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The Quelmar Deities are a pantheon of divine powers that create, patrol, and manipulate the various planes of the Quelmar Universe. Quelmar, as a project of the gods, is watched over by the council of Greater Gods who helped create it, as well as a handful of Lesser Gods who later became attached to the Quelmar project during the Plane Wars or otherwise, followed by nearly countless Demi-Gods: creatures recognized by the gods for their significant impact on Quelmar and granted divine immortality and spectating capabilities over the realm.

While individuals in Quelmar may find themselves attached to many powerful beings, the following lists encapsulate the most popular and well-known deities in the realm.

Greater Gods[edit | edit source]

These are the gods that are incredibly powerful, the gods that gods fear. Their worshipers are diverse and everywhere, their power feared or inspiring to the deities of lesser rank. Most deities wish to aspire to this classification, though only three are known to have succeeded. As ancient as Quelmar, the Greater Gods go under many different names and appearances in different times and places. For example, in Ta-Shedet, the gods were often depicted with the heads of animals.

The Four[edit | edit source]

       

TIAMAT

NAMES: Tiamat
       

ABZU

NAMES: Sardior
       

KINGU

       

ENKI

NAMES: Bahamut

The Original Six[edit | edit source]

Many of the greatest gods were brought together by the will of the four, to preside over and shape the newly formed Quelmar Realm.
       

ILLUMINANT

       

FOREST QUEEN

NAMES: Mielikki, Neith
       

DWARF FATHER

NAMES: Moradin, Djehuti
       

HOODWINK

       

TEMPEST

NAMES: Gruumsh, Monthu
       

WILD LORD

Ascendants[edit | edit source]

And beyond the original six, there are a small but powerful group of gods who hold just as much influence, despite having arrived long after the realm's creation, likely during the prehistoric The Plane Wars.
       

MOON

       

DEATH

       

THE ONE

NAMES: Vecna, Caven


The Tied: Lesser Gods[edit | edit source]

Lesser Gods are unlike the creator deities in that they often find themselves interacting more directly with mortals. They are usually concerned with their worshipers and the status of their apotheosis as, without their followers, they would lose their power. At most, they are sympathetic and can be found invoking their power to help out mortal happenstances. However, this generous involvement is usually indirect.

Quelmar Originals[edit | edit source]

These gods were invented by players and DMs for stories set in the Quelmar Realm.

Stuckey's

Trickery

Akasha

Vampyres

M'at'akan

Sun, Fire, Life

Vela

Twilight, Nature

Dysian

Life, Curiosity

He Who Knocks

Nature, Twilight

Agape

Life, Peace

Sarvrithash

Light

Aiza

Fate


Transplants[edit | edit source]

These gods were popularized elsewhere, but brought into Quelmar (and now canonically exist here) thanks to a player's passion for them. [[

Torog

Nature, Twilight

Raven Queen

Death

Asmodeus

Knowledge, War

Oghma

Knowledge

Isis

Knowledge, Life

Sehanine Moonbow

Knowledge

Yondalla

Nature

Olidammara

Trickery

Sharess

Trickery

Lolth

Trickery

Bane

War

Beshaba

Trickery

Kurtulmak

Trickery

Odin

War

Zeus

Tempest


The Granted: Demi-Gods[edit | edit source]

Demi-Gods are aspiring gods who may have few worshipers, but desire greatness. They are the most likely to be granting spells to mortals, interfering in their affairs, or even just observing the mortal realms. They are often so new to their divinity, they cannot yet shake their interest in mortality and it may take them several centuries to truly feel beyond it.

Demi-Gods are sometimes created from one of the greater gods as aspects, avatars, or extensions of their divine will. Pelor's aspect Lathander is an example of this phenomenon.

* indicates a transplant god

Death: Azazel, Silent

Knowledge: Hat, Ioun*, Waukeen*

Life: Helm*, Kossuth*

Light: Lathander*, Selûne*

Nature: Reesec, Tobii, Grumbar*

Tempest: Kragnux, Iakhovas*, Istishia*

Trickery: Akadi*

War: Vanitthu, Sargonnas*

The Servants: Exarchs[edit | edit source]

Exarchs are divine beings who serve a Greater or Lesser God. They possess powers comparable to Demi-Gods, but whereas Demi-Gods generally strive to bolster their own divinity, Exarchs exist to serve the interests and enforce the will of a more powerful deity. Exarchs can be just as inclined, however, to intervene in the mortal realms as gods or patrons. For more information on who an Exarch serves, see their article.

The Nordic-inspired gods of Ysgard who serve under Odin are examples of Exarchs.

* indicates a transplant god

Death: Delphi, Hermes*, Iyachtu*

Knowledge: Venaleth, Ye'Cind*

Life: Eve, Dionysus*

Light: Echemus, Xarzith-Dian, Apollo*

Nature: Oran*, Aegir*

Tempest:

Trickery: Durzibethinus, Loki*

War: Spinel, Tyr*

See Also[edit | edit source]

The Quelmar Realm
Continents AmusaBremeIsonhoundKistonLevinkanOsugboPteris
Divisions Kingdoms (Before 390 PR) • Domains (After 390 PR)
Citizens Player CharactersNPCsRacesBloodlines
History Timeline of the Quelmar Realm • ( PreBRPRCRPost )

Major Conflicts

Magic and Religion Quelmar DeitiesSpellsMagic ItemsMagic Weapons
Other Lists Alcoholic BeveragesMajor CitiesAdventuring TeamsGuildsDemonymsTuckerisms
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