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* '''Ring of Second Chances''' |
* '''Ring of Second Chances''' |
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** If you permanently die while wearing the ring, it casts '''Revivify''' upon death and becomes instantly mundane. |
** If you permanently die while wearing the ring, it casts '''Revivify''' upon death and becomes instantly mundane. |
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*'''Rod of the Ark''' |
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**A special variant of the '''Rod of Security''' that belonged to the catfolk [[Jedit]]. Unlike the normal Rod of Security, the Rod of the Ark contains a specifically forested paradise, which can supply and sustain nearly 200 animals indefinitely. Intelligent creatures enter and exit the demiplane as normal, but beasts and other unintelligent creatures are never kicked out unwillingly. |
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== S == |
== S == |
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*'''Sandwich of Regeneration''' |
*'''Sandwich of Regeneration''' |
Revision as of 02:51, 11 January 2022
This page is Quelmar-Specific, it is meant to record new, unique, and specific ideas from your stories and adventures, rather than catalogue existing information from other sourcebooks.
This list is incomplete; you can help by expanding it.
This is a list of unique Magical Items known in Quelmar. Items that can be typically crafted and replicated (Such as a Bag of Holding) are not included on this list. Weapons are also not included in the list below and can be found instead at the List of Magical Weapons.
A
- Artifacts of Kragnux
- A series of relics that formally were parts of Kragnux. Became holy upon his ascension, and give a variety of powers.
- Arcanic Amplifier
- Artifacts that can be difficult to make, but infuse a series of metamagical abilities onto a spellcaster or another magical weapon or item. If overused, amplifiers can blow and discharge all of their metamagic.
- Amplifiers of common, greater, and legendary rarities amplify by differing amounts.
- Amplifiers were popular with followers of Bahamut during his banishment, and were often used by Clerics to ensure their already small clergy didn't die out during dangerous missions.
- An amplifier was used by The Best Around during The Sundown to destroy Ith.
B
- Basilisk Eye
- When used casts Flesh to Stone (DC 12)
- Basilisk Stomach
- Can be masterworked using alchemists tools to make a petrification antidote.
- Bracers of Racial Mimicry
- Black Cigarette
- A magical black cigarette can be used to cast "Fog Cloud" in an 30 foot radius around the smoker, at the cost of 1 HP.
- Smoking the cigarette reduces its size slightly, cigarettes start with 7 uses, and disappear into ash after the last use.
- Blackstone
- Miraculous runes which allow Shadar-Kai to channel their own magical abilities and blink back into the Shadowfell.
- Bluestone
- A type of magic stone that allows its wielder to control and command automs
- Buckler Buffer
- Buckler Buffers were tin shields blessed with defensive magics. As a reaction, the wielder can channel the shield's defense, negating one spell which the wielder was going to be the target of (does not apply to Area of Effect spells). This shatters the Buckler Buffer.
- When not being used to block spells, the Buckler functions as a normal shield.
C
- Chronosphere
- An artifact created by Archmage Nimz to capture moments in time and view them through a crystal ball at a later point.
- Cloak of Shitty Invisibility
- Invented by Professor Preicept Commutavi and discovered by The Oathwielders, this pacifist cloak grants invisibility to it's user, but smells incredibly bad, leading to anyone nearby to suspect there is a creature.
- The Cloak was stolen by The Rattzias during their battle at sea, and when the Rattzias joined The Sheath, the cloak once made its final appearance, helping them ambush the OathWielders one last time.
- Being a pacifist cloak, if any attack or dangerous action is taken while wearing the cloak, it becomes visible again.
- Sailor's Cloak of Dryness
- This cloak was water resistant, keeping anyone wearing it magically immune to water falling directly onto them as long as the cloak was worn on the topmost layer. Functionally, it's a raincoat but magic instead of fancy material.
- Red was one famous adventurer who loved their cloak of dryness.
- Crown of the Amusan Empyrosis
- A legendary artifact, said to allow its wielder to control the maga and lava deep below Amusa, causing firey destruction and volcanoes to emerge anywhere with a mere thought.
- When worn, the crown communicates with the wielder under the name "Yro". The crown always work in a self-defensive manner, ensuring that it stays out of the public eye. Typical behavior includes manipulation and murder of unloyal subjects.
- One of four primordial artifacts.
- Contract of Nepthas
- A powerful contract that blinds, mutes, and deafens anyone who breaks its terms.
D
- Docker's Shield
- A Docker's Shield is a cursed artifact once owned by Zugs McFlair. When equipped over the eyes, it causes permanent blindness, but gives the user 10 feet radius worth of blindsight.
- Draconic Soul Cell
- Draconic Soul Cells were ancient artifacts of The Holy War which were designed to house a Dragon's soul, and trick the soul into living inside an inert stone facade. During the war, dragonborn mages could reincarnate or resurrect a once great wyrm, but if the Dragon's soul was contained in a soul cell, it would be trapped in eternal limbo, and resurrection would be impossible.
- Some Draconic Soul Cells were used as prisons, and contained amulets or gems that could be activated to release the Dragon from the cell.
- Ith is one notable dragon who was imprisoned in a soul cell. His release by Thokmay would require the realm to work together and find another Soul Cell old enough and powerful enough to contain Ith's spirit. This was accomplished by The Best Around when they stole a Soul Cell in Tawarakami. It would then be used in The Sundown to destroy Ith.
- Dryad Heart
- When equipped, allows its holder to cast Druidcraft at will, and can be consumed as a goodberry. Through alchemy tools, an alchemist can work the heart into a potion of Animal Friendship.
E
- Eyes of the Hawk Potion
- This potion granted magical darkvision (functions much like a warlock's Devil's sight) for 10 minutes.
- Developed by Blumenthal, Dahlia, and the Dandy Lions in the mid 400s PR
F
- Fearmones
- Fearmones are a special incense that induces a catatonic state in those who inhale it. Targets who are subjected to fearmones receive almost nightmare-like scenarios in their heads that typically revolve around what that target wants or fears in life.
- Fearmones were used by the Troverth Dynasty against their enemies. They were the ultimate interrogation tool, and had the benefit of also neutralizing targets.
G
- Gauntlet of Gate
- Created by Archmage Rurik using resonant magic, the Guantlet of Gate could be wielded and then used to pick up an item or artifact of great importance. The Gauntlet would channel the energies of the item and open a portal to where similar energies in the realm could be detected.
- This was used to great effect by holding one Arm of Sin to locate the others.
- Gulthias Flower
- The Gulthias Flower has a magical aura that lures and attracts blighted plants.
H
- Hammer of Mending
- An innocent looking hammer that can cast Mending on an item by striking it hard with a blow of the hammer. The blow does not damage the item, instead magically fixing any small damage.
- Handshaking Haversack
- A Handy Haversack, but can link several bags to the same internal demiplane.
- Heart of Stone
- A special magical item used by followers of Grumbar
- Heraldic Shield of Marquis de Stasch
- A magical artifact once owned by Anema E. Core that allows anyone attuned to it to use their Charisma as a measure of their armor class in place of their dexterity, but only if the user is wearing 1000 GP worth of jewelry and clothing. If the user wears less than that, the garments and accessories burst into flame.
L
- Lens of Destiny
- The Lens of Destiny was a projection device for turning memories into vivid passages of sight and sound. In essence, it was a powerful artifact meant to allow others to witness events from another creature's mind. However, the power of the lens is dangerous, and a creature projecting a memory runs the risk of never waking up from the dream-state it enters for projection.
- The Lens was kept in the horde of the bronze dragon Tenorixion for years, until it was pulled out of the horde and used to show the end of the War of Essence, teaching the many heroes of the realm the backstory of The Paladin.
M
- Moonflower
- A special alchemical ingredient with close ties to the curse of lycanthropy.
- Mote of Elemental Earth
- This mote comes from the Elemental Plane of Earth and when used on the Material Plane, can be thrown on the ground to function as a casting of Grease. This destroys the mote.
N
- Nautilus Orb
- A powerful energy source drawing from the chaotic energies of the Far Realm, Nautilus Orbs are typically used by Mind Flayers for a variety of reasons, including communication, reconnaissance, and manipulation. Powerful harnesses of psionic energy, a Nautilus Orb can subtly push creatures to follow the will of the Flayers, infecting their dreams and nightmares with haunting visions, or by communicating in strange voices at the back of a creature's head.
- Juris was a half-gith targeted by a Nautilus Orb, and used as a pawn to lead the Illithid to Nymphsview.
O
- Oil of Malice
- A slow acting poison that activates each night as the infected sleeps, causing a level of exhaustion for 7 consecutive days until the target drops from fatigue. It was employed by Killis Goodman during his first attempt at capturing Sick of this Shit.
- Orb of the Pterish Gales
- A legendary artifact, said to allow its wielder to control the winds above Pteris, changing their speeds and directions at will.
- One of four primordial artifacts.
R
- Resonating Rock
- A resonating rock is a special subterranean rock (used by miners, geologists, grumbarans, and dwarves) that emits ultrasonic frequencies that pacify any Galeb Duhr in the area.
- Ring of Clairsentience
- A reward granted to the chronomancer Blue by his unknown patron. It allows its user to open a small psionic "Window" into the past which is non intractable, allowing its user to see a limited scope of events that occurred in the past of a place or object.
- Ring of Marquee
- A ring that contains a demiplane of rest.
- Ring of Second Chances
- If you permanently die while wearing the ring, it casts Revivify upon death and becomes instantly mundane.
- Rod of the Ark
- A special variant of the Rod of Security that belonged to the catfolk Jedit. Unlike the normal Rod of Security, the Rod of the Ark contains a specifically forested paradise, which can supply and sustain nearly 200 animals indefinitely. Intelligent creatures enter and exit the demiplane as normal, but beasts and other unintelligent creatures are never kicked out unwillingly.
S
- Sandwich of Regeneration
- If this sandwich is not fully devoured, it regenerates. Don't eat it all!
- Seed of Amnesia
- Erases all memory of the day's events from anyone who ingests the seed. Two seeds, a week. Three seeds, a month.
- Soul Star
- The Soul Star was a star shaped magical container containing a demiplane of similar makeup as the ethereal plane. When used, or when improperly handled, the Soul Star can claim the souls of nearby creatures and keep them captive inside its massive demiplane, containing thousands of souls at once.
- Souls in the Soul Star can be retrieved with castings of "Dispel Magic"
- The Soul Star was used by The Best Around during The Sundown to destroy Ith.
- Spirit Staff of Naven
- Contained the spirit of an old king named Naven, who was able to command and control whoever wielded the staff, would take over a Kobold later to become The Mountain King.
- When commanded by Naven, the staff wielder could also expand the zone of influence and give commands to other feeble-minded creatures nearby.
- The Spirit Staff was used by The Best Around during The Sundown to destroy Ith.
- Staff of Noesis
- The Staff of Noesis was held within a secret chamber in Wyvern Mountain, discovered by Darya and later handed over to the warforged colony known as The Sky Net.
- The Staff of Noesis imbues lost souls who are stuck wandering the Astral Plane into inanimate objects. This allows something as mundane as a chair to become a walking talking animated object, imbued with whatever soul the staff has stolen.
- The Staff of Noesis was used by The Best Around during The Sundown to destroy Ith.
- Staff of the Osugborn Marsh
- This legendary staff of ancient folklore was said to allow its wielder to easily command the earth of Osugbo, bending it with their will, creating mountains, volcanoes, caverns, and all other worldly features with a mere thought.
- One of four primordial artifacts.
T
- Truth Serum
- Essentially a "Potion of Zone of Truth" with a Constitution save of DC of 18.
W
- Wand of the Feytouched Spout
- Wand of Orebliteration
- A stone-like wand that removes creatures and objects of stone from existence. By banishing stonework to a non-existent plane, the items are removed from all of reality.
- Typically only hold one or a few charges, and can only effect up to 20 square feet of stonework.
- A wand of Orebliteration was donated by The Levinkan and used by The Best Around during The Sundown to destroy Ith.
- Wand of Ursling
- A black wand. 7.5 inches in length. 2.5 inches from hilt to end of handle. The wand was found, by Wilhelm Folkel the Scrate, on the body of a deceased wizard in a sirens lair located under the Baleah Crossing.
- A magical summoning wand linked to the Feywild, the wand conjures up small bear-like creatures known as Ursanids and psionically links them to follow the commands of the rod's wielder. However, if the spellcaster is not of a fey race, it can be difficult to successfully conjure an ursanid, and many non-fey (including Stumblebum) find themselves struggling to make the rod work consistently.
- Waterskin of Inexplicable Upgrading
- Turns water to wine, wine to brandy, brandy to spirits, spirits to dwarven ale, and anything else to an alcoholic substance so potent it is classified as a poison
The Quelmar Realm | |
---|---|
Continents | Amusa • Breme • Isonhound • Kiston • Levinkan • Osugbo • Pteris |
Divisions | Kingdoms (Before 390 PR) • Domains (After 390 PR) |
Citizens | Player Characters • NPCs • Races • Bloodlines |
History | Timeline of the Quelmar Realm • ( Pre • BR • PR • CR • Post ) |
Magic and Religion | Quelmar Deities • Spells • Magic Items • Magic Weapons |
Other Lists | Alcoholic Beverages • Major Cities • Adventuring Teams • Guilds • Demonyms • Tuckerisms |