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Sabbatical
A business casual look for when Sabbatical is more relaxed, but still wants a nice presentation.
Relatives Fierna, Pharastra
Languages Common, Infernal, Celestial, Abyssal, Primordial
Affiliations Fierna, Phlegethos
Marital Status Consorted to Reedy
Place of Birth Hell (Phlegethos)
Date of Death N/A
Place of Death Probably Hell
Species Tiefling
Gender Female
Height 5'3"
Weight 128 lbs
Eye Color Gold


Philani a.k.a. "Sabbatical" is a Tiefling of Fierna visiting Quelmar from the plane of Phlegethos. She isn't particularly keen on Quelmar, but had strict instructions to "go out into the world and find an adventure!" At least the visit is an opportunity to try new things, not spend every waking moment on legal training, and spend some time exploring some esoterica. She has adopted the name of "Sabbatical" for her stay in the mortal realm rather than sharing her true identify and heritage with people. She presents herself as a foreign attorney here to take a break and try new things, which is certainly all true, if incomplete.

Despite her devotion to her role in hell, Philani is a cleric of knowledge rather than order and firmly believes that the system of the hells has room for improvement with just the right injection of outside knowledge. The closest being to her patron deity would be Asmodeus, as she is fully devoted to the cause of the devils in their fight against the forces of evil chaos. She is rigid in her rules, but not quite as bound to precedent or tradition for its own sake and willing to permit some experimentation, so long as it's on her terms.

Physical Appearance

A red Tiefling woman with dark red hair and dark asymmetrical horns growing from her head. She is wearing scale mail armor and wielding a metal shield.
Sabbatical in her initial field equipment.

Sabbatical is a red Tiefling with long, nearly black, red hair usually worn up in a bun. Her horns are relatively short and grow in an asymmetrical pattern, the left growing backwards along the top of her head, and the right protruding more horizontally. She has an average frame, with enough muscle to handle most tasks. Her face is striking, with her golden eyes shining out under a sharp brow. Most often, she wears the padded undertunic that fits beneath her scale mail armor over a pair of lightweight trousers and leather boots. In the field, she wields spell and shield while keeping herself safe with armor.

Personality

Sabbatical is not naturally sociable, but is making an effort to put herself out there. She likely comes across as somewhat rigid and opportunistic--happy to exploit any perceived weakness for her own purposes. But she is also collecting new experiences and new ideas for later consideration.

Sabbatical has a low tolerance for fools and for chaos. Chaotic waste and willful ignorance are the greatest of sins in her mind. She tends to view people as tools, and those who act without thinking are worse than broken tools--they are threats. She is extremely cautious by nature, and extremely wary of unwanted mental effects. She does not like feeling weak compared to others, and has a strong need to feel in control of events around her. Although she has powers from her bloodline to briefly charm others, she has rarely exercised them, focusing instead on the spells she has earned through study and devotion to the acquisition of knowledge.

She tends not to trust others, but due to her relatively limited exposure to other races and beings, she is more likely to trust those she sees as similar to herself: tieflings, and other analytical minds. She fully believes in the necessity of the Hells and does not regret or resent her life and soul being devoted to its purposes. Other tieflings she views as distant relatives who have freedom to act in ways that even powerful devils cannot, but who can still serve a greater purpose. Those that approach life analytically, she believes will eventually, and inevitably become her allies.

Sabbatical appreciates courtesy and offers it to others by default unless they act in a way that loses her respect. Despite few interactions outside her fiendish upbringing, she does not judge others by their appearance, nature, or heritage except in comparison to their environment. To a degree this is because almost everything is new and strange to her, so she approaches it all with an initially open mindset.

Deep down, much of her motivation comes down to a desire for control, control that she has almost never really felt in her life. Her mother and grandmother have always had a relatively heavy hand on her affairs, even when they are distant or seemingly disinterested. Even the sabbatical Philani finds herself on is at the command of her family, although it creates many new opportunities. Power is the only true means of securing control, and if nothing else, this sabbatical will provide plenty of opportunities for growing in power, in one way or another.

She had not previously fully externalized the goal, but her long-term plans involve potential ascension to the ranks of the archdevils. After all, the individuals in place in the 6th since Glasya's ascension to the Ninth have been mere place-holders while a truly worthy successor is determined.

History

Sabbatical only recently arrived in Quelmar, with only some meager possessions and a few gold coins. She obtained lodging through the connections of cultist fanatics devoted to obtaining an archdevil's favor while she waits for the Tempest Brothers Expeditionary Company missions to launch.

Philani, on the other hand, was born as one of only a few mortals native to Hell. Her grandmother is the Archdevil Fierna herself, and Philani has been in training to be one of her lawyers since before she can remember. She is a qualified, if junior attorney within Hell's legal system with experience handling cases of cowardice, attempted escape of punishment, and soul embezzlement. In her capacity as an assistant prosecutor, she has personally participated in the permanent destruction of 837 fiends of hell and 4 acquittals. After her enforced sabbatical on the mortal plane she expects to return to working in the courts of Phlegethos until she eventually dies or is directly transformed into a proper devil. After that, she intends to climb the ranks of hell and eventually rise to the rank of archdevil. Unbeknownst to her, she is also being pushed to become one of Hell's few representatives in interplanar affairs--a role she actually more easily accomplish while she remains mortal. Should she do well in this role, other opportunities may present themselves for further advancement. Her caseload, study materials, and options have been carefully curated by both the Archdevils in her life to see if she can rise to the challenge and impress the lord of all Hell in order to earn a place in his favor among the cosmos. [Additional details forthcoming in the books: Fatherless in Phlegethos: An Infernal Childhood, and Ascension in Abriymoch: From Palace to Protégé.]

Languages

Sabbatical is fluent in Common, Infernal, Celestial, Abyssal, and Primordial. She hopes to pick up an additional language at some point in the future, perhaps Draconic or Sylvan.

Powers and Abilities

Sabbatical's primary approach to combat involves debuffing targets and controlling a battlefield through Suggestions and Commands. As hearty as she is, she focuses mostly on fighting defensively, knowing she can outlast most opponents, or simply turn the situation away from combat entirely. She is not really a fighter at heart and would rather any fight she is involved in be decided long before weapons are drawn. In one notable exception on a violent night, Sabbatical exhibited powers producing hellfire flickering with crimson, green and gold that both wreathed her with light and could retaliate against enemies in close range. The flames reeked of sulfur and damnation, and danced with an energy almost eager to consume life. Since then, and since acquiring an amulet from her home, she has been able to unleash further fire-based spells, although her preference is still toward dealing with humanoid foes and causing paralysis or use mind-affecting spells.

The Journal

Sabbatical carries with her a heavy tome bound in strange red leather filled mostly with blank pages. The heavy tome is where she drafts work on the memoirs of her own life, which she expects never to share with anyone, but cannot quite shake a desire to make. She also keeps a smaller travel notebook where she keeps the journal she was instructed to make for her time in Quelmar, detailing all the potentially exploitable mortals she encounters, any new ideas she discovers, especially those that could be used as inspiration for new punishments, and a simple record of events. Highlights of entries of the latter will appear below. As the first journal has filled, she has now supplemented it with an additional notebook purchased for her by Reedy.

Entry 1: Arrival in Quelmar

Entry 2: Dates and Waits

2.1 Introductions and initial notes

2.1.1 Marion (Marianne?)
2.1.2 Reedy ([][][][][][][][][])
2.1.3 Wiggler
2.1.4 Lambda
2.1.5 Arcane "Arc"
2.1.6 Sneeze
2.1.7 Kompi
2.1.8 Obsidian ("Idi")
2.1.9 "Jim Stacy"
2.1.10 Therrin Flare
2.1.11 Paris Hilton
2.1.12 The Court of Seasons
2.1.13 Nassir Tycho
2.1.14 The Shapeshifter (Changeling) Guy, Girl, Thing, Kid
2.1.15 Tassa Brightfox
2.1.16 Finnegan Warbler
2.1.17 Zimper
2.1.18 Luster
2.1.19 Amaris
2.1.20 Groth

2.2 Information Gathering

2.3 Food and Fiends

2.4 Follys of Fae

2.5 Dinner and Dinosaurs

Entry 3: Into The Wicked Wilds

We flew directly from Galik out into a clearing in the wilds where the company had decided to locate its base camp. There were several initial missions launched at once, each exploring a different distance and direction from the base camp. Some details of each mission follow, although my personal knowledge will be limited to the numbered missions. Details of other missions will be collected and organized

Mission 1: The Temple of Lolth

Narrative Account:

Entry 4: First Week's Base Camp Events

Wiggler's Obsession:

The Jim Stacy Problem

Ongoing Mystery: Shadows and "Siblings."

Entry 5: Tempest Company Operations Week 2

5.1 Mission Report 2: A Dinosaur's Favorite Snack (All that Glitters)

Narrative Account:

5.2 Camp Stability and arrivals:

5.2.1 "Felix" or whatever you like
5.2.2 Junior Researcher Alcast Millar of the GreenWood Foundation
5.2.3 The general camp morale

5.3 Relationship with Reedy

Entry 6: The Contract

Entry 7: Demonic Incursion and Further Company Business

7.1 Mission Report: Quartermaster Rescue

Participants: myself, Lambda, Kompi, Therrin Flare, Paris Hilton, Nestor Spitemore, Hunk the kobold

Location: East of Basecamp, toward the Scar, at the crash location. Smoke from the crash was visible from base camp.

Objective: Travel to the location of the crashed airship containing the company Quartermaster, Pennysworth and recover him and as many others as possible.

Brief Action Summary (1-2 lines): The party traveled out at a quick pace to locate the crashed ship. Upon reaching the airship we learned that the crew had been attacked at least once before by humanoid creatures speaking abyssal. The ground in the area was spongey and soft, covered in fungus, pustules, and moss. As we attempted to repair the airship we were attacked by over a dozen demonic creatures all chanting phrases in Abyssal which burrowed out of the ground. There were four types of creatures: two types of relatively weak spawn, one of which could emit spores when struck by an attack; lieutenants, which could leave a person paralyzed by fear; and a large, four-armed giant capable of tearing a person limb from limb. We barely fought off all the creatures, hearing a piercing shriek for "my children!" echoing from the area before we got the airship operational and escaped the area.

Other Notable Events: When the largest creature was slain by Paris Hilton's bolts, it exploded not just in her usual glitter, but also in spores over the entire area. These spores entered into the eyes of many of us and have caused an infection of Sight Rot, threatening our vision, causing significant discomfort, blurry vision, nightmares, and hallucinations. All of the other demons were speaking in abyssal as they attacked. Translations as follows: "Embrace my mother's love." "Come and let mother comfort your sorrows." "Accept her gift of love and freedom from pain." "Let her free you from the shackles of mortality."

Specific Finds/Acquisitions: A new camp Quartermaster who should soon be opening up his wares. Participants to the mission obtained discount coupons.

Company Personnel: Bjorn Shattershield, who assigned the mission; Pennysworth, the target for rescue.

Individuals of note: Jim Stacy: Stacy's voice was one among the throng of demonic entities. He may even have been corporeal in one of the Demons' forms, but threatened that he "will return for you all" and "will not stay dead."

The Demons' "Mother:" Unknown demonic threat.

Narrative Account:

[content]

7.2 Additional Camp individuals:

7.2.1 Frankie

[Content]

7.2.2 Professor Mann (And Chester the cat)

[Content]

7.2.3 "Jo"

[Content]

7.2.4 Dragonett

[content]

7.2.5 Radion

[content]

7.2.6 "Dickweedus"

[content]

7.3 Sight Rot Resolved

[content]

Entry 8: Draconic Disasters

8.1 Speaking with Daq

Through the use of the Tongues spell, I have finally made personal contact with Daq, Reedy's companion drake, possible. This has proven to be of limited personal value, and will likely not become a frequent habit. Daq is not particularly intelligent and sees the world with a very limited perspective. He is fully devoted to Reedy, which I appreciate, and through her, his loyalty extends to me. His capacity in keeping that loyalty, however is what I doubt. Reedy has admitted that he is apparently poor at keeping secrets, but fortunately he only understands the draconic tongue, so the most sensitive matters are safe from any weakness he poses in that regard. He called me a "tiefling dragon" of some kind during our first conversation, and seems to lack real understanding of all the different types of being there are. He also has his own name for Reedy: "Tugra" derived from a shortening of her name's meaning in Draconic. I have not felt it safe to share my own proper name with him.

The most beneficial part of this discussion was firming up a resolve for me to learn a few key words in draconic to be commands, and some hand signals for instructions. These instructions include things like: Follow, Guard, Attack, Wait, Watch, Hunt. Some words to learn in draconic to supplement these instructions are: here, there, that, creatures, beasts, people, and some names. This is likely the extent our working communication until such time that I actually learn to speak draconic, something I will endeavor to learn in the near future.

8.2 Dinosaurs Devoured, Descent to Dragon's Demesne

Participants: myself, Frankie, Wiggler, Amaris, Jo, Dragonett

Location: Multiple days (on foot) North of Basecamp - Several hours by skiff.

Objective: Investigate the region for whatever is causing the large number of dinosaur corpses in the area before it becomes a threat to the camp.

Brief Action Summary (1-2 lines): Aerial reconnaissance team encountered a giant bird (a Roc) that attacked the vessel and caused it to crash. Upon crashing, we fell through the ground into a collapsed and buried draconic temple dedicated to Tiamat and her generals. We fought a Medusa and half the party was almost petrified before it was slain. Found a sealed tomb laden with gems and a mask and dispelled a ward, inadvertently releasing an undead dragonborn calling himself Galidant who wanted to eat us, but was temporarily restrained by a magic circle. Upon escaping out a tunnel, made contact with a rescue party and fought a retreat against The Green Knight, who had just collared and teleported the Roc away by some unknown means.

Other Notable Events: Unsealed a 5-element lock. Recommend future expeditions carry items or spells to represent each element in case such areas or puzzles are found in the future. Also recommend wands or scrolls of Detect Magic be crafted and distributed. The Green Knight called Frankie, "Franklin" and seemed to have a personal connection with him that Frankie denies any recollection of, as a result Frankie tried to offer himself as a prisoner to the Knight to distract him from the rest of us. Jo also appears to have (or claim) mixed fiendish and angelic parentage.

Specific Finds/Acquisitions: Assorted gemstones distributed and sold by the group; A pearl capable of serving as a component for Identify spells (Sabbatical); A Dagger of Venom (Frankie); The Mask of Draconic Majesty (Dragonett).

Company Personnel: Lucinda Grimfold, Skippy - Halfling Skiff pilot

Individuals of note: Tiamat, the Dragon Queen - the five-headed queen of chromatic dragons, with designs on claiming/destroying the mortal realm;

Kavanmort, the Twin Doom - a two-headed blue-black dragon known as a weapon of Tiamat's that also poses a serious threat to her goals as it also has a fondness for eating dragon flesh, supposedly slain by Harkon Grimfold, one of Lucinda's ancestors;

Xevriss, the Devourer of Gourds - a large and fat dragon with stag horns known for his gluttony;

Alkinimic the Ancient - ancient and aged red dragon that is growing infirm, suspected to also be Old Alkinimic described later;

The One Taken by the Underground - Obscured and mysterious draconic force possibly still at large;

Galidant, Exultant of Kavanmort - undead dragonborn (vampire?) servant at large, from some time ago (near the start of the War of Many Names?);

The Green Knight - seeming ally of Galidant, knows Frankie somehow and tried to kill all of us to keep us quiet saying we "knew too much" after speaking to Galidant.

Narrative Account:

[content]

8.3 Dangers in the Dark and Disruptions of Deities (Reedy)

Reedy returned from a mission today that took her back to the Temple of Lolth we uncovered on our very first mission for the Tempest Brothers Company. Although I haven't yet written up a complete report, some things have been very clear based on her state when she returned to camp and our discussions over the next nights. [continued]

Several days later, Reedy was among those asked to join the nearby druidic conclave of Thistlebrook in a celebration of some kind. As part of this celebration apparently the representatives were brought before two gods: the timeless and the nameless. [continued]

8.4 Deceptive Dragon's Demise

Participants:

Location:

Objective:

Brief Action Summary (1-2 lines):

Other Notable Events:

Specific Finds/Acquisitions:

Company Personnel:

Individuals of note:

Narrative Account:

Rumor of the Demise of the ancient and feeble dragon Alkinimichave spread with word of the smoke coming from the place known as Mount Alkinimic changing from black to white. The Tempest Brother's Company hopes to be the first to send a group to claim the dragon's hoard. Yet, this mission had a somewhat heightened risk of danger from the start, as Marion had been given a vision by her god, Beshaba, of a party of her friends going into a mountain, before it became a mouth and swallowed them.

[Still to write: meeting with Decrye, introductions, skiff ride, landing near the Haslo's Historical Expedition Company camp, party split and "Guy" taking another form, talking to Lori Haslow and the Collector, forest of illusions and a battle with not kobolds at the site of a massacre of gnoll forces, confirmation of the gnolls' connection to the abyss, Haslo and Collector again, Yosh the kobold and the abandoned warren, a fake treasure room that yet contained the artifact the collector was looking for, the battle with mimics and copy-bolds, and another confrontation with the collector.]

Under the immanent threat of violence, the Collector relinquished the item once more The Collector again asserted he would be the best person to maintain control of the item, yet was most unconvincing. Having secured at least temporary possession of the phoenix artifact, I attempted to identify it. The spell failed, for reasons that I could not fully parse at the time. Hopefully I can examine it more thoroughly later with sufficient time to discern what caused the spell to fail so and to emanate danger.

The center of the floor of the fake treasure room opened up to a large chamber 40ft down, and after a short rest, we descended into an immense cavernous space with crystal walls and the body of the dragon. It also had piles of treasure, this time, that were real. A voice emanated from everywhere finding it “interesting” that “newcomers” had come, and the crystal walls displayed images, I believe individually, of our deepest desires. I saw myself sitting on a throne surrounded by flames, with Reedy standing beside and behind me as a confidant and guard. The voice attempted to offer us the things we saw, but that was nonsensical and not the least tempting. It cannot offer the sort of power I seek: it can only be seized, when I have earned enough to make the effort. Attempting to do so not on my own personal power would be meaningless.

The dragon’s body rippled and distorted, revealing some kind of mimic-like monstrosity who was quite offended by our rejections. Yet, we were not prepared to fight such a creature. Despite this, Richard ran straight at the monster while Yewvane and Finnegan fled and I turned to attempt to snag an item I sensed of magical nature in the nearby pile of treasure. I did not want to leave empty-handed when the treasure was right there and the half-orc had the creature’s attention.

My first attempt to locate something of value failed, and the lot of us were all pulled closer to the dragon by a barrage of tendrils launched from its maw. Fortunately, this did not lead to anyone’s loss of consciousness or being consumed immediately in the creature’s maw. Using the power of the flames, I sped clear of the dragon and searched once more, this time successfully recovering a pack containing a few magic items and scrolls. While I would have much preferred additional time, it was not worth the risk of the dragon’s widespread tendril attack coming at us again, so I fled, and with me, did the other two.

Upon exiting the caverns, we caught up with the others who had retreated, avoiding more of these warped kobolds. We made our way back to the skiff just before the entire mass of the mountain shook and split open. Atop the newly cracked peak, the dragon roared. We retreated to our skiff and, since we were in possession of the artifact the Collector wanted, he came with us. Sir Yewvane attempted to forcibly remove the Collector from the skiff with a kick, but he teleported back on board. To my surprise, matters did not further escalate from there. Lori, and her surviving associate rushed to their camp to evacuate it and flee the area in case the dragon or its new army of warped servants attacked.

When we returned to camp, the Collector spoke to Mr. Decrye and persuaded him to part with the artifact by providing generous funding to the company, while still only paying us a pittance of a hundred gold each. While it was clear that mere words would do little to persuade the company not to accept this offer, I was able to convince the collector to leave the object temporarily in our care so long as we can make use of it. Whether it actually is of use, of course, remains to be seen since it resisted my first efforts to identify it.

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