This page is Quelmar-Specific, it is meant to record new, unique, and specific ideas from your stories and adventures, rather than catalogue existing information from other sourcebooks.
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This is a list of weapons in Quelmar known to contain magical enchantments, runes, or other properties considered unnatural. For staffs, wands, or other items not traditionally considered a weapon, see the List of Magic Items.
A
The 7 Arms of Sin
- BrightFlame, Dagger
- DarkFrost, Shortsword
- EtherLife, Scythe
- LightnIngot, Handaxe
- NarroWind, Longbow
- RumbleWood, Shortbow
- WideMire, Staff
E
Emerald Blade
- A weapon once belonging to Feredemius, it was rediscovered inside a lost Sardior worship space under the Northern Snowy Mountains in 826 PR.
- It created a small protective ward around its wielder and changed shape to suit whoever held it.
- It was wielded by Durian during The Battle of Five Lights in 826 PR, who attuned to it and used it to shatter The Galadiir in order to resurrect Sardior.
- One of the five original Gem Artifacts of the Ruby Court, its divine significance was absorbed as part of Sardior's resurrection ceremony in 826 PR.
G
The Gift of Gruumsh, Greataxe
- When used by a devout Orc, the Gift of Gruumsh gave its wielder divine strength and defenses.
O
Orb of Doom
- A 1 foot wide glass sphere, the Orb of doom carries multicolored arcane energies inside of it which appear to it's holder as a very powerful hurricane of elements.
- An incredibly powerful but dangerous to create magical weapon that pulls energy from all adjacent elemental planes at once and unleashes a blast in a 30 foot radius capable of leveling villages.
- One was used at the temple of Toi'Viral in an attempt to brute-force past her magical elemental guardians. The guardians were slain, but entrance was still magically restricted to females only.
- In the mid 700s PR, Solomon and his arcane "factories" in Nymphsview were the realm's biggest producers and exporters of Orbs of Doom.
- Damage: 6d6 each of the following: Fire, Cold, Poison, Acid, Necrotic, Lightning, Thunder, Force
S
The Sorcyst Blade
- A magical longsword that appears to obliterate a target on a single stab, but instead teleports them to a designated teleportation circle drawn with a dagger that sits in the sword's pommel.
The Staff of Segedwyn
- Grants +5 to attack and damage, 5 temporary HP, 5 temporary spell points, and can cast Feeblemind. The staff can be used for 10 minutes per day.
- Was used at least twice to eliminate a tyrant king of Segedwyn, it's not known if it was named for its actions, or if it was crafted with some purpose for disposing of Segedwyn kings.
Sword of the Serpentine
- A blade of slow torment that causes nonstop bleeding and magical corruption.
W
Whelm
- Notable D&D Artifact, Whelm was wielded in 794 PR by a dwarf known as Stumpy, who discovered it in the Levinkan's UnderCitadel.
The Quelmar Realm | |
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Continents | Amusa • Breme • Isonhound • Kiston • Levinkan • Osugbo • Pteris |
Divisions | Kingdoms (Before 390 PR) • Domains (After 390 PR) |
Citizens | Player Characters • NPCs • Races • Bloodlines |
History | Timeline of the Quelmar Realm • ( Pre • BR • PR • CR • Post ) |
Magic and Religion | Quelmar Deities • Spells • Magic Items • Magic Weapons |
Other Lists | Alcoholic Beverages • Major Cities • Adventuring Teams • Guilds • Demonyms • Tuckerisms |