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Into the Greedy Green/The Story So Far: Difference between revisions

(→‎Session 18:: added title)
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PROGRAM, End log.
PROGRAM, End log.


== Session 18: ==
== Session 18: Ambush the Ambushers ==
<u>Characters</u>: [[Percy Giffard|Percy]], [[Cecil]], [[Arlin]], [[Vadath|Vadeth]], [[Reylendor]], [[Kellen]], Mumiy  
<u>Characters</u>: [[Percy Giffard|Percy]], [[Cecil]], [[Arlin]], [[Vadath|Vadeth]], [[Reylendor]], [[Kellen]], Mumiy  



Revision as of 15:03, 20 June 2022

Session 1a: Velathidros

Characters: Trina (Starting XP 6500), Arlin (Starting XP 6500), Varryn (Starting XP 1500), Kris (Starting XP 1500), Mallen (RIP)

DM: James (1/9)

Dragons Encountered: Velathidros (Slaughtered), Sro, and Flame

XP Gained: 3350 (670 each)

Important Things that Happened: Welcome to Synàra, a central hub of regrowth in the middle of the Woldlin domain of Isonhound. Every year, the great festival of Asar Ogalas brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.

When called to action, a group of five brave warriors, tasked with helping the town's own overwhelmed militia, stomped down to local Varryn's neighborhood and help rescue his own kin from being extorted and attacked by the great dragon Velathidros. It took their combined forces (and the morale boost of trusty lionkin Kris) to tear him down, but dramatically they prevailed, opening the door now to further adventures...into the Greedy Green!

Session 1b: Sro

Characters: Tordek (Starting XP 6500), Durian (Starting XP 1500), Ulka (Starting XP 1500), Spinel (Starting XP 1500), Dancer of the Boreal Valley (Starting XP 1500), Grandmush (Starting XP 1500)

DM: James (1/21)

Dragons Encountered: Sro, Flame, and Velathidros

XP Gained: 2460 (410 each)

Important Things that Happened: Welcome to Synàra, a central hub of regrowth in the middle of the Woldlin domain of Isonhound. Every year, the great festival of Asar Ogalas brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.

When called to action, a group of five brave warriors, tasked with helping the town's own overwhelmed militia, fled to the city's capital building to evacuate any possible civilians, they learned just how powerful the Silver Greatwyrm Sro could be. And how easy it is to get lost in the rubble, destruction, and confusion that lays in the wake of a Silver dragon who REALLY wants something. Despite the odds being stacked against them, they used their ability to be non-threatening to sneak in and rescue the mayor at the last second!

Session 1c: Flame

Characters: Alenka (Starting XP 1500), Einari (Starting XP 1500), Jeb (Starting XP 1500), Violet (Starting XP 1500), Miles (Starting XP 1500)

DM: James (1/22)

Dragons Encountered: Flame, Velathidros, and Sro

XP Gained: 2890 (578 each)

Important Things that Happened: Welcome to Synàra, a central hub of regrowth in the middle of the Woldlin domain of Isonhound. Every year, the great festival of Asar Ogalas brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.

Session 2: Azuspear

Characters: Trina, Arlin, Kris, Violet, Miles, Buho (Starting XP 6500), Jeb (RIP)

DM: James (2/12)

Dragons Encountered: Azuspear the Blue (+ His wyrmlings), The Green Stag (Mentioned)

XP Gained: 8700 (1242 each)

Important Things that Happened: In the city of Deeplake, important scientific progress is happening at the Church of Innovation, but at this particular branch, all is not as it seems. When the scientists began to push harder on the players to kill all the blue dragons (even the babies) a series of interrogations showed that this Church was compromised by an unseen force---The Green Stag. However, besides uncovering conspiracies, the team also took the time to investigate the blue dragon's old lair, finding it inhabited by a dangerous Behir, a monster who nearly wiped the team out before they put it six-feet-under. Having now taken some Caeruleam for themselves, the group begins to look more into its uses and benefits.

Session 3: Sro II

Characters: Durian, Ulka, Spinel, Dancer of the Boreal Valley, Aman, Einari, Stan (Starting XP 1500)

DM: James (2/18)

Dragons Encountered: The Great Sro, Belle (technically a human but polymorphed into dragon)

XP Gained: 6950 (992 each)

Important Things that Happened: Rising high in the Isonhound mountains, Sro keeps his own precious lair...of MAYORS. Sneaking up to Sro's home, the group of heroes rush into danger, alerting Sro's own ward along the way. Though tensions were high among the team, with Dragon Lovers vying for the praise and attention of the Great Sro, while the Dragon Slayers looked for any opportunity to slice him down. By Sro's own admission, perhaps the world IS ready to fight dragons again, and for passing his curated test (and lesson) of strength, the team took home Mayor Ludvater to his poor heartbroken wife.

Session 4: Prelnirith

Characters: Varryn, Tordek, Einari, Harold (Starting XP 6500), Mallen (Starting XP 1500), Junky (Starting XP 1500)

DM: James (2/20)

Dragons Encountered: Prelnirith the Topaz Dragon

XP Gained: 3435 (573 each)

Important Things that Happened: A hoard is raided! Escorting the greedy Topaz dragon to his lair on the coast, the team fought alongside the dragon to tear up some goblins who had raided its lair in its absence, and when the dragon wasn't looking...took a little bit for themselves! However, when Mallen is caught raided a shelf, the once allied dragon turned on the group, quickly beginning the retreat! High tensions, epic stakes, and one magic arrow of blinding later...we were all alive, on the SS No Sink, and on our way out, with well over 500 GP worth of gems and artifacts successfully stolen.

Session 5: Bleucorundum

Characters: Trina, Arlin, Durian, Grandmush, Violet, Amber (Starting XP 1500), Zevendell (Starting XP 1500)

DM: James (3/7)

Dragons Encountered: Bleucorundum the Sapphire Dragon, and an unknown gemstone dragon egg. The Green Stag (Mentioned)

XP Gained: 4150 (593 each)

Important Things that Happened: A child?! With an Egg!? You betcha. It wasn't Pelota, it wasn't Toblerone, it was TARIAN! After interviewing all 6 suspects, the heroic teams known as "The Awesome Tieflings", "The Dragon Mushers", and "Hot Blood" combined all the clues they had individually gathered in order to crack the case. Unfortunately for them, the Awesome Tieflings also happened to let Tarian's wiles and charms convince them to let him out of his house. So now instead of tracking him down at home, the team braved the wilds, tracking the child through the woods until they came very close to the lair of the great Sapphire guardian. Fighting one of the dragon's thralls, a PHASE GELATINOUS CUBE, everyone barely survived, and decided in the end, that the egg belonged with the dragon, and Tarian was doing the right thing after all.

Session 6: Kobold Dragonshields

Characters: Ulka, Spinel. Dancer of the Boreal Valley, Stan, Junky, Mallen, Ferris (Starting XP 1500)

DM: James (3/11)

Dragons Encountered: About 15 Kobold Dragonshields. You heard me, some Kobolds are Dragons. Also the body of an unknown red dragon, and the sabotaged egg of said dragon. The Green Stag (Mentioned)

XP Gained: 2850 (407 each)

Important Things that Happened:

  • Delving deep into the vault of King Glub, a group of heroes fought off a powerful set of Kobolds that were enhanced with draconic power.
  • It turns out "King Glub" or whoever he was, has been dead, and the Kobolds were defending its egg, still nestled under the boney corpse of its mother.
  • HOWEVER, the egg itself had already been compromised, having been destroyed by a creature calling himself "The Green Stag"

Session 7: Harkial

Characters: Einari, Indy (Starting XP 1500), Cyan (Starting XP 1500), Ophelia (Starting XP 1500), Joshua (Starting XP 1500), Tokax (Starting XP 1500)

DM: James (3/20)

Dragons Encountered: Harkial the Red

XP Gained: 14,850 (2475 each)

Important Things that Happened

  • Draconian armies sometimes escape into the world and cause terror in the name of the dragons as part of the big ongoing war against the realm.
  • The coastal towns of Fasiltum and Jakalla were attacked in this latest wave, Jakalla was a total loss, despite the best efforts of those present.
  • This particular army of Draconians appeared to be led by Harkial, a destructive young red dragon.
  • Legends of "Pinky the Dragon Slayer" are going around now, about a single soldier who slayed a dragon (in truth, he was just the one manning a cannon that happened to land a death blow)

Session 8: Hydrinth

Characters: Búho, Kris, Tordek, Durian, Violet, Boros (Starting XP 2700) Dad-Bot (Starting XP 1500)

DM: James (3/22)

Dragons Encountered: Hydrinth the Bronze

XP Gained: 5940 (848 each)

Important Things that Happened:

  • The team sailed the Titicaca River
  • Some of the players learned about Wovenstone and Caeruleum.
  • Kris is retired to side research on the power sources mentioned above.
  • The team did encounter Hydrinth the Bronze Dragon, who was on a mission to destroy the slave-labor mines that were hiding out near Nightfall station. When Tordek discovers that the mines collapsed and people may be inside, the group melded underground to find and save the last survivors, including a very special Shifter.

Session 9: Lindwurms

Characters: Tordek, Dancer of the Boreal Valley, Boros, Dur’kalak, (Starting XP 1500), Va’Dath (Starting XP 1500)

DM: Kyle (3/24)

Dragons Encountered: Lindwurm’s x2

XP Gained: 4180 (836 each)

Important Things that Happened:

  • Party caught word of a tavern owner in Seglock that was looking for a group to venture north for an escort mission.
  • The tavern owner, a satyr named Rory, asked the party to travel North to Chillcrest Forest and bring his daughter home. Rory’s daughter is a New Dryad named Wisty. She was part of a relief effort in Northern Sylvanry; in an area with a series of recent attacks by unknown creatures.
  • The party traveled North to Chillcrest Forest, just as Wisty’s camp was under attack by Lindwurms. The party engaged the Lindwurms on an icy pond just outside the camp. The battle was hard fought and unfortunately Wisty was slain by a Lindwurm just as Va’dath(?) was lunging to protect her.
  • The party vanquished the lindwurms and Tordek attempted to revive Wisty but it was too late. It’s possible that something in the Lindwurm’s vile saliva prevented such healing.
  • After the dryad perished, a purple sapling began to grow from the corpse. Dancer cut the sapling from Wisty’s body and placed it in a container. With Va’Dath(?) carrying the corpse itself, the party returned to Rory and gave the satyr his daughter’s corpse. He didn’t seem too distraught; claiming that he can have her brought back because “i knows a guy”. The Wisty Sapling…. Well…. It’s in good paws.

Session 10: Longfang

Characters: Einari, Violet, Grandmush, Arlin, Trina, Búho, Dad-Bot

DM: Dave (4/5)

Dragons Encountered: Longfang (Mentioned)

XP Gained: 3661 (523 each)

Important Things that Happened:

  • The party members heeded the request of the Order of the Watchful Eye and reported to the barracks outside their cloister in the town of Gammelgard.
  • They met a dwarven alchemist by the name of Falgrim Norest. He is an alchemist in service to the Order and would act as their contact for the mission. He told them the background of why they were requested, what their objectives were and what they might encounter.
  • The first thing they encountered was a group of three emaciated orcs. emaciated, under dressed and under armed. They were completely submissive and answered all their questions without resistance. The orcs told them they were run off their land farther up in the mountains. A green dragon called Longfang ran them off with a hoard of nasty odd looking goblins. The group ultimately let them go.
  • Following the road, they came into a large clearing about the size of a small village with rough mountain walls rising up all around it. In this clearing they encountered a large group of goblins similar in look to what the orcs had described. And eventually came to a 25 foot statue of a Dwarf outside a massive sealed off stone archway.

Session 11: Tragdor

Characters: Einari, Dur'kalak, Durain, Indy, Tokax, Delphi (Starting XP 2700)

DM: Kyle (4/6)

Dragons Encountered: None (One very fake and hallucinatory dragon made by an old crochety wizard)

XP Gained: 3798 (633 each)

Synopsis:

  • The group of adventurers found themselves in Indy's home town of Briar Glen. As the sheriff, she was informed that there was some trouble with Gertrude at the general store, so the party decides to go investigate.
  • At the general store, Gertrude informs the group of a recent break-in and robbery attempt by a fairly young kobald. Gertrude managed to overpower the kobald and had him incapacitated in a back room, working off his crime.
  • The group then decides to talk to the kobald, with Durian and Delphi leading the interrogation and acting as translators of sorts, with their Draconic and telepathic language abilities.
  • The kobald identified himself as Do'Ki, and informed the party that he was looking for loot and treasure to bring back to Tragdor, the dragon that ruled over his community. If they failed to appease him, then Tragdor would eat them. A deal was struck with Gertrude to allow Do'Ki to go free, and the party then went to help the kobald community be free from Tragdor.
  • Do'Ki led the group to a walled off structure of ruins, claiming this is where his people lived. Here the party split, with Delphi, Indy, Tokax, and Do'Ki deciding to sneak in through the sewer tunnels in the back, and Einari, Dur'Kalak, and Durian disguising themselves as sacrifices to Tragdor and going in the front.
  • The plan quickly went awry, and a fight ensued between the kobald community and the party. Some of the kobalds ran away and surrendered, some got sliced to death, and many, many got burned.
  • After dealing with the conflict, the group entered a nearby shack and found a concealed staircase, leading to a hidden attic. There the group discovered the true Tragdor, an old wizard looking for 'retirement'
  • The party then decided to take Tragdor's bribe of gold and loot, but still dismantled his fake kobald society, and put him under the careful watch of Indy and Briar Glen.

Session 12: The Green Stag Pt. I

Characters: Harold, Cyan, Ensign (Starting XP 2700), Reylendor (Starting XP 2700), Kihlek (Starting XP 2700), Herneldo (Starting XP 2700)

DM: James (4/9)

Dragons Encountered: Unnamed White Dragon Wyrmling Orphans, and The Green Stag (file un-redacted)

XP Gained: 3696 (616 each)

Synopsis:


Ensign's Log, Stardate 2.20.22, for Captain Saldani should it be recovered:

Now that the threat has past and the need for discretion is over, I feel the need to recount the events as I remember them. I had traveled a small Loxo village deep in the forests on reports of a legendary tree that acted as a portal to far flung places. I believed that this tree could hold some potential of returning me to The Sextant so I arrived to take readings and inquire about the phenomenon from the locals. Unfortunately, this effort proved fruitless for my intended goal. However, another opportunity took shape.

A guardian of the village came through the gates carrying the unconscious form of another Loxo, loudly requesting medical assistance. I was closest, and first on the scene to administer aid. Following protocol, I first stabilized the patient's condition with an E.M.A. Since the patient was still unconscious, I began taking scans to determine next steps.

It was then that Reylendor arrived, quickly followed by Cyan and Herneldo. Reylendor is also a medical practitioner (though in a way completely foreign to our way of thinking and more customary for this region) and through our combined efforts we were able to restore the patient to consciousness. He introduced himself as Admiral Herold, and recounted how he was sailing down a nearby river with his "first mate" (apparently the only other member of his crew) when he came under attack by a mysterious and powerful entity.

The other group had come to town in an attempt to fulfill a bounty on a large Green Dragon, and they had heard rumors that it had been spotted in this area. Thankful for the rescue, the Admiral (though, by their own admission, they only had one ship, the status of which was unknown, so I believe the rank of Captain more fitting), invited us all to partake in an evening of alcohol consumption and general camaraderie. It was there, the Captain invited us all to join their crew and help them reclaim their ship. The group agreed on a temporary basis, hoping that the mysterious being that attacked the ship was the green dragon they were seeking.

The next morning, after resolving some earlier misunderstandings, the group met with Kihlek who would act as the guide into this colder northern region. We traveled deep into the woods, and the temperature steadily declined. Being adapted for such conditions, I was not affected, the other members of the crew found the climate less hospitable. I lent the cloak I use to cover my uniform to Reylendor, though it did spark some questions regarding the origins of my clothing.

We arrived at the lake where the Captain reported the attack, and though the ship could not be seen, some debris was found to confirm the location. For some time the group discussed the best plan to get to the island in the middle of the lake without disturbing whatever lurked under the waves. The group began to dig in, but could not figure out how to draw the creature/creatures out of the lake. Taking the initiative, I tossed a nearby stone into the water.

Emerging from the murky lakebed were four adolescent white dragons. We engaged these creatures, but found that we were fairly outmatched and began to fall back. It was then that the green dragon that we had been searching for appeared out of the island in the middle of the lake. We were able to cripple/defeat most of the dragonlings as we fell back, but knowing that we could not take a full adult green dragon, we continued to cautiously retreat. The dragon offered a deal. In exchange for not revealing that we had seen or interacted with them, the dragon would allow us to live. In addition, we would be allowed to loot the cave of the former occupant of the lake, a white dragon (killed by the green dragon).

Seeing this as the best outcome, the captain agreed, and the green dragon flew off, but not without warning us that it knew our scent now, so could track us down if knowledge of the green dragon was leaked. The crew crossed the lake to find a cave system, and within, a considerable amount of currency as well as a few magical items. The body of the White dragon was also in preserved condition, so the crew recovered valuable parts of the beast as well.

After diving up the loot, the group discussed the nearby terrain with local avian wildlife, who reported that a boat was seen run aground further downriver. Our crew was able to retrieve it and find the first mate alive.

I would like to conclude with noting that a damaged artifact was recovered, a crystal orb. After some discussion, it was deemed not worth the risk of further damaging the orb, but it was given to me to repair. It will take time and resources, as I am more a doctor than an engineer, but I believe the orb could be repaired and adapted into our technology. If I am able to repair it, Reylendor and Herneldo have requested use of it.

PROGRAM, end log.

Session 13: Longfang II

Characters: Tordek, Dancer, Vadath, Boros, Kellen, Akagane, Khan

DM: Dave (4/12)

Dragons Encountered: Longfang (Mentioned, possibly it’s presence was sensed by party member)

XP Gained: 4200 (600 each)

Synopsis:

  • The group was briefed by the dwarven alchemist Falgrim Norest in Gammelgard and informed that the first group that ventured forth into the foothills of the Northern Snowy Mountains were successful in finding both the entrance to the lost dwarven citadel and the odd, mutated goblins. The task of this group would be similar but in a different area of the foothills.
  • The group had an uneventful travel during the two days into the mountains. The night before they reached the suspected entrance, a heavy fog fell over the encampment and surrounding area. Dancer of the Boreal Valley cast Primal Awareness and detected a dragon in their wide vicinity. Even so, no attack came to them.
  • The next day the group traveled on further and came to the remnants of a road that snaked up into the mountains in the direction they were going. Following the road they came to a clearing where they found a hoard of goblins fighting a group of orcs. Sneaking into the area, the group attempted to covertly harass the two groups into fighting each other. This had partial success.
  • Ultimately, the group was successful in defeating both of the groups which did take to fighting each other.
  • Upon traveling farther along, they came to a 25ft statue of a dwarf and sealed stone archway similar to the one the first group found.
  • Tordek cast Meld with Stone and merged with the wall. He came out a few moments later claiming that the wall was actually an earth elemental that was tasked with blocking the passage way.

Session 14: The Green Stag Pt. II

Characters: Miles, Nockdus, Stan, Ulka, Ferris, Delphi, Vadeth,

DM: James (4/20)

Dragons Encountered: The Green Stag

XP Gained: 1857 each

Synopsis: RIP Ulka. MVP=Venombane Armor

Session 15: Vezoth the White

Characters: Tordek, Violet, Varryn, Boros, Siobhin, Alenka, Reylendor.

DM: James (4/30)

Dragons Encountered: None unless the soul of Vezoth the White is counted.

XP Gained: 512 each

Synopsis:

The Soul Star and the Star Child (4/30/22)

This account of events comes from Reylendor Aspenmorrow.

While on the road, Reylendor was ambushed by the Servants, something he feared and suspected would eventually come to pass. He ran into the nearby forest and thankfully stumbled into a band of adventurers, though his pursuers managed to knock him down in the impending conflict. This allowed Att-Annalo’s energy to briefly surge within him before he regained his senses. Two Servants died while two escaped when they saw the battle turning sour for them. When he awoke, he was fully introduced to the adventurers who rescued him: Tordek, Violet, Varryn, Boros, and Siohbhin. Reylendor told them of the Servants’ plots and, not wanting to risk running into them again, decided to accompany them.

Upon arriving in the city to which the adventurers were summoned and rolling his eyes at the homes of wealthy wood elves, Reylendor was greatly put off by the Order. When they described the Soul Star and its origins in the Far Realm, all he saw was another arrogant, magic-obsessed sect determined to meddle with forces beyond their comprehension. Forgetting himself, he launched into a multi-language rant, during which he switched between Common, Elvish, and Abyssal before settling into Deep Speech. Ragnar the Red conversed with him, claiming to understand Reylendor’s hesitations as he had them too before he joined the order. Reylendor didn’t believe him, but chose to quiet himself.

The group then departed for Relith Tower to seek out the means to make another Soul Star and transfer the 299 souls out of Alenka, a star child the Order had been holding at their base. They prevailed against the Bone Naha guarding the tower, but not before Alenka fell in battle. A strange rock held by the druid dwarf Tordek reacted with Alenka and the 299 souls swirled out of her before being infused into a new Soul Star. Unfortunately, Alenka died as her own spirit simply faded out of existence.

As Reylendor had no faith in the Order, he suggested they not relinquish the Soul Star to them and the others seemed to agree. Further exploration of Relith Tower revealed a room on the top floor with a complex circle of magic and several pillars with spaces to place something. The Star was placed into one of these pillars and all the souls it contained were shot out into the world, including the one the Order most feared the escape of: a powerful dragon and general of Tiamat.

Since Reylendor was made aware that Relith Tower and the first Soul Star were crafted by a people who journeyed to the Material Plane from the stars, he wonders if a certain otherworldly artificer might have any input.

Session 16: Drakkoths

Characters: Arlin, Vadeth, Nockdus, Grandmush, Tokax, Kihlek

DM: Kyle (5/10)

Dragons Encountered:

XP Gained: 533 each

Synopsis:

So on may 10th a group of us went to Seglock.

We were told some drakoth had destroyed a village not to far from Seglock by some survivors holed up in Seglocks library. An elderly woman spoke to us and warned us of the danger. A priest by the name of Echamus traveled with us from the library to the village. While fighting the Drakoths the priest joined the fight and turned into a "whitish dragon" and grabbed one of the Drakoth and flew up. Arguing could be heard in draconian from the two but couldn't be understood. Eventually the dragon dropped the drakoth and flew away. Another Drakoth mentioned that "The one that waits will see you soon. After killing the remaining Drakoth and returning to Seglock we conversed with the elderly woman yet again and asked her some questions. Her name is Madame Webe ,a lunalwn priest, and told us the Echamus was a name of legends. He is supposedly "the moon child" or also known as The son of the moon dragon Eros. We also question about "The one who waits" she told us that he is thier peoples boogeyman and nothing more than a creature of darkness ment to scare little kids. When asked where this creature dwells we were told.The tales claim that it lurks in the dark places, preying on those that stray from the blessed light of the moon. But one day it will no longer be satisfied with just that, and will come into the light, setting in motion a series of events that aren't good.

Session 17: Dragon Echoes

Characters: Durian, Ensign, Delphi, Herneldo, Silent, Cynthia

DM: James (5/13)

Dragons Encountered:

XP Gained:

Synopsis:

Delphi made a deal and freed Tasha’s pet god of death. After successfully killing Tasha’s 40 babies 2 out of the 3 nights. Ensign got half of a scrying orb to help fix his. And Durian learned about his egg. Oh and Cynthia now has a beetle mount.

Ensign's log, stardate 5.13.22, for Captain Saldani, should it be recovered:

I was requested to assist Delphi, a friend who I had established communications with earlier, in a mission to return a trophy from a large green dragon to a female mage known as Ygilwiv. Delphi hoped to receive a promised reward, 3 wishes , for killing the dragon, but this required staying with the elder mage 3 consecutive nights. Hoping to recover the wishes for Delphi and her compatriots who eliminated the dragon, she, myself and Durian (another contact) enter the woods to find the mage's location.

After searching for some time, we came across a strange wooden shack suspended in the air on avian legs. Upon finding a way on to the porch, we were able to enter the doorway, which acted like a portal to an inner dimension. Upon entering, we discover two other acquaintances, Herneldo and Cynthia, who agree to assist us in whatever duties we need to perform over the next 3 nights.

We are introduced to the two occupants of the hut. Ygilwiv (who we learn later is also known as Tasha, The Witch Queen, etc.) is a dimensional traveler and powerful user of local arcane magics. We also meet a being known as "Silence", who we learn later is a spiritual entity associated with death, who had been bound to the hut by Ygilwiv. Ygilwiv needed us to feed a collection of 40 entities which had the body of large insectoid larva with the heads of humanoid infants. The infantile larva needed (by Ygilwiv's report) to feed on energy in a location known as Hades, then (due to their demonic origins and being bound to the hut) needed to be killed to return them to their enclosure. Each night we were able to successfully recover all the infants, we would be granted a wish.

While we accomplished this, the non-corporeal entity known as "Silence" requested the aid of the away team. They needed us to invoke their name in order to recover strength, and in return they would assist us in the evening infant round-up. The team agreed, which seemed to bolster the entity's power.

I will review the results of the tests and the wishes at the conclusion of this log, but I wanted to make note of other interesting facts gathered from the knowledgable mage Tasha. Tasha recounted about how many of the dimensions she had traveled to had beings of similar natures. Dragons, she used as an example, could be found in many types across the multi-verse and beyond. On a tapestry she referenced during this story, there were examples of many types of dragons (I should note, Captain, that there was an image which was obviously a Relic Dragon. This was the first time I had met someone who identified anything from our part of space).

I informed Tasha the details of Relic dragons, and she became fascinated, having never seen a Relith before. She recounted having come across a tower known as the "Relith Tower", but had not been there in millennia (I began at this point to theorize that this entity was more ancient and powerful than they appeared). I agreed to a cloning procedure so that Tasha could expand their scientific knowledge of Relith species, and in exchange was given compensation to the amount that I had surmised would be needed to repair the damaged artifact recovered from our last adventure.

After 3 nights, we were able to complete Tasha's task twice, and rewarded with 2 wishes. the first was used on behalf of one of Delphi's companions who was not there to gain their reward. It was wished that they would become very strong and smart (as well as other physical traits). The second wish was used to free the bound entity previously mentioned (Silence), who I cannot forsee ever becoming a problem in the future.

PROGRAM, End log.

Session 18: Ambush the Ambushers

Characters: Percy, Cecil, Arlin, Vadeth, Reylendor, Kellen, Mumiy

DM: Dave (5/17)

Dragons Encountered:

XP Gained: 740 each

Synopsis:

On the events of 5/17/22, as recorded by Cecil T Puddingtonsworthshire XIX, Esq.

Upon hearing of the dastardly deeds of a nearby Goblin Horde that was terrorizing the local countryside, the illustrious Cecil T Puddingtonsworthshire (of House Puddingtonsworthshire) recruited a band of misfits and n’er-do-wells to confront the menace under his command. Under Cecil’s brave and inspiring leadership, a two pronged assault was launched against the cowardly and slow-witted goblins, who were easily outmatched by the stunning display of leadership and marksmanship of everyone’s favorite Gnome. Under his auspicious guidance, none of the rank and file of Cecil’s platoon suffered any serious injuries, except when they failed to heed the orders of their munificent leader.

This battle action, which will be studied by Gnomish scholars for generations, resulted in the eradication of approximately 55 goblins, with their leader captured and delivered back to headquarters for interrogation.

After the battle, a scouting party, bravely led by the venerable Cecil himself, located the base of operations of these goblins and their orcish compatriots. However, cowardice of the band of misfits prevented a full scale assault, of which the Gnomish leader would most certainly have been successful.

Post the Events of 5/17/22; Concerning Reylendor Aspenmorrow’s Actions

Post battle debriefing, Reylendor asked around about Ensign’s location and learn he was in the Loxodon town where they had first met. Apparently, he had taken to helping the local Apothecary in exchange for space in the backroom. The two analyzed vials of mutant Goblin saliva Reylendor obtained from the lead Goblin. He also learned that Relith Tower shared the name of Ensign’s home, to which he wished to return. In exchange for his insight with both the saliva and tower, Reylendor marked Relith’s location on Ensign’s map, but not before warning him to be wary of any wandering spirits.

Session 19: Hunting Horatio

Characters: Arlin, Vadeth, Dancer of the Boreal Valley, Spinel, Violet, Nockdus, Percy,

DM: Dave (5/24)

Dragons Encountered: Longfang (mentioned)

XP Gained: 910 each

Synopsis:

From Vadeth: Vadath and several others were employed by the Order of the Watchful Eye to hunt down Horatio Chesire. The captured goblin boss had given good information on his whereabouts as well as a potential secret entrance. The compound was stormed by the adventurers and a very roided up Goliath Barbarian. All enemies were slaughtered without prejudice and Horatio Chesire himself was successfully captured and has been brought back to Gammelgard for questioning!

Spinel's hastily scrawled notes: We gave a barbarian speed juice and Falgrim's fire while raging. I mostly watched the show. Dancer set a trap on the cave's secret exit. Horatio almost got away in a mechanical contraption, but instead he got stuck and then fell into the ocean. We muscled him out of there. Where did these cheshire orcs and goblins get their shiny armor? Maybe Horatio will know. I don't think I know enough to use this double-ended glaive well. Nockdus says cheshire goblin flesh tastes bad.

Session 20: Moon Touched

Characters: Dancer of the Boreal Valley, Buho, Trina, Nockdus, Ensign, Dur'kalak

DM: Kyle (5/25)

Dragons Encountered:

XP Gained: 900 each

Synopsis:

Session 21: Sir Beren's Crypt

Characters: Arlin, Vadeth, Dancer of the Boreal Valley, Percy, Spinel, Buho

DM: Dave (6/10)

Dragons Encountered: Longfang (mentioned)

XP Gained: 810 each

Synopsis:

Falgrim introduced the party to the elf Aldean El’Naddath of House Kessaria (Emissary of the Wold Order and member of the Sylvan Order), who shared how the renowned elven paladin (and Commander of the Sylvan Order) Sir Beren Cohnal's crypt had been desecrated. He gave the party amulets from his order, which later opened the tomb’s door. The party spoke to his spirit, who said that all but the entry room had been desecrated and only four  of his guardians remained. The party pushed on, clearing out cheshire goblins and orcs. The team discovered many empty, raided tombs in the crypts. It seems their armor and weapons had been taken and warped by the monsters. Beren's spirit gave the party his blessing to remove items from his remaining lieutenants in thanks for clearing out his crypt. On the party’s return, Aldean identified the impressive array of found items, and provided personalized letters to those with items marked by his order, so that no elf would question their use in non-elf hands.

Spinel’s hastily scrawled notes: Fancy elf man talks a lot. Dancer really wanted to follow tracks around the crypt, but instead Percy just opened the door. Goblins are smelly. Vadeth really wanted to ride the goblin’s mount, but it didn’t end well. But we found where the cheshire armor was coming from. And now I have a nice fiery sword. Spirit man couldn’t eat Buho’s gift of chocolate. When we got back, Buho set a big fire trying to do more cooking. My fur smells like smoke. Maybe I’ll sleep outside tonight.

Session 22: Goblins and Drakkoths and Edge....Oh MY!

Characters: Nockdus, Delphi, Cecil, Elric, Ren, Barbie, Omni

DM: Kyle (6/16)

Dragons Encountered: None (That we know of....)

XP Gained: 785 each

Synopsis:

  • This adventuring party came together and met when they all independently answered a public posting to take care of a matter of national safety for Isonhound. The posting requested them to meet at an inn in Gammelgard called The Second Breakfast.
  • Once there, they are greeted out of the rain, offered a table, asked about their food order, and all wait for their contact to arrive, an older dwarf named Dippy, whom all the staff in the inn seem to hate.
  • Dippy reveals that he is a member of the Order of the Watchful Eye, and that the Order has been attempting to deal with some 'Gooby Goblin Creatures.' Dippy also informs the group that the last known location of some of these creatures was in an underground 'blunker' in a recently abandoned village known as Graften.
  • The group finishes talking and gathering information before bidding Dippy a wishful goodbye and headed south towards Graften.
  • When they got to the village, the group took a careful, stealthy approach. They investigated a few of the buildings through the windows, only to find them ransacked and abandoned as Dippy said they would be. Eventually, they narrowed down on a building that they believed to be the bunker, and used magic to open the door from the distance. It wasn't until Omni stood in front of the door that an ambush began.
  • A few goblins filter out from the other buildings, closing in on the group. However, the party manages their own and stays in relative good health. Between intimidation from their sheer power, and actually killing some of the goblins, the party fares well.
  • After a few rounds of combat, however, three Drakkoths appear. Nockdus recognised one in particular, and informed the group to watch out for the Drakkoth's weapons in melee.
  • The fight continues on, with the three factions fighting all against one another. This time, however, the party doesn't fare quite as well, getting much more hurt this time.
  • Cecil, being the brave leader that he was, utilised a tactical retreat into one of the abandoned buildings, which the Drakkoths were too large to enter. There, he used his arcane abilities to throw a chair out a window, smacking one of them on their head.
  • Meanwhile, Barbie used her intense strength and might to intimidate one of the goblins, effectively turning them into a minion to do her bidding, and convinced some other goblins to stay away from her and give her information on the location of the bunker.
  • Elric Shadowslither Darkheart Overlord of Nightmares and his patron sword THE SLAAT graciously help Delphi in an altercation with one of the other Drakkoths. Elric, using all of his swordsman might, delivers a death blow, leaving the body cleaved at his feet.
  • Upon seeing their compatriot fall in addition to Elric Shadowslither Darkheart Overlord of Nightmares' taunting, the other Drakkoths decide to rush him. This gives Omni an opportunity to attack, and delivers another death blow.
  • The third and final Drakkoth, upon fully realising his situation, decides to flee off into the woods. Nockdus in one final act, decides to shoot blindly into the tree line and manages to clip the Drakkoth one final time.
  • The group then heals up, and investigates the bunker to find many many dead bodies. They collect whatever loot they can, and return to Gammelgard to report back in to Dippy and collect their reward.

Session 22: Father of All Hoards

Characters: Karl (Starting XP 2700), Aesir (Starting XP 2700), Cyan, Joshua, Cynthia, Silent,

DM: James (6/19)

Dragons Encountered: 1 Pearl Dragon (The Father of the Pearl Dragon Tlayohualcoatl)

XP Gained: 1215 Each

Synopsis:

  • The party responds to a posting by the Wold Order. We first spent a hot minute at the new temporary headquarters, a staging ground while the Greedy Greeners find their footing in city. They especially were interested in the dark altar that Delphi set up that invokes the death god of Silent.
  • Silent met the adventurers and encouraged them to go on this quest, maybe she even anticipated some might die? Who knows!
  • When they got there, it seemed very cut and dry: Traps, hallways, baddies in the form of Cult of the Dragon Cultists. But ultimately the team was green in a very different way: Their inexperience and susceptibility to impulsive decisions (playing loud music in the caves, brute forcing their way through traps, and attacking/blowing up suspicious things without hesitation) caused them to not only miss a short rest, but trigger a number of things that hurt them along the way.
  • Eventually, 3 suspiciously dramatic Tiamat Cultists fought and tested them, and within 2 rounds, most of the team was dying no thanks to all the traps they had already triggered. They fought hard and took down one of the Cultists in a fiery rage of vengeance, causing all of the mages to flee. Cyan permanently went down in this battle.
  • As the players reached the end of the dungeon, they realized the Dragon of this hoard was not a real dragon, but in fact a River Dragon, a type of sea-serpent like dragon, that was being used as a Stand-in over the hoard. However, the River Dragon taught the team how to take down the illusions of the dungeon (by de-attuning the Selune Splinter) and gave up the hoard to the victorious heroes.
  • The River Dragon gave the team a mission to revive his daughter, but that's for the players to disseminate and we'll see if it ever actually comes up again. They have to collect all the missing bones of his daughter who have been collected by adventurers and dungeon delvers in the past
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