×
Create a new article
Write your page title here:
We currently have 1,717 articles on The Quelmar Wiki. Type your article name above or click on one of the titles below and start writing!



The Quelmar Wiki

Into the Greedy Green/The Story So Far

Chapter 1: Welcome to the Greedy Green

Chapter 1 focused on introducing and growing the player base to the core concepts of the campaign: There is a big dragon war, and dragons are back and crawling all over Isonhound. This is a campaign with lots of wilderness exploration, and LOTS of big bads to slay.

Session 1a:b Velathidros

Characters: Trina (Starting XP 6500), Arlin (Starting XP 6500), Varryn (Starting XP 1500), Kris (Starting XP 1500), Mallen (RIP)

DM: James (1/9)

Dragons Encountered: Velathidros (Slaughtered), Sro, and Flame

XP Gained: 3350 (670 each)

Important Things that Happened: Welcome to Synàra, a central hub of regrowth in the middle of the Woldlin domain of Isonhound. Every year, the great festival of Asar Ogalas brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.

When called to action, a group of five brave warriors, tasked with helping the town's own overwhelmed militia, stomped down to local Varryn's neighborhood and help rescue his own kin from being extorted and attacked by the great dragon Velathidros. It took their combined forces (and the morale boost of trusty lionkin Kris) to tear him down, but dramatically they prevailed, opening the door now to further adventures...into the Greedy Green!

Session 1b: Sro

Characters: Tordek (Starting XP 6500), Durian (Starting XP 1500), Ulka (Starting XP 1500), Spinel (Starting XP 1500), Dancer of the Boreal Valley (Starting XP 1500), Grandmush (Starting XP 1500)

DM: James (1/21)

Dragons Encountered: Sro, Flame, and Velathidros

XP Gained: 2460 (410 each)

Important Things that Happened: Welcome to Synàra, a central hub of regrowth in the middle of the Woldlin domain of Isonhound. Every year, the great festival of Asar Ogalas brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.

When called to action, a group of five brave warriors, tasked with helping the town's own overwhelmed militia, fled to the city's capital building to evacuate any possible civilians, they learned just how powerful the Silver Greatwyrm Sro could be. And how easy it is to get lost in the rubble, destruction, and confusion that lays in the wake of a Silver dragon who REALLY wants something. Despite the odds being stacked against them, they used their ability to be non-threatening to sneak in and rescue the mayor at the last second!

Session 1c: Flame

Characters: Alenka (Starting XP 1500), Einari (Starting XP 1500), Jeb (Starting XP 1500), Violet (Starting XP 1500), Miles (Starting XP 1500)

DM: James (1/22)

Dragons Encountered: Flame, Velathidros, and Sro

XP Gained: 2890 (578 each)

Important Things that Happened: Welcome to Synàra, a central hub of regrowth in the middle of the Woldlin domain of Isonhound. Every year, the great festival of Asar Ogalas brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.

Session 2: Azuspear

Characters: Trina, Arlin, Kris, Violet, Miles, Buho (Starting XP 6500), Jeb (RIP)

DM: James (2/12)

Dragons Encountered: Azuspear the Blue (+ His wyrmlings), The Green Stag (Mentioned)

XP Gained: 8700 (1242 each)

Important Things that Happened: In the city of Deeplake, important scientific progress is happening at the Church of Innovation, but at this particular branch, all is not as it seems. When the scientists began to push harder on the players to kill all the blue dragons (even the babies) a series of interrogations showed that this Church was compromised by an unseen force---The Green Stag. However, besides uncovering conspiracies, the team also took the time to investigate the blue dragon's old lair, finding it inhabited by a dangerous Behir, a monster who nearly wiped the team out before they put it six-feet-under. Having now taken some Caeruleam for themselves, the group begins to look more into its uses and benefits.

Session 3: Sro II

Characters: Durian, Ulka, Spinel, Dancer of the Boreal Valley, Aman, Einari, Stan (Starting XP 1500)

DM: James (2/18)

Dragons Encountered: The Great Sro, Belle (technically a human but polymorphed into dragon)

XP Gained: 6950 (992 each)

Important Things that Happened: Rising high in the Isonhound mountains, Sro keeps his own precious lair...of MAYORS. Sneaking up to Sro's home, the group of heroes rush into danger, alerting Sro's own ward along the way. Though tensions were high among the team, with Dragon Lovers vying for the praise and attention of the Great Sro, while the Dragon Slayers looked for any opportunity to slice him down. By Sro's own admission, perhaps the world IS ready to fight dragons again, and for passing his curated test (and lesson) of strength, the team took home Mayor Ludvater to his poor heartbroken wife.

Session 4: Prelnirith

Characters: Varryn, Tordek, Einari, Harold (Starting XP 6500), Mallen (Starting XP 1500), Junky (Starting XP 1500)

DM: James (2/20)

Dragons Encountered: Prelnirith the Topaz Dragon

XP Gained: 3435 (573 each)

Important Things that Happened: A hoard is raided! Escorting the greedy Topaz dragon to his lair on the coast, the team fought alongside the dragon to tear up some goblins who had raided its lair in its absence, and when the dragon wasn't looking...took a little bit for themselves! However, when Mallen is caught raided a shelf, the once allied dragon turned on the group, quickly beginning the retreat! High tensions, epic stakes, and one magic arrow of blinding later...we were all alive, on the SS No Sink, and on our way out, with well over 500 GP worth of gems and artifacts successfully stolen.

Session 5: Bleucorundum

Characters: Trina, Arlin, Durian, Grandmush, Violet, Amber (Starting XP 1500), Zevendell (Starting XP 1500)

DM: James (3/7)

Dragons Encountered: Bleucorundum the Sapphire Dragon, and an unknown gemstone dragon egg. The Green Stag (Mentioned)

XP Gained: 4150 (593 each)

Important Things that Happened: A child?! With an Egg!? You betcha. It wasn't Pelota, it wasn't Toblerone, it was TARIAN! After interviewing all 6 suspects, the heroic teams known as "The Awesome Tieflings", "The Dragon Mushers", and "Hot Blood" combined all the clues they had individually gathered in order to crack the case. Unfortunately for them, the Awesome Tieflings also happened to let Tarian's wiles and charms convince them to let him out of his house. So now instead of tracking him down at home, the team braved the wilds, tracking the child through the woods until they came very close to the lair of the great Sapphire guardian. Fighting one of the dragon's thralls, a PHASE GELATINOUS CUBE, everyone barely survived, and decided in the end, that the egg belonged with the dragon, and Tarian was doing the right thing after all.

Session 6: Kobold Dragonshields

Characters: Ulka, Spinel. Dancer of the Boreal Valley, Stan, Junky, Mallen, Ferris (Starting XP 1500)

DM: James (3/11)

Dragons Encountered: About 15 Kobold Dragonshields. You heard me, some Kobolds are Dragons. Also the body of an unknown red dragon, and the sabotaged egg of said dragon. The Green Stag (Mentioned)

XP Gained: 2850 (407 each)

Important Things that Happened:

  • Delving deep into the vault of King Glub, a group of heroes fought off a powerful set of Kobolds that were enhanced with draconic power.
  • It turns out "King Glub" or whoever he was, has been dead, and the Kobolds were defending its egg, still nestled under the boney corpse of its mother.
  • HOWEVER, the egg itself had already been compromised, having been destroyed by a creature calling himself "The Green Stag"

Session 7: Harkial

Characters: Einari, Indy (Starting XP 1500), Cyan (Starting XP 1500), Ophelia (Starting XP 1500), Joshua (Starting XP 1500), Tokax (Starting XP 1500)

DM: James (3/20)

Dragons Encountered: Harkial the Red

XP Gained: 14,850 (2475 each)

Important Things that Happened

  • Draconian armies sometimes escape into the world and cause terror in the name of the dragons as part of the big ongoing war against the realm.
  • The coastal towns of Fasiltum and Jakalla were attacked in this latest wave, Jakalla was a total loss, despite the best efforts of those present.
  • This particular army of Draconians appeared to be led by Harkial, a destructive young red dragon.
  • Legends of "Pinky the Dragon Slayer" are going around now, about a single soldier who slayed a dragon (in truth, he was just the one manning a cannon that happened to land a death blow)

Session 8: Hydrinth

Characters: Búho, Kris, Tordek, Durian, Violet, Boros (Starting XP 2700) Dad-Bot (Starting XP 1500)

DM: James (3/22)

Dragons Encountered: Hydrinth the Bronze

XP Gained: 5940 (848 each)

Important Things that Happened:

  • The team sailed the Titicaca River
  • Some of the players learned about Wovenstone and Caeruleum.
  • Kris is retired to side research on the power sources mentioned above.
  • The team did encounter Hydrinth the Bronze Dragon, who was on a mission to destroy the slave-labor mines that were hiding out near Nightfall station. When Tordek discovers that the mines collapsed and people may be inside, the group melded underground to find and save the last survivors, including a very special Shifter.

Session 9: Lindwurms

Characters: Tordek, Dancer of the Boreal Valley, Boros, Dur’kalak, (Starting XP 1500), Va’Dath (Starting XP 1500)

DM: Kyle (3/24)

Dragons Encountered: Lindwurm’s x2

XP Gained: 4180 (836 each)

Important Things that Happened:

  • Party caught word of a tavern owner in Seglock that was looking for a group to venture north for an escort mission.
  • The tavern owner, a satyr named Rory, asked the party to travel North to Chillcrest Forest and bring his daughter home. Rory’s daughter is a New Dryad named Wisty. She was part of a relief effort in Northern Sylvanry; in an area with a series of recent attacks by unknown creatures.
  • The party traveled North to Chillcrest Forest, just as Wisty’s camp was under attack by Lindwurms. The party engaged the Lindwurms on an icy pond just outside the camp. The battle was hard fought and unfortunately Wisty was slain by a Lindwurm just as Va’dath(?) was lunging to protect her.
  • The party vanquished the lindwurms and Tordek attempted to revive Wisty but it was too late. It’s possible that something in the Lindwurm’s vile saliva prevented such healing.
  • After the dryad perished, a purple sapling began to grow from the corpse. Dancer cut the sapling from Wisty’s body and placed it in a container. With Va’Dath(?) carrying the corpse itself, the party returned to Rory and gave the satyr his daughter’s corpse. He didn’t seem too distraught; claiming that he can have her brought back because “i knows a guy”. The Wisty Sapling…. Well…. It’s in good paws.

Session 10: Longfang

Characters: Einari, Violet, Grandmush, Arlin, Trina, Búho, Dad-Bot

DM: Dave (4/5)

Dragons Encountered: Longfang (Mentioned)

XP Gained: 3661 (523 each)

Important Things that Happened:

  • The party members heeded the request of the Order of the Watchful Eye and reported to the barracks outside their cloister in the town of Gammelgard.
  • They met a dwarven alchemist by the name of Falgrim Norest. He is an alchemist in service to the Order and would act as their contact for the mission. He told them the background of why they were requested, what their objectives were and what they might encounter.
  • The first thing they encountered was a group of three emaciated orcs. emaciated, under dressed and under armed. They were completely submissive and answered all their questions without resistance. The orcs told them they were run off their land farther up in the mountains. A green dragon called Longfang ran them off with a hoard of nasty odd looking goblins. The group ultimately let them go.
  • Following the road, they came into a large clearing about the size of a small village with rough mountain walls rising up all around it. In this clearing they encountered a large group of goblins similar in look to what the orcs had described. And eventually came to a 25 foot statue of a Dwarf outside a massive sealed off stone archway.

Session 11: Tragdor

Characters: Einari, Dur'kalak, Durain, Indy, Tokax, Delphi (Starting XP 2700)

DM: Kyle (4/6)

Dragons Encountered: None (One very fake and hallucinatory dragon made by an old crochety wizard)

XP Gained: 3798 (633 each)

Synopsis:

  • The group of adventurers found themselves in Indy's home town of Briar Glen. As the sheriff, she was informed that there was some trouble with Gertrude at the general store, so the party decides to go investigate.
  • At the general store, Gertrude informs the group of a recent break-in and robbery attempt by a fairly young kobald. Gertrude managed to overpower the kobald and had him incapacitated in a back room, working off his crime.
  • The group then decides to talk to the kobald, with Durian and Delphi leading the interrogation and acting as translators of sorts, with their Draconic and telepathic language abilities.
  • The kobald identified himself as Do'Ki, and informed the party that he was looking for loot and treasure to bring back to Tragdor, the dragon that ruled over his community. If they failed to appease him, then Tragdor would eat them. A deal was struck with Gertrude to allow Do'Ki to go free, and the party then went to help the kobald community be free from Tragdor.
  • Do'Ki led the group to a walled off structure of ruins, claiming this is where his people lived. Here the party split, with Delphi, Indy, Tokax, and Do'Ki deciding to sneak in through the sewer tunnels in the back, and Einari, Dur'Kalak, and Durian disguising themselves as sacrifices to Tragdor and going in the front.
  • The plan quickly went awry, and a fight ensued between the kobald community and the party. Some of the kobalds ran away and surrendered, some got sliced to death, and many, many got burned.
  • After dealing with the conflict, the group entered a nearby shack and found a concealed staircase, leading to a hidden attic. There the group discovered the true Tragdor, an old wizard looking for 'retirement'
  • The party then decided to take Tragdor's bribe of gold and loot, but still dismantled his fake kobald society, and put him under the careful watch of Indy and Briar Glen.

Session 12: The Green Stag Pt. I

Characters: Harold, Cyan, Ensign (Starting XP 2700), Reylendor (Starting XP 2700), Kihlek (Starting XP 2700), Herneldo (Starting XP 2700)

DM: James (4/9)

Dragons Encountered: Unnamed White Dragon Wyrmling Orphans, and The Green Stag (file un-redacted)

XP Gained: 3696 (616 each)

Synopsis:


Ensign's Log, Stardate 2.20.22, for Captain Saldani should it be recovered:

Now that the threat has past and the need for discretion is over, I feel the need to recount the events as I remember them. I had traveled a small Loxo village deep in the forests on reports of a legendary tree that acted as a portal to far flung places. I believed that this tree could hold some potential of returning me to The Sextant so I arrived to take readings and inquire about the phenomenon from the locals. Unfortunately, this effort proved fruitless for my intended goal. However, another opportunity took shape.

A guardian of the village came through the gates carrying the unconscious form of another Loxo, loudly requesting medical assistance. I was closest, and first on the scene to administer aid. Following protocol, I first stabilized the patient's condition with an E.M.A. Since the patient was still unconscious, I began taking scans to determine next steps.

It was then that Reylendor arrived, quickly followed by Cyan and Herneldo. Reylendor is also a medical practitioner (though in a way completely foreign to our way of thinking and more customary for this region) and through our combined efforts we were able to restore the patient to consciousness. He introduced himself as Admiral Herold, and recounted how he was sailing down a nearby river with his "first mate" (apparently the only other member of his crew) when he came under attack by a mysterious and powerful entity.

The other group had come to town in an attempt to fulfill a bounty on a large Green Dragon, and they had heard rumors that it had been spotted in this area. Thankful for the rescue, the Admiral (though, by their own admission, they only had one ship, the status of which was unknown, so I believe the rank of Captain more fitting), invited us all to partake in an evening of alcohol consumption and general camaraderie. It was there, the Captain invited us all to join their crew and help them reclaim their ship. The group agreed on a temporary basis, hoping that the mysterious being that attacked the ship was the green dragon they were seeking.

The next morning, after resolving some earlier misunderstandings, the group met with Kihlek who would act as the guide into this colder northern region. We traveled deep into the woods, and the temperature steadily declined. Being adapted for such conditions, I was not affected, the other members of the crew found the climate less hospitable. I lent the cloak I use to cover my uniform to Reylendor, though it did spark some questions regarding the origins of my clothing.

We arrived at the lake where the Captain reported the attack, and though the ship could not be seen, some debris was found to confirm the location. For some time the group discussed the best plan to get to the island in the middle of the lake without disturbing whatever lurked under the waves. The group began to dig in, but could not figure out how to draw the creature/creatures out of the lake. Taking the initiative, I tossed a nearby stone into the water.

Emerging from the murky lakebed were four adolescent white dragons. We engaged these creatures, but found that we were fairly outmatched and began to fall back. It was then that the green dragon that we had been searching for appeared out of the island in the middle of the lake. We were able to cripple/defeat most of the dragonlings as we fell back, but knowing that we could not take a full adult green dragon, we continued to cautiously retreat. The dragon offered a deal. In exchange for not revealing that we had seen or interacted with them, the dragon would allow us to live. In addition, we would be allowed to loot the cave of the former occupant of the lake, a white dragon (killed by the green dragon).

Seeing this as the best outcome, the captain agreed, and the green dragon flew off, but not without warning us that it knew our scent now, so could track us down if knowledge of the green dragon was leaked. The crew crossed the lake to find a cave system, and within, a considerable amount of currency as well as a few magical items. The body of the White dragon was also in preserved condition, so the crew recovered valuable parts of the beast as well.

After diving up the loot, the group discussed the nearby terrain with local avian wildlife, who reported that a boat was seen run aground further downriver. Our crew was able to retrieve it and find the first mate alive.

I would like to conclude with noting that a damaged artifact was recovered, a crystal orb. After some discussion, it was deemed not worth the risk of further damaging the orb, but it was given to me to repair. It will take time and resources, as I am more a doctor than an engineer, but I believe the orb could be repaired and adapted into our technology. If I am able to repair it, Reylendor and Herneldo have requested use of it.

PROGRAM, end log.

Session 13: Longfang II

Characters: Tordek, Dancer, Vadath, Boros, Kellen, Akagane, Khan

DM: Dave (4/12)

Dragons Encountered: Longfang (Mentioned, possibly it’s presence was sensed by party member)

XP Gained: 4200 (600 each)

Synopsis:

  • The group was briefed by the dwarven alchemist Falgrim Norest in Gammelgard and informed that the first group that ventured forth into the foothills of the Northern Snowy Mountains were successful in finding both the entrance to the lost dwarven citadel and the odd, mutated goblins. The task of this group would be similar but in a different area of the foothills.
  • The group had an uneventful travel during the two days into the mountains. The night before they reached the suspected entrance, a heavy fog fell over the encampment and surrounding area. Dancer of the Boreal Valley cast Primal Awareness and detected a dragon in their wide vicinity. Even so, no attack came to them.
  • The next day the group traveled on further and came to the remnants of a road that snaked up into the mountains in the direction they were going. Following the road they came to a clearing where they found a hoard of goblins fighting a group of orcs. Sneaking into the area, the group attempted to covertly harass the two groups into fighting each other. This had partial success.
  • Ultimately, the group was successful in defeating both of the groups which did take to fighting each other.
  • Upon traveling farther along, they came to a 25ft statue of a dwarf and sealed stone archway similar to the one the first group found.
  • Tordek cast Meld with Stone and merged with the wall. He came out a few moments later claiming that the wall was actually an earth elemental that was tasked with blocking the passage way.

Session 14: The Green Stag Pt. II

Characters: Miles, Stan, Ulka, Ferris, Delphi, Vadeth, Jo

DM: James (4/20)

Dragons Encountered: The Green Stag

XP Gained: 1857 each

Synopsis: Sro guides the players to the Green Stag's lair, amps them up, then locks them inside to finish him off.

RIP Ulka, Jo. MVP=Venombane Armor

Session 15: Vezoth the White

Characters: Tordek, Violet, Varryn, Boros, Siobhin, Alenka, Reylendor.

DM: James (4/30)

Dragons Encountered: None unless the soul of Vezoth the White is counted.

XP Gained: 512 each

Synopsis:

The Soul Star and the Star Child (4/30/22)

This account of events comes from Reylendor Aspenmorrow.

While on the road, Reylendor was ambushed by the Servants, something he feared and suspected would eventually come to pass. He ran into the nearby forest and thankfully stumbled into a band of adventurers, though his pursuers managed to knock him down in the impending conflict. This allowed Att-Annalo’s energy to briefly surge within him before he regained his senses. Two Servants died while two escaped when they saw the battle turning sour for them. When he awoke, he was fully introduced to the adventurers who rescued him: Tordek, Violet, Varryn, Boros, and Siohbhin. Reylendor told them of the Servants’ plots and, not wanting to risk running into them again, decided to accompany them.

Upon arriving in the city to which the adventurers were summoned and rolling his eyes at the homes of wealthy wood elves, Reylendor was greatly put off by the Order. When they described the Soul Star and its origins in the Far Realm, all he saw was another arrogant, magic-obsessed sect determined to meddle with forces beyond their comprehension. Forgetting himself, he launched into a multi-language rant, during which he switched between Common, Elvish, and Abyssal before settling into Deep Speech. Ragnar the Red conversed with him, claiming to understand Reylendor’s hesitations as he had them too before he joined the order. Reylendor didn’t believe him, but chose to quiet himself.

The group then departed for Relith Tower to seek out the means to make another Soul Star and transfer the 299 souls out of Alenka, a star child the Order had been holding at their base. They prevailed against the Bone Naha guarding the tower, but not before Alenka fell in battle. A strange rock held by the druid dwarf Tordek reacted with Alenka and the 299 souls swirled out of her before being infused into a new Soul Star. Unfortunately, Alenka died as her own spirit simply faded out of existence.

As Reylendor had no faith in the Order, he suggested they not relinquish the Soul Star to them and the others seemed to agree. Further exploration of Relith Tower revealed a room on the top floor with a complex circle of magic and several pillars with spaces to place something. The Star was placed into one of these pillars and all the souls it contained were shot out into the world, including the one the Order most feared the escape of: a powerful dragon and general of Tiamat.

Since Reylendor was made aware that Relith Tower and the first Soul Star were crafted by a people who journeyed to the Material Plane from the stars, he wonders if a certain otherworldly artificer might have any input.

Session 16: Drakkoths

Characters: Arlin, Vadeth, Nockdus, Grandmush, Tokax, Kihlek

DM: Kyle (5/10)

Dragons Encountered:

XP Gained: 533 each

Synopsis:

So on may 10th a group of us went to Seglock.

We were told some drakoth had destroyed a village not to far from Seglock by some survivors holed up in Seglocks library. An elderly woman spoke to us and warned us of the danger. A priest by the name of Echamus traveled with us from the library to the village. While fighting the Drakoths the priest joined the fight and turned into a "whitish dragon" and grabbed one of the Drakoth and flew up. Arguing could be heard in draconian from the two but couldn't be understood. Eventually the dragon dropped the drakoth and flew away. Another Drakoth mentioned that "The one that waits will see you soon. After killing the remaining Drakoth and returning to Seglock we conversed with the elderly woman yet again and asked her some questions. Her name is Madame Webe ,a lunalwn priest, and told us the Echamus was a name of legends. He is supposedly "the moon child" or also known as The son of the moon dragon Eros. We also question about "The one who waits" she told us that he is thier peoples boogeyman and nothing more than a creature of darkness ment to scare little kids. When asked where this creature dwells we were told.The tales claim that it lurks in the dark places, preying on those that stray from the blessed light of the moon. But one day it will no longer be satisfied with just that, and will come into the light, setting in motion a series of events that aren't good.

Session 17: Dragon Echoes

Characters: Durian, Ensign, Delphi, Herneldo, Silent, Cynthia

DM: James (5/13)

Dragons Encountered:

XP Gained:

Synopsis:

Delphi made a deal and freed Tasha’s pet god of death. After successfully killing Tasha’s 40 babies 2 out of the 3 nights. Ensign got half of a scrying orb to help fix his. And Durian learned about his egg. Oh and Cynthia now has a beetle mount.

Ensign's log, stardate 5.13.22, for Captain Saldani, should it be recovered:

I was requested to assist Delphi, a friend who I had established communications with earlier, in a mission to return a trophy from a large green dragon to a female mage known as Ygilwiv. Delphi hoped to receive a promised reward, 3 wishes , for killing the dragon, but this required staying with the elder mage 3 consecutive nights. Hoping to recover the wishes for Delphi and her compatriots who eliminated the dragon, she, myself and Durian (another contact) enter the woods to find the mage's location.

After searching for some time, we came across a strange wooden shack suspended in the air on avian legs. Upon finding a way on to the porch, we were able to enter the doorway, which acted like a portal to an inner dimension. Upon entering, we discover two other acquaintances, Herneldo and Cynthia, who agree to assist us in whatever duties we need to perform over the next 3 nights.

We are introduced to the two occupants of the hut. Ygilwiv (who we learn later is also known as Tasha, The Witch Queen, etc.) is a dimensional traveler and powerful user of local arcane magics. We also meet a being known as "Silence", who we learn later is a spiritual entity associated with death, who had been bound to the hut by Ygilwiv. Ygilwiv needed us to feed a collection of 40 entities which had the body of large insectoid larva with the heads of humanoid infants. The infantile larva needed (by Ygilwiv's report) to feed on energy in a location known as Hades, then (due to their demonic origins and being bound to the hut) needed to be killed to return them to their enclosure. Each night we were able to successfully recover all the infants, we would be granted a wish.

While we accomplished this, the non-corporeal entity known as "Silence" requested the aid of the away team. They needed us to invoke their name in order to recover strength, and in return they would assist us in the evening infant round-up. The team agreed, which seemed to bolster the entity's power.

I will review the results of the tests and the wishes at the conclusion of this log, but I wanted to make note of other interesting facts gathered from the knowledgable mage Tasha. Tasha recounted about how many of the dimensions she had traveled to had beings of similar natures. Dragons, she used as an example, could be found in many types across the multi-verse and beyond. On a tapestry she referenced during this story, there were examples of many types of dragons (I should note, Captain, that there was an image which was obviously a Relic Dragon. This was the first time I had met someone who identified anything from our part of space).

I informed Tasha the details of Relic dragons, and she became fascinated, having never seen a Relith before. She recounted having come across a tower known as the "Relith Tower", but had not been there in millennia (I began at this point to theorize that this entity was more ancient and powerful than they appeared). I agreed to a cloning procedure so that Tasha could expand their scientific knowledge of Relith species, and in exchange was given compensation to the amount that I had surmised would be needed to repair the damaged artifact recovered from our last adventure.

After 3 nights, we were able to complete Tasha's task twice, and rewarded with 2 wishes. the first was used on behalf of one of Delphi's companions who was not there to gain their reward. It was wished that they would become very strong and smart (as well as other physical traits). The second wish was used to free the bound entity previously mentioned (Silence), who I cannot forsee ever becoming a problem in the future.

PROGRAM, End log.

Chapter 2: Horatio Rises

Session 18: Ambush the Ambushers

Characters: Percy, Cecil, Arlin, Vadeth, Reylendor, Kellen, Mumiy

DM: Dave (5/17)

Dragons Encountered:

XP Gained: 740 each

Synopsis:

On the events of 5/17/22, as recorded by Cecil T Puddingtonsworthshire XIX, Esq.

Upon hearing of the dastardly deeds of a nearby Goblin Horde that was terrorizing the local countryside, the illustrious Cecil T Puddingtonsworthshire (of House Puddingtonsworthshire) recruited a band of misfits and n’er-do-wells to confront the menace under his command. Under Cecil’s brave and inspiring leadership, a two pronged assault was launched against the cowardly and slow-witted goblins, who were easily outmatched by the stunning display of leadership and marksmanship of everyone’s favorite Gnome. Under his auspicious guidance, none of the rank and file of Cecil’s platoon suffered any serious injuries, except when they failed to heed the orders of their munificent leader.

This battle action, which will be studied by Gnomish scholars for generations, resulted in the eradication of approximately 55 goblins, with their leader captured and delivered back to headquarters for interrogation.

After the battle, a scouting party, bravely led by the venerable Cecil himself, located the base of operations of these goblins and their orcish compatriots. However, cowardice of the band of misfits prevented a full scale assault, of which the Gnomish leader would most certainly have been successful.

Post the Events of 5/17/22; Concerning Reylendor Aspenmorrow’s Actions

Post battle debriefing, Reylendor asked around about Ensign’s location and learn he was in the Loxodon town where they had first met. Apparently, he had taken to helping the local Apothecary in exchange for space in the backroom. The two analyzed vials of mutant Goblin saliva Reylendor obtained from the lead Goblin. He also learned that Relith Tower shared the name of Ensign’s home, to which he wished to return. In exchange for his insight with both the saliva and tower, Reylendor marked Relith’s location on Ensign’s map, but not before warning him to be wary of any wandering spirits.

Session 19: Hunting Horatio

Characters: Arlin, Vadeth, Dancer of the Boreal Valley, Spinel, Violet, Nockdus, Percy,

DM: Dave (5/24)

Dragons Encountered: Longfang (mentioned)

XP Gained: 910 each

Synopsis:

From Vadeth: Vadath and several others were employed by the Order of the Watchful Eye to hunt down Horatio Chesire. The captured goblin boss had given good information on his whereabouts as well as a potential secret entrance. The compound was stormed by the adventurers and a very roided up Goliath Barbarian. All enemies were slaughtered without prejudice and Horatio Chesire himself was successfully captured and has been brought back to Gammelgard for questioning!

Spinel's hastily scrawled notes: We gave a barbarian speed juice and Falgrim's fire while raging. I mostly watched the show. Dancer set a trap on the cave's secret exit. Horatio almost got away in a mechanical contraption, but instead he got stuck and then fell into the ocean. We muscled him out of there. Where did these cheshire orcs and goblins get their shiny armor? Maybe Horatio will know. I don't think I know enough to use this double-ended glaive well. Nockdus says cheshire goblin flesh tastes bad.

Session 20: Moon Touched

Characters: Dancer of the Boreal Valley, Buho, Trina, Nockdus, Ensign, Dur'kalak

DM: Kyle (5/25)

Dragons Encountered:

XP Gained: 900 each

Synopsis: With Horatio secured and turned over to the Order of the Watchful Eye, Nockdus went with Dancer back to the Hallasan refugees and met of with some adventurers ready to escort the them back to their village. After a quiet journey with the said refugees back to their homes the party became aware of a mystical sage staying at nearby encampment who's location was protected from attacks by dragons. The party traveled to this encampment and met with the sage. Dur'kalak came face to face with the warrior protecting the encampment who turned out to be someone familiar with his past. The two pledged to take down the dragon that destroyed their home together. After a short conversation with some of the other people in the encampment the party then participated in a mystical ceremony where each party member had the privilege to ask one question to be answered by the Moon God. Ensign found out some information about the people hoping to find him and return him home. During this ceremony as the magical energies flowed through the space, Nockdus suddenly felt alive again. He inhaled deeply since it suddenly became necessary to for him to breathe once again. He asked for a piece of chocolate from Buho, ate it, and was once again able to savor the flavors that can only come from a dedicated confectioner. After the ceremony concluded, Nockdus was moved to tears from getting to experience the feeling of being alive once again and the heartbreak of it's subsequent loss.

After the ceremony the party was given a powerful relic, the Moonwell. This silver basin resembleing a small bowl on a stand is capable of providing protection from dragons in a one mile radius. After much debate and discussion, the heroes of Quelmar voted as a community to place the Moonwell in the city of Seglock in hopes of creating a safe place for refugees fleeing the chaos the dragons of the realm had been stirring up lately.

Session 21: Sir Beren's Crypt

Characters: Arlin, Vadeth, Dancer of the Boreal Valley, Percy, Spinel, Buho

DM: Dave (6/10)

Dragons Encountered: Longfang (mentioned)

XP Gained: 810 each

Synopsis:

Falgrim introduced the party to the elf Aldean El’Naddath of House Kessaria (Emissary of the Wold Order and member of the Sylvan Order), who shared how the renowned elven paladin (and Commander of the Sylvan Order) Sir Beren Cohnal's crypt had been desecrated. He gave the party amulets from his order, which later opened the tomb’s door. The party spoke to his spirit, who said that all but the entry room had been desecrated and only four  of his guardians remained. The party pushed on, clearing out cheshire goblins and orcs. The team discovered many empty, raided tombs in the crypts. It seems their armor and weapons had been taken and warped by the monsters. Beren's spirit gave the party his blessing to remove items from his remaining lieutenants in thanks for clearing out his crypt. On the party’s return, Aldean identified the impressive array of found items, and provided personalized letters to those with items marked by his order, so that no elf would question their use in non-elf hands.

Spinel’s hastily scrawled notes: Fancy elf man talks a lot. Dancer really wanted to follow tracks around the crypt, but instead Percy just opened the door. Goblins are smelly. Vadeth really wanted to ride the goblin’s mount, but it didn’t end well. But we found where the cheshire armor was coming from. And now I have a nice fiery sword. Spirit man couldn’t eat Buho’s gift of chocolate. When we got back, Buho set a big fire trying to do more cooking. My fur smells like smoke. Maybe I’ll sleep outside tonight.

Session 22: Goblins and Drakkoths and Edge....Oh MY!

Characters: Nockdus, Delphi, Cecil, Elric, Ren, Barbie, Omni

DM: Kyle (6/16)

Dragons Encountered: None (Drakkoth)

XP Gained: 785 each

Synopsis:

  • This adventuring party came together and met when they all independently answered a public posting to take care of a matter of national safety for Isonhound. The posting requested them to meet at an inn in Gammelgard called The Second Breakfast.
  • Once there, they are greeted out of the rain, offered a table, asked about their food order, and all wait for their contact to arrive, an older dwarf named Dippy, whom all the staff in the inn seem to hate.
  • Dippy reveals that he is a member of the Order of the Watchful Eye, and that the Order has been attempting to deal with some 'Gooby Goblin Creatures.' Dippy also informs the group that the last known location of some of these creatures was in an underground 'blunker' in a recently abandoned village known as Graften.
  • The group finishes talking and gathering information before bidding Dippy a wishful goodbye and headed south towards Graften.
  • When they got to the village, the group took a careful, stealthy approach. They investigated a few of the buildings through the windows, only to find them ransacked and abandoned as Dippy said they would be. Eventually, they narrowed down on a building that they believed to be the bunker, and used magic to open the door from the distance. It wasn't until Omni stood in front of the door that an ambush began.
  • A few goblins filter out from the other buildings, closing in on the group. However, the party manages their own and stays in relative good health. Between intimidation from their sheer power, and actually killing some of the goblins, the party fares well.
  • After a few rounds of combat, however, three Drakkoths appear. Nockdus recognised one in particular, and informed the group to watch out for the Drakkoth's weapons in melee.
  • The fight continues on, with the three factions fighting all against one another. This time, however, the party doesn't fare quite as well, getting much more hurt this time.
  • Cecil, being the brave leader that he was, utilised a tactical retreat into one of the abandoned buildings, which the Drakkoths were too large to enter. There, he used his arcane abilities to throw a chair out a window, smacking one of them on their head.
  • Meanwhile, Barbie used her intense strength and might to intimidate one of the goblins, effectively turning them into a minion to do her bidding, and convinced some other goblins to stay away from her and give her information on the location of the bunker.
  • Elric Shadowslither Darkheart Overlord of Nightmares and his patron sword THE SLAAT graciously help Delphi in an altercation with one of the other Drakkoths. Elric, using all of his swordsman might, delivers a death blow, leaving the body cleaved at his feet.
  • Upon seeing their compatriot fall in addition to Elric Shadowslither Darkheart Overlord of Nightmares' taunting, the other Drakkoths decide to rush him. This gives Omni an opportunity to attack, and delivers another death blow.
  • The third and final Drakkoth, upon fully realising his situation, decides to flee off into the woods. Nockdus in one final act, decides to shoot blindly into the tree line and manages to clip the Drakkoth one final time.
  • The group then heals up, and investigates the bunker to find many many dead bodies. They collect whatever loot they can, and return to Gammelgard to report back in to Dippy and collect their reward.

Session 23: Mentztonalcoatl

Characters: Karl (Starting XP 2700), Aesir (Starting XP 2700), Cyan, Joshua, Cynthia, Silent,

DM: James (6/19)

Dragons Encountered: Mentztonalcoatl (The Father of the Pearl Dragon Tlayohualcoatl)

XP Gained: 1215 Each

Synopsis:

  • The party responds to a posting by the Wold Order. We first spent a hot minute at the new temporary headquarters, a staging ground while the Greedy Greeners find their footing in city. They especially were interested in the dark altar that Delphi set up that invokes the death god of Silent.
  • Silent met the adventurers and encouraged them to go on this quest, maybe she even anticipated some might die? Who knows!
  • When they got there, it seemed very cut and dry: Traps, hallways, baddies in the form of Cult of the Dragon Cultists. But ultimately the team was green in a very different way: Their inexperience and susceptibility to impulsive decisions (playing loud music in the caves, brute forcing their way through traps, and attacking/blowing up suspicious things without hesitation) caused them to not only miss a short rest, but trigger a number of things that hurt them along the way.
  • Eventually, 3 suspiciously dramatic Tiamat Cultists fought and tested them, and within 2 rounds, most of the team was dying no thanks to all the traps they had already triggered. They fought hard and took down one of the Cultists in a fiery rage of vengeance, causing all of the mages to flee. Cyan permanently went down in this battle.
  • As the players reached the end of the dungeon, they realized the Dragon of this hoard was not a real dragon, but in fact a River Dragon, a type of sea-serpent like dragon, that was being used as a Stand-in over the hoard. However, the River Dragon taught the team how to take down the illusions of the dungeon (by de-attuning the Selune Splinter) and gave up the hoard to the victorious heroes.
  • The River Dragon gave the team a mission to revive his daughter, but that's for the players to disseminate and we'll see if it ever actually comes up again. They have to collect all the missing bones of his daughter who have been collected by adventurers and dungeon delvers in the past

Session 24: Fang Mounts

Characters: Vadath, Arlin, Dancer of the Boreal Valley, Cynthia, Nockdus, Spinel, Búho

DM: Dave (6/28)

Dragons Encountered: Tiamat

XP Gained:

Important Things that Happened:

Our heroes once again took a job posting from the Order of the Watchful eye and set out in an attempt to find where the Chesire orcs may or may not be breeding their Fanged Mounts. It was also discovered that these mounts were in some way of draconic lineage though mutated by Chesire. It wasn't long before the encampment was found and our heros began their assault. Though it was a brutal fight eventually our heroes came out on top. Even so much as being able to bring back a tougher breed of Chesire Orc and one of the fanged mounts. Upon their return to the city a giant shadow engulfed them. Over head loomed a giant multi headed dragon that began to assault the city of Gammelgard. The Dragon laid waste to a tower within the city and before long flew away. A familiar voice could be heard over the destruction. It was the voice of Horatio Chesire himself yelling from the back of the massive multi headed dragon about the devastation Tiamat will bring forth. "And the might of Tiamat can not be resisted! I shall Purge you all in her chaos!"

Sessions 25: The Gala of Protection

Characters: The Quelmar Community at large

DM: All

Dragons Encountered: Tiamat

XP Gained: N/A

Important Things that Happened:

To thank the heroes all throughout Isonhound, the City of Seglock hosted a small festival in their honor. While the intention was to both thank the heroes and help lift the spirits of the community who had faced numerous threats recently, the outcome would become marred with tragedy by the events that unfolded in the early evening of that day.

Booths filled a small courtyard to the north of Seglock University (home of the three time regional Olympia Magisteria champions, the Fighting Owlbears) providing ample food, games, and other various form of distractions to the citizenry. Local bards like “Skinny Leonard” and the band “The Bare-knuckled Laddies” preformed live for eager audiences.  As smiles were shared and revelry was made, some of the heroes being celebrated partook in the festivities.

The Beirgarden:

Adventurers like Vadath, Karl Anders, and Trina decided to partake in some of the potent potables being offered. Some drank mead and wine to be social, some drank “Utter Moron” to tempt fate, and some drank actual dragon’s blood so they could talk to the monstrous mount they had recently captured.

The Dunking Booth:

Adventurers like Reylendor, Tristram, and Linden took turns trying to drop the boisterous town crier into some Seglock river water at the dunking booth.  As toss after toss consistently missed the target the ostentatious man continued to taunt the participants, emboldened by their failures.  It was not until Delphi approached the line and casually tossed a single pitch toward the awaiting target did the town crier finally fall into basin below him.  There was much rejoicing!

The Cooking Contest:

Six adventurers entered into the cooking contest at the festival, each bringing a unique dish reflective of themselves to the judging table.  Linden came in third with her vegetarian inspired Feywild Meet Pie where the buttery, flaky crust contained a savory sauce and a mouth watering aroma.  Balgeiros came in second with his Eladrin Ale and its surprisingly pleasant chewy sediment that initially looked off putting.  Similarly, the initially concerning dish of Steak Tartare offered by Nockdus came in first place even though it was a well presented plate of raw ground beef and vegetables topped with a raw egg yolk.  Sadly, Percy was disqualified from the competition when his 5 Alarm Dragons Breath Chili caused numerous judges to seek medical attention from its scorching spices.

Arm Wrestling:

Over at the Arm Wresting Table Dur’Kalak made ready to take down any challenger foolish enough to face him. Karl Anders responded with a “Hold my Utter Moron” and took him up on it.  Whether it was genuine or just for the theatrics, Dur’kalak curtailed any forward momentum Karl Anders tried to muster and slowly forced the other man’s hand to touch the table and thereby solidified his claim as champion of the Gala.

Gambling:

Some adventurers like Reylandor, Delphi, and Balgerious thought the gods of luck were on their side and entered into the raffle.  Sadly, luck was not in their favor and each ended up without winning tickets.  Delphi further tempted luck by attempting to “Roll Higher than Stan.”  She lost again and was forced to wear a bright green floppy hat and dance a silly dance.  Delphi leaned into the challenge and began to prance around the area like a rainbow colored zebra in a circus prompting Stan to applaud her efforts and declare the challenge “Well met.”

Session 25a: Center Gate of Seglock

Characters: Trina, Stan, Reylendor, Grandmush, Nockdus, Durian, Violet Lorinda

DM: James (7/1)

Dragons Encountered: Tiamat

XP Gained: 1707

Important Things that Happened:

After the initial welcoming distractions of the Gala of Protection that each of the party members participated in, there was a sudden crash of chaos as the various factions causing strife around Isonhound began a coordinated attack around the three southern gates of the city of Seglock. Seven of the adventurers attending the Gala rushed toward the center of the commotion at the middle gate as others spread out to the two gates on the left and right sides respectively.

The center group initially encountered a significant cadre of alchemically enhanced goblins commonly known as “Cheshire Goblins.”  As swords clashed and spells were slung a professor associated with the nearby university exited a nearby building with a combat capable automaton by his side. The party watched in jubilant surprise as the automaton sprayed some of the injured goblins with a cone of alchemical fire that initially burned them but then caused the goblin’s blood to boil, their bodies begin to loose cohesion, and then ultimately burst into a pile of fetid goo.  When the goblins were all dispatched, a mighty roar was heard from above.  The professor urged the party to swiftly move into a nearby building, but before they could everyone was raked with a devastating poisonous attack breathed down on the area by a multiheaded dragon flying overhead.

The party scrambled into the nearby building that the professor had escaped into and pulled those who were lying unconscious on the ground into the safety of the structure.  Taking but a moment to cast healing spells and drink potions to recover from the recent events, the party found themselves in an alchemical laboratory belonging to the university.  The professor aiding them was responsible for alchemical coursework for the university but was also studying some of the creations menacing the region. As the party looked toward an unconscious drakkoth secured to a converted pool table in the corner, the professor explained that he had recently discovered a reagent that when it comes in contact with the blood flowing through a Cheshire Creation causes a devastating chemical reaction that ultimately kills them.  The key to this reagent though is that the target must be injured enough for the chemical to cascade throughout the target’s body.  The professor distributed some doses of the reagent to the party members, refilled his automaton with more of the reagent, and urged the party to progress toward the breach where the intruders were emerging from.

Charging into the next room on the way to the center gate the party encountered three of Cheshire’s most deadly creations, dual-bladed glaive wielding guardians.  The professor nearly died before the party were able to dispatch the monstrosities, but the reagent was proving to be effective on the hulking brutes as well.  The party pressed on and met up with another professor, a dryad responsible for druidic studies, and their own automaton companion as well.  The group soon approached the breach as a mass of goblins and guardians burst through the rubble.  The magical members of party and the professors produced a devastating combination of spells to styme the intruders in their tracks allowing the “Hackers” and automatons to quickly dispatch them.

With the rush of combat dissipating, the party worked with the professors to fortify the broken gate and plug the holes created in the initial moments of the invasion.  As the city guard came to relive them, the party members took only a moment to bind their wounds and catch their breath before dealing with the incredible aftermath from the day’s events.

Session 25b: Left Gate of Seglock

Characters: Asheer, Pot'tu Kobb, Dur'kalak, Cecil, Karl Anders, Tokax

DM: Dave's Story, James' Execution (7/6)

Dragons Encountered: Tiamat

XP Gained: 1430

Important Things that Happened:

  • Players watched the recap/intro video to get caught up especially on the Cheshire Goblins
  • We started our festival going straight into the BANG explosion. Players ran down the street as the festival closed up shop.
  • Inside the gates of Seglock Univeristy, this group was the closest to the building that Cheshire/Dracohydra was infiltrating so they got a good show of it, and had to dodge a prismatic breath spray first thing, which already put the team in terrible shape (two went down).
  • Now with the team in bad shape, Kyle helped the Dragonflesh Abomination make his debut, crashing out of a nearby building damaged by the siege. It began a chase of the players through the city as they tried to avoid its acid spit and the various obstacles of a city under peril.
  • After 5 rounds (~2 hours) they finally escaped him, and in the long, dramatic, and daunting chase, also managed to get him down a bit of health (though he has regeneration so it wasn't as much as they'd have liked)
  • Once they caught their breath and could effectively heal from the Tiamat attack and damages incurred in the chase, they witnessed the Cheshire Goblins also heading towards a Firearm warehouse.
  • When given the choice to chase the goblins to the warehouse or to head back all healed up to kill the Kaiju, they votied 4-3 in favor of finishing off the Abomination
  • They found him in the middle of a battle with city forces, and used their surprise round to knock him down a notch. After 2 rounds of actual battle, they managed to finish him off, with one player taking the acid glands.
  • Much discussion over the Moonwell, was it working? Was that Tiamat? Is this abomination considered a dragon? Who knows!

Session 25c: Right Gate of Seglock

Characters: Patches, Omen, Vadath, Linden Rue, Tristram, Delphi, Amund Zen

DM: Kyle (7/15)

Dragons Encountered: One, unknown

XP Gained: 771 xp

Important Things that Happened: This group of adventurers cut their festivities short when a huge explosion was heard from the direction of Seglock University. They rushed through the Right Gate into a dining hall, where Cheshire's goblins and a few orcs armed with projectile weapons were attacking students and professors. One student was unfortunately killed before two more could be rescued, with the aid of Professor Galloway. This professor was so thankful for their help that he later rewarded each adventurer with a Scroll of Boiling Oil. He claimed that the goblins were raiding the university for alchemical supplies and research notes, and these creatures were seen dashing between doors in the dormitory. The group didn't make it to the end of the living quarters where the professors lived, but on the way they did encounter a massive automaton followed by a very shifty Professor Hargraves. He was carrying an armful of supplies and his research notes and refused to answer any questions posed by the adventurers. Intrigued and frustrated by this, members of the Band of the Iron Hawk seized the professor and took his assets, but not before defeating the automaton. As night fell and the adventuring party retreated from the site, they noticed a multi-headed dragon flying high in the sky and breathing fire.

Session 26: Aftermath of the Attack on Seglock

Characters: Eurus, Omen, Nockdus, Búho, Percy, Amund Zen

DM: Kyle (7/20)

Dragons Encountered: None

XP Gained: Varying (4th levels proceed to level 5)

Important Things that Happened: The day after the attack on Seglock University, several adventurers set out to investigate what had happened. They got clearance from Mayor Towson (but no promise of payment) to ask Captain Visio about talking to the prisoner Professor Hargraves. Also in the room was "The Baron", an Eladrin Elf with not much to say of significance. Captain Visio was found at the field hospital set up initially as a refugee camp, but now being used to house the dozens of people wounded in the attack. Dr. Le'Brock, a Dragonborn doctor is currently running the field hospital and directed the heroes to the Captain. Cpt. Visio was found digging pits for the fallen, and was assisted by Amund Zen and Búho. After some convincing, he gave the adventurers permission to review Prof. Hargraves' seized belongings at the prison barracks, and handed them a "Torso Coin" as proof of his word. Nockdus had also made an impressive and successful effort of not devouring any corpses during the visit to the field hospital, where they were surrounded by dead, dying, and bleeding people.

On the way to the prison, Omen ran ahead of the party and made a wax mold of the Torso Coin for unknown reasons. The coin was brought to Lieutenant Steve Torso, who mumbled something about three other coins being in existence. He gave the heroes the keys to the contraband room, where Nockdus and Percy copied Prof. Hargraves' notes with the aid of a forgery kit and a Silent Image spell. Surprisingly, Amund Zen handed the key set over to Omen to sneak over to the professor's cell, "for the greater good." Unfortunately, the geometry of the barracks did not allow for such a thing. Búho, Omen, and Eurus convinced Ltn. Torso to let them talk to the professor for a few minutes with an incredible amount of charisma. Hargraves was again unwilling to speak much, and would only promise to give more information if released. Altogether, the party learned that (1) Professor Hargraves had no one else he could trust at the university, (2) he has a recipe for acidic glue, (3) Horatio Cheshire had tried to hire the professor but he turned him down, (4) Hargraves was Cheshire's former star pupil, and (5) he had notes on several years of research describing how to add or remove mutations. Upon leaving the barracks, Nockdus was able to pickpocket the Torso Coin from Ltn. Steve Torso, returning the number of coins out in the wild to four.

The adventurers then went on to the university to gather more information. A few members of the party split off to go to the school spirit store and buy some Fighting Owlbears merch. The others spoke with Magus Varellion Savynne, a tall, bald, and feminine appearing elf bearing markings of the Geodaury. She informed the heroes that Hargraves had been temporarily fired from the university at an earlier point, but was rehired on conditions of good behavior. It also came up in conversation that one of the warehouses that was looted in the city had advanced projectile weapons (guns). The party was reunited by an incredibly eager and bald associate professor with words floating above his head, who insisted on introducing the Magus with great bravado. Savynne was unimpressed by this display and curtly dismissed the professor. At the conclusion of their discussion, the party made its way back to the mayor to reveal what they had learned. Búho was drawn toward a partially wrecked building by the smell of decadent chocolate. It was here that he was reunited with his former mentor, who had started him on the path of becoming a world-class chocolatier. She revealed to him the secret ingredient that was missing in his recipes and leading to gastrointestinal distress - carob. With a face full of happy tears, Búho requested that he travel with her for a while and she agreed.

Session 27: Thymor'ala the Black

Characters: Ensign, Thuchor, Joshua, Silent, Harold, Alanis, Markoth (and a cameo from Dur'kalak, commentary by Cynthia and Tokax)

DM: James (7/23)

Dragons Encountered: Thymor'ala (Black Dragon)

XP Gained: 1208

Important Things that Happened:

  • Joshua receives a vision in his coma:

    "You see before you the end of all things. The great black dragon rises up from the dark depths, its eyes glowing with a terrible green light. A tower looms in the background, its top disappearing into the clouds. The mountains trembles and explodes, sending a shower of rock and dust into the air. The world is coming to an end. In the distance, you can make out five figures dressed in purple, green, white, blue, and orange. They're calling something, but you're deaf. They must be doing this. You can't understand how; it must be their fault. Their fault! Their fault! This is their fault! The end of the world is their fault! But you can stop it! You must stop the big black dragon before it is too late!”

  • The team headed out towards the Relith Tower, possibly the tower from the vision, near the Barrier Peaks. But failed their traveling/survival checks and got lost.
  • Failing their travel checks, and landed themselves in the Burning Forests, ambushed by the dragon living there.
  • Spent the rest of the session fighting said Black Dragon, they got it down to 10 HP before it flew away. They had 2 FULL ROUNDS of trying to take out the last 10 HP but failed every roll.
  • Dur'kalak himself showed up at the store and we dropped a Dur'kalak on the board in that last round to even let him take a shot and get the killing blow. But he rolled low too.
  • Dragon got away, everyone vowed to kill that dragon no matter what because it almost killed everyone several times.
  • They still were able to track the Dragon thanks to a well timed "Hunter's Mark", and went to its hoard, raiding what little was left there as the Dragon is moving to a new secret location.

Session 28: Mentztonalcoatl II

Characters: Hugo, Kluck, Tristam, Linden Rue, Markoth, Volrac

DM: James (7/29)

Dragons Encountered:

XP Gained: 1866

Important Things that Happened:

  • The party met in the Trout's Toe, the tavern in Seglock where Professor Galloway thanked Linden and Tristram for coming out and accepting this meeting. Galloway's contact with the Wold Order was looking for new heroes to delve into the FireGates (See Session 23)
  • Once the team was formally introduced in the tavern, they went out to the dungeon (after causing a tavern fire they extinguished), did a lot of scouting around, and ran into SRO THE GREAT who told them they shouldn't be fighting a Dragon in it's own lair (Rule #1 baby!)
  • After more scouting, the team found out the dungeon had imprisoned a dragon to serve as the main threat. This made Sro pissed. He cited the "Law of Consequences", essentially stating "These guys did a fucked up thing, that's a good dragon that's now an enslaved servant of the Wold Order, who turned out to be behind the whole thing" and Sro ordered the team to take down the dungeon and free the dragon (with a 22 rolled by Linden on a dispel magic to break the magic bind)
  • After lots of very deadly fighting with the baddies inside the dungeon, they raided the hoard that was set up there, learning that it was a fake hoard that the Wold Order puts in place as part of the testing grounds. They took the hoard, and even got to fly Sro back to Seglock.

Session 29: Olympia Magisteria

Characters: Pum, Cecil, Ren, Volrac, Ignidicus, Reylendor

DM: John (8/6)

Dragons Encountered:

XP Gained: 1500

Important Things that Happened: The 128th Annual Olympia Magisteria

  • The players were attending the final game of the tournament when the tournament director is seen running thought the stands with a panicked look on her face. It turns out that the two teams that were supposed to be in the finals are missing.
  • Because this final game is like the Super Bowl, the director needed anyone to take the field or else risk the crowd's anger and the loss of financial assets. The Adventurers agree to participate in the last game as "Celebrities."
    • Game 1 - Played in the "Giant Chemistry Set" arena. Seglock crushes Gammelguard.
    • Game 2 - Played in the "Giant Ant Mounds" arena. Seglock barely beats Gammelguard again
    • Game 3 - The two teams teamed up to play against a group of veterans. Played in the "Eldritch Nightmare" arena. It is a tight fight but then the adventurers pull out an amazing series of plays and defeat the Veteran team

Session 30: Thymor'ala the Black II

Characters: Linden Rue, Kluck, Pum, Dur’kalak, Tristram, Kihlek, Pot'tu'N'Kobb

DM: Dave (8/11)

Dragons Encountered: (Thymor'ala the Black)

XP Gained: 1643

Important Things that Happened:

Mother Love, a well-loved alchemist who gathers herbs in the swampy wilderness near the crossroads Apara, requested the help of adventurers with a dangerous task: driving off a dragon. A black dragon had recently made its home in the surrounding swamps, not only making the area far too dangerous to gather herbs in, but also disrupting the natural state of many of the plants through its widespread lair effects. (This second effect was confirmed when Pot'tu'N'Kobb consumed some and had his tongue numbed instead of the expected taste of a healing herb.)

Answering the call, the group of adventurers arrived in Apara and met with Mother Love, who promised very little in the way of rewards, but offered her services as an apothecary and to bake some pies. The party was quickly pointed in the right direction and went off into the swamp.

The swampy terrain and regional effects of the dragon's presence made the trip take longer, but the party arrived at the target cave about an hour before sundown. Despite half the party acknowledging the risks of taking on the dragon in its lair, the party pressed on and entered the cavern. Battle was joined, but the dragon surprisingly seemed as interested in turning the group away and against Mother Love as it was in fighting. Only after it was clear that a fight was inevitable did the dragon fully engage. Tristram utilized a pre-prepared tiny hut spell to provide a safe harbor for the party to recover and stay safe from breath attacks during the combat. The battle was fierce, but the adventurers prevailed without losses (not even familiars and drake companions).

Dur'kalak immediately set to tearing the carcass apart while the majority of the party searched for the dragon's horde. The horde itself was relatively small (having recently been moved) but it also contained a clutch of 3 dragon eggs which Linden Rue, Pum, and Tristram have taken custody of. While debating the best approach to handling the eggs, a wave of energy washed over the group, marking each of them with some kind of magic mark, and granting them all access to a small bit of magical power.

Session 31: Drakkoths II

Characters: Cynthia, Grandmush, Durian, Markoth, Harold, Ferris, Trina

DM: James (8/14)

Dragons Encountered: Drakkoths, (Bounty Board Mentions of) Flame, Prelnirith, Azuspear, and more...

XP Gained: 1150

Important Things that Happened:

  • The players killed a bunch of Cheshire creations! With Drakkoth Blood a plenty from the University, one-shotting Fang Mounts, Cheshire Goblins, and Glaive Guardians has become more sport than work.
  • That is...until the blood ran out. When they went back to Professor Nguyen at the university for more Drakkoth Blood they were told there was no more...the projects funding was all taken away. The Baron explained his personal decisions in a town meeting, but the players were able to cunningly persuade him to start putting money back into the Drakkoth blood projects.
  • The Baron also made it clear to the adventurers that there are many in the city, especially in his circles, that fear the presence of more and more "Heroes" and "Guilds" is drawing unnecessary attention to Seglock, especially as rumors of eggs are abound.
  • Until the lab experiments can be back up to speed, the group was approached by the Protectors of the People, a grassroots organization looking to expel Dragons from the land, as well as "Dragons", a term they're using to describe the powerful money hoarders of Isonhound like the Baron.
  • The PotP had a great map tracking Drakkoth migrations, and pointed the team in the direction of a group that he believed was going to ambush the city of Raritan, the team followed the tracks, and fought the Drakkoth, ultimately leaving 2 alive: one for Seglock, one for PotP. The Blood is back and flowing for everyone!

Session 32: The Curator's Request

Characters: Asheer, Delphi, Elric, Spinel, Eurus, Ona

DM: Kyle (8/17)

Dragons Encountered: "Uhlm"

XP Gained: 2359

Important Things that Happened:

  • The team was summoned by a scholar from Deeplake who had been studying an old text, which referred to a dragon that could sway the outcome of the war. He discovered a riddle that he was having trouble with, but deciphered that the first lines referred to Direheart Pond, nearby.
  • At the pond, the team solved the riddle, which involved Elric kissing a frog, who turned out to be a satyr called the Curator. The Curator revealed that he planted the riddle and claimed he had a mutual self interest with the adventures. He said he is a curator of a place of "pure evil", the Shadow Forge, which is capable of producing some pretty nasty creatures. He said that Horatio Cheshire has found the forge, and worried that he would create even more Cheshire monsters. The Curator required a key to return to the forge and ensure the forges remain shut down. However, he gave the key to a dragon called Uhlm for short (Uhlm doesn't like being referred to by his full name) for safekeeping. The curator opened a portal to a town in the plane called "Thaer".
  • Thaer, the adventures learned, is populated by about 15 people that....are weird disturbing replicas created by Uhlm. The plane seemed to end at the small town's borders. Uhlm did indeed have a key, but informed the team that 3 keys were needed to access the Shadow Forge...and no other keys exist. But Uhlm could essentially revert time in the plane, sending the team (key in hand) back to the portal to once again find Uhlm (who wouldn't remember anything) and another instance of the key...twice.
  • Each time the plane was reverted, however, it started to fight back. Much fighting and yelling ensued, including one moment where Eurus threw a death knight over the edge of the town. The other death knight banished Ona back to Deeplake with one of the keys. Ultimately three keys were obtained. Spinel, and later Ahseer and Delphi, attempted to persuade Uhlm to return to world of mortals and help them in their cause, but he would not be convinced. Uhlm helped usher the adventures to the portal, before the second death knight could cause more damage. The team met up with Ona, and turned over the 3 keys to the Curator.

Session 33: Helping the People

Characters: Arlin, Violet, Pot'tu, Boros

DM: John (8/23)

Dragons Encountered: N/A

XP Gained: 1563

Important Things that Happened:

Session 34: The Shadow Forge

Characters:

DM: Dave, James, and Kyle! (8/27)

Dragons Encountered:

XP Gained:

Important Things that Happened:

Chapter 3

Session 35: [Chapter 3 Begins]

Characters:

DM: James (8/28)

Dragons Encountered:

XP Gained:

Important Things that Happened:

Cookies help us deliver our services. By using our services, you agree to our use of cookies. (Hi Margarita's Table. 🇩🇪)

Recent changes

  • Psuvillager • Yesterday at 23:39
  • Psuvillager • Yesterday at 23:30
  • Psuvillager • Yesterday at 23:26
  • Psuvillager • Yesterday at 23:22
  • Cookies help us deliver our services. By using our services, you agree to our use of cookies. (Hi Margarita's Table. 🇩🇪)