A stone amulet that is carved in the shape of a crow's feather, strung with a thin strand of silk.
  • A lucky coin, with a crow's head on one side and a feather on the other side.
  • A wooden ring carved from ash wood, inlaid with willow bark in a simple decorative pattern.

Charcoal Drawing of William Wigland

Wiggler received a charcoal drawing from Talyth when they first reunited depicting a human man labeled with the name "William Wigland". Wiggler is still trying to understand what this means, as they have slowly felt another presence in their mind start to grow stronger.

White Dragon Scale Necklace

Wiggler encountered a white dragon who made themselves a lair in the jungle, and fashioned a simple necklace from one of the dragon scales after it was slain.

Eisen Bark Breastplate (Non-metal breastplate)

Wiggler commissioned this breastplate from Captain Pennysworth, after they felt the need to upgrade their armor. The breastplate is made from bark from the Eisen tree, which is equally as strong and effective as metal armor and does not affect Wiggler's Druidic magic.

Infernal Gold (equates to 500 gold pieces)

Wiggler received a batch of Infernal Gold that was left over from the amount they procured for the Warden to weaponize the fungal cure. It is equivalent to 500 gold pieces, but can also be used to modify the fungal cure. Used up to pay for crafting a fey dragon cloak

Fungal Potion Cure

Wiggler received a vial of the Warden's fungal cure after obtaining the Tears of the Celestial needed to complete it. It is able to cleanse people who are affected by Mother's demonic fungi. Used during the Thelryan Restoration by allies

Infernal Cure Concoction

Wiggler received a weaponized version of the Warden's fungal cure after helping to complete it. It is enhanced with Infernal Gold, and is extremely potent against demons. Used during the Thelryan Restoration by allies

Companions (Extremely outdated)

Sabbatical

Sneeze

Reedy

Kompi

Marion

Lambda

Jim Stacy

Finnegan

Paris Hilton

Therrin

Idi (Obsidian)

Lowkey (Guy/Girl/Thing???)

Nassir

Sir Yewvane Eedryll

Zimper

Tassa

Luster

Amaris

Chrysaor

Groth

Cinder

Jo

Kamacuras

Rina

Felix

Mr. Millar

Frankie

Dragonett

Prof. Mann (and Chester)

Dothand Raki

Balder the Bald Boulder

Helli

Twilsby

"Mike"

p'Rahp

Neru

22

Radion

Cealion

Dickweedus

Heli

Otto von Gerwig

Timmy

Thordon

The Adventures of Wiggler (In Progress/Extremely Outdated/Abandoned?)

Grovender (April)

The Tempest Brothers Expeditionary Company (Meeting everyone and failing to make friends with gummy worms)

What Happened with Jim Stacy (Jim Stacy went to get smokes and disappeared, then we sparred and I lost)

Finnegan's Tea Table (An enchanted tea table brought by Finnegan that offered food, drink, and entertainment)

Fireplace Stories (Talking about our pasts ft. Finnegan, Nassir, Marion, and alcohol)

A Fairy and a Dead Body Walk Into a Tavern (Luster kills Sneeze's silverware launderer and gets hired by the Tempest Brothers???)

Lowkey and Midnight Soup (Lowkey starts things and then we had midnight soup because Marion's bad at lying)

Food Fight and Water Fight (Marion and Nassir start a food fight, then Finnegan starts a water fight in the bathhouse when we clean up)

Politics of the Fey Courts (Luster, Sir Eedryll, and Finnegan's involvements with the Fey Courts)

Sneeze Gets a House (Sneeze breaks into someone's house with Jim Stacy, claims the house, then gets Lunacy from Fey Soup)

Telepathy from the Forest (Sabbatical tells me it's hard to communicate when I'm a cat, then I get telepathy from trauma in the forest)

Establishing Camp (Smacking an oblex over the head and meeting the Warden of the Wilds)

Mentally Challenging Sabbatical (Trying to prove myself to Sabbatical, failing horribly, then getting downed by Jim Stacy)

Late Night Defense Talks (Sir Eedryll's meeting on how to protect the camp)

Jim Stacy's Disappearance (Jim Stacy tries to start things and gets thrown into a nest by Bjorn)

Orbraze (May)

Broach of the Warden (Receiving a gift from the Warden of the Wilds for helping deal with the oblex)

Who is Wren? (An elven lady Marion met on a mission, who has a connection to me)

Hya'tla (I have a Fey Bird Guardian...?)

Causing Trouble ft. Mr. Millar (My list of traumatic fears gets longer because I attacked Mr. Millar unprovoked and got fed to the fishies)

The Passing of Ratchet (The first death in the company on a field mission, and the aftermath)

More About Mr. Millar (Understanding Mr. Millar's background, then accidentally smacking him on the head too hard)

Dalsk (June)

Investigation Gone Wrong (Getting attacked by a roc, almost dying in a tomb, and fighting the Green Knight)

Trials of the Conclave (Learning about the f-word, thinking thonking too hard, and getting a gift)

Disaster on the Rails (Fending off a surprise attack by Jack of Hearts and almost went off an exploded bridge with a runaway train)

Kentgannon (July)

Warcamp Go Boom (Discovering a Gnoll warcamp, then blowing it up)

tbd (arcane wards for camp)

tbd (meeting otto)

tbd (Finding Talyth, a hydra-snail, and fighting mimics)

Arduary (August)

tbd (Mother's Fog, Tassa/Stacy's "returns", abduction of Matilda and Lambda)

tbd (The rescue of Matilda and Lambda, and the losses of Sneeze and Reedy)

New Journal (Catch Up)

List of Missions

Spell List (aka How Everything is Flavored with WORM)

Cantrips

1st Level

2nd Level

3rd Level

4th Level

5th Level

Wiggler’s NPC Relations

Wiggler has several NPCs linked to them, whether by spell flavoring or by backstory.

Spell Flavor NPCs

  • Jim: A Dust Devil that Wiggler usually summons to help with lawn care. Good at his job, but infrequently called upon.
  • Steve: A worm that Wiggler just straight up hates for no reason. Usually used in a sacrificial way in spells, but always comes back.
  • Willy: Wiggler's giant worm friend. Gets restless without constant social interaction.
  • Hya'tla: A Fey Bird who claims to be Wiggler's Fey Bird Guardian. Met in the forest during a period of absence, and can be summoned via spells.

Backstory NPCs

  • Talyth: Wiggler's mentor who found and saved them from Fey Birds. Currently an advisor for the Hydrail of Escargotia.
  • Wren: William's childhood crush, who turned him into a worm and threw him into the Feywilds. A worm sorcerer cultist with an unknown agenda.

Random Information Section

-The worm/wiggle theme was inspired by Gail (@zippybluedwarf) when the community was guessing the name of Wicked Wilds. I have chosen to go insane and completely just go with it.

WIGGLER WIGGLES INTO BATTLE

-Wiggler’s worm stats without the Warforged Suit are: 1 Strength, 4 Dexterity, 2 Constitution, 10 Intelligence, 3 Wisdom, 6 Charisma. This was rolled.

Wiggler's Fears

Wiggler has begun accumulating several fears, which include:

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