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Durzibethinus: Difference between revisions

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(Added Session 17 section)
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'''Kyar'''' offered to remove the glass shards from '''Ashe''' if she allowed him to use drops of her blood in the fountain, to which she agreed. The transformed '''Osric''', the [[Goblin]] child who had also been embedded with glass shards, agreed to the same offer. '''Kyar'''' removed the shards and mixed their blood into the fountain, revealing a journal that he pulled from the water and took over to a corner of the cavern to sift through. With '''Kyar'''' seemingly satisfied, the team and the [[Goblin]] children took the opportunity to rest.
'''Kyar'''' offered to remove the glass shards from '''Ashe''' if she allowed him to use drops of her blood in the fountain, to which she agreed. The transformed '''Osric''', the [[Goblin]] child who had also been embedded with glass shards, agreed to the same offer. '''Kyar'''' removed the shards and mixed their blood into the fountain, revealing a journal that he pulled from the water and took over to a corner of the cavern to sift through. With '''Kyar'''' seemingly satisfied, the team and the [[Goblin]] children took the opportunity to rest.


During Adrian's watch, he tried talking to '''Kyar'<nowiki/>''' to try and get a better understanding of his affinity for secrets. Making small talk about the contents of the journal, '''Kyar'<nowiki/>''' revealed that it had belonged to his old friend '''Nephilla''' and that he was reading it "for nostalgia." He seemed to come across a page that was especially interesting and Adrian asked what it said, but '''Kyar'''' would not reveal anything more without another trade. He took particular interest in the silver raven figurine as it was apparently some sort of wondrous magical item, but Adrian said that it belonged to the team and it was not his alone to trade away, which '''Kyar'''' seemed to accept. Before returning to his rest, Adrian also asked '''Kyar'''' about the glowing rock that the '''Bullywugs''' in the cave worshipped. '''Kyar'''' laughed, explaining that it was a simple '''Luckstone''' that the '''Bullywugs''' assigned superstition to after an earthquake had coincidentally occurred at the same time they had last touched the stone. With that, '''Kyar'''' returned to his reading and Adrian went to sleep.
During Adrian's watch, he tried talking to '''Kyar'<nowiki/>''' to try and get a better understanding of his affinity for secrets. Making small talk about the contents of the journal, '''Kyar'''' revealed that it had belonged to his old friend '''Nephilla''' and that he was reading it "for nostalgia." He seemed to come across a page that was especially interesting and Adrian asked what it said, but '''Kyar'''' would not reveal anything more without another trade. He took particular interest in the silver raven figurine as it was apparently some sort of wondrous magical item, but Adrian said that it belonged to the team and it was not his alone to trade away, which '''Kyar'''' seemed to accept. Before returning to his rest, Adrian also asked '''Kyar'''' about the glowing rock that the '''Bullywugs''' in the cave worshipped. '''Kyar'''' laughed, explaining that it was a simple '''Luckstone''' that the '''Bullywugs''' assigned superstition to after an earthquake had coincidentally occurred at the same time they had last touched the stone. With that, '''Kyar'''' returned to his reading and Adrian went to sleep.


In the morning, it was a harder task than expected to keep the [[Goblin]] children from drinking the fountain water as many of them woke up extremely parched. '''Merys''' attempted to explain the consequences to them but they were in no mood to listen to him. '''Dave''' scared off most of the [[Goblin]] children from the fountain, however, by waving a weapon at them. By morning, the bodies of the slain [[Goblin|Goblins]] had turned back into children and the team, determined not to leave them behind, coordinated amongst themselves how to carry the bodies back to '''Terakai''' as well as get the surviving [[Goblin]] children to cooperate as they left the caves. Ultimately, '''Kylie''' volunteered to drink from the fountain and remain a [[Goblin]] for a while longer to help keep the other children in check. So the group departed the caves, with '''Merys''' taking great glee in being able to cuss out the real [[Goblin|Goblins]] who had attacked the team previously as they passed their encampment.
In the morning, it was a harder task than expected to keep the [[Goblin]] children from drinking the fountain water as many of them woke up extremely parched. '''Merys''' attempted to explain the consequences to them but they were in no mood to listen to him. '''Dave''' scared off most of the [[Goblin]] children from the fountain, however, by waving a weapon at them. By morning, the bodies of the slain [[Goblin|Goblins]] had turned back into children and the team, determined not to leave them behind, coordinated amongst themselves how to carry the bodies back to '''Terakai''' as well as get the surviving [[Goblin]] children to cooperate as they left the caves. Ultimately, '''Kylie''' volunteered to drink from the fountain and remain a [[Goblin]] for a while longer to help keep the other children in check. So the group departed the caves, with '''Merys''' taking great glee in being able to cuss out the real [[Goblin|Goblins]] who had attacked the team previously as they passed their encampment.
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Left alone with those instructions, Adrian began pushing a few large crates around—hoping to scare up some rats—and inadvertently revealed the entrance into the '''Thieves' Guild''' network of tunnels dug into the wall. Simultaneously, a couple of rats scurried out from behind the crates and '''Dave''' lulled the vermin into a trance using their flute. The tunnel was pitch-dark except for an eerie green lantern glowing around the corner—which '''Sqecia''' had warned that the tunnel was booby-trapped beyond the lantern—so Adrian opted to stay clear of the tunnel and check under some sacks of grain instead.
Left alone with those instructions, Adrian began pushing a few large crates around—hoping to scare up some rats—and inadvertently revealed the entrance into the '''Thieves' Guild''' network of tunnels dug into the wall. Simultaneously, a couple of rats scurried out from behind the crates and '''Dave''' lulled the vermin into a trance using their flute. The tunnel was pitch-dark except for an eerie green lantern glowing around the corner—which '''Sqecia''' had warned that the tunnel was booby-trapped beyond the lantern—so Adrian opted to stay clear of the tunnel and check under some sacks of grain instead.


Upon lifting up a couple sacks of grain, however, Adrian was spooked by another creepy wooden doll suddenly sitting upright in front of him atop the stack…as if it had just been placed there the moment he lifted the sacks. '''Merys''' answered Adrian's call for backup as '''Dave''' and '''Maple''' were preoccupied with more rats that had suddenly swarmed at them. Adrian noticed a child peek out from behind the stack of grain as they lunged to retrieve the doll, to which Adrian dashed to block the tunnel and keep the child from running off. To his surprise, however, the child picked up both the doll as well as a sack of grain with an inordinate amount of strength. The child beelined for the tunnel—the large sack of grain blocking their sight—and upon feeling resistance from Adrian blocking their path, they chucked the sack at Adrian to try and knock him out of the way. Adrian kept his balance and grappled the child as they attempted to bolt past him, but not without the child landing a brutal gut-punch on him. Adrian felt a strong power trying to suck away his life force as the child's punch made contact, but he managed to shake it off and kept his grip on the child.
Upon lifting up a couple sacks of grain, however, Adrian was spooked by another creepy wooden doll suddenly sitting upright in front of him atop the stack…as if it had just been placed there the moment he lifted the sacks. '''Merys''' answered Adrian's call for backup as '''Dave''' and '''Maple''' were preoccupied with more rats that had suddenly swarmed at them. '''Maple''' casted two thunderous waves to try and knock away the rats, but accidentally deafened '''Dave''' in the process while '''Merys''' and Adrian successfully covered their ears. All the while, Adrian noticed a child peek out from behind the stack of grain as they lunged to retrieve the doll. Adrian dashed to block the tunnel and keep the child from running off, but the child picked up the doll as well as a sack of grain with an inordinate amount of strength. The child beelined for the tunnel—the large sack of grain blocking their sight—and upon feeling resistance from Adrian blocking their path, they chucked the sack at Adrian to try and knock him out of the way. Adrian kept his balance and grappled the child as they attempted to bolt past him, but not without the child landing a brutal gut-punch on him. Adrian felt a strong power trying to suck away his life force as the child's punch made contact, but he managed to shake it off and kept his grip on the child.


At the same time, '''Merys''' had instructed his familiar to swipe the doll from the child. With Adrian serving as a distraction, the familiar sneakily slid off with the doll and scurried up the ladder leading out of the cellar. The child fought back against being restrained while Adrian pled with them to calm down. Based on the look in the child's eyes, however, it didn't seem like the child could even register what Adrian was saying. Then, as the child continued squirming to try and escape, it was as if the string connecting them to their puppeteer had been snipped…and the child suddenly went limp in Adrian's arms.
At the same time, '''Merys''' had instructed his familiar to swipe the doll from the child and escape out of the cellar hatch with it. As Adrian served as a distraction, the familiar sneakily slid off with the doll and scurried up the ladder leading out of the cellar. The child fought back against being restrained while Adrian pled with them to calm down. Based on the look in the child's eyes, however, it didn't seem like the child could even register what Adrian was saying. Then, as the child continued squirming to try and escape, it was as if the string connecting them to their puppeteer had been snipped…and the child suddenly went limp in Adrian's arms.
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Adrian gets stuck in the denial phase of grief after another child dies on the team's watch, then he gets in a shoving fight with '''Dave''' while '''Maple''' investigates a familiar-looking mirror which violently shatters and forces her to strike a deal with a mysterious [[Warforged]] to avoid permanent death…
Adrian gets stuck in the denial phase of grief after another child dies on the team's watch, then he gets in a shoving fight with '''Dave''' while '''Maple''' investigates a familiar-looking mirror which violently shatters and forces her to strike a deal with a mysterious [[Warforged]] to avoid permanent death…
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As '''Maple''' and '''Dave''' stamped out what remained of the swarm of rats, Adrian propped the child he was holding atop the stack of grain—so as to not drop them on the ground—and checked them over for any signs of life. However, he detected no pulse and the child's eyes remained open and unblinking. Adrian hurriedly felt around the basement for any unseen force that could have harmed the child, but he found nothing. He squabbled with '''Merys''' about what to do next, with '''Merys''' adamant that they should report back to '''Sqecia''' and accept responsibility for what had just happened. Adrian, however, refused to believe that the child was really dead and called for '''Dave''' to try using one of their healing spells. '''Dave''' obliged, but the child remained completely unchanged. Adrian continued to sputter—struggling to accept that another child had died under the team's protection—and began scheming aloud about what they could possibly do to track down the true culprits. '''Merys''' went over to the child's body and attempted to close their eyes, but their eyelids were completely paralyzed and could not be shut. Adrian took this as proof that the child was not really dead, but merely under the effects of a spell which feigned death very convincingly. '''Merys''' reasoned that certain powerful spells like that did exist, but they almost always required physical touch to cast. Adrian then exclaimed that the doll must have casted it, considering he had last seen the doll tucked into the child's shirt collar. '''Merys''' called for his familiar to return and the team suddenly heard several thuds emanating from the cellar hatch. '''Merys''' opened the hatch and his familiar scurried back into the basement, the doll still in its grasp where it would have been far out of reach from the child.
As '''Maple''' and '''Dave''' stamped out what remained of the swarm of rats, Adrian propped the child he was holding atop the stack of grain—so as to not drop them on the ground—and checked them over for any signs of life. However, he detected no pulse and the child's eyes remained open and unblinking. Adrian hurriedly felt around the basement for any unseen force that could have harmed the child, but he found nothing. He squabbled with '''Merys''' about what to do next, with '''Merys''' adamant that they should report back to '''Sqecia''' and accept responsibility for what had just happened. Adrian, however, refused to believe that the child was really dead and called for '''Dave''' to try using one of their healing spells. '''Dave''' obliged, but the child remained completely unchanged. Adrian continued to sputter—struggling to accept that another child had died under the team's protection—and began thinking aloud about what they could do to track down the people responsible. '''Merys''' went over to the child's body and attempted to close their eyes, but their eyelids were completely paralyzed and could not be shut. Adrian took this as proof that the child was not really dead, but merely under the effects of a spell which feigned death very convincingly. '''Merys''' reasoned that certain powerful spells like that did exist, but they almost always required physical touch to cast. Adrian exclaimed that the doll must have casted it, considering he had last seen the doll tucked into the child's shirt collar. The team then noticed a thudding sound emanating from the cellar hatch as '''Merys'''' familiar repeatedly banged against it, attempting to follow its orders to escape with the doll. '''Merys''' called for it to return and it scurried back to him, the doll still in its grasp where it would have been far out of reach from the child.


Meanwhile, '''Dave''' studied what remained of the rat swarm and found that the carcasses were strangely lacking in the amount of blood one would normally expect from a squished rat. In '''Maple's''' pursuit to kill all the rats, she chased several of them partway down the '''Thieves' Guild''' tunnel before finishing them off. She decided to explore a bit further into the tunnel—being careful to not go past the green lantern—before tripping through an illusionary wall and into a hidden alcove containing a rune-inscribed mirror. She approached the mirror, intending to see if any of its runes matched the ones she had observed while studying the black pyramid artifact in '''Les Talismans'''.
Meanwhile, '''Dave''' studied what remained of the rat swarm and found that the carcasses were strangely lacking in the amount of blood one would normally expect from a squished rat. In '''Maple's''' pursuit to kill all the rats, she chased several of them partway down the '''Thieves' Guild''' tunnel before finishing them off. She decided to explore a bit further into the tunnel—being careful to not go past the green lantern—before tripping through an illusionary wall and into a hidden alcove containing a rune-inscribed mirror. She approached the mirror, intending to see if any of its runes matched the ones she had observed while studying the black pyramid artifact in '''Les Talismans'''.
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All the while, '''Maple''' remained alone in the soundproof alcove and reached out to touch the runes carved into the frame of the mirror. Upon making contact, the runes began to glow and the reflection in the mirror became pitch-black. A menacing voice emanated from the mirror, stating "oh, it's the group of you again…you all are making yourselves quite a nuisance for me." After that, the mirror shattered outwards just as it had in the '''Shrieking Caverns'''…filling '''Maple''' with shards of glass and ejecting her out of the hidden alcove. Upon hearing the sound of '''Maple''' slamming against the tunnel wall, Adrian rushed into the tunnel and found her unconscious. Interestingly, no shards of glass remained in '''Maple's''' body as they seemed unable to permeate the illusionary wall of the alcove. '''Merys'''' familiar had also followed deeper into the tunnel as Adrian attempted to stabilize '''Maple''' with no success. Adrian grabbed ahold of '''Maple''', dragging her back towards the main room of the basement while calling for '''Dave''' to ready some healing magic.
All the while, '''Maple''' remained alone in the soundproof alcove and reached out to touch the runes carved into the frame of the mirror. Upon making contact, the runes began to glow and the reflection in the mirror became pitch-black. A menacing voice emanated from the mirror, stating "oh, it's the group of you again…you all are making yourselves quite a nuisance for me." After that, the mirror shattered outwards just as it had in the '''Shrieking Caverns'''…filling '''Maple''' with shards of glass and ejecting her out of the hidden alcove. Upon hearing the sound of '''Maple''' slamming against the tunnel wall, Adrian rushed into the tunnel and found her unconscious. Interestingly, no shards of glass remained in '''Maple's''' body as they seemed unable to permeate the illusionary wall of the alcove. '''Merys'''' familiar had also followed deeper into the tunnel as Adrian attempted to stabilize '''Maple''' with no success. Adrian grabbed ahold of '''Maple''', dragging her back towards the main room of the basement while calling for '''Dave''' to ready some healing magic.


Unbeknownst to Adrian, however, '''Maple''' had already crossed over. She found herself in the workshop that she had always dreamed of constructing with her sisters. But she was not alone inside the workshop…a [[Warforged]] with glowing, cobalt-colored eyes stood there with her. The [[Warforged]] gazed at her in judgement, explaining that her and her friends were at a nexus point where they could be of potential significance to the multiverse. The [[Warforged]] let it up to '''Maple''' to decide whether it was worth her returning to the living, but warned that being revived would require a favor in return. She agreed to be brought back to life under those terms…so the [[Warforged]] laid out that she would one day be called upon to construct something for them, and that she was to keep a lookout for a particular item of significance. Supposedly, she would know it when she saw it.
Unbeknownst to Adrian, however, '''Maple''' had already crossed over. She found herself in the workshop that she had always dreamed of constructing with her sisters. But she was not alone inside the workshop…a [[Warforged]] with glowing, cobalt-colored eyes stood there with her. The [[Warforged]] gazed at her in judgement, explaining that her and her friends were at a nexus point where they could be of potential significance to the multiverse. The [[Warforged]] let it up to '''Maple''' to decide whether it was worth her returning to the living, but warned that being revived would require a favor in return. She agreed to be brought back to life under those terms…so the [[Warforged]] laid out that she would be required to construct something for them, and that she was to obtain an item known as the '''Crystal Xhr'''. Supposedly, she would know the item when she saw it and she was to steal it if necessary.


With those terms set, '''Maple''' awoke to find herself being dragged by Adrian out of the tunnel. Both '''Merys''' and '''Dave''' casted healing spells on '''Maple''' as soon as she was in sight, but she broke off from Adrian and marched her way back towards the hidden alcove…taking her anger out on the mirror as the broke what was left of its frame into splinters. Adrian sheepishly followed behind—trying get a grasp of what she had just underwent—and recognized the remains of the mirror as being like the one from the '''Shrieking Caverns'''.
With those terms set, '''Maple''' awoke to find herself being dragged by Adrian out of the tunnel. Both '''Merys''' and '''Dave''' casted healing spells on '''Maple''' as soon as she was in sight, but she broke off from Adrian and marched her way back towards the hidden alcove…taking her anger out on the mirror as the broke what was left of its frame into splinters. Adrian sheepishly followed behind—trying get a grasp of what she had just underwent—and recognized the remains of the mirror as being like the one from the '''Shrieking Caverns'''.


They both returned to the basement and Adrian went back to their plan of debriefing '''Sqecia''' on what happened. With the rest of the team's agreement, Adrian scaled the ladder and exited the hatch into the tavern. He approached '''Sqecia''' who asked if the rats had been dealt with, to which Adrian replied "I think we have a bigger issue on our hands than rats." '''Sqecia''' reluctantly followed Adrian back into the basement and—upon seeing the body of the dead child—let out an exasperated sigh and didn't seem nearly as shaken by the situation as the team had expected.
They both returned to the basement and Adrian went back to their plan of debriefing '''Sqecia''' on what happened. With the rest of the team's agreement, Adrian scaled the ladder and exited the hatch into the tavern. He approached '''Sqecia''' who asked if the rats had been dealt with, to which Adrian replied "I think we have a bigger issue on our hands than rats." '''Sqecia''' reluctantly followed Adrian back into the basement and—upon seeing the body of the dead child—let out an exasperated sigh and grumbled "I should have known they were involved."
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=== Circuses & Galleries ===
Adrian and the team relocate the child's body back to their rooms at the '''Welcome Rest''', then Adrian gets in a skirmish with a [[Yuan-Ti]] outside of a circus tent before they all decide to revisit '''Les Talismans''' and follow a new chain of leads which brings them to an orphanage as well as an art gallery…
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Coming soon…
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== Appearance ==
== Appearance ==

Revision as of 02:52, 7 May 2024

Durzibethinus
Moments after his rebirth as a Dragon.
Relatives Feredemius, Smargarg
Affiliations Ruby Court
Aliases Emerald Thane of Sardior, Durian Grunwald, Adrian Grunwald
Date of Birth 826 PR
Place of Birth Northern Snowy Mountains, Isonhound
Species Dragon
Gender Male (he/him)
Eye Color Emerald
Class Deity
Domain Trickery


Durzibethinus, also known as Durian, is an Emerald Dragon and the Emerald Thane of Sardior. Prior to his ascension, he lived a mortal life in Isonhound as a Dragonborn named Adrian Grunwald, son of the high sorcerer in a hidden town called Jadenhill. After leaving home in 825 PR with the hopes of finding a way to protect his clan from hostile Dragons and Crusaders, he changed his name to Durian and discovered the existence of Gem Dragons as well as his own emerald heritage. This sent him down a path towards helping to resurrect Sardior, the Ruby King of Gem Dragons and defeating his disgraced ancestor Feredemius, who served as the original Emerald Thane before the dissolution of the prehistoric Ruby Court. Durian’s role in the ritual to resurrect Sardior caused him to be reborn as an Emerald Dragon and empowered him to sit on the reassembled Ruby Court as the new Emerald Thane. Following his deification, he took to using the name Durzibethinus, a draconic name his father had given him, in order to protect his identity as well as his clan.

History

Durian was born at the Temple on Jadenhill, a small community off the southern coast of Isonhound. Its population is primarily metallic Dragonborn and was settled by a clan of devout Bahamut worshippers who emigrated from Pteris in the early PR era to escape the chaos of the Cavalry Rush. The town of Jadenhill consists of little more than the temple, which is partially built into the ruins of an ancient abandoned mining project.

The temple practiced its worship in relative peace and seclusion for nearly three centuries, finding ways to honor Bahamut while they awaited his inevitable return, such as studying the Way of the Ascendant Dragon. However, they would fall victim to the Razing of Isonhound in 700 PR, flattening most parts of the temple that were not housed in the repurposed mining tunnels. Most lives were spared, but it was a devastating loss that would prove too difficult to build back from without outside help. They began tiptoeing back into the outside world to attempt trade and other forms of participating in greater society.

Blaming the Dragons of Tiamat for this misfortune, they wrote letters declaring their loyalty to the church of Kragnux the Dragon Slayer, adding the god to their pantheon of deities. Around this same time, a few of the children in town had been born with brilliant, gemlike scales and proved to be gifted with psionic powers and sorcery. The origins of this gem ancestry was unknown, but the temple's priests interpreted it as a blessing from Bahamut as proof that they were on the most noble path.

This interpretation would prove regrettable as the growing church of Kragnux became radicalized against not just Dragons, but against all draconic races. The temple heard word of the Dragonborn being slaughtered in the Second Draconic Crusades and quietly dissolved their allegiances to the church, but it was too late to recluse their community again. They had rebuilt and thrived with the benefit of outside trading partners who knew of the temple and would soon be visiting in greater numbers.

The temple leaders devised a system for receiving guests, erecting a mage tower dubbed the Court of Quartz to serve as a visitors center as well as house many of the artifacts pulled from the former mining tunnels over the years, including a large amethyst gem shaped like a Dragon egg. They also appointed a high sorcerer, one of the gem-touched Dragonborn, to reside in the tower and perform an essential part of their plan using one of the few rocky relics in the collection brought over from the old continent.

Dubbed the Selune Splinter and described as a fragment from an ancient moon crystal imbued with peculiar paranormal properties, it is able to amplify illusionary magic to increase its effect and distance. Wielding this artifact, the high sorcerer could cast a spell over the entire temple to disguise its Dragonborn residents as Wood Elves, the primary inhabitants of the Woldlin region. This ruse was successfully kept up for the remainder of the century, and the monotonous high sorcerer position would be passed between gem-touched Dragonborn before reaching Durian's mother.

Ironically, the long-awaited return of Bahamut in 795 PR would also soon signal the end of this ruse. As Dragons were now free to wreak their will on the realm, the temple came under attack by an unidentified Dragon in 825 PR and the Court of Quartz was robbed of its collection, including the Selune Splinter which they had spent decades relying upon for protection. Its residents were sitting ducks in a world finding itself at odds with the Dragons for the first time in over a century. How long would it be before the rest of the realm grew frustrated and turned its sights back on what was left of the draconic races?

Adrian, son of the high sorcerer and presumed next in line for the position, changed his name to Durian (a portmanteau of his elvish and draconic names) to conceal his identity and snuck away from the temple with aspirations to show the realm that the Dragonborn are equal victims of the Dragons' ransacking ways and can be strong allies in the fight against them. If he could also uncover a new means of protecting his clan somewhere along the way, that would be all the better.

Adventures in Quelmar

Durian Grunwald
His Dragonborn form, prior to his rebirth.
Player Name Jeff
Languages Celestial, Common, Draconic, Dwarvish, Elvish, Infernal, Primordial, Telepathy, Wiki
Affiliations Harbingers of Sardior
Date of Birth 806 PR
Place of Birth Jadenhill, Isonhound
Species Dragonborn
Gender Male (he/him)
Height 6' 4"
Weight 260 lbs
Eye Color Emerald
Class Sorcerer


Draconic Divinations

Durian leaves home for the first time and is given an alarming vision of the future before meeting a Silver Dragon with a peculiar ideology, causing him to have a crisis of faith…

Surprise Sapphire

Durian discovers the existence of Gem Dragons and attempts to befriend one of them, leading him towards questions about his own identity…

Bronze Boating

Durian tests the limits of the boon that Bleucorundum gave him by taking a job which would lead him to encounter another child of Bahamut

Sardior Secrets

Durian meets an ancient witch who is the first to divulge the existence of the Ruby Court as well as his god Sardior, the Ruby King of Gem Dragons

Seglock Siege

Durian struggles to enjoy a festival in Seglock when Horatio Cheshire crashes the party, riding atop what appears to be an aspect of Tiamat

Shadow Showdown

Durian is recruited by the Curator to help shut down the Shadow Forge and put an end to Horatio Cheshire's abominations once and for all…

Splintered Priorities

Durian joins a guild in order to reacquire the Selune Splinter, an artifact of tremendous significance that had been stolen from his clan…

Jeered Tears

Durian sets out to learn everything he can about Sardior and acquires one of the only known physical remnants of the Gem Dragon god…

Sanctified Machines

Durian meets the Most Sanctified Disciples of Sardior and pledges to support their efforts to resurrect Sardior by any means necessary…

Emerald Epiphany

Durian tracks down the lair of an Emerald Dragon who teaches him how to read minds in exchange for helping to return one of his eggs…

Fairly Devious

Durian uncovers the true identity of The One That Waits and weighs the consequences of sharing his revelation with any other adventurers…

Harbinger Havoc

Durian learns names for all of the original Ruby Court members and ponders what it means to be a Harbinger, forming the Harbingers of Sardior to share information more efficiently…

Festive Fall

Durian brings the Topaz Astrolabe to Sneerwell in hopes of deciphering its purpose, instead confronting The One That Waits face-to-face while Isonhound is enveloped by shadows…

Slight Sworn

Durian becomes disillusioned by the network of guilds and decides to leave the Iron Hawks in order to focus all his efforts towards resurrecting Sardior

Amethyst Altercation

Durian encounters Bleucorundum once again, who sends him on a mission into a city with no name that is being guarded by a possessed Amethyst Dragon

Kill Durian

Durian resists The One That Waits as his true identity is confirmed and he sneaks some of his shadow monsters into Seglock to take out his uncooperative descendent…

Green Tech

Durian returns to the Pendergras factory in Sneerwell and is once again forced to confront his ancestor, The One That Waits, who has taken over the facility…

Chronoseptic Antics

Durian is sent to Gammelgard by the Curator to investigate the Dwarven Citadel and is hurled back in time by the Dragon Uhlm to free Kristang from his imprisonment…

Divine Rebirth

Durian wields the Emerald Blade during the Battle of Five Lights, causing him to be reborn as an Emerald Dragon and transformed into the new Emerald Thane of Sardior

Emerald Atonement

Durzibethinus sends Rooney, his first Harbinger, to help investigate a surge of psionic activity which leads to the lair of a purified Feredemius

Adventures in Lyaphaire

Sardioric Warning: A fragment of Quelmar has leaked into a parallel universe, which means you are now entering a lorespace from an entirely separate realm. If you come across any beings, places, or items with Quelmarian counterparts throughout your multiversal travels, please report these echoes to Sardior.

Adrian Grunwald
After Sardior took his emerald essence.
Player Name Jeff
Date of Birth 826 PR
Place of Birth Northern Snowy Mountains, Isonhound
Species Dragonborn
Gender Male (he/him)
Height 6' 4"
Weight 260 lbs
Eye Color Emerald
Class Monk


Prologue

Adrian finds himself dropped into a strange new realm, having been radically altered and left to wonder whether Sardior's resurrection ceremony had actually worked…

Grails & Graves

Adrian feels like he has hit a wall with his Monk training and takes the first opportunity to leave the Deus Temporis temple and explore more of this new realm, eventually ending up in the small village of Terakai and getting recruited for a new job alongside an unusual band of characters…

Ghosts & Hills

Adrian awkwardly consents to play ghost host before setting out with the newly-formed search party towards the Pericles Hills in hopes of finding the missing children, but instead they get rained on and punch some face-sucking monsters to death after getting ambushed in a cave…

Caverns & Bullywugs

Adrian learns the consequences of trying to sneak inside a cave without darkvision and the team is attacked by Goblins, then they learn of some Hags residing deeper in the cave and also meet some Bullywugs guarding a bright stone before the team decides to leave in search of a more definitive lead…

Hags & Tortoises

Adrian and the team return to the cave and get distracted by a gem-adorned tortoise before getting roped into a sisterly conflict between two Hags, then they almost successfully beeline past a Goblin encampment and Adrian nearly gets separated from the rest of the team by running way too fast…

Arrows & Chasms

Adrian gets hit by an obscene amount of flying projectiles and does some more dashing around while the team carries a couple of unconscious Goblins for seemingly no reason, all while managing to explore nearly every nook and cranny of the cave system except the part that might contain any Hags

Nothics & Mimics

Adrian has some secrets about his past exposed by an unknown creature lurking in the darkness and the team finally locates the bone-riddled lair of the second Hag, who offers the same murderous proposition as her sister before shedding some light on the reason for the pair's soured relationship…

Bugbears & Goblins

Adrian and the team confront the Bugbear who has taken up residence alongside his horde of Goblins inside Nephilla's lair and they finally figure out where all of the townspeople's missing children have been disappearing, but what they discover is far from what could be considered a happy reunion…

Mirrors & Fountains

Adrian barters with Kyar' for information on how to turn the transformed children back into their normal selves, Dave talks to a strange pointy-toothed man in a two-way mirror, Ashe gets nearly killed after being flung off a balcony, and Merys gets turned into a Goblin after drinking from a fountain…

Children & Monks

Adrian and the team make a less-than-heroic return to Terakai with a mob of uncontrollable children in tow and they all agree to ask Silence for help in dealing with their families, then a mentor from Ashe's past appears in town and the rest of the team must suddenly say goodbye to their friend…

Dreams & Bartering

Adrian makes use of some much-needed downtime by distributing the loot he picked up in the Shrieking Caverns to his friends and teammates, but his momentary feeling of calmness is disrupted by a nightmare that unlocks a lost memory from the day he sacrificed his emerald essence…

Fans & Flames

Adrian and the team run some field tests to try and figure out what could have caused the enchantment on the returned children, then they debate amongst themselves what their next course of action should be before finally deciding to travel to Gorothair, the city where Urza had located the children…

Bowls & Dolls

Adrian and the team begin their journey towards Gorothair—the unofficial capital of Westprong—in hopes of tracking down more of the culprits responsible for abducting the children of Terakai, but a creepy doll they meet along the way ends up splitting the team on what it means to be sentient…

Airships & Guilds

Adrian learns that his temple chores imparted some transferrable skills when an Airship crash-lands on the team's path, then they briefly lose track of Dave moments after arriving in Gorothair and they all consider joining a guild, except for Adrian who seems very opposed to that idea for some reason…

Inns & Talismans

Adrian and the team get lost while trying to find an inn to stay at before debating the benefits of joining a guild, then they visit a shop called Les Talismans which sells esoteric magical items and they get their strongest lead on the missing children yet in the form of a small, mysterious black pyramid…

Rats & Basements

Adrian and the team stop by the Razorwind Mercenary guild hall so that Merys and Maple can drop off their applications as well as accept their trial job, leading them all to kill rats in the basement of the Yellow-Bellied Baron tavern where they discover another missing child with a creepy doll…

Tunnels & Alcoves

Adrian gets stuck in the denial phase of grief after another child dies on the team's watch, then he gets in a shoving fight with Dave while Maple investigates a familiar-looking mirror which violently shatters and forces her to strike a deal with a mysterious Warforged to avoid permanent death…

Circuses & Galleries

Adrian and the team relocate the child's body back to their rooms at the Welcome Rest, then Adrian gets in a skirmish with a Yuan-Ti outside of a circus tent before they all decide to revisit Les Talismans and follow a new chain of leads which brings them to an orphanage as well as an art gallery…

Appearance

Durian

Durian was sturdily built like most Dragonborn, although he was not exceptionally strong. His scales were a shimmering emerald color with a fine, prickly texture and translucent at the surface. He had draconic emerald eyes and long head tendrils which hung down his back like a mop of hair. He also had a tail, uncommon but not unheard of amongst Dragonborn. His garbs would forego the customary blue of most Bahamut worshippers, instead opting for assorted metallic hues to better resemble the metallic Dragonborn most common amongst his clan. He still expressed his allegiance to Bahamut, however, by donning a conspicuous pendant with his religion’s traditional symbol and color. He also wore a necklace that he handmade fastened with a Tear of Sardior, symbolizing his mission to help resurrect the god of Neutral Dragons.

Durzibethinus

In his true form, he is a massive Emerald Dragon with shimmering, translucent scales and two lengthy horns crowning the top of his head. Clusters of smaller crystalline protrusions encircle the rest of his head like a mane. His eyes glow with a pupil-less, emerald hue. Powerful, sinewy limbs match his long neck and tail while broad wings spread from his spiny back. Hard spikes stick out from each of his leg joints. His feet are adorned with razor-sharp claws.

Despite his imposing natural shape, he often favors disguises and will even polymorph into his prior Dragonborn form. In this shape, he appears nearly identical to how he looked before his rebirth, with the addition of wings which are similar to his old spectral ones except that they remain a permanent fixture.

Adrian

Adrian is identical in appearance to his prior Emerald Dragonborn form, except that all of his scales have taken on a metallic gold color. The flecks of emerald in his eyes are the last visual remnants of his gem heritage. He wears lightweight garb with accents of emerald hues to try and bring out the color of his eyes and bolster what remains from this side of his ancestry. He wears a pendent around his neck from the temple of Deus Temporis that trained him…specifically, a gold pendant shaped like Alram—the Metallic Gold Dragon God of the Past—from the three-headed Dragon god of time.

Personality

Durian

Durian’s prior knowledge of what existed outside Jadenhill had all been secondhand, so he looked upon the world with wondrous eyes. He asked lots of questions, seeking knowledge and solutions to problems that may not have even occurred yet. He had a deep appreciation for his own mortality, but would go all in for a cause he felt was just. He would try to fall back on the teachings of his temple when confronted with a new moral dilemma, but often privately struggled to fit all quandaries into the good-versus-evil paradigm that Bahamut espoused. He hoped that joining the fight against Dragons would help bring clarity to his religious anxieties. The realities of the conflict, however, only further muddied his outlook.

Durzibethinus

Becoming a Dragon has altered his mind in ways that even he does not fully understand. Emotions feel larger than before, for better and worse. He is more confident and curious, but also more paranoid and mistrusting. It’s difficult to discern if these changes are entirely the result of his new form, enhancing traits that were already there, or if they are in part due to Sardior’s influence. When he begins having an intrusive or self-doubting thought, it’s as if another part of his mind rushes in to squash the thought before it can fully form. He is persuaded to his core that this is what he was meant to become…and yet he sometimes feels a dissonance between mind and body, as if he’s merely the same insecure Dragonborn piloting this huge, powerful creature. He quietly hopes and trusts that these incongruent feelings will dissipate as he acclimates to being a Dragon.

Adrian

Being new to Lyaphaire, Adrian can come off as endearingly naive when encountering new things. He hides a chip on his shoulder due to feeling forsaken by his god, Sardior, after sacrificing himself for the Gem Dragon god's resurrection and being consequently discarded in an unfamiliar realm. He speaks about his past in vague terms and is often reluctant to talk about it since he is doubtful that anyone would believe him, yet alone be able to provide the sort of closure he desires. Optimism is a shaky habit to kick, however, so he hopes for a day when he is able to prove his worthiness to the Gem Dragons and reclaim his emerald essence…possibly even return home and learn if his efforts to revive Sardior had paid off.

Abilities

Durian providing aerial support during The Shadow Forge Shutdown.

Durian

Durian was naturally gifted with psionic abilities, but the way he wielded those powers was often lacking in finesse. Aside from communicating via telepathy, he could also psychically lash out at enemies like a mind whip and exhale psychic energy as a breath weapon. When dealt damage at close range, he reflexively retaliated with a burst of telekinetic energy to push away the aggressor. He could also summon temporary spectral wings which allowed him to fly.

He could create fire at will, drawing upon the Gold Dragon part of his ancestry. He was also taught a number of illusionary spells meant to prepare him for being the high sorcerer of Jadenhill, such as disguisement and invisibility. Additionally, he was very multilingual as a result of his upbringing as a courtier.

He utilized his innate magic abilities to find new ways of avoiding close brushes with death. He figured out how to feather fall after being thrown from a crumbling balcony during his first encounter with Sro. After being nearly digested by Bleucorundum's phase gelatinous cube, he learned how to see invisibility.

Following his reacquisition of the Selune Splinter, Durian used it as an opportunity to practice some of the ranged illusionary magic that he was only just beginning to learn before the artifact was stolen.

After tracking down the lair of Smargarg the Emerald Dragon and requesting his help with locating Feredemius, the Emerald Thane of Sardior, the Dragon taught Durian the Boon of Telepathy, which strengthened his existing psionic abilities and enabled him to read the minds of other creatures.

Durzibethinus

The Thanes of Sardior are meant to be Exarchs for their gem types, so Durian’s psionic and psychic powers were radically amplified by his transformation as well as his physical size and strength. He has unmatched prowess in telepathy, clairvoyance, and illusions (skills which he can further project while interfacing with his Gem Artifact, the Emerald Splinter). He is able to exhale a disorientating breath weapon of psychic dissonance. He has a powerful bite and claw attack. He can also fly, teleport and change his shape at will.

His psychic presence seeps into his surroundings over time, a trait which he can use to purposefully imbue certain items and even other creatures with his own emerald essence. He used this ability to transform Rooney into his first Harbinger, forging a Patron-like relationship and psychic link which allows him to see through the Ranger's eyes as well as telepathically communicate.

Adrian

Adrian lost access to his psionic abilities after Sardior took his emerald essence, which initially left him severely weakened upon first landing in Lyaphaire. Over the course of a few years residing in this new realm, however, he steadily rebuilt his strength by training as a Monk in the Way of the Ascendant Dragon.

Trivia

  • Durian’s family was primarily of Gold Dragon ancestry, hence why his simpler spells were often fire-based. Exhibiting gem features seemed to be a recessive gene as Durian’s immediate family were all gold sans for him, his mother, and grandmother.
  • Despite knowing that he differed from his siblings in a major regard, Durian identified as a Gold Dragonborn until his encounter with Bleucorundum. Being faced with the existence of Gem Dragons completely shook his sense of self.
  • Durian was one of very few telepaths in Jadenhill and took extra coaxing as a child to verbalize his words, so he was overly eager when meeting other telepaths on his journeys and would try using telepathy as the primary means of communication with them.
  • In 820 PR, visiting representatives attempted to scout Durian for Katharda Academy, a proposal which his mother outright refused as he "has a purpose here" and stated that the school "cannot accommodate our unique situation." The representatives warned of the escalating War of Dragons but, after implying that they could see through her Wood Elf disguise, she angrily dismissed them, exclaiming "this is your fight, we're just trying to survive through it." Durian kept a longstanding grudge against his mother for not allowing him to go, and he likely would have gone himself had he not been a year short of fifteen (the age of adulthood in Dragonborn societies). His place was instead offered to Frances Langford, the next candidate on the school’s list.
  • Durian's mother eschewed many aspects of Dragonborn culture due to the fear of her family being discovered by Crusaders. This included conventional draconic names, so she named her son Adrian at birth with the intent of making him sound more elvish. His father, however, was far more relaxed and gifted him the draconic name Durzibethinus on his fifteenth birthday. Upon leaving home, he combined both names and began calling himself Durian in a halfhearted attempt to reclaim some part of his identity.
  • Before leaving home, Durian had never seen or tasted the fruit of his unintended namesake. Coincidentally, however, durians are one of the few fruits that appear on the Scavenging Table for the Dragon-ridden mainland of Kiston. Additionally, a single durian fruit once came into Jadenhill as a gift from an overseas diplomat, but it just ended up used as a kickball.
  • While visiting the lair of Smargarg, Durian came across the Amethyst Dragon egg which had been stolen from the Court of Quartz. He left it alone as he could not tell it apart from any other gem egg, but the party's ship captain managed to swipe the egg and fled before anyone could see as it almost immediately hatched into an Amethyst Dragon wyrmling.
  • Following his ascension, Durian became a LEGNdary Character throughout the mortal realms and his adventures were echoed over the centuries, even inspiring a myth about an Elf who accrued so much knowledge of Dragons that he ultimately turned into one.

Behind the Screen

  • Durian was created out of a desire to introduce Gem Dragon lore into Quelmar following the release of Fizban’s Treasury of Dragons, as well as to help answer the question of why Dragonborn continued to sporadically appear after the point in the Quelmar Timeline when Dragonborn were presumed to have gone extinct (the implication being that a few clans managed to survive undetected throughout the Second Draconic Crusades). Some secondary elements from Durian's backstory, such as the Selune Splinter, served as callbacks to previous Quelmar campaigns that his player participated in.
  • Several elements of Durian's backstory drew upon themes of queerness, such as the power of language and its impact on identity when sufficient vocabulary does not exist to properly describe oneself. This manifested as a Gem Dragonborn, ignorant to the existence of Gem Dragons, identifying as metallic as it was his culture’s closest (yet entirely inadequate) approximation for what he was. Other themes included masking to fit into a social order and how such forms of suppression can be multilayered, as in the case of an Emerald Dragonborn masking as a Gold Dragonborn masking as a Wood Elf.
  • Another one of his player’s goals was to test the outcome of playing a character whose motivations for learning new spells were entirely narrative-based (specifically as a Sorcerer, a class whose spells remain the same from day-to-day). For example, Durian learned Feather Fall following a session in which he nearly died after falling from a great height. The next time he leveled up, he learned See Invisibility after being nearly killed by an invisible monster. Following this approach, the highest level that Durian reached as a player character was level 8.
  • One of the primary inspirations for Durian's name was Adrian Greenburg, a costume designer most famous for designing the ruby slippers in The Wizard of Oz.

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