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{{Quelmar Specifc}}{{Expand list}}This is a list of weapons in Quelmar known to contain magical enchantments, runes, or other properties considered unnatural. For staffs, wands, or other items not traditionally considered a weapon, see '''[[List of Magic Items]]'''. |
{{Worldbuilders}} {{Quelmar Specifc}}{{Expand list}}This is a list of weapons in Quelmar known to contain magical enchantments, runes, or other properties considered unnatural. For staffs, wands, or other items not traditionally considered a weapon, see '''[[List of Magic Items]]'''. |
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== A == |
== A == |
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* [[The 7 Arms of Sin]] |
* [[The 7 Arms of Sin]] |
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** '''BrightFlame''', Dagger |
** '''BrightFlame''', Dagger |
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** '''DarkFrost, '''Shortsword |
** '''[[DarkFrost]], '''Shortsword |
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** '''EtherLife, '''Scythe |
** '''EtherLife, '''Scythe |
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** '''LightnIngot, '''Handaxe |
** '''LightnIngot, '''Handaxe |
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** '''NarroWind, '''Longbow |
** '''NarroWind, '''Longbow |
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** '''RumbleWood, '''Shortbow |
** '''[[RumbleWood]], '''Shortbow |
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** '''WideMire, '''Staff |
** '''WideMire, '''Staff |
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== G == |
== G == |
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* '''The Gift of Gruumsh, '''Greataxe |
* '''The Gift of [[Gruumsh]], '''Greataxe |
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** When used by a devout [[Orc]], the Gift of Gruumsh gave its wielder divine strength and defenses. |
** When used by a devout [[Orc]], the Gift of Gruumsh gave its wielder divine strength and defenses. |
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** An incredibly powerful but dangerous to create magical weapon that pulls energy from all adjacent elemental planes at once and unleashes a blast in a 30 foot radius capable of leveling villages. |
** An incredibly powerful but dangerous to create magical weapon that pulls energy from all adjacent elemental planes at once and unleashes a blast in a 30 foot radius capable of leveling villages. |
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** One was used at the temple of [[Toi'Viral]] in an attempt to brute-force past her magical elemental guardians. The guardians were slain, but entrance was still magically restricted to females only. |
** One was used at the temple of [[Toi'Viral]] in an attempt to brute-force past her magical elemental guardians. The guardians were slain, but entrance was still magically restricted to females only. |
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** In the mid 700s [[PR]], Solomon and his arcane "factories" in [[Nymphsview]] were the realm's biggest producers and exporters of Orbs of Doom. |
** In the mid 700s [[PR]], [[Solomon]] and his arcane "factories" in [[Nymphsview]] were the realm's biggest producers and exporters of Orbs of Doom. |
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** '''Damage: '''6d6 each of the following: Fire, Cold, Poison, Acid, Necrotic, Lightning, Thunder, Force |
** '''Damage: '''6d6 each of the following: Fire, Cold, Poison, Acid, Necrotic, Lightning, Thunder, Force |
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* [[The Sorcyst Blade|'''The Sorcyst Blade''']] |
* [[The Sorcyst Blade|'''The Sorcyst Blade''']] |
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** A magical longsword that appears to obliterate a target on a single stab, but instead teleports them to a designated teleportation circle drawn with a dagger that sits in the sword's pommel. |
** A magical longsword that appears to obliterate a target on a single stab, but instead teleports them to a designated teleportation circle drawn with a dagger that sits in the sword's pommel. |
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* The Staff of [[Segedwyn]] |
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** Grants +5 to attack and damage, 5 temporary HP, 5 temporary spell points, and can cast Feeblemind. The staff can be used for 10 minutes per day. |
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** Was used at least twice to eliminate a tyrant king of Segedwyn, it's not known if it was named for its actions, or if it was crafted with some purpose for disposing of Segedwyn kings. |
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* [[The Serpentine#Swords of the Serpentine|Sword of the Serpentine]] |
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** A blade of slow torment that causes nonstop bleeding and magical corruption |
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== W == |
== W == |
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* '''Whelm''' |
* '''Whelm''' |
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**[https://5e.tools/items/whelm-dmg.html Notable D&D Artifact], Whelm was wielded in 794 [[PR]] by a dwarf known as '''Stumpy, '''who discovered it in the [[Levinkan's UnderCitadel]]. |
**[https://5e.tools/items/whelm-dmg.html Notable D&D Artifact], Whelm was wielded in 794 [[PR]] by a [[dwarf]] known as '''Stumpy, '''who discovered it in the [[Levinkan's UnderCitadel]]. |
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{{Quelmar}} |
{{Quelmar}} |
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Latest revision as of 15:38, 17 August 2024
This page is Quelmar-Specific, it is meant to record new, unique, and specific ideas from your stories and adventures, rather than catalogue existing information from other sourcebooks.
This list is incomplete; you can help by expanding it.
This is a list of weapons in Quelmar known to contain magical enchantments, runes, or other properties considered unnatural. For staffs, wands, or other items not traditionally considered a weapon, see List of Magic Items.
A[edit | edit source]
- The 7 Arms of Sin
- BrightFlame, Dagger
- DarkFrost, Shortsword
- EtherLife, Scythe
- LightnIngot, Handaxe
- NarroWind, Longbow
- RumbleWood, Shortbow
- WideMire, Staff
G[edit | edit source]
- The Gift of Gruumsh, Greataxe
- When used by a devout Orc, the Gift of Gruumsh gave its wielder divine strength and defenses.
O[edit | edit source]
- Orb of Doom
- A 1 foot wide glass sphere, the Orb of doom carries multicolored arcane energies inside of it which appear to it's holder as a very powerful hurricane of elements.
- An incredibly powerful but dangerous to create magical weapon that pulls energy from all adjacent elemental planes at once and unleashes a blast in a 30 foot radius capable of leveling villages.
- One was used at the temple of Toi'Viral in an attempt to brute-force past her magical elemental guardians. The guardians were slain, but entrance was still magically restricted to females only.
- In the mid 700s PR, Solomon and his arcane "factories" in Nymphsview were the realm's biggest producers and exporters of Orbs of Doom.
- Damage: 6d6 each of the following: Fire, Cold, Poison, Acid, Necrotic, Lightning, Thunder, Force
S[edit | edit source]
- The Sorcyst Blade
- A magical longsword that appears to obliterate a target on a single stab, but instead teleports them to a designated teleportation circle drawn with a dagger that sits in the sword's pommel.
- The Staff of Segedwyn
- Grants +5 to attack and damage, 5 temporary HP, 5 temporary spell points, and can cast Feeblemind. The staff can be used for 10 minutes per day.
- Was used at least twice to eliminate a tyrant king of Segedwyn, it's not known if it was named for its actions, or if it was crafted with some purpose for disposing of Segedwyn kings.
- Sword of the Serpentine
- A blade of slow torment that causes nonstop bleeding and magical corruption
W[edit | edit source]
- Whelm
- Notable D&D Artifact, Whelm was wielded in 794 PR by a dwarf known as Stumpy, who discovered it in the Levinkan's UnderCitadel.
The Quelmar Realm | |
---|---|
Continents | Amusa • Breme • Isonhound • Kiston • Levinkan • Osugbo • Pteris |
Divisions | Kingdoms (Before 390 PR) • Domains (After 390 PR) |
Citizens | Player Characters • NPCs • Races • Bloodlines |
History | Timeline of the Quelmar Realm • ( Pre • BR • PR • CR • Post ) |
Magic and Religion | Quelmar Deities • Spells • Magic Items • Magic Weapons |
Other Lists | Alcoholic Beverages • Major Cities • Adventuring Teams • Guilds • Demonyms • Tuckerisms |