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The CR Era is the final era of the [[Quelmar Timeline]]. The CR era formally begins the year after the sinking of [[Kiston (Island)|Kiston]], and the defeat of [[the World Destroyer]]. |
The CR Era is the final era of the [[Quelmar Timeline]]. The CR era formally begins the year after the sinking of [[Kiston (Island)|Kiston]], and the defeat of [[the World Destroyer]]. |
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The CR Era can be considered two eras. Parts of Quelmar hyper-industrialized after the second war against Tiamat, riding the momentum of the Industrial Revolution into full blown [[GM:Cyberpunk|Cyberpunk]] territory, resulting in places like [[Alpha Complex]] and [[Night City]], while other conservative areas of the realm continued to modernize in fashions that resemble Earth's 21st century. |
The CR Era can be considered two eras. Parts of [[Quelmar]] hyper-industrialized after the second war against [[Tiamat]], riding the momentum of the Industrial Revolution into full blown [[GM:Cyberpunk|Cyberpunk]] territory, resulting in places like [[Alpha Complex]] and [[Night City]], while other conservative areas of the realm continued to modernize in fashions that resemble Earth's 21st century. |
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== About == |
== About == |
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Year in the CR era can be referred to in their CR nomenclature, but another popular "global timeline" nomenclature became popular in the CR era, which made the year 0 PR into simply year '''2290''' (the sum of the last 2 eras). |
Year in the CR era can be referred to in their CR nomenclature, but another popular "global [[timeline]]" nomenclature became popular in the CR era, which made the year 0 PR into simply year '''2290''' (the sum of the last 2 eras). |
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As such, the CR era can also be said to comprise the years '''2290''' to '''2885'''. |
As such, the CR era can also be said to comprise the years '''2290''' to '''2885'''. |
Latest revision as of 16:04, 19 August 2024
The CR Era is the final era of the Quelmar Timeline. The CR era formally begins the year after the sinking of Kiston, and the defeat of the World Destroyer.
The CR Era can be considered two eras. Parts of Quelmar hyper-industrialized after the second war against Tiamat, riding the momentum of the Industrial Revolution into full blown Cyberpunk territory, resulting in places like Alpha Complex and Night City, while other conservative areas of the realm continued to modernize in fashions that resemble Earth's 21st century.
About[edit | edit source]
Year in the CR era can be referred to in their CR nomenclature, but another popular "global timeline" nomenclature became popular in the CR era, which made the year 0 PR into simply year 2290 (the sum of the last 2 eras).
As such, the CR era can also be said to comprise the years 2290 to 2885.
Timeline[edit | edit source]
Click Here to Add or Remove Events in this Era
Year | Event |
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10 CR | Trollkin become a prominent Quelmar race |
25 CR | Shadowrunning becomes widespread |
34 CR | Campaign: Qandela Obscura |
70 CR | Campaign: SUPERS, considered by some to be the first mainstream superhero comic book series in Quelmar, is published. |
73 CR | Campaign: Operation Verdant Pyramid |
80 CR | Campaign: TV Show Quelmar Goes to Space debuts |
95 CR | The Mi-Go Infiltration leads to the collapse of "tidal change" talks at the Southern United Nations. |
100 CR | Campaign: Trial of Dreams |
103-110 CR | Campaign: Sparrow's Point (Gray Man in 103 CR, Feet of the Virident Sea in 110 CR) |
114CR | Campaign: Secondary Characters Campaign |
117 CR | Campaign: Metagame Campaign |
118 CR | Campaign: Reckondary Characters Campaign |
178 CR | Campaign: >Get Submodule Campaign Part 1 (or 2468...or year 214 if you're in the complex) |
190 CR | Campaign: >Get Submodule Campaign Part 2 (or 2480...or year 214 if you're in the complex) |
304 CR | Campaign: CyberpunQ Campaign |
595 CR | End of the Quelmar Realm as we know it |
The Quelmar Realm | |
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Continents | Amusa • Breme • Isonhound • Kiston • Levinkan • Osugbo • Pteris |
Divisions | Kingdoms (Before 390 PR) • Domains (After 390 PR) |
Citizens | Player Characters • NPCs • Races • Bloodlines |
History | Timeline of the Quelmar Realm • ( Pre • BR • PR • CR • Post ) |
Magic and Religion | Quelmar Deities • Spells • Magic Items • Magic Weapons |
Other Lists | Alcoholic Beverages • Major Cities • Adventuring Teams • Guilds • Demonyms • Tuckerisms |