"For Every Law and Rule that is Obeyed...there is a reward. For every law transgressed there is a punishment. Blessings and punishments may not come about immediately, but they occur eventually." - The Law of Consequence
Into the Greedy Green is Quelmar's 3rd community D&D campaign (following Towson Tabletop in 2014 and Ancients Alive in 2018).
Greedy Green began in January 2022, with an expected run time of about 2 years (based on the length and duration of the previous community campaigns).
About
It has been 30 years since The Sundown, the year is 825 PR, and the realm finds itself once again facing endless waves of Dragons, who have all been long released from their prison island of Kiston. While the realm as a whole struggles to come together to face its new common enemy, smaller towns, hamlets, and cities now face a pandemic of robberies.
After centuries of having nothing good to horde, Dragons everywhere begin again---building hordes of treasures, weapons, materials, gems, books, and all other manner of collectibles.
And in this new world, only those brave enough to call themselves Heroes are willing to track down the dens all over Isonhound and recover this loot, as they head....into the Greedy Green.
Players Characters
- Player Characters for Greedy Green currently start at Level 4.
- This campaign does not allowed for backgrounds from the Strixhaven sourcebook.
- This campaign requires the latest published edition of any material, but UA is allowed for unpublished material.
- Stat generation includes Standard Array, Point Buy, and rolling 4d6 (drop low).
Dead and Retired
Character | Class | Race | Status | Player | Level |
---|---|---|---|---|---|
Kris | Artificer | Leonin | Retired | Bo | 4 |
Jeb | Warlock | Tiefling | Dead | RJ | 3 |
Boros | Sorlock | Tiefling | Dead | RJ | 5/1 |
Mallen | Cleric | Tiefling | Dead | Mike | 3 |
Miles | Bard | Tabaxi | Retired | Ben H | 4 |
Jo | Sorlock | Changeling | Dead | John | 2/2 |
Ulka | Fighter | Bugbear | Dead | Marcy | 5 |
Einari | Paladin | Loxo | Retired | Melody | 5 |
Varryn | Ranger | Elf | Retired | Sam | 4 |
Alenka | Warlock | Star-Soul | Dead | Claudia | 4 |
Tordek | Druid | Dwarf | Ascended | Jake | 5 |
Cyan | Druid | Dhampir | Dead | Matt | 5 |
Patches | Ranger | Reborn | Retired | Charles | 4 |
Akagane | Fighter | Tiefling | Retired | Ino | 4 |
Búho | Bard | Owlin | Retired | Edelio | 5 |
Tokax | Fighter | Elf | Dead | Alex | 5 |
Archie | Wizard | Elf | Retired | Alex | 5 |
Izaak | Fighter | Half-Elf | Missing | Nick P | 5 |
Asger | Cleric | Goliath | Missing | Luke | 6 |
Joshua | Rogue | Human | Missing | Nathan | 5 |
Markoth | Paladin | Aasimar | Missing | Gavin | 6 |
Elric | Warlock | Yuan-Ti | Dead | Marcy | 6 |
Naxxradormu | Wizard | Dragonkin | Returned | Logan | 6 |
Dur'kalak | Barbarian | Lizardfolk | Dead | Jon | 7 |
Silent | Arbiter | Demigod | Missing | Nin | ∞ |
Ignidicus | Warlock | Tiefling | Missing | Brandon | 6 |
Aesir | Ranger | Elf | Missing | David | 6 |
Alanis | Cleric | Elf | Missing | Steph | 6 |
Mumiy | Barbarian | Half-Orc | Missing | Mei Ling | 6 |
Omni | Cleric | Dwarf | Missing | Chris | 6 |
Rex | Barbarian | Dragonborn | Missing | Lev | 6 |
Mabel | Sorcerer | Gnome | Missing | Emma | 6 |
Barbie | Barbarian | Dragonborn | Missing | Krista | 6 |
Ren | Druid | Elf | Missing | Kennedy | 6 |
Pum | Bard | Changeling | Missing | Miriam | 6 |
Kellen | Monk | Human | Missing | Phillip | 6 |
Karl Anders | Barbarian | Dwarf | Missing | Russell | 6 |
Zevendell | Barbarian | Orc | Missing | Ben | 6 |
Kluck | Barbarian | Aarakocra | Missing | Rob | 6 |
Amber | Warlock | Genasi | Missing | Andrea | 6 |
Indy | Fighter | Fairy | Missing | Sam | 6 |
Volrac | Monk | Dragonborn | Missing | Charles | 6 |
Adonis | Paladin | Half-Orc | Retired | David | 6 |
NPCs
The Story So Far
House Rules
A few variant rules are in place in this campaign, mostly to make it easier and more approachable for those in the community with less D&D experience:
- All directions of movement, including diagonals, are 5 feet.
- Taking a hit while making life saves is 1 automatic fail, not 2.
- Critical Hits are being ruled as (at least) 1 Max Damage Die + 1 Damage Die + Modifier
- Ammunition and Carrying Capacity are not tracked. Though it may be determined on a case by case basis if you are carrying too much of something.
- It's assumed players buy components for spells at towns between sessions. Very expensive components (like diamonds) are still tracked and necessary.
- An inspiration point can be used to "De-Inspire" an enemy's check, save, or attack.
- The Flanking variant rule is in play, allowing players to get advantage if they attack an enemy from two opposing sides.
- Players can cast 2 spells on their turn as long as one is a bonus action, and is not limited to Cantrip actions only.
- Drinking a Dragon's blood grants 1 minute of "Speak with Animals"