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Sabbatical (character): Difference between revisions

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(More character notes and some narrative updates.)
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This mission was relatively straightforward: smoke was spotted in the distance, in the direction from which the base camp Quartermaster was flying in, and a distress signal had been received. Bjorn ordered the group of us to head out on foot immediately, help them fix the airskiff and return. The trip out was mostly led by Hunk the kobold, who is remarkably well-spoken and verbose when compared to other members of the race I have encountered. We headed straight to the crash site, which was situated in a portion of the wilds covered in moss and fungi.
[content]

Pennysworth, the penguin aarakockra apparently brought several of his children along as support staff, and they had already fought off one wave of apparently Abyssal creatures in roughly humanoid shape. We had just barely gathered around the ship and begun a plan to repair it when we were attacked by dozens of creatures formed from the moss and fungi of the area speaking in abyssal. These demons showed little in the way of intelligence, but kept speaking of a "Mother" which could offer comfort and gifts. But fortunately, I was the only one who could understand the nonsense of these obvious lies, so no one else could be tempted into doing something ridiculously stupid. As we battled the creatures, some of them released toxic spores when struck by an attack while others seemed merely to be using their arms and claws to try to batter and slice.

Despite being ordered to find safety on the air skiff, several of the smaller penguins failed to do so quickly enough and we slain during the battle. As we cleared out some of the last remaining smaller demons one of them spoke with the voice of Jim Stacy, asserting revenge against me and the camp for his fate. I cannot say I feel sympathy for his state, but no one should be left in that state and all demons deserve destruction. On the opposite side of the battlefield an enormous creature with four arms appeared, and, bypassing Lambda who had been knocked down, it ran straight for Kompi. It reached out its arms and picked up the little kobold, and then tore their arm off and very nearly tore them entirely apart. Eventually we were able to destroy the creature, but in doing so it released an immense cloud of spores. These spores fell over all of us in the area, getting in eyes and throat and starting to burn. There was also a shriek from somewhere nearby calling out for its children.

In the relative clear, we all thought it best to retreat quickly rather than stay and attempt to deal with whatever additional threats this "mother" could muster to attack us. It was also clear that these spores that had spread were starting to affect several of us with burning in the eyes and throat and blurry vision. Within a few more moments we had the airship operable once more and took off to return to camp short two of the weaker penguin assistants but heavier with the weight of whatever was going on with Jim Stacy and with the demonic disease starting to fester. Tactical details are recorded in my mission report reproduced above, and details of the aftermath belong on their own entry.
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==== 7.2 Additional Camp individuals: ====
==== 7.2 Additional Camp individuals: ====
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===== 7.2.1 [[Frankie]] =====
===== 7.2.1 [[Frankie]] =====
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* Physical Appearance: A plant-like entity described by others as a "walking cabbage," made primarily of wood, with lanky arms and a scarf.
* Physical Appearance:
* Personality: Frankie seems easygoing and trusting of others. He also appears to have amnesia, or at least no recollection of his existence prior to a few years ago when he awoke and started wandering the wilds. He also has no attachments he is aware of other than his scarf. [[The Green Knight]], however called him "Franklin" and seemed to know him, indicating a past connection there.
* Personality:
* Risk Assessment: (Low) Despite exhibiting stealth skills and a willingness to put himself at risk, he more accurately describes himself as a scout. However, he has shown no indication of using these skills in areas he feels safe. Putting him at ease with a few polite words and making use of his easily-placed trust should be straightforward. He has also demonstrated a willingness to follow my suggestions as to courses of action for him to follow.
* Risk Assessment:
* Personal Notes: He lacks conviction and seems easy to manipulate, presumably by anyone. As a being with little remembered life experience, he has demonstrated the naivety I would expect, so it seems unlikely that the amnesia is a ruse. Before investing much effort into using him, it's important to consider what effect regaining memories may have on him and whether he is worth the risks of plans being disrupted by such. He has been reasonably capable on assignment.
* Personal Notes:
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===== 7.2.2 [[Prof. Mann (and Chester Iros)|Professor Mann]] (And Chester the cat) =====
===== 7.2.2 [[Prof. Mann (and Chester Iros)|Professor Mann]] (And Chester the cat) =====
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* Physical Appearance: The self-identified Professor Mann (he/they?) is a cloaked and hooded figure that moves more like a marionette than a person. He is always accompanied by the cat Chester, who I suspect may be the actual person of the pair despite denials.
* Physical Appearance:
* Personality: They are somewhat withdrawn and remote. They speak only by using an unknown magical means which produces seemingly sourceless audio in a small area. They are conflict averse and interested mostly in acquiring material for their shop. They are also polite and curious, but do not push for answers if questions are avoided.
* Personality:
* Risk Assessment: (Low) Whatever his eccentricities and problems, they seem unlikely to affect my current stay adversely. They do have a fascination with fey, which may indicate that they are the subject of a curse or bargain struck in the past. Offering a way out of such could prove fruitful if terms are ever learned.
* Risk Assessment:
* Personal Notes: The Professor is affiliated with Galik Arcane University, a subsidiary organization of the Dominion Arcane Guild. They do tend to follow along on certain adventures to provide immediate access to their shop of field magical supplies such as scrolls and potions.
* Personal Notes:
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===== 7.2.3 "[["Jo" Joylee Seraphim-Belphegor|Jo]]" =====
===== 7.2.3 "[["Jo" Joylee Seraphim-Belphegor|Jo]]" Joylee Seraphim-Belphegor =====
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* Physical Appearance: Jo (she/her) appears to be a human woman in her early thirties often seen in her scale mail armor.
* Physical Appearance:
* Personality: Jo seems to be a balance of extremes. She talks to herself sometimes and seems to have an internal dialogue going on.
* Personality:
* Risk Assessment: (Moderate) I have not interacted with them enough to be certain, but it seems that they have an infernal and celestial parent. This makes them a potential complication. Their parentage may also be worth investigating to ensure loyalty remains in the infernal parent and to see whether the celestial can be swayed to serve more useful interests.
* Risk Assessment:
* Personal Notes:
* Personal Notes: Reedy has described them as... interesting and a lot
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===== 7.2.4 [[Dragonett]] =====
===== 7.2.4 [[Dragonett]] =====
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* Physical Appearance: Dragonett (She/Her) is a very young wood elf with copper-brown skin and long black hair. She is an archer and scout, about a handspan taller than I am.
* Physical Appearance:
* Personality: Dragonett is a bit bloodthirsty and violent, seemingly looking for ways to vent a fury from within. She seems rather immature for an elf, but a useful combatant.
* Personality:
* Risk Assessment: (Low) Whatever the object of her fury, it's not me or my business. She also seems capable enough of restraining herself from leaping into the worst situations unnecessarily, although my only experience with her is actually on a combat mission. She is a ranged fighter who specializes in using Zephyr shots, so learning something like a shield spell would be a significant boon.
* Risk Assessment:
* Personal Notes: Limited experience, not an active participant in camp matters as of yet.
* Personal Notes:
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===== 7.2.5 [[Radion The Forged|Radion]] =====
===== 7.2.5 [[Radion The Forged|Radion]] =====
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* Physical Appearance: A more standard warforged than the others I have met, Radion (he/him) appears to have regular humanoid proportions and a standard frame with a cloak and greataxe most often in use.
* Physical Appearance:
* Personality: Radion is a bit overzealous about running into dangerous situations, but also seems to have a reasonable amount of social restraint and patience. I have only seen them on assignment, so I have yet to observe their more casual attitudes.
* Personality:
* Risk Assessment: (Low) They are unlike to cause trouble, and have proven to be an asset on missions. Their tactical acuity leaves a little to be desired, but they have situational awareness and some interesting, if chaotic abilities.
* Risk Assessment:
* Personal Notes: A competent and useful front-liner, although not really actively participating in matters around camp. Mostly keeps to themselves.
* Personal Notes:
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===== 7.2.6 "[[Dickweedus]]" =====
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* Physical Appearance:
* Personality:
* Risk Assessment:
* Personal Notes:
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==== 7.3 Sight Rot and Resolution ====
==== 7.3 Sight Rot and Resolution ====
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Lucinda Grimfold called this group together to investigate the cause of several dinosaur deaths to the North of the base camp. The scouting parties had discovered several fresh kills of the enormous lizards, both magically mutated and the mundane variety, and she is concerned that whatever is killing these creatures may head in our direction once it's hunted its territory clear. [Continued]
[content]
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==== 8.3 Dangers in the Dark and Disruptions of Deities (Reedy) ====
==== 8.3 Dangers in the Dark and Disruptions of Deities (Reedy) ====
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Rumor of the Demise of the ancient and feeble dragon [[Alkinimic]]<nowiki/>have spread with word of the smoke coming from the place known as Mount Alkinimic changing from black to white. The Tempest Brother's Company hopes to be the first to send a group to claim the dragon's hoard. Yet, this mission had a somewhat heightened risk of danger from the start, as Marion had been given a vision by her god, [[Beshaba]], of a party of her friends going into a mountain, before it became a mouth and swallowed them.
Rumor of the Demise of the ancient and feeble dragon [[Alkinimic]]<nowiki/>have spread with word of the smoke coming from the place known as Mount Alkinimic changing from black to white. The Tempest Brother's Company hopes to be the first to send a group to claim the dragon's hoard. Yet, this mission had a somewhat heightened risk of danger from the start, as Marion had been given a vision by her god, [[Beshaba]], of a party of her friends going into a mountain, before it became a mouth and swallowed them.


[Still to write: meeting with Decrye, introductions, skiff ride, landing near the Haslo's Historical Expedition Company camp, party split and "Guy" taking another form, talking to Lori Haslow and the Collector, forest of illusions and a battle with not kobolds at the site of a massacre of gnoll forces, confirmation of the gnolls' connection to the abyss, Haslo and Collector again, Yosh the kobold and the abandoned warren, a fake treasure room that yet contained the artifact the collector was looking for, the battle with mimics and copy-bolds, and another confrontation with the collector.]
[Still to write: meeting with Decrye, introductions, skiff ride, landing near the Haslo's Historical Expedition Company camp, party split and "Guy" taking another form, talking to Lori Haslow and the Collector, forest of illusions and a battle with not kobolds at the site of a massacre of gnoll forces, confirmation of the gnolls' connection to the abyss, Haslo and Collector again, Yosh the kobold and the abandoned warren, a fake treasure room that yet contained the artifact the collector was looking for, the battle with mimics and copy-bolds, and another confrontation with the collector.]

Revision as of 05:22, 22 June 2023

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Sabbatical
A business casual look for when Sabbatical is more relaxed, but still wants a nice presentation.
Relatives Fierna, Pharastra
Languages Common, Infernal, Celestial, Abyssal, Primordial
Affiliations Fierna, Phlegethos
Marital Status Consorted to Reedy
Place of Birth Hell (Phlegethos)
Date of Death N/A
Place of Death Probably Hell
Species Tiefling
Gender Female
Height 5'3"
Weight 128 lbs
Eye Color Gold


Philani a.k.a. "Sabbatical" is a Tiefling of Fierna visiting Quelmar from the plane of Phlegethos. She isn't particularly keen on Quelmar, but had strict instructions to "go out into the world and find an adventure!" At least the visit is an opportunity to try new things, not spend every waking moment on legal training, and spend some time exploring some esoterica. She has adopted the name of "Sabbatical" for her stay in the mortal realm rather than sharing her true identify and heritage with people. She presents herself as a foreign attorney here to take a break and try new things, which is certainly all true, if incomplete.

Despite her devotion to her role in hell, Philani is a cleric of knowledge rather than order and firmly believes that the system of the hells has room for improvement with just the right injection of outside knowledge. The closest being to her patron deity would be Asmodeus, as she is fully devoted to the cause of the devils in their fight against the forces of evil chaos. She is rigid in her rules, but not quite as bound to precedent or tradition for its own sake and willing to permit some experimentation, so long as it's on her terms.

Physical Appearance

A red Tiefling woman with dark red hair and dark asymmetrical horns growing from her head. She is wearing scale mail armor and wielding a metal shield.
Sabbatical in her initial field equipment.

Sabbatical is a red Tiefling with long, nearly black, red hair usually worn up in a bun. Her horns are relatively short and grow in an asymmetrical pattern, the left growing backwards along the top of her head, and the right protruding more horizontally. She has an average frame, with enough muscle to handle most tasks. Her face is striking, with her golden eyes shining out under a sharp brow. Most often, she wears the padded undertunic that fits beneath her scale mail armor over a pair of lightweight trousers and leather boots. In the field, she wields spell and shield while keeping herself safe with armor.

Personality

Sabbatical is not naturally sociable, but is making an effort to put herself out there. She likely comes across as somewhat rigid and opportunistic--happy to exploit any perceived weakness for her own purposes. But she is also collecting new experiences and new ideas for later consideration.

Sabbatical has a low tolerance for fools and for chaos. Chaotic waste and willful ignorance are the greatest of sins in her mind. She tends to view people as tools, and those who act without thinking are worse than broken tools--they are threats. She is extremely cautious by nature, and extremely wary of unwanted mental effects. She does not like feeling weak compared to others, and has a strong need to feel in control of events around her. Although she has powers from her bloodline to briefly charm others, she has rarely exercised them, focusing instead on the spells she has earned through study and devotion to the acquisition of knowledge.

She tends not to trust others, but due to her relatively limited exposure to other races and beings, she is more likely to trust those she sees as similar to herself: tieflings, and other analytical minds. She fully believes in the necessity of the Hells and does not regret or resent her life and soul being devoted to its purposes. Other tieflings she views as distant relatives who have freedom to act in ways that even powerful devils cannot, but who can still serve a greater purpose. Those that approach life analytically, she believes will eventually, and inevitably become her allies.

Sabbatical appreciates courtesy and offers it to others by default unless they act in a way that loses her respect. Despite few interactions outside her fiendish upbringing, she does not judge others by their appearance, nature, or heritage except in comparison to their environment. To a degree this is because almost everything is new and strange to her, so she approaches it all with an initially open mindset.

Deep down, much of her motivation comes down to a desire for control, control that she has almost never really felt in her life. Her mother and grandmother have always had a relatively heavy hand on her affairs, even when they are distant or seemingly disinterested. Even the sabbatical Philani finds herself on is at the command of her family, although it creates many new opportunities. Power is the only true means of securing control, and if nothing else, this sabbatical will provide plenty of opportunities for growing in power, in one way or another.

She had not previously fully externalized the goal, but her long-term plans involve potential ascension to the ranks of the archdevils. After all, the individuals in place in the 6th since Glasya's ascension to the Ninth have been mere place-holders while a truly worthy successor is determined.

History

Sabbatical only recently arrived in Quelmar, with only some meager possessions and a few gold coins. She obtained lodging through the connections of cultist fanatics devoted to obtaining an archdevil's favor while she waits for the Tempest Brothers Expeditionary Company missions to launch.

Philani, on the other hand, was born as one of only a few mortals native to Hell. Her grandmother is the Archdevil Fierna herself, and Philani has been in training to be one of her lawyers since before she can remember. She is a qualified, if junior attorney within Hell's legal system with experience handling cases of cowardice, attempted escape of punishment, and soul embezzlement. In her capacity as an assistant prosecutor, she has personally participated in the permanent destruction of 837 fiends of hell and 4 acquittals. After her enforced sabbatical on the mortal plane she expects to return to working in the courts of Phlegethos until she eventually dies or is directly transformed into a proper devil. After that, she intends to climb the ranks of hell and eventually rise to the rank of archdevil. Unbeknownst to her, she is also being pushed to become one of Hell's few representatives in interplanar affairs--a role she actually more easily accomplish while she remains mortal. Should she do well in this role, other opportunities may present themselves for further advancement. Her caseload, study materials, and options have been carefully curated by both the Archdevils in her life to see if she can rise to the challenge and impress the lord of all Hell in order to earn a place in his favor among the cosmos. [Additional details forthcoming in the books: Fatherless in Phlegethos: An Infernal Childhood, and Ascension in Abriymoch: From Palace to Protégé.]

Languages

Sabbatical is fluent in Common, Infernal, Celestial, Abyssal, and Primordial. She hopes to pick up an additional language at some point in the future, perhaps Draconic or Sylvan.

Powers and Abilities

Sabbatical's primary approach to combat involves debuffing targets and controlling a battlefield through Suggestions and Commands. As hearty as she is, she focuses mostly on fighting defensively, knowing she can outlast most opponents, or simply turn the situation away from combat entirely. She is not really a fighter at heart and would rather any fight she is involved in be decided long before weapons are drawn. In one notable exception on a violent night, Sabbatical exhibited powers producing hellfire flickering with crimson, green and gold that both wreathed her with light and could retaliate against enemies in close range. The flames reeked of sulfur and damnation, and danced with an energy almost eager to consume life. Since then, and since acquiring an amulet from her home, she has been able to unleash further fire-based spells, although her preference is still toward dealing with humanoid foes and causing paralysis or use mind-affecting spells.

The Journal

Sabbatical carries with her a heavy tome bound in strange red leather filled mostly with blank pages. The heavy tome is where she drafts work on the memoirs of her own life, which she expects never to share with anyone, but cannot quite shake a desire to make. She also keeps a smaller travel notebook where she keeps the journal she was instructed to make for her time in Quelmar, detailing all the potentially exploitable mortals she encounters, any new ideas she discovers, especially those that could be used as inspiration for new punishments, and a simple record of events. Highlights of entries of the latter will appear below. As the first journal has filled, she has now supplemented it with an additional notebook purchased for her by Reedy.

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