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Revision as of 01:18, 6 September 2024 by EpicdudeX (talk | contribs)
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Wiggler
I AM WIGGLER. I SPREAD THE WIGGLES. *wiggles*
Player Name Geoffrey
Relatives Talyth ("Adoptive Father")
Languages Common, Druidic, Primordial, Sylvan
Affiliations The Wiggles (aka themself)
Marital Status Still single
Place of Birth Unknown
Date of Death N/A
Place of Death N/A
Species "Awakened Worm in a Warforged suit" (Mechanically a Warforged)
Gender Nonbinary (responds to any pronouns)
Height 4' 4"
Weight 277 lbs
Eye Color Bright Green (Glow)


Wiggler is a worm. A magical worm. They travel around in a Warforged suit to spread the Wiggles. (*wiggles*)

Physical Appearance[edit | edit source]

Without their suit, Wiggler looks like a normal worm. With their suit, Wiggler looks like a generic robot, but with a Tangela (Pokemon) for a head. (I literally took a Tangela online and slapped it onto the body of Fender from Robots- you're welcome)

Personality[edit | edit source]

Wiggler is extremely chaotic. They love the wiggles, and always want to spread them. This usually gets them into interesting scenarios. However, they don't usually want to actually harm people. Wiggler's Feylost nature makes them more of a naïve playful trickster who is blissfully unaware of consequences. Recently, some of Wiggler's experiences have made them more cautious and afraid of things, making them less cheerful than usual.

History[edit | edit source]

Wiggler was once a person by the name of William Wigland. One day, he asked Wren, his childhood crush, if she would still love him if he was a worm. Wren said yes, then immediately turned William into a worm. (She lied.) She then opened a portal to the Feywilds and threw him in.

William wandered the Feywilds for days, not remembering who he was. One day, William was almost eaten by a Fey bird but was saved by a Kenku Druid by the name of Talyth. Talyth realized something was wrong, and used his own essence to awaken William, turning him into Wiggler the awakened worm.

To protect Wiggler and make sure they survived, Talyth (with the help of some of his friends) constructed a Warforged suit that would protect Wiggler from any other birds that would want to eat them. Talyth also taught Wiggler how to use Druidic magics, which ended up involving a lot of worms. And wiggling. (Apparently Wiggler only knew those two things. They had no memories of being William.)

Several months after being awakened, Talyth disappeared. Wiggler had no clue what happened, only that Talyth went on a trip to a place called "Amusa" for something important. Eventually, Wiggler's personality was too much for the other Druids, so they left the Feywilds. Using one of the many Feywild portals, Wiggler found their way to Galik, and joined the Tempest Brothers Expeditionary Company in search for Talyth.

On a recent expedition to investigate a leyline, Wiggler found Talyth, who was acting as an advisor for the Hydrail, a large hydra-like snail creature that fed off the natural magics of the leyline. Talyth told Wiggler that he left to investigate the leyline exposures, and gave them a charcoal drawing of a man by the name of William Wigland...

Over several months, Wiggler has been through many different events, such as slaying a young white dragon, discovering the Philosopher's Stone, defending the Tempest Brothers headquarters from bounty hunters, delving down into the Hells, slaying Jim Stacy, and stopping the fey dragon Faereina from summoning an incursion of Wild Fey. They have also met and learned more about Wren, causing old memories of the past to rise back up to the surface, as well as some strange potential connection to one of The Seven, The Lord of the Beneath. It seems like a good idea to take some time off and search for answers, as new threats seem to have emerged in the wake of the old ones...

Languages[edit | edit source]

Wiggler knows Common, Druidic, Primordial, and Sylvan.

Powers and Abilities[edit | edit source]

Wiggler’s Warforged suit grants them resistance against poison, immunity to disease and magical sleep, and provides Wiggler with sustenance and air (Constructed Resilience). The suit is also able to detect motion and sound when Wiggler rests (Sentry's Rest). Due to the unique construction of the suit, armor is stronger and takes longer to don/doff, but cannot be forcefully removed (Integrated Armor). Additionally, dragons have a harder time detecting Wiggler due to the Existence Crystal powering the suit (Crystal Core).

Wiggler has chosen to follow in Talyth’s footsteps and became a Druid. As a Circle of Worms Spores Druid, Wiggler is able to use nature magic to transform into animals (Wild Shape), usually preferring to take the form of a cat. Additionally, they emit an aura of necrotic wiggles that can damage enemies (Halo of Spores). Wiggler is able to awaken the aura by channeling nature magic to grant temporary health and deal extra damage to enemies (Symbiotic Entity).

One day, Wiggler felt the presence of Talyth in the forest. Upon searching the area and failing to find him, Wiggler was granted telepathy (Telepathic) by an unknown entity. This allowed them to speak telepathically to anyone nearby, or hear/probe the thoughts of others if they focus (Detect Thoughts).

When Wiggler helped release the Efreti Scournia that was powering the forge at Camp Emberclaw, Wiggler was granted the Boon of the Efreti, which allows them to conjure 3 flaming rays to throw at enemies (Scorching Ray, 2nd level) twice before the boon fades.

As Wiggler's magic grew, they found that they were able to temporarily control corpses by imbuing them with wiggles (Fungal Infestation), although they have yet found a time to use this ability.

Wiggler obtained two boons during two back-to-back missions. The first one is a Symbol of Mammon granted by the Archdevil of the Third Layer of Hell himself, given in thanks for assisting him with obtaining a powerful revolver that could slay any fiend known as The Vaulkner. The boon allows Wiggler to amplify surrounding greedy desires (Incite Greed, no material component) up to two times, and gives them advantage on the first Charisma check when meeting and interacting with a devil for the first time. The second boon comes from latent Celestial magic traces (Divinely Favored) from a Celestial temple that fell from the Upper Planes. Wiggler gained the ability to conjure radiant Feyfire down upon enemies (Sacred Flame), project a bolt of sparkling Feyfire that coats the target in shimmering light (Guiding Bolt), and briefly glimpse into the future (Augury).

After slaying the Fey Dragon Faereina and stopping a Wild Fey incursion, Wiggler absorbed some of the lingering draconic energy, gaining the ability to create a pulse of magic that saps energy and grants it to a nearby ally (Silvery Barbs) and teleport short distances with a minor Fey Portal (Misty Step). The dragonmark can also generate a powerful burst of fey magic that can put enemies into a slumber (Sleep, 5th level) twice from the latent dream energy stored within.

Wild Shape Forms[edit | edit source]

Wiggler's Wild Shape forms have included:

Cat: A tabby cat form commonly taken by Wiggler to comfort others or as a casual form when wandering around camp.

Reef Shark: This form was first used during a bathhouse water fight with Finnegan, Nassir, Sneeze, and Marion.

Rat: This form was taken after Wiggler attacked Millar unprovoked, as a representation of their shame and guilt.

Axe Beak: This form was first used when Wiggler encountered the Green Knight, and primarily used to escape.

Fox: A Fey Fox form Wiggler has started to take on. They look like a normal fox, but with emerald tinges on their twin tails and ears, and faint silver patches of fur.

Wolf: A silver Fey Wolf form taken to respect the dead, similar to the Fey Wolves summoned by Conjure Animals.

Crocodile: A large crocodile form occasionally used by Wiggler. They bit Ferdinand Core's ankle in this form when they were still shrunken by feydust.

Ape: An ape form first used in an attempt to force Finny to rest when he had strange magical symptoms.

Poisonous Snake: A small snake form taken by Wiggler out of boredom. First used to slither around in the pumpkin patch.

Lizard: A small lizard form taken by Wiggler out of boredom. Originally used to deceive Ferdinand Core of Wiggler's actual size/form.

Raven (Normal/Large): A black raven form usually used by Wiggler for flight. They have taken both normal sized and large forms

Octopus: A small unassuming octopus form, sometimes used for aquatic environments.

Crab: A small unassuming crab form, sometimes used for aquatic environments.

Giant Eagle: A giant mountain eagle form that is able to cover large distances quickly. Wiggler generally takes this form if they need to carry an ally for travel or during combat.

Attacks and Weapons[edit | edit source]

Wiggler usually takes a supportive role in combat. They primarily focus on healing allies to prevent them from falling in battle (Cure Wounds, Healing Word), while also controlling the battlefield through area control spells (Entangle, Blindness/Deafness, Spike Growth) or summons to disrupt enemies (Summon Beast, Conjure Animals, Summon Fey). If engaged in melee, Wiggler is able to hold aggro and contain an enemy with a mixture of melee abilities (Symbiotic Entity, Halo of Spores), spells (Shillelagh, Primal Savagery) and magic item effects (Broach of the Warden, Staff of the Waxing Moon). For ranged combat, they have several offensive spells at their disposal, with most of them having some sort of debuffing effect (Chill Touch, Thorn Whip, Flaming Sphere, Call Lightning, Heat Metal). Wiggler has also recently learned how to channel their Druidic magic into themselves or an ally for powerful Wild Shapes (Polymorph).

Notable/Magic Items/Treasure[edit | edit source]

Major/Minor Magic Items[edit | edit source]

Major Items:

  • Broach of the Warden

Wiggler received this from the Warden of the Wilds and their patron as a thanks for their assistance in dealing with an Oblex. The stone and wood broach is carved in the shape of a bird, and allows Wiggler to cast Primal Savagery, holds two 1st level spell slots charges, and can be used as a target for Animal Messenger once a month to contact the Warden.

  • Moon Sickle (+1)

Wiggler received this item after participating in the festival trials of the Thistlebrook Conclave. This silver sickle amplifies druidic and healing magic. Spell attacks and spell save DCs are increased by +1 and healing spells heal an additional 1d4 health.

  • Staff of the Rooted Hills

Wiggler received this item from the Warden of the Wilds as a thanks for infiltrating Fairyflower Mountain to acquire a thousand year flower for the Grung cure. This twisted wooden staff counts as a +1 quarterstaff. The first creature hit during a turn with the staff must make a DC 12 Strength save or be restrained by the spectral vines of the staff until the start of the next turn, and the staff can cast Hold Person (DC 12) or Speak with Plants once per day by invoking the Hill Rune.

  • Feyweaver's Loom

Wiggler received this item from the Warden of the Wilds as a thanks for infiltrating Fairyflower Mountain to acquire a thousand year flower for the Grung cure. The loom is able to weave Minor Illusions, and can create a Major Image once per day.

  • Staff of the Waxing Moon

Wiggler combined the Moon Sickle and the Staff of the Rooted Hills at the Arcane Forge, creating the Staff of the Waxing Moon. This long twisted wooden staff has a glowing crescent blade attached to the top, and counts as a +1 quarterstaff. With the command word, the staff can glow to give off bright light for 10 feet and dim light for another 10 feet. Spell attacks and spell save DCs are increased by +1 and healing spells heal an additional 1d6 health. Additionally, the first creature hit during a turn by the staff must make a DC 14 Strength save or be restrained by the spectral vines of the staff until the start of the next turn, and the staff can cast Hold Person, Speak with Plants, or Moonbeam once per day (DC 14) by channeling the lunar energy stored in the blade.

  • Shield of Mourning

Wiggler received this item from Sir Yewvane Eedryll after he took on the mantle of the Green Knight. It is a shield painted in red with Yewvane's house crest (seven golden stars with four pointed stars) on the front, and the names of the fallen are etched into the backside. It is deceptively heavier than it looks, as each name weighs heavily on Wiggler's heart. If an ally falls unconscious in the presence of the shield, the shield bolsters itself and provides an additional +1 AC bonus for ten minutes, or until the ally is stabilized. The AC bonus can occur once a day.

  • Cloak of the Dream Dragon

Wiggler crafted this item in the Arcane Forge using materials (dragon skull, fur scale pelt, horns) gathered from slaying the Fey Dragon Faereina. The cloak consists of a dark brown fur pelt intermixed with shining scales, and is attached to the dragon skull. It gives Wiggler advantage against charm effects and contains dream magic, which Wiggler can harness (proficiency per day) to force a creature into falling asleep upon failing a DC 16 Wisdom save. Wiggler is also able to glimpse into the dreams of a sleeping creature (DC 16 Wisdom save), but if the target succeeds on the save, there is a 25% chance the creature will wake up with the knowledge their dreams were being read.

  • Clockwork Amulet

Wiggler bought this item from Bulio's shop alongside the Circlet of Blasting during a sale. A silver double pendulum is encased in a glass pendant that spins quietly until it is used to force a blow (automatic 10 on die for attack roll), in which the pendulum locks up until the next day.

  • Circlet of Blasting

Wiggler bought this item from Bulio's shop alongside the Clockwork Amulet during a sale. The circlet is made of several thin strips of gold woven in an elegant pattern with a ruby gem that stores elemental fire inlaid at the forehead. Wiggler can draw out the fire stored within the gem to hurl at enemies (Scorching Ray, 2nd level, +5 attack bonus), which slowly recharges daily.

Minor Items:

  • Wand of Scowls (DC 10 Charisma save or scowl for 1 minute, 3 charges) sold back to Bulio
  • Wand of Smiles (DC 10 Charisma save or smile for 1 minute, 3 charges) sold back to Bulio
  • Wand of Prestidigitation (Prestidigitation at will)
  • Wind Fan (DC 13 Gust of Wind, cumulative chance of item destruction) given to Ash
  • Rope of Climbing (Magical climbing rope) communal camp item
  • Wand of Web (DC 15 Web, 7 charges, shared item)
  • Wand of Secrets (reveal nearest secret trap/door, 3 charges, gift from Pash)

Notable Items[edit | edit source]

Talyth's Trinkets

Wiggler found some of Talyth's personal trinkets in the woods outside of Galik the day they received their telepathic power. The three trinkets include:

  • A stone amulet that is carved in the shape of a crow's feather, strung with a thin strand of silk.
  • A lucky coin, with a crow's head on one side and a feather on the other side.
  • A wooden ring carved from ash wood, inlaid with willow bark in a simple decorative pattern.

Charcoal Drawing of William Wigland

Wiggler received a charcoal drawing from Talyth when they first reunited depicting a human man labeled with the name "William Wigland". Wiggler is still trying to understand what this means, as they have slowly felt another presence in their mind start to grow stronger.

White Dragon Scale Necklace

Wiggler encountered a white dragon who made themselves a lair in the jungle, and fashioned a simple necklace from one of the dragon scales after it was slain.

Eisen Bark Breastplate (Non-metal breastplate)

Wiggler commissioned this breastplate from Captain Pennysworth, after they felt the need to upgrade their armor. The breastplate is made from bark from the Eisen tree, which is equally as strong and effective as metal armor and does not affect Wiggler's Druidic magic.

Infernal Gold (equates to 500 gold pieces)

Wiggler received a batch of Infernal Gold that was left over from the amount they procured for the Warden to weaponize the fungal cure. It is equivalent to 500 gold pieces, but can also be used to modify the fungal cure. Used up to pay for crafting the Cloak of the Dream Dragon

Fungal Potion Cure

Wiggler received a vial of the Warden's fungal cure after obtaining the Tears of the Celestial needed to complete it. It is able to cleanse people who are affected by Mother's demonic fungi. Used during the Thelryan Restoration by allies

Infernal Cure Concoction

Wiggler received a weaponized version of the Warden's fungal cure after helping to complete it. It is enhanced with Infernal Gold, and is extremely potent against demons. Used during the Thelryan Restoration by allies

Companions (Extremely outdated)[edit | edit source]

Sabbatical[edit | edit source]

Description: Tiefling Knowledge Cleric (6)

Relations: Not very friendly Alright if you don't act stupid with her

Other notes: From returned to the Hells

Sneeze[edit | edit source]

Description: Kobold Beast Barbarian (5)

Relations: Friendly (formerly annoying, now more tolerable)

Other notes: Extremely chaotic and dangerous, can't read, died on a mission to save Lambda alongside Reedy

Reedy[edit | edit source]

Description: Tiefling Drakewarden Ranger (6)

Relations: Neutral (not frequently interacted with)

Other notes: Has a drake called Daq, has a relationship with Sabbatical, "adopted" Sneeze, wanted for unknown reasons, died on a mission to save Lambda alongside Sneeze

Kompi[edit | edit source]

Description: Kobold Clonomancer Sorcerer (4)

Relations: Neutral

Other notes: Timid and shy, summons dinosaurs, has a ghostly arm after losing their original arm during a mission

Marion[edit | edit source]

Description: Tiefling Celestial Warlock (5)

Relations: Friendly

Other notes: Worships Beshaba (the goddess of bad luck), currently dating Nassir

Lambda[edit | edit source]

Description: Warforged Sun Soul Monk (6)

Relations: Neutral

Other notes: Fought in some sort of Draconic Crusade, was deactivated for hundreds of years, has a "brother" named Theta, was abducted during an attack on the camp but recently rescued

Jim Stacy[edit | edit source]

Description: Human Kensei Monk/Soulknife Rogue (3-4?)

Relations: "He is was a jerk"

Other notes: Eaten Currently in demonic possession

Finnegan[edit | edit source]

Description: Aarokocra (Puffin) Whisper Bard/Warlock? (4/1?)

Relations: Friendly

Other notes: Has a deal with the Bogge

Paris Hilton[edit | edit source]

Description: Human Beast Master Ranger (5)

Relations: Neutral (used to be weird/annoying)

Other notes: Loves pink and glitter

Therrin[edit | edit source]

Description: Aasimar Celestial Warlock (5)

Relations: Neutral

Other notes: Worships Pelor, has a pseudodragon familiar named Pexx

Idi (Obsidian)[edit | edit source]

Description: Earth Genasi Hexblade Warlock (5)

Relations: Friendly

Other notes: Has a pact with the Raven Queen

Lowkey (Guy/Girl/Thing???)[edit | edit source]

Description: Changling Wild Magic Sorcerer (4)

Relations: I don't know who they are, but they're annoying

Other notes: Constantly changes forms and tries to start things, died on a mission protecting their allies

Nassir[edit | edit source]

Description: Brass Dragonborn Zealot Barbarian (5)

Relations: Friendly

Other notes: Currently dating Marion, has (had?) a deceased brother named Arven (Titan), has some sort of strange vined gauntlet

Sir Yewvane Eedryll[edit | edit source]

Description: Eladrin (Autumn) Valor Bard/Paladin (4/1)

Relations: Friendly

Other notes: 7th Knight of the Court of Seasons, infatuated with Amaris, has some sort of relation with Yelena Eedryll

Zimper[edit | edit source]

Description: Nilbog Wild Magic Sorcerer (4)

Relations: Friendly

Other notes: Has a magic(?) rock

Tassa[edit | edit source]

Description: Swashbuckler Rogue (4)

Relations: Friendly

Other notes: Supposedly willingly joined a demonic entity (Mother), has been redeemed (?)

Luster[edit | edit source]

Description: Fairy Conquest Paladin (4)

Relations: Neutral

Other notes: Disappeared before initial expedition

Amaris[edit | edit source]

Description: Satyr Trickery Cleric (5)

Relations: Friendly

Other notes: Provided me with help with telepathy, Heiress to the Moon Court

Chrysaor[edit | edit source]

Description: Yuan-Ti Fighter/Draconic Bloodline Sorcerer/Rogue (2/1/1)

Relations: Neutral

Other notes: Famous pit fighter

Groth[edit | edit source]

Description: Minotaur Rune Knight Fighter (3)

Relations: Neutral

Other notes: Tried to pull a prank on him, disappeared shortly after camp was established

Cinder[edit | edit source]

Description: Owlin Artillerist Artificer (3)

Relations: Neutral

Other notes: Has arsonist tendencies

Jo[edit | edit source]

Description: Human Twilight Cleric (4)

Relations: Neutral

Other notes: Constantly gets pulled to random places to fulfill contractual work

Kamacuras[edit | edit source]

Description: Thri-Kreen Beast Barbarian (3)

Relations: Neutral

Other notes: Has telepathy like me :D

Rina[edit | edit source]

Description: Wood Elf Land Druid (4)

Relations: Neutral

Other notes: Tried to defuse a situation, helped heal me after Jim Stacy downed me

Felix[edit | edit source]

Description: Warforged Eloquence Bard (5)

Relations: Friendly

Other notes: Tells a lot of stories, provided me with therapy, probably a living paradox

Mr. Millar[edit | edit source]

Description: Variant Human Bladesinger Wizard (4)

Relations: Neutral

Other notes: I feel bad for this guy

Frankie[edit | edit source]

Description: Warforged Scout Rogue (4)

Relations: Neutral

Other notes: Green Knight knows them?

Dragonett[edit | edit source]

Description: Half Elf Scout Rogue/Gloomstalker Ranger (3/3)

Relations: Neutral

Other notes: [insert text]

Prof. Mann (and Chester)[edit | edit source]

Description: "Warforged" Gravaturgy Wizard (4)

Relations: Neutral

Other notes: Seems to be a travelling professor of sorts, has an intriguing house cat named Chester

Dothand Raki[edit | edit source]

Description: Air Genasi Tempest Cleric (3)

Relations: Neutral

Other notes: [insert text]

Balder the Bald Boulder[edit | edit source]

Description: Human Monk (4)

Relations: Neutral

Other notes: [insert text]

Helli[edit | edit source]

Description: Tiefling Light Cleric (5)

Relations: Neutral

Other notes: [insert text]

Twilsby[edit | edit source]

Description: Variant Human Scribe Wizard (5)

Relations: Neutral

Other notes: [insert text]

"Mike"[edit | edit source]

Description: unknown

Relations: Neutral

Other notes: [insert text]

p'Rahp[edit | edit source]

Description: Grung Crown Paladin (4)

Relations: Neutral

Other notes: [insert text]

Neru[edit | edit source]

Description: Rock Gnome Glory Paladin (4)

Relations: Neutral

Other notes: [insert text]

22[edit | edit source]

Description: Autom Moon Druid (6)

Relations: Friendly

Other notes: [insert text]

Radion[edit | edit source]

Description: Warforged Wild Magic Barbarian (6)

Relations: Friendly

Other notes: [insert text]

Cealion[edit | edit source]

Description: Dhampir Wild Magic Sorcerer (5)

Relations: Neutral

Other notes: Probably constantly drunk

Dickweedus[edit | edit source]

Description: Half-Orc Barbarian (6)

Relations: Neutral

Other notes: [insert text]

Heli[edit | edit source]

Description: Fire Genasi Battlesmith Artificer (5)

Relations: Friendly

Other notes: has a mechanical companion named Brokkr

Otto von Gerwig[edit | edit source]

Description: Variant Human Echo Knight Fighter (5)

Relations: Friendly

Other notes: Extremely old, kommandant of Lambda's squad

Timmy[edit | edit source]

Description: Variant Human Scribe Wizard (3)

Relations: Neutral

Other notes: [insert text]

Thordon[edit | edit source]

Description: Mountain Dwarf Beast Barbarian (5)

Relations: Neutral

Other notes: [insert text]

The Adventures of Wiggler (In Progress/Extremely Outdated/Abandoned?)[edit | edit source]

Grovender (April)[edit | edit source]

The Tempest Brothers Expeditionary Company (Meeting everyone and failing to make friends with gummy worms)[edit | edit source]

It's almost been three years since I last left the Feywilds. I still haven't found Talyth, but there seemed to be some fun things to do. The Wiggles are fun, and great to spread! Unfortunately, not a lot of people seem to like the Wiggles. Recently, though, I found a group called the Tempest Brothers Expeditionary Company that seem to be exploring Amusa. I think that's where Talyth was going, so hooray!

I met some people so far today. There were three tieflings, three humans, a puffin, a robot, and two kobolds. One of the tieflings was called "Sabbatical", and tried to talk to me in some strange language I couldn't understand. They did know how to speak Primordial though, so that was fun! They also mentioned a "Colin" who was supposedly made of leeches. Those are gross, and I don't even know who "Colin" is. However, they didn't seem to like it when I tried to spread the Wiggles, and left.

Afterwards, a small kobold by the name of Sneeze started collecting the Wiggles and tried to eat them. There was also a four-legged creature that tried to eat some, but another tiefling who I assume to be their owner told them to stop. I tried to offer some gummy worms to them instead, but they all refused. Eventually, a human decided to be rude and insult me, so I began wiggling aggressively for a while before I got bored. It was weird.

I wandered around for a while before finding the other kobold. They seemed to be called "Kompi", and were very small. They also don't seem to like big crowds. There was also a pale tiefling and a robot nearby. I offered them gummy worms, but all of them refused. No one wants to be my friend. I just decided to the corner and sit there when a human decided to give me a strange object. I ate it. It tasted weird.

I sat there for a couple hours before checking to see if there were any newcomers. There seems to be a lot of people that want to explore with the Company. Afterwards, Sneeze came over to me and asked me to wrestle. I thought it would be fun, so I agreed. It was not fun at all. Sneeze took out weapons, which was weird. I tackled him to the ground and tried to pin him, but then he became bigger and scarier. I tried to trip him up, but he just kept coming at me and started swinging his weapons at me. I just started running but he chased me down and almost killed me! Sneeze grabbed my leg as I tried to escape, but luckily he didn't dismember me. Then I remembered Willy needed his playtime, so I summoned him and we all had fun together!

Over the next three days, I learned the names of most of the other people here. There's Reedy and Daq (Reedy is the tiefling owner of Daq, who tried to eat my Wiggles on my first day), Mr. Stacy (who gave me the smoke), Marion (the pale tiefling), Paris Hilton (aka the rude human), Finnegan (the puffin), Lambda (the robot), Idi (an earth genasi), Sir Eedryll (who is with Taya, Ojai, and Olla), and Therrin (an aasimar).

What Happened with Jim Stacy (Jim Stacy went to get smokes and disappeared, then we sparred and I lost)[edit | edit source]

One day, Marion seemed to be really upset, so I tried to cheer them up with a wiggle dance. She got confused for a bit, but then a strange person told me I can never make anyone happy. They also said something about turning me into a worm. What is that supposed to mean?, Sneeze asked them if they knew how to turn people into worms, then suddenly fell off his chair. A large dragonborn suddenly drew his weapon, and Idi did the same. Marion tried to charm the strange person, but failed. Lambda also came in, when the person suddenly turned into a bright ball of light. I tried summoning worms to stop them from leaving, and accidentally entangled Lambda as well. All of a sudden, there was a shining potted plant. The dragonborn put the plant in a headlock, and then Sir Eedryll suddenly showed up. Apparently guards were also on the way, so I tried to hide. I don't know what else happened, but Idi was nice enough to let me hide in their room while everything got sorted out.

I stayed in Idi's room the entire night. In the morning, I left some gummy worms and just left when I noticed Sabbatical and Sneeze standing outside Mr. Stacy's room. Apparently Mr. Stacy disappeared, which made Marion sad. I spaced out for a while , but when I peeked into the room, Mr. Stacy was in his bed with Sabbatical, Sneeze, Marion, and a strange man who Sabbatical said was a "Dr. Moss". Mr. Stacy (in his sleep) told us to be quiet, but Sneeze kept making noise. Marion looked really tired and started to get aggravated, so I Wild Shaped into a cat to try to comfort and calm her down. Lambda came in and took Sneeze outside for a wrestling match, and we waited in Mr. Stacy's room until he woke up. I had to leave for a bit so I could stay in Wild Shape, but Marion was able to get some sleep. Sabbatical told me to get Lucinda (the leader of the expedition), which I did after my quick rest. Suddenly, something near Mr. Stacy clicked, and he woke up abruptly. He touched me and said some weird things about being able to feel before I heard a weird voice in my head. All I remember after that was that Mr. Stacy started throwing some knives at me while I tried to escape, and I ran promptly into a wall after Idi let me out. I poked my head back in to check what was happening, and everything seemed to be fine. I offered some gummy worms to Mr. Stacy after making sure I wasn't going to get attacked again, and he finally ate one! I then left so Mr. Stacy could "have some privacy". Afterwards, Mr. Stacy wanted to see try his new abilities out, so I decided to join and watch on the side.

Or at least that's what I thought. Mr. Stacy, Idi, and Marion were sparring, and somehow I got included. Idi fired a magical blast at Mr. Stacy, when suddenly Marion cast a spell and engulfed the entire arena with dark nothingness. That was scary, cause I wasn't expecting that. Mr. Stacy then threw a knife at Marion, who encased herself in ice. Luckily, the dark nothingness disappeared after that. I remembered that Willy needed to have his playtime, so I let him out and he booped Marion. Suddenly, Mr. Stacy threw a knife at me, and I immediately blacked out.

When I regained consciousness, only Idi and Marion were left standing. I healed Idi and Mr. Stacy, since they were the most injured. Immediately afterwards, Mr. Stacy did the weird telepathic thing again, so I just ran away. Mr. Stacy and Marion are scary. I Wild Shaped into a cat and ran away, although I did poke around the arena and the tavern to find "smokes". (That was the weird thing I ate a couple days ago.) Those things apparently relieved stress, and I tried to unsuccessfully take some of Mr. Stacy's smokes. I want to try another one.

Finnegan's Tea Table (An enchanted tea table brought by Finnegan that offered food, drink, and entertainment)[edit | edit source]

I found an interesting table this afternoon. Finnegan was sitting around a table with Sabbatical and another explorer, enjoying themselves. I approached as a cat to take a look and had some food (which was delicious). The table, according to Finnegan, is enchanted to provide food and drink to all who sit down. The stranger was nice, and Finnegan played some music. Sir Eedryll did show up for a while, which put Finnegan on edge. There seems to be some history between the two, or at least between Finnegan and the Feywilds. Mr. Stacy did show up suddenly, and listened to a song before leaving. The stranger does speak with a rock that has googly eyes, which is weird, but I've seen weirder. I returned back to my normal form and weaved until sunset, which seems to be when the table's magic wears off. Afterwards, I returned to the tavern to see if anything else was happening.

There seemed to be a group gathered around the fireplace tonight. Finnegan, Nassir, Marion, Sir Eedryll, Lambda, and Kompi all were around, relaxing as Finnegan played music. There were several songs played, with one song shaping the flames in the fireplace into pretty and hypnotizing patterns. Afterwards, Nassir passed around a flask of liquid. Finnegan tried some, then immediately hurled outside. Against my better judgement, I took a lick of the flask and immediately passed out. I don't remember much about the rest of the night.

I woke up with a terrible headache. I left the tavern as a cat and found the stranger from yesterday afternoon outside. He was still talking with his rock, but still was nice. [insert text when I feel like completing :p]

Fireplace Stories (Talking about our pasts ft. Finnegan, Nassir, Marion, and alcohol)[edit | edit source]

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A Fairy and a Dead Body Walk Into a Tavern (Luster kills Sneeze's silverware launderer and gets hired by the Tempest Brothers???)[edit | edit source]

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Lowkey and Midnight Soup (Lowkey starts things and then we had midnight soup because Marion's bad at lying)[edit | edit source]

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Food Fight and Water Fight (Marion and Nassir start a food fight, then Finnegan starts a water fight in the bathhouse when we clean up)[edit | edit source]

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Politics of the Fey Courts (Luster, Sir Eedryll, and Finnegan's involvements with the Fey Courts)[edit | edit source]

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Sneeze Gets a House (Sneeze breaks into someone's house with Jim Stacy, claims the house, then gets Lunacy from Fey Soup)[edit | edit source]

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Telepathy from the Forest (Sabbatical tells me it's hard to communicate when I'm a cat, then I get telepathy from trauma in the forest)[edit | edit source]

One day, Sabbatical told me that proper communication was difficult when I was Wild Shaped as a cat. A few minutes later, I felt a familiar presence in the nearby forest. Talyth. I ran into the woods to find him, when I found his stone amulet. I looked around the woods to try and find him, but I couldn't find any other signs. When I returned, I found his lucky coin in the same exact spot I found the amulet. All of a sudden, Fey Birds attacked me. For some strange reason, I was unable to revert from Wild Shape, and I was torn apart by the Fey Birds as I tried to run away. I can still feel their claws tearing into my body, and their beaks ripping out my eyes and ears...

But somehow, I am alive. Someone or something brought me back to life. When I regained consciousness, I also found Talyth's wooden ring. A Fey Bird also suddenly appeared, and I tried to run away. I seem to have communicated with the bird mentally, and it hovered in front of me before it started to circle around me. Several other Fey Birds joined it, and I couldn't see anything. Then, there was a voice. The voice told me that I would be found, and they blessed me with a gift. I think that the gift is this newfound telepathy.

I returned to the tavern, shaken, but alright. When I entered, I began to hear new voices. [insert text]

Establishing Camp (Smacking an oblex over the head and meeting the Warden of the Wilds)[edit | edit source]

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Mentally Challenging Sabbatical (Trying to prove myself to Sabbatical, failing horribly, then getting downed by Jim Stacy)[edit | edit source]

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Late Night Defense Talks (Sir Eedryll's meeting on how to protect the camp)[edit | edit source]

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Jim Stacy's Disappearance (Jim Stacy tries to start things and gets thrown into a nest by Bjorn)[edit | edit source]

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Orbraze (May)[edit | edit source]

Broach of the Warden (Receiving a gift from the Warden of the Wilds for helping deal with the oblex)[edit | edit source]

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Who is Wren? (An elven lady Marion met on a mission, who has a connection to me)[edit | edit source]

Marion returned from a mission involving a rival adventuring party and told me that there was someone who knew who I was. Marion described Wren as an elven woman with short white hair and dark eyes who quit immediately when Marion mentioned my name. There are also supposedly others that are linked to some of the people in the Company, such as Lambda's brother Theta, someone from Sir Eedryll's court, and potentially Nassir's brother Arven. These people supposedly died years ago, so it's unknown why they appeared and what motives they have.

I don't know what this means. Recently, an elven woman has been appearing in my dreams. It's the same woman Lowkey appeared as when they first arrived at the tavern. And that woman is Wren. Who is Wren? Why is she showing up in my dreams? And why did they have that reaction when they learned who I was?

Who am I then?

Hya'tla (I have a Fey Bird Guardian...?)[edit | edit source]

There was a week I wasn't in camp. I was reached out by some sort of entity that claims to be my "Fey Bird Guardian". I met Hya'tla in a forest clearing near the outskirts of camp. Hya'tla is a two foot tall Fey Bird with three ribbonlike tails that twirled up in a spiraling pattern, and short stubby legs. Their wings are short and wide, and shimmer with a glint of silver. Their beak is short and rounded, and their silver-grey eyes shine with a faint tint of pink. They claimed that we had a connection that would grow stronger as time passed. Their presence is calming and familiar, as if they've always been at my side, but I don't know exactly where I've felt their presence before.

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Causing Trouble ft. Mr. Millar (My list of traumatic fears gets longer because I attacked Mr. Millar unprovoked and got fed to the fishies)[edit | edit source]

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The Passing of Ratchet (The first death in the company on a field mission, and the aftermath)[edit | edit source]

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More About Mr. Millar (Understanding Mr. Millar's background, then accidentally smacking him on the head too hard)[edit | edit source]

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Dalsk (June)[edit | edit source]

Investigation Gone Wrong (Getting attacked by a roc, almost dying in a tomb, and fighting the Green Knight)[edit | edit source]

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Trials of the Conclave (Learning about the f-word, thinking thonking too hard, and getting a gift)[edit | edit source]

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Disaster on the Rails (Fending off a surprise attack by Jack of Hearts and almost went off an exploded bridge with a runaway train)[edit | edit source]

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Kentgannon (July)[edit | edit source]

Warcamp Go Boom (Discovering a Gnoll warcamp, then blowing it up)[edit | edit source]

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tbd (arcane wards for camp)[edit | edit source]

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tbd (meeting otto)[edit | edit source]

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tbd (Finding Talyth, a hydra-snail, and fighting mimics)[edit | edit source]

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Arduary (August)[edit | edit source]

tbd (Mother's Fog, Tassa/Stacy's "returns", abduction of Matilda and Lambda)[edit | edit source]

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tbd (The rescue of Matilda and Lambda, and the losses of Sneeze and Reedy)[edit | edit source]

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New Journal (Catch Up)[edit | edit source]

Wow. It’s been so long since I last opened this journal. So much has happened since. Friends and enemies have come and gone, and this is entirely out of date. Guess I forgot about this in the chaos of everything. Now… where to start?

Well, I guess I can start out with the major events that happened. For starters, the base camp we established in the Wilds? That got completely destroyed. I was able to go back to check it out, but I wasn't entirely clearheaded during the attack. Everything was a blur. All I know is that the gnolls launched a massive raid, and we had to evacuate in a hurry. I do know that Sir Eedryll became the new Green Knight to protect us, but I'll get to that later...

Oh yeah, Galik also got besieged by some giant worm. The concerning part? That worm is apparently linked to one of The Seven... and it looks similar to me. Even worse, the cultist responsible for summoning it? It was Wren. The one who's got a history with me. I met face to face with her in another mission, but I can get to that later as well...

It's going to take forever for me to go through everything if I keep jumping between points. I might as well start with the summaries for the missions I've gone on so I can get somewhere.

The very first mission I went on was to some sort of scouting expedition to establish a footing for the company in the Wilds. Out of the initial group consisting of Tassa, Kamakuras, Cinder, Jo, and myself, I'm the only one remaining... We were exploring a swamp when we encountered a strange tall figure along the way. As we approached, we were attacked by some large tentacles that emerged from beneath the surface. We fought and slew the strange oozelike creature, when we saw another strange figure light a path to their home. This entity introduced themselves as the Warden of the Wilds, who guarded the very land that we walked on. We had a brief rest as we explained what the company's mission was, and the Warden promised that if we respect the Wilds, there would be no harm brought upon us. They also explained that the ooze we fought was an Oblex, which could feed off memories and were only recently beginning to appear in the area. For our help in killing the Oblex, the Warden sent each of us a gift: a broach of wood and stone that amplified my magical abilities, and allowed us to send an Animal Messenger to them once a month to stay in contact.

After base camp was settled, I went with Sabbatical, Frankie, Dragonett, Amaris, and Jo to investigate some dinosaur carcasses that were discovered nearby. On the way there, a roc attacked the airskiff and caused us to crashland into some old temple with several dragon murals. After we unlocked the gate by solving an elemental puzzle, we discovered a medusa that made their lair in the ruins, which nearly petrified some of us as we fought. Luckily, I was able to blind it, stopping its petrifying gaze, and Frankie was able to stab it to death with a Dagger of Venom he found earlier in the ruins. As we continued exploring, we found a sarcophagus that held some strange dragonborn vampire... which we may have accidentally released when we broke some magic enchantments on it. We were able to depart peacefully, but as we reached the surface, we were ambushed by the former Green Knight, who knocked down the roc that attacked us earlier and attached some sort of collar that made it obey him. He tried to kill us all, but we were able to fend him off long enough for another airskiff to arrive to pick us up and fled safely.

Then there was the Thistlebrook Conclave festivities, or at least some sort of trial. About a dozen of the company participated, and I went with a group that solved puzzles and riddles, while the other group went and fought.. something. I never got the full details, but apparently we would assist our allies in the combat trials if we successfully solved the puzzles we were given, but hurt them if we failed... All I know about the other group is that it was painful. At the end, the Conclave gave us all assorted magic items. I decided to pick up a Moon Sickle, which has been extremely helpful in keeping others alive and healthy during missions.

Oh, this mission. It was supposed to be a simple escort job, transporting some ancient stone tablets on the Bronze Hawk Railway to one of Cookie’s associates. I joined Sabbatical, Reedy, Frankie, Chrysaor, Radion and Cealion to help out the company. Then Jack of Hearts and his crew appeared, consisting of the undead pyromancer Malakar, Lambda’s “brother” Theta, Nassir’s brother Arven, a kobold named Tini, and some Eladrin named Yellana Eedryll. I’ll get to their significance later, since they were a constant thorn in the company’s side, but apparently they all had some sort of past linked to several members of the company (myself included, although it seemed temporary, and that whole situation is a lot, so I’ll explain later). They launched a deadly attack on the train, killing several passengers and the train crew, in an attempt to steal the tablets. We were able to fend them off and prevent the train from careening off a blown-up bridge when they sabotaged it in retaliation and deliver the tablets safely.

The next mission had us investigate gnoll activity near base camp. The gnolls had been involved in other missions, and the company wanted us to see if there was a way to reduce their threat to future expeditions. I went with Amaris, Reedy, Dickweedus, Finny, and Radion via airskiff and found large plumes of smoke coming from some deep holes. We dispatched a gnoll patrol before heading down, discovering a massive gnoll warcamp where several large war machines were being created by a gnoll artificer named Ripjaw. There was also signs of collaboration between the gnolls and myconid creatures, which was a warning sign for future things to come. We were able to disable their forge by releasing the efreeti Scournia that was held captive to power the forge, and she gave us a boon allowing us to create blasts of fire.

This one... there was a lot from this mission, on a personal level... Cookie believed that they were able to find another leyline node through the research gathered from the previous missions, and sent a group of us to go investigate. I went with 22, Timothar, Sir Eedryll, Heli, and Thordon via airskiff to the location, which ended up being a gastrosapian village. One of the farmers led us down into the caverns, where a large leyline tree grew, producing magical sap that nourished a large hydra-snail called the Hydrail. Then... Talyth appeared. We shared a brief moment together as he explained that he left me to investigate the leyline exposures, which according to him was unnatural. He invited us to participate in a series of trials to gain access to the leyline tree, which also included a pumpkin cultist named Dynia and a group of strange kobolds led by Oobu. The first stage had us race through the jungle, with vines that fought back against anyone aggressive. The next stage was some sort of bridge that would throw people off if they didn't answer questions truthfully. After that, there was a challenge where one of us (Sir Eedryll ended up getting picked) was briefly possessed by a fey spirit and we had to figure out who it was. The final stage involved trying to take a locket from the Hydrail, which 22 was able to do near-instantly. However, Oobu revealed himself to be a strange mimic parasite and possessed the Hydrail as his kobold friends attacked us. We were able to free the Hydrail from Oobu's control, although he did escape with a warning that Old Alkiminic would rise again. Afterwards, Talyth congratulated us and granted the company access to the leyline tree for future use, while giving me a charcoal drawing of a "William WIgland" who has some sort of connection to me...

The mission after that was kind of bittersweet. There was an ice cave that appeared in the middle of the Wilds, which was extremely weird. The company sent a group consisting of Marion, Radion, Amaris, Chrysaor, Fchyla 80, Dickweedus, and myself to investigate and see if there were any possible threats. We found a young white dragon that decided to make their lair in the Wilds under attack by a group of gnolls, who we quickly dispatched. Unfortunately, the dragon (who was fairly innocent here) wouldn’t let us leave, so we had to slay it. I did take a scale and fashion a necklace with it as a memento though.

Nettle discovered that fruit from a leyline tree could allow her to make better soups for the company, so I went along with Dickweedus, Dragonett, Thordon, Heli, Pash, and Ahriman to gather the resources. Unfortunately, we found the tree being harvested by a group of gnolls. We fought and defeated the gnolls before they could cause further harm, but we were unable to fully heal the damage. We were still able to collect some fruits to bring back to Nettle, which did help improve her soup stock.

Sabbatical had left the company for a while before this mission to return back to the Hells, but sent a dragonborn named Alkiir to camp for a favor. I was selected alongside Thordon, Heli, Lambda, and Amaris to assist him in retrieving some sort of artifact for her fight against demonic forces. We fought some gnolls, fungal demons and a demonic centaur outside the ruins of a temple, which was warded to keep out dragonkin. Alkiir took watch on the surface as we descended down, finding and killing more demons and gnolls that were attempting to gain access to the inner chambers. My white dragon scale necklace granted us entry (probably because it was a trophy from a slain dragon) which led to a giant lizard that nested inside with an obsidian dragon statuette. Thordon was able to peacefully negotiate with the lizard into giving us the artifact, which we then handed over to Alkiir after Amaris checked with Sabbatical to make sure we were doing the right thing.

The one after... oh this was a lot to handle, especially since I was overloaded with magic during this mission because I spoke to the leyline tree in Escargotia. One of the survey teams went silent, so Paul sent Chrysaor, 22, Heli, Pash, Mirth, and myself to go check on them. As we were leaving, "Paul" suddenly ran over to join us, which was extremely weird (and lead to trouble later on). We were able to locate the team, who were all fine but stranded since their airskiff got damaged. Upon further inspection, we found signs of sabotage, which was important for later. Lorrie Haslo (who was Lambda's former archeological boss) asked for assistance in clearing out some undead in her search for The Philosopher's Stone, which is a powerful artifact that can transmute anything. We went in and killed all the undead, but we discovered Paul's body with a company knife in the back of his head. Well, technically it wasn't Paul. 22 tried to Revivify "Not-Paul", turned out to be some strange amalgam of flesh. After Heli and Chrysaor performed an unsanctioned autopsy, we went back to the camp and found that there was another survey member who was also similar to "Not-Paul". We also detected a powerful source of transmutation magic directly underneath the camp which I dug up. It ended up being The Philosopher's Stone, when Not-Paul then reappeared and tried to steal it. Luckily, we were able to defeat it and bring the Stone back to base camp without any other complications.

The next mission? It was... strange to say the least. We were contacted by the Warden who was working on a fungal cure to treat the village of grung that other company members placed in their care. I went along with Rina, Otto, Radion, Cealion, and Pash to assist the Warden in retrieving a magical flower that was closely guarded in Fairyflower Mountain. Because the Warden was unable to negotiate with the fairies for the flower, we were tasked to infiltrate and steal it. With the assistance of a sprite named Teedles, we were given magical disguises and a cover story to gain access to the royal ball, where Princess Everlily was trying to find a suitor to marry so she could rule her kingdom. I was paired with Cealion, who I was mostly trying to just keep out of drunken trouble, and ended up getting kicked out as I tried to cover for him. I don't know the full details of what happened inside, but what I do know is that Pash somehow courted Princess Everlily and they ended up getting married... I don't know the exact circumstances, but the princess must have either been really desperate, or Pash really did swoon the princess. But that's not my business, and Pash is going to be living happily at Fairyflower Mountain now.

I would have hoped that the expedition would have gone smoothly, but like I mentioned earlier, we were forced to evacuate base camp when an army of gnolls, cultists, and demons attacked. I don't remember anything, but I was told that I helped gather everything that we could take onto the airskiffs as we escaped. What did happen though... it might be better to provide context before I explain any further. The Green Knight, who kept opposing us, turned out to be a mantle held by several generations. The former Green Knight, Lord Bellephon, was overcome with grief when his son, who was the Green Knight before him, died. This led him to ally with the gnolls to "let the wilds reclaim the land". An expedition apparently found his lair and was able to defeat him, turning him into a helmet that we cast in the main fire to stop him from regenerating. Fast forwarding to the attack on camp... in an attempt to buy other members time to escape, Sir Eedryll took over as the new mantle of the Green Knight. I... it hurts to think of it, since Sir Eedryll was... I'm just going to continue.

List of Missions[edit | edit source]

Spell List (aka How Everything is Flavored with WORM)[edit | edit source]

Cantrips[edit | edit source]

Name Reflavored Name Casting (Flavor) Other Notes
Chill Touch Ghostly Worm Bite An ethereal worm that bites the target's heart as it flies through them Circle of Spores Circle Spell
Shillelagh "The Wiggly Stick for Bad People" Envelops a stick in Druidic magic for BONK
Thorn Whip Worm Yoink A spectral vine lashes out to pull a target towards Wiggler
Mold Earth tbd Summons worms that affect the ground
Primal Savagery Acidic Bite Acid drips from Wiggler's tentacle head and lashes out at a target Broach of the Warden
Prestidigitation Feywild Spark A sparkle of Fey magic does a minor effect Wand of Prestidigitation
Minor Illusion Dream of the Feyweaver An illusion is woven and projected from the loom Feyweaver's Loom
Sacred Flame Feyfire Conjures an emerald flame of feyfire towards a target Divinely Favored Feat Cantrip

1st Level[edit | edit source]

Name Reflavored Name Casting (Flavor) Other Notes
Absorb Elements Protective Wiggle Dance Redirects elemental damage with evasive wiggling
Animal Friendship Interpretive Worm Dance for Animals *wiggles in animal language*
Beast Bond Wiggly Brainwaves A psychic worm attaches to the target beast to create a telepathic connection
Charm Person Interpretive Wiggle Dance for People *wiggles in people language*
Create or Destroy Water Water Wiggle Wiggles in a way that water condenses or evaporates
Cure Wounds tbd A Healing Worm burrows into the target and heals them
Detect Magic tbd tbd
Detect Poison and Disease tbd tbd
Earth Tremor Wiggle Time Shakes the earth and causes the wiggles
Entangle WORM SWARM WORMS. WORMS EVERYWHERE. THERE IS NOWHERE TO RUN
Faerie Fire Glowworms Summons glowing worms that cover the target area
Fog Cloud tbd tbd
Goodberry "Gummy Worms" Goodberry + Gummy Worm - "Berry" = "Gummy Worms"
Healing Word Healing "Worm" Projectile-vomited worm that heals you when it smacks into your face
Ice Knife Explody Ice Worm Projectile-vomited worm made of ice that shatters on impact
Jump Augmented Worm Leap Worms wrap around the target's legs and makes them jump faster/farther
Longstrider Augmented Worm Speed Worms wrap around the target's legs and makes them go faster
Protection from Evil and Good tbd tbd
Purify Food and Drink tbd tbd
Snare tbd An invisible worm wraps around anything that walks into it
Speak with Animals tbd A Fey spirit grants Wiggler the ability to understand and commune with animals
Thunderwave Super Sonic Wiggle Wiggles so fast that a sonic boom is created
Guiding Bolt Feyfire Blast Conjures a sparkling bolt of feyfire that coats the target in shimmering light Divinely Favored Feat Spell
Silvery Barbs Feythorn Whispers A distracting pulse of fey magic steals energy that transfers to empower an ally Dragonmark of Faereina (Fey Touched)

2nd Level[edit | edit source]

Name Reflavored Name Casting (Flavor) Other Notes
Blindness/Deafness tbd Wiggler's head tendrils flare out with a blinding/deafening wave of magic Circle of Spores Circle Spell
Gentle Repose Worm's Embrace Summons ethereal worms that protects a corpse from decay Circle of Spores Circle Spell
Air Bubble tbd tbd
Animal Messenger tbd tbd
Augury tbd tbd Divinely Favored Feat Spell
Barkskin Worm Armor Summons a bunch of worms that wrap around the target to provide protection
Beast Sense tbd tbd
Continual Flame tbd tbd
Darkvision tbd tbd
Dust Devil "Jim aka My Personal Lawn Care" Summons Jim the Dust Devil
Earthbind tbd Summons giant worms that slap down a flying creature
Enhance Ability tbd tbd
Enlarge/Reduce tbd tbd
Find Traps Steve's Punishment Throws Steve at an area to see if there are any traps
Flame Blade Flaming Worm Smack Summons a giant flaming worm wielded as a weapon
Flaming Sphere tbd Summons a flaming mass of burning worms
Gust of Wind tbd tbd
Healing Spirit tbd Summons an ethereal form of Hya'tla that heals nearby allies
Heat Metal tbd Flaming worms appear and burn on the target object
Hold Person tbd Spectral vines wrap around the target to restrain them Staff of the Waxing Moon (Charge)
Lesser Restoration "The Wiggles compel you" Smacks someone so hard they get better
Locate Animals or Plants tbd tbd
Locate Object tbd tbd
Moonbeam tbd A silver beam of radiant moonlight strikes down in an area Staff of the Waxing Moon (Charge)
Pass Without Trace Dampening Wiggle Creates vibrations that soften other people's sounds
Protection from Poison tbd tbd
Skywrite Cloudy Skyworms Summons cloud worms that make words in the sky
Spike Growth Worm Swarm but Pointy THESE WORMS BITE YOU. THERE IS NO ESCAPE
Summon Beast tbd Summons Willy the Worm (Land) or Hya'tla (Air)
Warding Wind tbd tbd
Wither and Bloom tbd tbd
Detect Thoughts tbd tbd Telepathic Feat Spell
Scorching Ray tbd tbd Boon of the Efreti x1
Web tbd tbd Wand of Web (Charges) x7
Misty Step Worm Walk A mass of worms envelops Wiggler before they teleport to a nearby location Dragonmark of Faereina (Fey Touched)

3rd Level[edit | edit source]

Name Reflavored Name Casting (Flavor) Other Notes
Animate Dead tbd tbd Circle of Spores Circle Spell
Gaseous Form tbd Wiggler becomes a buzzing cloud of ethereal worms Circle of Spores Circle Spell
Aura of Vitality tbd A soothing emerald fey aura emanates from Wiggler
Call Lightning tbd Creates a storm cloud above an area and brings lightning down
Conjure Animals tbd Summons Fey Creatures to assist
Daylight tbd tbd
Dispel Magic tbd tbd
Elemental Weapon tbd Temporarily imbues a nonmagical weapon with elemental fey magic
Erupting Earth tbd tbd
Feign Death tbd tbd
Flame Arrows tbd tbd
Meld into Stone tbd tbd
Plant Growth tbd Primeval magic that invigorates surrounding plant life
Protection from Energy tbd tbd
Revivify tbd A burst of healing fey magic restores a person back to life
Sleet Storm tbd tbd
Speak with Plants tbd tbd Staff of the Waxing Moon (Charge)
Summon Fey tbd Summons Hya'tla, who has different abilities based on mood
Tidal Wave tbd tbd
Wall of Water tbd tbd
Water Breathing tbd tbd
Water Walk tbd tbd
Wind Wall tbd tbd
Major Image Feyweaver's Vision Feywild magic from the loom weaves together into a realistic illusion Feyweaver's Loom (1/day)
Incite Greed Devilish Desire A soft devilish chuckle echoes from Wiggler as a false gemstone forms in their hands Symbol of Mammon x2

4th Level[edit | edit source]

Name Reflavored Name Casting (Flavor) Other Notes
Blight tbd A buzzing wave of magic saps life energy from the target Circle of Spores Circle Spell
Confusion tbd A burst of vibrating magic mentally disorients targets near an area Circle of Spores Circle Spell
Charm Monster tbd tbd
Conjure Minor Elementals tbd tbd
Conjure Woodland Beings tbd tbd
Control Water tbd tbd
Divination tbd tbd
Dominate Beast tbd tbd
Elemental Bane tbd tbd
Fire Shield tbd tbd
Freedom of Movement tbd tbd
Giant Insect tbd tbd
Grasping Vine tbd tbd
Guardian of Nature tbd Wiggler becomes enhanced by a fey spirit
Hallucinatory Terrain tbd tbd
Ice Storm tbd tbd
Locate Creature tbd tbd
Polymorph tbd Channels Druidic magic into Wild Shape energy
Stone Shape tbd tbd
Stoneskin tbd tbd
Summon Elemental tbd tbd
Wall of Fire tbd tbd
Watery Sphere tbd tbd

5th Level[edit | edit source]

Name Reflavored Name Casting (Flavor) Other Notes
Sleep Dream Blast An area is blasted with powerful dream energy that puts targets within the area to sleep Dragonmark of Faereina x2

Wiggler’s NPC Relations[edit | edit source]

Wiggler has several NPCs linked to them, whether by spell flavoring or by backstory.

Spell Flavor NPCs[edit | edit source]

  • Jim: A Dust Devil that Wiggler usually summons to help with lawn care. Good at his job, but infrequently called upon.
  • Steve: A worm that Wiggler just straight up hates for no reason. Usually used in a sacrificial way in spells, but always comes back.
  • Willy: Wiggler's giant worm friend. Gets restless without constant social interaction.
  • Hya'tla: A Fey Bird who claims to be Wiggler's Fey Bird Guardian. Met in the forest during a period of absence, and can be summoned via spells.

Backstory NPCs[edit | edit source]

  • Talyth: Wiggler's mentor who found and saved them from Fey Birds. Currently an advisor for the Hydrail of Escargotia.
  • Wren: William's childhood crush, who turned him into a worm and threw him into the Feywilds. A worm sorcerer cultist with an unknown agenda.

Random Information Section[edit | edit source]

-The worm/wiggle theme was inspired by Gail (@zippybluedwarf) when the community was guessing the name of Wicked Wilds. I have chosen to go insane and completely just go with it.

WIGGLER WIGGLES INTO BATTLE

-Wiggler’s worm stats without the Warforged Suit are: 1 Strength, 4 Dexterity, 2 Constitution, 10 Intelligence, 3 Wisdom, 6 Charisma. This was rolled.

Wiggler's Fears[edit | edit source]

Wiggler has begun accumulating several fears, which include:

  • Being attacked by Fey Birds
  • Sneeze
  • Psychic Blades (Soulknife)
  • The v o i d (Hunger of Hadar)
  • Being eaten by Fey Birds
  • Sabbatical
  • Daq (Reedy by proxy)
  • Bjorn
  • Fish
  • Fishing
  • Drowning
  • Being eaten alive
  • Being eaten by fish
  • Giant birds (Rocs)
  • Stone statues
  • Snake People (Medusas)
  • Turning to stone
  • The Green Knight
  • The F-Word (festivals)
  • Riddles
  • Puzzles
  • Thinking too hard
  • Trains
  • Runaway Trains
  • Wyverns
  • Guns
  • Surprise attacks
  • Big scary explosions
  • Demonic fog
  • Mother
  • Tassa???
  • (Demonic) Jim Stacy
  • Plagues
  • Demonic mushrooms
  • And many more...
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