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List of Magic Weapons: Difference between revisions

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* In the mid 700s [[PR]], [[Solomon]] and his arcane "factories" in [[Nymphsview]] were the realm's biggest producers and exporters of Orbs of Doom.
* In the mid 700s [[PR]], [[Solomon]] and his arcane "factories" in [[Nymphsview]] were the realm's biggest producers and exporters of Orbs of Doom.
* '''Damage: '''6d6 each of the following: Fire, Cold, Poison, Acid, Necrotic, Lightning, Thunder, Force
* '''Damage: '''6d6 each of the following: Fire, Cold, Poison, Acid, Necrotic, Lightning, Thunder, Force

== K ==

=== [[System Agnostic#Chapter Two: BR Era (Dungeons and Dragons 5e)|Karavox]] ===

* A legendary battleaxe whose blow—when used to wound someone connected to a powerful entity—will send ripples reverberating through that connection and wound the entity, as well.
* The head of the axe had been "removed from time and space" until 245 [[BR]] when it was restored to the [[The Quelmar Realm|Material Plane]] by [[Rooney]] giving up his roots and [[Domus]] giving up his history.
* After being reunited with its haft, the axe was used to help turn the tides against the fiends during the first [[The Infernal Emergence|Infernal Emergence]].


== S ==
== S ==

Latest revision as of 04:24, 7 January 2025

This page is Quelmar-Specific, it is meant to record new, unique, and specific ideas from your stories and adventures, rather than catalogue existing information from other sourcebooks.
This list is incomplete; you can help by expanding it.

This is a list of weapons in Quelmar known to contain magical enchantments, runes, or other properties considered unnatural. For staffs, wands, or other items not traditionally considered a weapon, see the List of Magic Items.

A[edit | edit source]

The 7 Arms of Sin[edit | edit source]

  • BrightFlame, Dagger
  • DarkFrost, Shortsword
  • EtherLife, Scythe
  • LightnIngot, Handaxe
  • NarroWind, Longbow
  • RumbleWood, Shortbow
  • WideMire, Staff

E[edit | edit source]

Emerald Blade[edit | edit source]

G[edit | edit source]

The Gift of Gruumsh, Greataxe[edit | edit source]

  • When used by a devout Orc, the Gift of Gruumsh gave its wielder divine strength and defenses.

O[edit | edit source]

Orb of Doom[edit | edit source]

  • A 1 foot wide glass sphere, the Orb of doom carries multicolored arcane energies inside of it which appear to it's holder as a very powerful hurricane of elements.
  • An incredibly powerful but dangerous to create magical weapon that pulls energy from all adjacent elemental planes at once and unleashes a blast in a 30 foot radius capable of leveling villages.
  • One was used at the temple of Toi'Viral in an attempt to brute-force past her magical elemental guardians. The guardians were slain, but entrance was still magically restricted to females only.
  • In the mid 700s PR, Solomon and his arcane "factories" in Nymphsview were the realm's biggest producers and exporters of Orbs of Doom.
  • Damage: 6d6 each of the following: Fire, Cold, Poison, Acid, Necrotic, Lightning, Thunder, Force

K[edit | edit source]

Karavox[edit | edit source]

  • A legendary battleaxe whose blow—when used to wound someone connected to a powerful entity—will send ripples reverberating through that connection and wound the entity, as well.
  • The head of the axe had been "removed from time and space" until 245 BR when it was restored to the Material Plane by Rooney giving up his roots and Domus giving up his history.
  • After being reunited with its haft, the axe was used to help turn the tides against the fiends during the first Infernal Emergence.

S[edit | edit source]

The Sorcyst Blade[edit | edit source]

  • A magical longsword that appears to obliterate a target on a single stab, but instead teleports them to a designated teleportation circle drawn with a dagger that sits in the sword's pommel.

The Staff of Segedwyn[edit | edit source]

  • Grants +5 to attack and damage, 5 temporary HP, 5 temporary spell points, and can cast Feeblemind. The staff can be used for 10 minutes per day.
  • Was used at least twice to eliminate a tyrant king of Segedwyn, it's not known if it was named for its actions, or if it was crafted with some purpose for disposing of Segedwyn kings.

Sword of the Serpentine[edit | edit source]

  • A blade of slow torment that causes nonstop bleeding and magical corruption.

W[edit | edit source]

Whelm[edit | edit source]

The Quelmar Realm
Continents AmusaBremeIsonhoundKistonLevinkanOsugboPteris
Divisions Kingdoms (Before 390 PR) • Domains (After 390 PR)
Citizens Player CharactersNPCsRacesBloodlines
History Timeline of the Quelmar Realm • ( PreBRPRCRPost )

Major Conflicts

Magic and Religion Quelmar DeitiesSpellsMagic ItemsMagic Weapons
Other Lists Alcoholic BeveragesMajor CitiesAdventuring TeamsGuildsDemonymsTuckerisms


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