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{{Worldbuilders}}<spotify>https://open.spotify.com/playlist/7x7cmy6RWY2icBtazqohqw?si=c7efeb6d1c3b4cd5 </spotify>{{Infobox_character|affilliation=Fierna, Phlegethos, Tempest Brothers Expeditionary Company|name=Sabbatical|image=Sabbatical_by_Mercedes.png|caption=Sabbatical in her tent in the Tempest Brother's Expeditionary Company camp writing reports while she thinks about important things.|relatives=[[Fierna]], [[Pharastra]]|languages=Common, Infernal, Celestial, Abyssal, Primordial|marital=Consorted to [[Redemption Core|Reedy]]|birthPlace=Hell (Phlegethos)|deathDate=TBD|deathPlace=TBD|species=Tiefling|gender=Female|height=5'3"|weight=128 lbs|eyes=Gold}} |
{{Worldbuilders}}<spotify>https://open.spotify.com/playlist/7x7cmy6RWY2icBtazqohqw?si=c7efeb6d1c3b4cd5 </spotify>{{Infobox_character|affilliation=Fierna, Phlegethos, Tempest Brothers Expeditionary Company|name=Sabbatical|image=Sabbatical_by_Mercedes.png|caption=Sabbatical in her tent in the Tempest Brother's Expeditionary Company camp writing reports while she thinks about important things.|relatives=[[Fierna]], [[Pharastra]]|languages=Common, Infernal, Celestial, Abyssal, Primordial|marital=Consorted to [[Redemption Core|Reedy]]|birthPlace=Hell (Phlegethos)|deathDate=TBD|deathPlace=TBD|species=Tiefling|gender=Female|height=5'3"|weight=128 lbs|eyes=Gold}} |
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'''Philani a.k.a. "Sabbatical" '''is a [[Tiefling]] of [[Fierna]] visiting Quelmar from the plane of Phlegethos. She isn't particularly keen on Quelmar, but had strict instructions to "go out into the world and find an adventure!" At least the visit is an opportunity to try new things, not spend every waking moment on legal training, and spend some time exploring some esoterica. She has adopted the name of "Sabbatical" for her stay in the mortal realm rather than sharing her true identify and heritage with people. She presents herself as a foreign attorney here to take a break and try new things, which is certainly all true, if incomplete. |
'''Philani a.k.a. "Sabbatical" '''is a [[Tiefling]] of [[Fierna]] visiting Quelmar from the [[plane]] of Phlegethos. She isn't particularly keen on Quelmar, but had strict instructions to "go out into the world and find an adventure!" At least the visit is an opportunity to try new things, not spend every waking moment on legal training, and spend some time exploring some esoterica. She has adopted the name of "Sabbatical" for her stay in the mortal realm rather than sharing her true identify and heritage with people. She presents herself as a foreign attorney here to take a break and try new things, which is certainly all true, if incomplete. |
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Despite her devotion to her role in hell, Philani is a cleric of knowledge rather than order and firmly believes that the system of the hells has room for improvement with just the right injection of outside knowledge. The closest being to her patron deity would be [[Asmodeus]], as she is fully devoted to the cause of the devils in their fight against the forces of evil chaos. She is rigid in her rules, but not quite as bound to precedent or tradition for its own sake and willing to permit some experimentation, so long as it's on her terms. |
Despite her devotion to her role in hell, Philani is a [[cleric]] of knowledge rather than order and firmly believes that the system of the hells has room for improvement with just the right injection of outside knowledge. The closest being to her patron [[deity]] would be [[Asmodeus]], as she is fully devoted to the cause of the [[devils]] in their fight against the forces of evil chaos. She is rigid in her rules, but not quite as bound to precedent or tradition for its own sake and willing to permit some experimentation, so long as it's on her terms. |
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==Physical Appearance== |
==Physical Appearance== |
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Sabbatical has a low tolerance for fools and for chaos. Chaotic waste and willful ignorance are the greatest of sins in her mind. She tends to view people as tools, and those who act without thinking are worse than broken tools--they are threats. She is extremely cautious by nature, and extremely wary of unwanted mental effects. She does not like feeling weak compared to others, and has a strong need to feel in control of events around her. Although she has powers from her bloodline to briefly charm others, she has rarely exercised them, focusing instead on the spells she has earned through study and devotion to the acquisition of knowledge. |
Sabbatical has a low tolerance for fools and for chaos. Chaotic waste and willful ignorance are the greatest of sins in her mind. She tends to view people as tools, and those who act without thinking are worse than broken tools--they are threats. She is extremely cautious by nature, and extremely wary of unwanted mental effects. She does not like feeling weak compared to others, and has a strong need to feel in control of events around her. Although she has powers from her bloodline to briefly charm others, she has rarely exercised them, focusing instead on the spells she has earned through study and devotion to the acquisition of knowledge. |
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She tends not to trust others, but due to her relatively limited exposure to other races and beings, she is more likely to trust those she sees as similar to herself: tieflings, and other analytical minds. She fully believes in the necessity of the Hells and does not regret or resent her life and soul being devoted to its purposes. Other tieflings she views as distant relatives who have freedom to act in ways that even powerful devils cannot, but who can still serve a greater purpose. Those that approach life analytically, she believes will eventually, and inevitably become her allies. |
She tends not to trust others, but due to her relatively limited exposure to other races and beings, she is more likely to trust those she sees as similar to herself: tieflings, and other analytical minds. She fully believes in the necessity of the Hells and does not regret or resent her life and [[soul]] being devoted to its purposes. Other tieflings she views as distant relatives who have freedom to act in ways that even powerful devils cannot, but who can still serve a greater purpose. Those that approach life analytically, she believes will eventually, and inevitably become her allies. |
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Sabbatical appreciates courtesy and offers it to others by default unless they act in a way that loses her respect. Despite few interactions outside her fiendish upbringing, she does not judge others by their appearance, nature, or heritage except in comparison to their environment. To a degree this is because almost everything is new and strange to her, so she approaches it all with an initially open mindset. |
Sabbatical appreciates courtesy and offers it to others by default unless they act in a way that loses her respect. Despite few interactions outside her fiendish upbringing, she does not judge others by their appearance, nature, or heritage except in comparison to their environment. To a degree this is because almost everything is new and strange to her, so she approaches it all with an initially open mindset. |
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Deep down, much of her motivation comes down to a desire for control, control that she has almost never ''really'' felt in her life. Her mother and grandmother have always had a relatively heavy hand on her affairs, even when they are distant or seemingly disinterested. Even the sabbatical Philani finds herself on is at the command of her family, although it creates many new opportunities. Power is the only true means of securing control, and if nothing else, this sabbatical will provide plenty of opportunities for growing in power, in one way or another. |
Deep down, much of her motivation comes down to a desire for control, control that she has almost never ''really'' felt in her life. Her [[mother]] and grandmother have always had a relatively heavy hand on her affairs, even when they are distant or seemingly disinterested. Even the sabbatical Philani finds herself on is at the command of her family, although it creates many new opportunities. Power is the only true means of securing control, and if nothing else, this sabbatical will provide plenty of opportunities for growing in power, in one way or another. |
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She had not previously fully externalized the goal, but her long-term plans involve potential ascension to the ranks of the archdevils. After all, the individuals in place in the 6th since Glasya's ascension to the Ninth have been mere place-holders while a truly worthy successor is determined. Since her marriage to Reedy, this goal has been of more importance to her than before, and she feels an urgency to accomplish it far sooner if she can. As a result, she has been pushing herself ever harder in order to grow her power and contacts across Quelmar and the planes that touch it. |
She had not previously fully externalized the goal, but her long-term plans involve potential ascension to the ranks of the archdevils. After all, the individuals in place in the 6th since [[Glasya]]'s ascension to the Ninth have been mere place-holders while a truly worthy successor is determined. Since her marriage to Reedy, this goal has been of more importance to her than before, and she feels an urgency to accomplish it far sooner if she can. As a result, she has been pushing herself ever harder in order to grow her power and contacts across Quelmar and the planes that touch it. |
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==History== |
==History== |
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Sabbatical only recently arrived in Quelmar, with only some meager possessions and a few gold coins. She obtained lodging through the connections of cultist fanatics devoted to obtaining an archdevil's favor while she waits for the Tempest Brothers Expeditionary Company missions to launch. |
Sabbatical only recently arrived in Quelmar, with only some meager possessions and a few gold coins. She obtained lodging through the connections of cultist fanatics devoted to obtaining an [[archdevil]]'s favor while she waits for [[the Tempest Brothers Expeditionary Company]] missions to launch. |
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Philani, on the other hand, was born as one of only a few mortals native to Hell. Her grandmother is the Archdevil Fierna herself, and Philani has been in training to be one of her lawyers since before she can remember. She is a qualified, if junior attorney within Hell's legal system with experience handling cases of cowardice, attempted escape of punishment, and soul embezzlement. In her capacity as an assistant prosecutor, she has personally participated in the permanent destruction of 837 fiends of hell and 4 acquittals. After her enforced sabbatical on the mortal plane she expects to return to working in the courts of Phlegethos until she eventually dies or is directly transformed into a proper devil. After that, she intends to climb the ranks of hell and eventually rise to the rank of archdevil. Unbeknownst to her, she is also being pushed to become one of Hell's few representatives in interplanar affairs--a role she actually more easily accomplish while she remains mortal. Should she do well in this role, other opportunities may present themselves for further advancement. Her caseload, study materials, and options have been carefully curated by both the Archdevils in her life to see if she can rise to the challenge and impress the lord of all Hell in order to earn a place in his favor among the cosmos. [Additional details forthcoming in the books: [[Fatherless in Phlegethos: An Infernal Childhood]], and [[Ascension in Abriymoch: From Palace to Protégé]].] |
Philani, on the other hand, was born as one of only a few mortals native to Hell. Her grandmother is the Archdevil Fierna herself, and Philani has been in training to be one of her lawyers since before she can remember. She is a qualified, if junior attorney within Hell's legal system with experience handling cases of cowardice, attempted escape of punishment, and soul embezzlement. In her capacity as an assistant prosecutor, she has personally participated in the permanent destruction of 837 fiends of hell and 4 acquittals. After her enforced sabbatical on the mortal plane she expects to return to working in the courts of Phlegethos until she eventually dies or is directly transformed into a proper [[devil]]. After that, she intends to climb the ranks of hell and eventually rise to the rank of archdevil. Unbeknownst to her, she is also being pushed to become one of Hell's few representatives in interplanar affairs--a role she actually more easily accomplish while she remains mortal. Should she do well in this role, other opportunities may present themselves for further advancement. Her caseload, study materials, and options have been carefully curated by both the Archdevils in her life to see if she can rise to the challenge and impress the lord of all Hell in order to earn a place in his favor among the cosmos. [Additional details forthcoming in the books: [[Fatherless in Phlegethos: An Infernal Childhood]], and [[Ascension in Abriymoch: From Palace to Protégé]].] |
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Philani has several contacts from the lower planes she is familiar with, and is especially knowledgeable about fiends of all sorts. Her primary physical trainer as a youth was [[Kar'seth]], a mezzoloth who agreed to serve as her instructor indefinitely on the condition that upon her rise in status into an archfiend duke or archduke of Hell, he would be given the opportunity to face her in single combat to the death. If there is anyone outside her own circle that Philani could have been considered close with prior to coming to Amusa, it would be the archdevil [[Totivullus]], baron of Minauros under Mammon, and one of Hell's most effective scribes. It is rumored that Totivullus is in charge of keeping the originals of all fiendish contracts signed in blood. He has frequently been a resource for Philani in her work examining contracts in legal disputes. |
Philani has several contacts from the lower planes she is familiar with, and is especially knowledgeable about fiends of all sorts. Her primary physical trainer as a youth was [[Kar'seth]], a mezzoloth who agreed to serve as her instructor indefinitely on the condition that upon her rise in status into an archfiend duke or archduke of Hell, he would be given the opportunity to face her in single combat to the death. If there is anyone outside her own circle that Philani could have been considered close with prior to coming to Amusa, it would be the archdevil [[Totivullus]], baron of Minauros under [[Mammon]], and one of Hell's most effective scribes. It is rumored that Totivullus is in charge of keeping the originals of all fiendish contracts signed in blood. He has frequently been a resource for Philani in her work examining contracts in legal disputes. |
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==Languages== |
==Languages== |
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Sabbatical is fluent in Common, Infernal, Celestial, Abyssal, and Primordial. She hopes to pick up an additional language at some point in the future, perhaps Draconic or Sylvan. |
Sabbatical is fluent in [[Common]], Infernal, Celestial, [[Abyssal]], and Primordial. She hopes to pick up an additional language at some point in the future, perhaps Draconic or Sylvan. |
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==Powers and Abilities== |
==Powers and Abilities== |
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Sabbatical's primary approach to combat involves debuffing targets and controlling a battlefield through Suggestions and Commands. As hearty as she is, she focuses mostly on fighting defensively, knowing she can outlast most opponents, or simply turn the situation away from combat entirely. She is not really a fighter at heart and would rather any fight she is involved in be decided long before weapons are drawn. In one notable exception on a violent night, Sabbatical exhibited powers producing hellfire flickering with crimson, green and gold that both wreathed her with light and could retaliate against enemies in close range. The flames reeked of sulfur and damnation, and danced with an energy almost eager to consume life. Since then, and since acquiring an amulet from her home, she has been able to unleash further fire-based spells, although her preference is still toward dealing with humanoid foes and causing paralysis or use mind-affecting spells. |
Sabbatical's primary approach to combat involves debuffing targets and controlling a battlefield through Suggestions and Commands. As hearty as she is, she focuses mostly on fighting defensively, knowing she can outlast most opponents, or simply turn the situation away from combat entirely. She is not really a [[fighter]] at heart and would rather any fight she is involved in be decided long before weapons are drawn. In one notable exception on a violent night, Sabbatical exhibited powers producing hellfire flickering with crimson, green and gold that both wreathed her with light and could retaliate against enemies in close range. The flames reeked of sulfur and damnation, and danced with an energy almost eager to consume life. Since then, and since acquiring an amulet from her home, she has been able to unleash further fire-based spells, although her preference is still toward dealing with humanoid foes and causing paralysis or use mind-affecting spells. |
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Unlike most Fierna tieflings, Philani has a mix of fire-based and charm spells as part of her blood. Her connection to hellfire has expanded further through constant use of the amulet as a spell focus not just for her fire spells, but also for all of her magic. |
Unlike most Fierna tieflings, Philani has a mix of fire-based and charm spells as part of her blood. Her connection to hellfire has expanded further through constant use of the amulet as a spell focus not just for her fire spells, but also for all of her magic. |
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=== Entry 1: Arrival in Quelmar === |
=== Entry 1: Arrival in Quelmar === |
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<div class="mw-collapsible mw-collapsed"> The portal delivered me to a rather inconvenient location: the bedroom of some cultist of Grandmother's. It took far too long to convince this man that no, I was not sent to be his slave or to give him the power of his dreams in exchange for his soul, he was instead to help me integrate with the local society and then forget we ever met. Apparently, I am in a city known as [[Galik]], and my current equipment is illegal without first obtaining the appropriate authorization, which has been another inconvenience. Fortunately, the cultist, Fagin Stonemeadow (to whom I genuinely wish the most exquisite torments once his time comes) was able to provide temporary storage for my armor and weapons until my use can be authorized. The gold coins Mother gave me got an odd look (wrong mint marks for this realm) but were accepted by the innkeeper I eventually found. The city itself is filled with life and lights that remind me a bit of home despite the lack of volcanos and the addition of numerous flying machines. But it is late and I should make an effort to adjust to this realm's day-night cycle quickly and work further in the morning. |
<div class="mw-collapsible mw-collapsed"> The portal delivered me to a rather inconvenient location: the bedroom of some cultist of Grandmother's. It took far too long to convince this man that no, I was not sent to be his slave or to give him the power of his dreams in exchange for his soul, he was instead to help me integrate with the local society and then forget we ever met. Apparently, I am in a city known as [[Galik]], and my current equipment is illegal without first obtaining the appropriate authorization, which has been another inconvenience. Fortunately, the cultist, Fagin Stonemeadow (to whom I genuinely [[wish]] the most exquisite torments once his time comes) was able to provide temporary storage for my armor and weapons until my use can be authorized. The gold coins Mother gave me got an odd look (wrong mint marks for this realm) but were accepted by the innkeeper I eventually found. The city itself is filled with life and lights that remind me a bit of home despite the lack of volcanos and the addition of numerous flying machines. But it is late and I should make an effort to adjust to this realm's day-night cycle quickly and work further in the morning. |
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=== Entry 2: Dates and Waits === |
=== Entry 2: Dates and Waits === |
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<div class="mw-collapsible mw-collapsed"> The local calendar lists the date as Wampus 24, 893 PR, which I will use to track the passage of time from this point on. Apparently the bureaucrats of this place have learned their trade well. I only have a few options if I mean to legally operate in this city: join the local militia; obtain a special dispensation; or join an adventuring crew of some kind. While I would prefer a special dispensation, that would draw too much attention and it turns out even the application process (which my experience tells me I would likely be denied) will take months to proceed. That leaves my best option to be joining a crew of adventurers and most likely operating outside the city for the most part. This suits the overall purposes, and several crews appear to be recruiting. I spent a few days (and the remainder of the gold Mother sent with me) researching the companies, and I've decided that the [[Tempest Brothers Expeditionary Company]] will best fit my needs. They are set to launch an expedition into [[Amusa]] proper soon, and that sounds interesting enough. I expect my next entry to occur after I have secured membership and I meet with some more noteworthy individuals. |
<div class="mw-collapsible mw-collapsed"> The local calendar lists the date as Wampus 24, 893 PR, which I will use to track the passage of time from this point on. Apparently the bureaucrats of this place have learned their trade well. I only have a few options if I mean to legally operate in this city: join the local militia; obtain a special dispensation; or join an adventuring crew of some kind. While I would prefer a special dispensation, that would draw too much attention and it turns out even the application process (which my experience tells me I would likely be denied) will take months to proceed. That leaves my best option to be joining a crew of [[adventurers]] and most likely operating outside the city for the most part. This suits the overall purposes, and several crews appear to be recruiting. I spent a few days (and the remainder of the gold Mother sent with me) researching the companies, and I've decided that the [[Tempest Brothers Expeditionary Company]] will best fit my needs. They are set to launch an expedition into [[Amusa]] proper soon, and that sounds interesting enough. I expect my next entry to occur after I have secured membership and I meet with some more noteworthy individuals. |
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==== 2.1 Introductions and initial notes ==== |
==== 2.1 Introductions and initial notes ==== |
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<div class="mw-collapsible mw-collapsed"> As it turns out, the expedition is not scheduled to depart Galik for a couple weeks, but a number of the recruited adventurers have already begun to gather. The company's compound has a staging field where some people have set up and it's adjacent to a tavern that has seen a lot more traffic than I expect it has in a while. The sheer informality of the interactions was a bit jarring, but I'm trying to build some connections and get to know the people I'll be spending time with on this time away from work. I was slightly surprised to meet two other tieflings among the first group of contractors: Reedy and Marion. Both seemed ''young'' to put it lightly, although Marion had a hint of sadness to her, while Reedy seemed to carry an undercurrent of anger. |
<div class="mw-collapsible mw-collapsed"> As it turns out, the expedition is not scheduled to depart Galik for a couple weeks, but a number of the recruited adventurers have already begun to gather. The company's compound has a staging field where some people have set up and it's adjacent to a tavern that has seen a lot more traffic than I expect it has in a while. The sheer informality of the interactions was a bit jarring, but I'm trying to build some connections and get to know the people I'll be spending time with on this time away from work. I was slightly surprised to meet two other tieflings among the first group of contractors: Reedy and Marion. Both seemed ''young'' to put it lightly, although Marion had a hint of sadness to her, while Reedy seemed to carry an undercurrent of anger. |
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The rest of the gathered individuals included: a pair of seemingly unrelated kobolds were also present: <s>Snooze</s> Sneeze, and a smaller, quiet one whose name I have yet to learn; an avian musician of some kind; a swarm of worms inhabiting a suit of armor calling him/themselves 'Wiggler.' (Chaotic, erratic, and to be avoided if possible); a blonde human woman with an ego the size of an archdemon who likes to insert herself into conversations uninvited and seems to assume everyone knows her; a human man (Jim Stacey?) who watched the others with a calculating eye enamored of smoking some kind of herb (possible danger or ally to be determined); and an automaton calling himself Lambda who asserted an interest in building positive relationships and exploring the wilds for is own sake. Additional notes and details to follow: a dossier of individuals and impressions before the start of the expedition. |
The rest of the gathered individuals included: a pair of seemingly unrelated [[kobolds]] were also present: <s>Snooze</s> Sneeze, and a smaller, quiet one whose name I have yet to learn; an avian musician of some kind; a swarm of worms inhabiting a suit of armor calling him/themselves 'Wiggler.' (Chaotic, erratic, and to be avoided if possible); a blonde [[human]] woman with an ego the size of an archdemon who likes to insert herself into conversations uninvited and seems to assume everyone knows her; a human man (Jim Stacey?) who watched the others with a calculating eye enamored of smoking some kind of herb (possible danger or ally to be determined); and an automaton calling himself Lambda who asserted an interest in building positive relationships and exploring the wilds for is own sake. Additional notes and details to follow: a dossier of individuals and impressions before the start of the expedition. |
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===== 2.1.1 [[Marion Ette|Marion]] (Marianne?) ===== |
===== 2.1.1 [[Marion Ette|Marion]] (Marianne?) ===== |
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* Physical Appearance: tiefling (she/her), red skin, short horns black hair, above average height. Appears to focus on archery. 21 years old. Glasya heritage<s>?</s>. |
* Physical Appearance: tiefling (she/her), red skin, short horns black hair, above average height. Appears to focus on archery. 21 years old. Glasya heritage<s>?</s>. |
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*Drake companion (Daq) changes colors and elements |
*[[Drake]] companion (Daq) changes colors and elements |
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* Personality: brash, vocal, and broadcasts a commanding air. Seemingly protective of her drake (and others?) and quick to threaten violence. <u>Stubborn</u>. <s>Friend?</s> Lover? |
* Personality: brash, vocal, and broadcasts a commanding air. Seemingly protective of her drake (and others?) and quick to threaten violence. <u>Stubborn</u>. <s>Friend?</s> Lover? |
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* Risk Assessment: Moderate. <s>Uncertain</s> Moderate combat skills, but with the added threat of a companion creature inadvisable to engage directly. Manipulation of others to draw her ire would likely be more effective. Mobile, but unwise. More likely vulnerable to magical influence than direct magical attacks. The most significant threat comes from the combination of melee strikes from her companion drake and arrows from a distance. The drake empowers her shots with additional elemental damage and can disrupt spellcasting even if Reedy herself is incapacitated. |
* Risk Assessment: Moderate. <s>Uncertain</s> Moderate combat skills, but with the added threat of a companion creature inadvisable to engage directly. Manipulation of others to draw her ire would likely be more effective. Mobile, but unwise. More likely vulnerable to magical influence than direct magical attacks. The most significant threat comes from the combination of melee strikes from her companion drake and arrows from a distance. The drake empowers her shots with additional elemental damage and can disrupt spellcasting even if Reedy herself is incapacitated. |
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* Personality: Jubilantly chaotic and full of positive energy for an unknown reason. Prone to sudden bouts of "wiggles" which result in scatters of worms around him. Since making his ability to shapeshift into animals known, he has considerably changed, becoming more relaxed and tolerable. Frequently adopts a cat persona and seeks to comfort others. Has demonstrated a weakness of will and pain. Since his unlocking of a psionic ability he has proven to be even more weak in terms of facing up to his power. |
* Personality: Jubilantly chaotic and full of positive energy for an unknown reason. Prone to sudden bouts of "wiggles" which result in scatters of worms around him. Since making his ability to shapeshift into animals known, he has considerably changed, becoming more relaxed and tolerable. Frequently adopts a cat persona and seeks to comfort others. Has demonstrated a weakness of will and pain. Since his unlocking of a psionic ability he has proven to be even more weak in terms of facing up to his power. |
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* Risk Assessment: Low/Chaos. Unlikely to intentionally cause direct conflict, yet highly likely to instigate chaos or lead to negative reactions. |
* Risk Assessment: Low/Chaos. Unlikely to intentionally cause direct conflict, yet highly likely to instigate chaos or lead to negative reactions. |
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* Personal Notes: Not a creature of the Abyss, but has some Feywild associations of some kind. Presented himself as some kind of healer and offered special worms to others for consumption. Avoidance strategy seems most viable. Mitigation of chaotic urges if assigned together. Encourage emotional support focus as this has been a positive development of his aspect and usefulness. Unfortunately he has failed to incorporate any growth into his actual character. Since the telepathic awakening he has developed some sort of obsession with testing himself against my mind. I encouraged this briefly as a means to practice my own mental defenses, but after he broke down in a sobbing mess after the second round of this, I have no more sympathy or time to waste on him. His emotional dependency on others and weakness in the face of tense verbal situations demonstrates significant weakness of personality. He has barely acted like a thinking being, and I question whether he will be of value in any truly trying situations. Psychologically unsuited to the inevitable trauma of losing people. Later interactions have only served to confirm initial impressions. The lack of mental fortitude and general insanity he has exhibited continue to indicate he is unworthy of even minor investment. Has moved from prowling the camp as a domesticated cat looking for cuddles to skulking around as a rat after being punished by Bjorn for attacking a newcomer to the company without reason. He broadcast some misguided attempt at gathering information as his purpose, yet did so while ''interrupting'' what was turning into a fruitful conversation. And now he appears so emotionally damaged that he cannot even control himself. Disposal would be the best solution at this point, but personal risks for doing so are too great, not from him individually, but from Company policy. Unfortunately, he will remain, and remain a pest likely until he falls on a mission. One can only hope he does not drag his entire team down with him. |
* Personal Notes: Not a creature of [[the Abyss]], but has some [[Feywild]] associations of some kind. Presented himself as some kind of healer and offered special worms to others for consumption. Avoidance strategy seems most viable. Mitigation of chaotic urges if assigned together. Encourage emotional support focus as this has been a positive development of his aspect and usefulness. Unfortunately he has failed to incorporate any growth into his actual character. Since the telepathic awakening he has developed some sort of obsession with testing himself against my mind. I encouraged this briefly as a means to practice my own mental defenses, but after he broke down in a sobbing mess after the second round of this, I have no more sympathy or time to waste on him. His emotional dependency on others and weakness in the face of tense verbal situations demonstrates significant weakness of personality. He has barely acted like a thinking being, and I question whether he will be of value in any truly trying situations. Psychologically unsuited to the inevitable trauma of losing people. Later interactions have only served to confirm initial impressions. The lack of mental fortitude and general insanity he has exhibited continue to indicate he is unworthy of even minor investment. Has moved from prowling the camp as a domesticated cat looking for cuddles to skulking around as a rat after being punished by Bjorn for attacking a newcomer to the company without reason. He broadcast some misguided attempt at gathering information as his purpose, yet did so while ''interrupting'' what was turning into a fruitful conversation. And now he appears so emotionally damaged that he cannot even control himself. Disposal would be the best solution at this point, but personal risks for doing so are too great, not from him individually, but from Company policy. Unfortunately, he will remain, and remain a pest likely until he falls on a mission. One can only hope he does not drag his entire team down with him. |
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===== 2.1.4 [[Commando Reconnaissance Unit Lambda|Lambda]] ===== |
===== 2.1.4 [[Commando Reconnaissance Unit Lambda|Lambda]] ===== |
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* Physical Appearance: warforged (he/him), combat automaton |
* Physical Appearance: [[warforged]] (he/him), combat automaton |
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* Personality: Naïve, curious about everything, and interested in collecting knowledge, attempts to be diplomatic to all others. Exhibits an unusual kindness, especially towards Marion. |
* Personality: Naïve, curious about everything, and interested in collecting knowledge, attempts to be diplomatic to all others. Exhibits an unusual kindness, especially towards Marion. |
||
* Risk Assessment: Moderate. Low expected direct risk, but significant risk of obtaining knowledge that is not beneficial. Open to requests to obscure information if made ahead of time, yet seems susceptible to any number of outside influences. Combat skills and very nature make many of my abilities inapplicable should the need arise. It would be best to not ever engage Lambda in combat, and to direct overwhelming physical force toward him should the need to eliminate the being arise. Upon sparring with him, this assessment is confirmed. Additional firepower will be required should his interests run directly counter to mine. |
* Risk Assessment: Moderate. Low expected direct risk, but significant risk of obtaining knowledge that is not beneficial. Open to requests to obscure information if made ahead of time, yet seems susceptible to any number of outside influences. Combat skills and very nature make many of my abilities inapplicable should the need arise. It would be best to not ever engage Lambda in combat, and to direct overwhelming physical force toward him should the need to eliminate the being arise. Upon sparring with him, this assessment is confirmed. Additional firepower will be required should his interests run directly counter to mine. |
||
* Personal Notes: Despite no interest in magic, Lambda's quest for knowledge and understanding seems genuine, yet he clearly allows others to direct and limit him (or at least makes the claim that he honors such requests). I suggested he discontinue following such requests, and informed him that he can retain whatever information he learns about me. He is highly focused on improving overall group cohesion, and like me, finds some of the most chaotic members of the company distasteful and potentially dangerous. He also appears to carry a heavy weight related to his past existence (programming?) as a weapon of war against dragonkin. |
* Personal Notes: Despite no interest in magic, Lambda's quest for knowledge and understanding seems genuine, yet he clearly allows others to direct and limit him (or at least makes the claim that he honors such requests). I suggested he discontinue following such requests, and informed him that he can retain whatever information he learns about me. He is highly focused on improving overall group cohesion, and like me, finds some of the most chaotic members of the company distasteful and potentially dangerous. He also appears to carry a heavy weight related to his past existence (programming?) as a weapon of war against [[dragonkin]]. |
||
* Additional Notes: Since launching on the expedition, Lambda has demonstrated an increased amount of... emotion, almost to the point of seeming unstable. At the same time, he demonstrates a single-minded dedication to his self-imposed tasks of camp security and protection for his allies. The revelation that his "brother" Theta may still exist and be a potential threat inspired a brief period of manic over-preparation by what I can best describe as an episode of depression. His confidence in combat has been shaken, and he worries that putting himself on another mission is as likely to pose a risk to the company as to protect it. This is odd given what I have seen of his ability demonstrates no such obvious flaws, yet he has seemingly lost all sparring bouts, so either his actual tactics are unsound, he is remarkably unlucky, or he simply picks poor battles. In two of these scenarios, I suppose there is some reason to have doubts, yet I expect him to at least contribute successfully, even if that contribution to a mission is as a sacrifice. |
* Additional Notes: Since launching on the expedition, Lambda has demonstrated an increased amount of... emotion, almost to the point of seeming unstable. At the same time, he demonstrates a single-minded dedication to his self-imposed tasks of camp security and protection for his allies. The revelation that his "brother" Theta may still exist and be a potential threat inspired a brief period of manic over-preparation by what I can best describe as an episode of depression. His confidence in combat has been shaken, and he worries that putting himself on another mission is as likely to pose a risk to the company as to protect it. This is odd given what I have seen of his ability demonstrates no such obvious flaws, yet he has seemingly lost all sparring bouts, so either his actual tactics are unsound, he is remarkably unlucky, or he simply picks poor battles. In two of these scenarios, I suppose there is some reason to have doubts, yet I expect him to at least contribute successfully, even if that contribution to a mission is as a sacrifice. |
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</div> |
</div> |
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===== 2.1.6 [[Sneeze]] ===== |
===== 2.1.6 [[Sneeze]] ===== |
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<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
||
* Physical Appearance: kobold (he/him), red scales, average size. |
* Physical Appearance: [[kobold]] (he/him), red scales, average size. |
||
* Personality: (<s>uncertain due to limited interaction),</s> appears to act in remarkably stereotypical kobold fashion, emphasizes physical interaction with others. Violent, childish, and child-like. Is ''very'' stupid generally, but has revealed knowledge in certain matters that makes me question how much is real or a mask. |
* Personality: (<s>uncertain due to limited interaction),</s> appears to act in remarkably stereotypical kobold fashion, emphasizes physical interaction with others. Violent, childish, and child-like. Is ''very'' stupid generally, but has revealed knowledge in certain matters that makes me question how much is real or a mask. |
||
* Risk Assessment: <s>Low.</s> <u>Moderate.</u> Appears easily distracted by any new thing. While personality and intelligence remain his greatest weaknesses, his raw combat ability cannot be ignored. He exhibits the profile of a raging barbarian who swells in size during his rage. Violence is clearly his first approach when faced with a problem. |
* Risk Assessment: <s>Low.</s> <u>Moderate.</u> Appears easily distracted by any new thing. While personality and intelligence remain his greatest weaknesses, his raw combat ability cannot be ignored. He exhibits the profile of a raging [[barbarian]] who swells in size during his rage. Violence is clearly his first approach when faced with a problem. |
||
* Personal Notes: Is surprisingly knowledgeable about the workings of the company despite living in the floorboards of the nearby dormitory space. Is actively hiding (from law enforcement?) and has been spotted openly flouting the laws of the city Galik. Has claimed to have been taken in the past through a feywild portal where he was cast into the future and across the continents of Quelmar to where we find him now. Also strongly resents Lambda for killing kobolds in the past. |
* Personal Notes: Is surprisingly knowledgeable about the workings of the company despite living in the floorboards of the nearby dormitory space. Is actively hiding (from law enforcement?) and has been spotted openly flouting the laws of the city Galik. Has claimed to have been taken in the past through a feywild portal where he was cast into the future and across the continents of Quelmar to where we find him now. Also strongly resents Lambda for killing kobolds in the past. |
||
*Additional Note: Cannot be relied upon for even the simplest things or understandings. A direct liability even with explicit management. Reedy continues to appreciate the little monster for some reason--likely just that she has an appreciation for any draconic being--and he is somehow liked by others as well. He crafted a horrifying meat puppet of myself and a larger one of Reedy as some sort of gift commemorating a maternal holiday. Lastly, it took considerable effort, but he finally seems to realize that his presence is unwanted around me after I called him a disgusting chaotic creature. This earned me a reprieve from his efforts to crawl close to me and has even made his presence among other company more tolerable, if still best kept at a distance. I can only hope I do not end up on any assignments with him unless they are sufficiently deadly to arrange a "terrible tragedy." |
*Additional Note: Cannot be relied upon for even the simplest things or understandings. A direct liability even with explicit management. Reedy continues to appreciate the little monster for some reason--likely just that she has an appreciation for any draconic being--and he is somehow liked by others as well. He crafted a horrifying meat puppet of myself and a larger one of Reedy as some sort of gift commemorating a maternal holiday. Lastly, it took considerable effort, but he finally seems to realize that his presence is unwanted around me after I called him a disgusting chaotic creature. This earned me a reprieve from his efforts to crawl close to me and has even made his presence among other company more tolerable, if still best kept at a distance. I can only hope I do not end up on any assignments with him unless they are sufficiently deadly to arrange a "terrible tragedy." |
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* Risk Assessment: Low. Unknown combat skills, but appears likely to be relatively easy to frighten or redirect toward an alternative threat or target. Has an ability to manifest large "dino" creatures as needed to help in situations. |
* Risk Assessment: Low. Unknown combat skills, but appears likely to be relatively easy to frighten or redirect toward an alternative threat or target. Has an ability to manifest large "dino" creatures as needed to help in situations. |
||
* Personal Notes: Friends with Marion, and willing to offer "gifts" to those he considers friends. Gave me a piece of petrified wood after I mentioned my ability to create silence. I like them, although we have only infrequently interacted. They keep mostly to themself and don't start trouble. Playful with regard to bones and dinosaurs. They appear to have developed a dislike of Sneeze, which I approve of, and remain a helpful resource in summoning. Has grown particularly close to Nassir and is most often found hiding in his shadow now that we have settled into the base camp. |
* Personal Notes: Friends with Marion, and willing to offer "gifts" to those he considers friends. Gave me a piece of petrified wood after I mentioned my ability to create silence. I like them, although we have only infrequently interacted. They keep mostly to themself and don't start trouble. Playful with regard to bones and dinosaurs. They appear to have developed a dislike of Sneeze, which I approve of, and remain a helpful resource in summoning. Has grown particularly close to Nassir and is most often found hiding in his shadow now that we have settled into the base camp. |
||
*Additional Notes: Has now lost an arm and been infected with the same demon disease as I have. The lost limb was initially resolved by Pennysworth producing a magical hand, but it seems they want something more tangible and have been making efforts to repurpose Jim Stacy's old childhood prosthetics. They appear to still be afflicted with an indefinite madness and nightmares as a result of contact with the tome collected in an earlier mission. |
*Additional Notes: Has now lost an arm and been infected with the same [[demon]] disease as I have. The lost limb was initially resolved by Pennysworth producing a magical hand, but it seems they want something more tangible and have been making efforts to repurpose Jim Stacy's old childhood prosthetics. They appear to still be afflicted with an indefinite madness and nightmares as a result of contact with the tome collected in an earlier mission. |
||
</div> |
</div> |
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===== 2.1.8 [[Obsidian]] ("Idi") ===== |
===== 2.1.8 [[Obsidian]] ("Idi") ===== |
||
<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
||
* Physical Appearance: earth genasi (he/him), brown hair, average height. |
* Physical Appearance: earth [[genasi]] (he/him), brown hair, average height. |
||
* Personality: minor physical obsession with his axe, easy-going, somewhat timid, and attempts to be a little mysterious. Interested in artifacts, books and research, and seems a |
* Personality: minor physical obsession with his axe, easy-going, somewhat timid, and attempts to be a little mysterious. Interested in artifacts, books and research, and seems a |
||
* Risk Assessment: Low. Observed basic combat skills, but an uncertain demeanor. Mixes magic and martial ability, so is likely short-range combatant with limited ranged capabilities, also seemed physically vulnerable. |
* Risk Assessment: Low. Observed basic combat skills, but an uncertain demeanor. Mixes magic and martial ability, so is likely short-range combatant with limited ranged capabilities, also seemed physically vulnerable. |
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<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
||
* Physical Appearance: humanoid (he/him) (possibly Aasimar), |
* Physical Appearance: humanoid (he/him) (possibly Aasimar), |
||
* Personality: Appears to be typical devout Pelor worshipper. Appears unlikely to have buried evil tendencies at this time. |
* Personality: Appears to be typical devout [[Pelor]] worshipper. Appears unlikely to have buried evil tendencies at this time. |
||
* Risk Assessment: Moderate. Followers of Pelor are likely directly antagonistic to long-term plans, but because I'm not engaged in anything specifically adverse to Pelor's purposes on this visit to the mortal plane, I likely have little to fear. It is ''possible'' that inconvenient revelations could come from this one though. |
* Risk Assessment: Moderate. Followers of Pelor are likely directly antagonistic to long-term plans, but because I'm not engaged in anything specifically adverse to Pelor's purposes on this visit to the mortal plane, I likely have little to fear. It is ''possible'' that inconvenient revelations could come from this one though. |
||
* Personal Notes: Illusionist. Very free with minor magics and a little bit of a show-off, although that's already obvious from the personality note. |
* Personal Notes: Illusionist. Very free with minor magics and a little bit of a show-off, although that's already obvious from the personality note. |
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===== 2.1.12 The Court of Seasons ===== |
===== 2.1.12 The Court of Seasons ===== |
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<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
||
It's hard to isolate any one individual of this group of four Eladrin elves. I know that they have set themselves up in the yard outside the Tempest Brother's Company, and that they are fay, one of each season, but little more beyond that. Thus far they have seemed oddly reclusive, yet forward, so I will attempt a direct conversation to assess them soon. The power dynamic and relationships may not be easily exploitable, but perhaps their inherently controlled chaotic nature can be channeled in useful directions. They have kept mostly to themselves, and aside from their first setup I have only seen pairs going out and doing things. |
It's hard to isolate any one individual of this group of four [[Eladrin]] [[elves]]. I know that they have set themselves up in the yard outside the Tempest Brother's Company, and that they are fay, one of each season, but little more beyond that. Thus far they have seemed oddly reclusive, yet forward, so I will attempt a direct conversation to assess them soon. The power dynamic and relationships may not be easily exploitable, but perhaps their inherently controlled chaotic nature can be channeled in useful directions. They have kept mostly to themselves, and aside from their first setup I have only seen pairs going out and doing things. |
||
From my limited knowledge, these four are rather unusual for their kind. They each seem quite stable in their seasonal affiliation and form a tight-knit group. |
From my limited knowledge, these four are rather unusual for their kind. They each seem quite stable in their seasonal affiliation and form a tight-knit group. |
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[[Sir Yewvane Eedryll]] - 7th Knight of [[the Court of Seasons]] (of 8 extant houses), and the leader of the group. The others clearly defer to him, and are all "heartsworn" to him (and possibly each other). |
[[Sir Yewvane Eedryll]] - 7th Knight of [[the Court of Seasons]] (of 8 extant houses), and the leader of the group. The others clearly defer to him, and are all "heartsworn" to him (and possibly each other). |
||
* Autumnal affiliation eladrin elf (he/him), Knight and leader of this house. He appears to be the primary adventurer, although his Winter companion also appears comfortable around a fight. He has taken to resting a hand on the hilt of his sword much more lately--since the latest batch of fae beings arrived, and since he learned of Finnegan's tale. |
* Autumnal affiliation eladrin elf (he/him), Knight and leader of this house. He appears to be the primary adventurer, although his [[Winter]] companion also appears comfortable around a fight. He has taken to resting a hand on the hilt of his sword much more lately--since the latest batch of fae beings arrived, and since he learned of Finnegan's tale. |
||
*The Autumn Knight has exhibited a considerable amount of hubris more recently, and exuded a sense of moral superiority. He has not even considered the fact that it was as much ''his'' actions, as those of his vassal that led to my offense and rage. |
*The Autumn Knight has exhibited a considerable amount of hubris more recently, and exuded a sense of moral superiority. He has not even considered the fact that it was as much ''his'' actions, as those of his vassal that led to my offense and rage. |
||
*He is seemingly protective of Luster for reasons I have yet to understand, and motivations related to fae politics I lack the context to disentangle. |
*He is seemingly protective of [[Luster]] for reasons I have yet to understand, and motivations related to fae politics I lack the context to disentangle. |
||
*Has relatively weak combat skills, but some healing magic and a willingness to engage in light bladework and instructing the tactics of others. He would likely prove a better fit in a mobile combat group including additional front-line fighters. He also focused on healing. |
*Has relatively weak combat skills, but some healing magic and a willingness to engage in light bladework and instructing the tactics of others. He would likely prove a better fit in a mobile combat group including additional front-line fighters. He also focused on healing. |
||
*Further interactions have demonstrated Sir Yewvane's close ties to light. He can be cordial in conversation, but is more active in directly antagonistic activities as well. Ever since his mission on the river, we have not really had much of a conversation, and I suspect he is wary of doing so because of the infernal mushrooms they discovered on their mission. |
*Further interactions have demonstrated Sir Yewvane's close ties to light. He can be cordial in conversation, but is more active in directly antagonistic activities as well. Ever since his mission on the river, we have not really had much of a conversation, and I suspect he is wary of doing so because of the infernal mushrooms they discovered on their mission. |
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Ojai, Feast of Summer |
Ojai, Feast of Summer |
||
*Summer affiliation eladrin elf (he/him) rarely wears much in the way of clothing, clearly a sensuous creature of excess and desires. When I refused his invitation to join in a revel being created by Finnegan, Yewvane, and involving the dancing, murderous fairy, Luster, he pressed on again, imagining I would find ''anything'' to like in that circumstance, further exacerbated by suggesting ''feeling'' their dance would be somehow beneficial, but ''most'' insulting was the imposition of effects on my being, delivered by that same music. |
*Summer affiliation eladrin elf (he/him) rarely wears much in the way of clothing, clearly a sensuous creature of excess and desires. When I refused his invitation to join in a revel being created by Finnegan, Yewvane, and involving the dancing, murderous [[fairy]], Luster, he pressed on again, imagining I would find ''anything'' to like in that circumstance, further exacerbated by suggesting ''feeling'' their dance would be somehow beneficial, but ''most'' insulting was the imposition of effects on my being, delivered by that same music. |
||
*For some reason, he seems to feel a degree of contrition and has offered service in recompense. Frankly, I have no interest, but I know it would be foolish of me to let their foolish decision go to waste. I would also cede control to them in determining how the perceived debt is balanced. This matter now seems to have been fully addressed with the delivery of the bottles of wine and the confrontation in the arena in Galik. He has mostly avoided me since, even during the longer visits to the eladrin tent. |
*For some reason, he seems to feel a degree of contrition and has offered service in recompense. Frankly, I have no interest, but I know it would be foolish of me to let their foolish decision go to waste. I would also cede control to them in determining how the perceived debt is balanced. This matter now seems to have been fully addressed with the delivery of the bottles of wine and the confrontation in the arena in Galik. He has mostly avoided me since, even during the longer visits to the eladrin tent. |
||
</div> |
</div> |
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===== 2.1.13 [[Nassir Tycho]] ===== |
===== 2.1.13 [[Nassir Tycho]] ===== |
||
<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
||
* Physical Appearance: Bronze/Black Dragonborn (he/him) very tall |
* Physical Appearance: Bronze/Black [[Dragonborn]] (he/him) very tall |
||
* Personality: Cultured barbarian tribesman. Has a culture closely centered around concepts of honor, appears to have a burgeoning infatuation with Marion and has been spending a lot of time with her. Seemed receptive to suggestions and cold logic applied to the Luster situation. Understands the need to make hard choices and cut dead weights. He peppers his native tongue into the common speech frequently, likely due to a lack of either direct translations or because he simply thinks in that tongue. |
* Personality: Cultured barbarian tribesman. Has a culture closely centered around concepts of honor, appears to have a burgeoning infatuation with Marion and has been spending a lot of time with her. Seemed receptive to suggestions and cold logic applied to the Luster situation. Understands the need to make hard choices and cut dead weights. He peppers his native tongue into the common speech frequently, likely due to a lack of either direct translations or because he simply thinks in that tongue. |
||
* Risk Assessment: Low. While his direct combat strength remains to be properly ascertained, I find it highly unlikely that I would have to engage in combat or he would threaten any of my goals. |
* Risk Assessment: Low. While his direct combat strength remains to be properly ascertained, I find it highly unlikely that I would have to engage in combat or he would threaten any of my goals. |
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===== 2.1.14 [[Lowkey|The Shapeshifter]] (Changeling) Guy, Girl, Thing, Kid "Lowkey" ===== |
===== 2.1.14 [[Lowkey|The Shapeshifter]] (Changeling) Guy, Girl, Thing, Kid "Lowkey" ===== |
||
<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
||
* Physical Appearance: Frequently changing, but maintains several personas that are all detestable. Guy is a male half-elf who leans hard on a fake understanding of elven culture, Girl a human woman in mid teens. Thing appears to be a frog-creature, perhaps a Grung? and Kid is a (somewhat large) human child. Proper name: "Lowkey?" and primarily operates as "Girl?" |
* Physical Appearance: Frequently changing, but maintains several personas that are all detestable. Guy is a male half-elf who leans hard on a fake understanding of elven culture, Girl a human woman in mid teens. Thing appears to be a frog-creature, perhaps a Grung? and Kid is a (somewhat large) human child. Proper name: "[[Lowkey]]?" and primarily operates as "Girl?" |
||
* Personality: Insufferable chaotic instigator, endlessly rude, and plays the victim. |
* Personality: Insufferable chaotic instigator, endlessly rude, and plays the victim. |
||
* Risk Assessment: Low. I do not expect this creature to survive long. Even if its combat abilities prove adequate it will almost certainly place itself in untenable situations. |
* Risk Assessment: Low. I do not expect this creature to survive long. Even if its combat abilities prove adequate it will almost certainly place itself in untenable situations. |
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===== 2.1.15 <s>[[Tassa Brightfox|Tassa]] Brightfox</s> ===== |
===== 2.1.15 <s>[[Tassa Brightfox|Tassa]] Brightfox</s> ===== |
||
<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
||
*Physical Appearance: Kender (she/her) long red hair, green eyes, from Krynn, a place I know very little about, but where she is seemingly unwanted. |
*Physical Appearance: [[Kender]] (she/her) long red hair, green eyes, from Krynn, a place I know very little about, but where she is seemingly unwanted. |
||
* Personality: Highly curious, credulous and not a strong critical thinker. Innocent and ignorant. She is an effortless talker, but I was uncertain what to make of her reliability until she wrote the report. She pays attention to a lot and retains information, but she is seemingly reckless according to her own report of events. |
* Personality: Highly curious, credulous and not a strong critical thinker. Innocent and ignorant. She is an effortless talker, but I was uncertain what to make of her reliability until she wrote the report. She pays attention to a lot and retains information, but she is seemingly reckless according to her own report of events. |
||
* Risk Assessment: Low. Honestly, this one seems harmless and a poor fit for the crew of killers this is turning out to be. |
* Risk Assessment: Low. Honestly, this one seems harmless and a poor fit for the crew of killers this is turning out to be. |
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===== <s>2.1.18 Luster</s> ===== |
===== <s>2.1.18 Luster</s> ===== |
||
<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
||
*Physical Appearance: Fairy, (she/her) azure/purple skin and hair, supposedly a transformed eladrin of the Moon Court. |
*Physical Appearance: Fairy, (she/her) azure/purple skin and hair, supposedly a transformed eladrin of [[the Moon]] Court. |
||
* Personality: Unstable, violent and prone to chaotic actions of all stripes. A true, wildfae, and not one with motivations entirely comprehensible to mortal minds. Exudes joy even when contemplating terrible actions. |
* Personality: Unstable, violent and prone to chaotic actions of all stripes. A true, wildfae, and not one with motivations entirely comprehensible to mortal minds. Exudes joy even when contemplating terrible actions. |
||
* Risk Assessment: Extreme. Personal threat moderate. She is a genuine troublemaker, bringing chaos in her wake, and poisoning those around her with her schemes and the consequences of her actions. If she can be eliminated or removed, it is strictly beneficial to allow that to occur. |
* Risk Assessment: Extreme. Personal threat moderate. She is a genuine troublemaker, bringing chaos in her wake, and poisoning those around her with her schemes and the consequences of her actions. If she can be eliminated or removed, it is strictly beneficial to allow that to occur. |
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===== 2.1.19 [[Amaris Luanach|Amaris]] ===== |
===== 2.1.19 [[Amaris Luanach|Amaris]] ===== |
||
<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
||
*Physical Appearance: white-furred satyr (she/her), new emissary from the Moon Court of Fae |
*Physical Appearance: white-furred satyr (she/her), new emissary from [[the Moon Court]] of Fae |
||
* Personality: Somewhat kind and reserved. Non-confrontational and seems highly invested in ingratiating herself with others. Gains self-confidence by providing "aid" to others. |
* Personality: Somewhat kind and reserved. Non-confrontational and seems highly invested in ingratiating herself with others. Gains self-confidence by providing "aid" to others. |
||
* Risk Assessment: Low. Self-asserted a trickery-focused worship, yet clearly devotes herself to healing. She likely has radiant powers and uses the classic means of clerics contributing to combats. These are likely not a direct threat in themselves because Amaris is unlikely to involve herself in a direct conflict with me. |
* Risk Assessment: Low. Self-asserted a trickery-focused worship, yet clearly devotes herself to healing. She likely has radiant powers and uses the classic means of clerics contributing to combats. These are likely not a direct threat in themselves because Amaris is unlikely to involve herself in a direct conflict with me. |
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===== <s>2.1.20 Groth</s> ===== |
===== <s>2.1.20 Groth</s> ===== |
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<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
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*Physical Appearance: Tall minotaur. |
*Physical Appearance: Tall [[minotaur]]. |
||
* Personality: An emotional mess with little capacity for negative interactions. Will start crying at the drop of a hat, but finally reached something deeper momentarily when pushed. Bombastic, slow, and loud. Speaks elvish and sings to pass the time. |
* Personality: An emotional mess with little capacity for negative interactions. Will start crying at the drop of a hat, but finally reached something deeper momentarily when pushed. Bombastic, slow, and loud. Speaks [[elvish]] and sings to pass the time. |
||
* Risk Assessment: Individually moderate. I plan to avoid him simply because of the associations with Jim Stacy and Dr. Moss. I expect magical restraint would be highly effective, or commands to redirect any potential violence he wields. He also lost to Sneeze in a recent fight. |
* Risk Assessment: Individually moderate. I plan to avoid him simply because of the associations with Jim Stacy and Dr. Moss. I expect magical restraint would be highly effective, or commands to redirect any potential violence he wields. He also lost to Sneeze in a recent fight. |
||
* Personal Notes: The only real concern related to this individual is the potential lingering attention of Dr. Moss. However, now that his precious clone is out of the picture (at least temporarily) that threat should be somewhat reduced. Still, keeping alert for any potential threats and oddities will be necessary given the entire situation. Should he prove any different from these expectations, he may be able to be baited into making a foolish attack. |
* Personal Notes: The only real concern related to this individual is the potential lingering attention of Dr. Moss. However, now that his precious clone is out of the picture (at least temporarily) that threat should be somewhat reduced. Still, keeping alert for any potential threats and oddities will be necessary given the entire situation. Should he prove any different from these expectations, he may be able to be baited into making a foolish attack. |
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==== 2.2 Information Gathering ==== |
==== 2.2 Information Gathering ==== |
||
<div class="mw-collapsible mw-collapsed"> In addition to assessing the people with whom I will likely be working, I have been attempting to assess the city of Galik as a whole. During my daily exercise, I've taken up running the streets to develop an accurate map of the area and develop a feel for the varying districts. This is slow work, as the scale of the city is significant, but has yielded considerable results, not least of which is discovering the location of '''The Flame's Respite''', an underground lounge with sauna rooms and the capacity for aromatherapy. The proprietor, a fire genasi man named [[Torrick Ignus]] has agreed to host an evening of relaxation for myself and the other tieflings I have met around the Tempest Brother's compound. |
<div class="mw-collapsible mw-collapsed"> In addition to assessing the people with whom I will likely be working, I have been attempting to assess the city of Galik as a whole. During my daily exercise, I've taken up running the streets to develop an accurate map of the area and develop a feel for the varying districts. This is slow work, as the scale of the city is significant, but has yielded considerable results, not least of which is discovering the location of '''The [[Flame]]'s Respite''', an underground lounge with sauna rooms and the capacity for aromatherapy. The proprietor, a fire genasi man named [[Torrick Ignus]] has agreed to host an evening of relaxation for myself and the other tieflings I have met around the Tempest Brother's compound. |
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</div> |
</div> |
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==== 2.3 Food and Fiends ==== |
==== 2.3 Food and Fiends ==== |
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<div class="mw-collapsible mw-collapsed"> The sauna day went reasonably well, although one of the invitees failed to arrive. I had a good conversation with Arc, Reedy, and Marion about a number of topics including our shared and differing fiendish origins. Marion doesn't know theirs, but both Arc and Reedy are descendants of Glasya. We shared information on our backgrounds and approaches to study: Arc studied underground (Katharda?), Marion studied in a school in Rwendia on the coast which was apparently a scam of some sort, while Reedy is more practically inclined and has little in the way of formal study. Apparently both Reedy and Arc have elves as a parent, and Reedy is estranged from her own family, both on the mortal side and the fiendish side. The last topic of discussion was true names, which I explained I was not going to be sharing casually due to their... significance in fiendish circles. But I feel that the experience brought us all closer together and has strengthened the ties between us. The other tieflings here should be allies at the least. |
<div class="mw-collapsible mw-collapsed"> The sauna day went reasonably well, although one of the invitees failed to arrive. I had a good conversation with Arc, Reedy, and Marion about a number of topics including our shared and differing fiendish origins. Marion doesn't know theirs, but both Arc and Reedy are descendants of Glasya. We shared information on our backgrounds and approaches to study: Arc studied underground (Katharda?), Marion studied in a school in [[Rwendia]] on the coast which was apparently a scam of some sort, while Reedy is more practically inclined and has little in the way of formal study. Apparently both Reedy and Arc have elves as a parent, and Reedy is estranged from her own family, both on the mortal side and the fiendish side. The last topic of discussion was true names, which I explained I was not going to be sharing casually due to their... significance in fiendish circles. But I feel that the experience brought us all closer together and has strengthened the ties between us. The other tieflings here should be allies at the least. |
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</div> |
</div> |
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==== 2.4 Follys of Fae ==== |
==== 2.4 Follys of Fae ==== |
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<div class="mw-collapsible mw-collapsed"> It seems that this company is situated at a nexus of several different planes, but most commonly the feywild. There have been a large number of individuals from there that have either joined or otherwise interacted with the company. It makes me wonder if I've been placed here for similar reasons. The timing is likely no accident at least. Finnegan Warbler, the puffin man has a history with the fae, apparently having been a captive minstrel for the Seelie court. He harbors clear antagonism towards the others with fae connections, yet puts on a face of calm and comfort with them. Finnegan also is bound to some nightmare entity called the Bogge who is either hunting him or using him as a piece in a game to gather (steal) the names of other fae beings. Despite his supposed distaste for these connections, he does not spurn them, in fact he seems to chase them. Much of Finnegan's time has been spent in close conference with Sir Yewvane Eedryll of the Court of Seasons. Although not fae strictly speaking, the eladrin are closely tied to the plane and the politics therein. Wiggler is also associated with a fae connection, although not tied to any courts directly so far as I know. I've pieced together that he suffers from vivid dreams and a pull toward danger in addition to his other flaws. He has some connection to a druid, either an elf or another aarakockra (uncertain which) as well as a fear of birds--which is reasonable given his state of being a worm. |
<div class="mw-collapsible mw-collapsed"> It seems that this company is situated at a nexus of several different planes, but most commonly the feywild. There have been a large number of individuals from there that have either joined or otherwise interacted with the company. It makes me wonder if I've been placed here for similar reasons. The timing is likely no accident at least. Finnegan Warbler, the puffin man has a history with the fae, apparently having been a captive minstrel for the Seelie court. He harbors clear antagonism towards the others with fae connections, yet puts on a face of calm and comfort with them. Finnegan also is bound to some nightmare entity called [[the Bogge]] who is either hunting him or using him as a piece in a game to gather (steal) the names of other fae beings. Despite his supposed distaste for these connections, he does not spurn them, in fact he seems to chase them. Much of Finnegan's time has been spent in close conference with Sir Yewvane Eedryll of the Court of Seasons. Although not fae strictly speaking, the eladrin are closely tied to the plane and the politics therein. Wiggler is also associated with a fae connection, although not tied to any courts directly so far as I know. I've pieced together that he suffers from vivid dreams and a pull toward danger in addition to his other flaws. He has some connection to a [[druid]], either an elf or another aarakockra (uncertain which) as well as a fear of birds--which is reasonable given his state of being a worm. |
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The latest fae arrival is far more concerning, however: a faerie entered the tavern with a body in tow, a she had just recently slain. She asserted a private bounty on the man, yet dragged his corpse to our door instead of wherever he was intended. Not only was she entirely cavalier with the death, the Tempest Brothers' company representative accepted this with hardly a thought of protest. Mr. Decrye blithely disposed of the body--apparently a merchant of Sneeze's acquaintance too--without fanfare and that was the entire extent of official action regarding Luster's murder. Somehow, many of the company seemed to accept this without thought, openly accepting Luster into the company despite an ongoing thirst for violence subsuming her aura. The chaos and violence were just overpowering any other sense I could get of her, and worst of all, as a fae and not a humanoid, my ideal strategy would be useless against her should a fight prove necessary. |
The latest fae arrival is far more concerning, however: a faerie entered the tavern with a body in tow, a she had just recently slain. She asserted a private bounty on the man, yet dragged his corpse to our door instead of wherever he was intended. Not only was she entirely cavalier with the death, the Tempest Brothers' company representative accepted this with hardly a thought of protest. Mr. Decrye blithely disposed of the body--apparently a merchant of Sneeze's acquaintance too--without fanfare and that was the entire extent of official action regarding Luster's murder. Somehow, many of the company seemed to accept this without thought, openly accepting Luster into the company despite an ongoing thirst for violence subsuming her aura. The chaos and violence were just overpowering any other sense I could get of her, and worst of all, as a fae and not a humanoid, my ideal strategy would be useless against her should a fight prove necessary. |
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When I first brought the food out, Ojai was standing, ''dressed'' in a full set of clothes for the first time I've seen either before or since. He bowed and offered what he described as formal apologies for offending me earlier. I was in no mood to deal with eladrin games or misunderstandings and told him to do so later, yet he continued to remain, insisting on offering wines and my choice of services. (He even provided a list when I told him to produce one.) While he was not the only offending party, it seemed that neither he, nor any of the other eladrin recognized the full situation. Even so, I intended to ignore Ojai for the evening and deal with his apology later. Unfortunately, he had other plans and continued to follow at the periphery of the group until later in the evening. |
When I first brought the food out, Ojai was standing, ''dressed'' in a full set of clothes for the first time I've seen either before or since. He bowed and offered what he described as formal apologies for offending me earlier. I was in no mood to deal with eladrin games or misunderstandings and told him to do so later, yet he continued to remain, insisting on offering wines and my choice of services. (He even provided a list when I told him to produce one.) While he was not the only offending party, it seemed that neither he, nor any of the other eladrin recognized the full situation. Even so, I intended to ignore Ojai for the evening and deal with his apology later. Unfortunately, he had other plans and continued to follow at the periphery of the group until later in the evening. |
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During the dinner conversation, Kompi described an ability to summon scaled beasts, this seemed fascinating to both Reedy and myself, so we convinced Kompi to summon one of these creatures in the arena after dinner. The beast was quite impressive: large, scaled, and well under Kompi's control. They had it demonstrate its speed and strength, as well as proclaimed it to be particularly proficient in pouncing on targets. Since Ojai was still hovering around, now smirking at the situation, I decided this would be the perfect opportunity to test the animal's skill at pouncing and I suggested they demonstrate the ability by jumping on Ojai. Ojai slipped aside using his eladrin gift to fey step aside, but then fled, sobbing back to his own tent. This prompted Sir Yewvane to accuse me of needless cruelty all while Sneeze suddenly returned dragging a barely-alive satyr--apparently a Moon Court envoy trying to track down Luster for some fae political game. The entire thing was a disaster. Sir Yewvane threatened Sneeze and demanded custody of the satyr, this made Reedy act protective toward Sneeze despite the creature's obvious insane violent tendencies, and the situation swiftly developed. Sneeze also claimed that Jim Stacy had been knocked unconscious and was left tied to a bed, but I was unable to locate the place in order to finish that man off, a failure that I can only hope does not come back to haunt me. |
During the dinner conversation, Kompi described an ability to summon scaled beasts, this seemed fascinating to both Reedy and myself, so we convinced Kompi to summon one of these creatures in the arena after dinner. The [[beast]] was quite impressive: large, scaled, and well under Kompi's control. They had it demonstrate its speed and strength, as well as proclaimed it to be particularly proficient in pouncing on targets. Since Ojai was still hovering around, now smirking at the situation, I decided this would be the perfect opportunity to test the animal's skill at pouncing and I suggested they demonstrate the ability by jumping on Ojai. Ojai slipped aside using his eladrin gift to fey step aside, but then fled, sobbing back to his own tent. This prompted Sir Yewvane to accuse me of needless cruelty all while Sneeze suddenly returned dragging a barely-alive satyr--apparently a Moon Court envoy trying to track down Luster for some fae political game. The entire thing was a disaster. Sir Yewvane threatened Sneeze and demanded custody of the satyr, this made Reedy act protective toward Sneeze despite the creature's obvious insane violent tendencies, and the situation swiftly developed. Sneeze also claimed that Jim Stacy had been knocked unconscious and was left tied to a bed, but I was unable to locate the place in order to finish that man off, a failure that I can only hope does not come back to haunt me. |
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</div> |
</div> |
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=== Entry 3: Into The Wicked Wilds === |
=== Entry 3: Into The Wicked Wilds === |
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Objective: Explore a ruined structure and recover anything of interest. |
Objective: Explore a ruined structure and recover anything of interest. |
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Action Summary: Explored the temple, cleared out spider infestation, discovered locked secret passage to underdark and key to opening it from outside. |
Action Summary: Explored the temple, cleared out spider infestation, discovered locked secret passage to [[underdark]] and key to opening it from outside. |
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Notable Events: Within the temple were two significant oddities: magic-infused spiders linked to webs that could shoot out energy blasts and some kind of complex ichor monster. The ichor creature was able to direct limbs to appear from nearby pools of ichor that would attempt to strike anyone who got too close. The ichor monster was also spidery in form, but of a different quality of creature from even the magic-saturated spiders we encountered. |
Notable Events: Within the temple were two significant oddities: magic-infused spiders linked to webs that could shoot out energy blasts and some kind of complex ichor monster. The ichor creature was able to direct limbs to appear from nearby pools of ichor that would attempt to strike anyone who got too close. The ichor monster was also spidery in form, but of a different quality of creature from even the magic-saturated spiders we encountered. |
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Narrative Account: <div class="mw-collapsible mw-collapsed"> Paul Fletcher delivered our initial assignment for the company: to explore a ruin located South of the base camp that had been established. There was little in the way of details other than the fact that a temple had been discovered in initial scouting of the territory. It was also revealed that none of our party On the walk out of camp we discovered little of obvious or direct interest until Paris Hilton's explosion of a glitter bomb appeared to draw the attention of a large creature in the distance--a creature large enough to topple trees and for its roar to be audible from a considerable distance. At Paul's behest, our group continued onward and avoided further attention-grabbing activities, although we also made no special effort to conceal our presence. |
Narrative Account: <div class="mw-collapsible mw-collapsed"> Paul Fletcher delivered our initial assignment for the company: to explore a ruin located South of the base camp that had been established. There was little in the way of details other than the fact that a temple had been discovered in initial scouting of the territory. It was also revealed that none of our party On the walk out of camp we discovered little of obvious or direct interest until Paris Hilton's explosion of a glitter bomb appeared to draw the attention of a large creature in the distance--a creature large enough to topple trees and for its roar to be audible from a considerable distance. At Paul's behest, our group continued onward and avoided further attention-grabbing activities, although we also made no special effort to conceal our presence. |
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Upon reaching the ruined temple, it was clear that it was old and had been abandoned perhaps hundreds of years. The architecture was somewhat elven in nature, but little in the way of distinguishing marks or artistry remained on the exterior. We quickly proceeded into the first room where we were confronted with a clutch of giant spiders. These posed little threat or impediment to our explorations of this first chamber, but there was also little revealed other than a doorway which led further into the complex. The second chamber proved more interesting with several spiders enhanced by magical energy which were capable of firing elemental bolts at us while we fought. They had also imbued their webs with traces of the same magic. Some judicious use of fire and arrows succeeded in clearing the immediate threat without too much trouble. This revealed the primary remaining feature of the room: a statue of the beautiful and horrendous Spider Queen, Lolth. Lolth, the patron deity of the drow, has been imprisoned in the Abyss and is worshipped almost solely by drow in their underground cities. Finding a temple to her here on the surface is odd, and somewhat concerning. Her dark designs are unlikely to have direct implications for our Company, but it is another factor to potentially be aware of. |
Upon reaching the ruined temple, it was clear that it was old and had been abandoned perhaps hundreds of years. The architecture was somewhat elven in nature, but little in the way of distinguishing marks or artistry remained on the exterior. We quickly proceeded into the first room where we were confronted with a clutch of giant spiders. These posed little threat or impediment to our explorations of this first chamber, but there was also little revealed other than a doorway which led further into the complex. The second chamber proved more interesting with several spiders enhanced by magical energy which were capable of firing elemental bolts at us while we fought. They had also imbued their webs with traces of the same magic. Some judicious use of fire and arrows succeeded in clearing the immediate threat without too much trouble. This revealed the primary remaining feature of the room: a statue of the beautiful and horrendous Spider Queen, Lolth. Lolth, the patron deity of the [[drow]], has been imprisoned in the Abyss and is worshipped almost solely by drow in their underground cities. Finding a temple to her here on the surface is odd, and somewhat concerning. Her dark designs are unlikely to have direct implications for our Company, but it is another factor to potentially be aware of. |
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The only additional visible exit to this chamber led through a passage with pools of ichor with disembodied spider legs which would slam against anyone who stood too close, trying to batter them to death and drag them into the pools of ichor that littered the floor. Rather than try to find a safe passage, it was easier to blast our way through and clear out the threat of these limbs all at once. As such, I summoned a sphere of flame and the others fired ranged attacks or spells to clear the way. After passing through the second room filled with these parts we encountered a final large spider creature formed from the same ichor. This one proved more resilient and threatening, but eventually fell to the combined efforts of the party despite some difficulty in securing an ideal attack angle as Sir Yewvane blocked the doorway in some ill-guided attempt to protect everyone else from attacks. |
The only additional visible exit to this chamber led through a passage with pools of ichor with disembodied spider legs which would slam against anyone who stood too close, trying to batter them to death and drag them into the pools of ichor that littered the floor. Rather than try to find a safe passage, it was easier to blast our way through and clear out the threat of these limbs all at once. As such, I summoned a sphere of flame and the others fired ranged attacks or spells to clear the way. After passing through the second room filled with these parts we encountered a final large spider creature formed from the same ichor. This one proved more resilient and threatening, but eventually fell to the combined efforts of the party despite some difficulty in securing an ideal attack angle as Sir Yewvane blocked the doorway in some ill-guided attempt to protect everyone else from attacks. |
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==== Wiggler's Obsession: ==== |
==== Wiggler's Obsession: ==== |
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<div class="mw-collapsible mw-collapsed"> Upon returning from my first mission for the company to clear out the ruins of a Temple to Lolth, the worm-in-armor Wiggler intruded on my evening respite requesting to "test himself" against my mental defenses once more. It seems that when I pushed him in the earlier training session at the Company's Inn he became fixated on 'proving' himself to me, except in ways that fail to account for his actual weakness. After dealing with the long day's journey and the trouble of being chewed on by spiders, I told him to back off and that I wasn't in the mood to deal with him at the time. He refused to take no for an answer and continued to attempt to probe deeper into my mind. Despite plentiful warnings, and even two Suggestions that he cease, he refused to leave. At this point, it was not an invasion I was willing to put up with any further and I began calling upon the fires like I had before in the battle in the Temple and in the arena with Reedy. |
<div class="mw-collapsible mw-collapsed"> Upon returning from my first mission for the company to clear out the ruins of a Temple to Lolth, the worm-in-armor Wiggler intruded on my evening respite requesting to "test himself" against my mental defenses once more. It seems that when I pushed him in the earlier training [[session]] at the Company's Inn he became fixated on 'proving' himself to me, except in ways that fail to account for his actual weakness. After dealing with the long day's journey and the trouble of being chewed on by spiders, I told him to back off and that I wasn't in the mood to deal with him at the time. He refused to take no for an answer and continued to attempt to probe deeper into my mind. Despite plentiful warnings, and even two Suggestions that he cease, he refused to leave. At this point, it was not an invasion I was willing to put up with any further and I began calling upon the fires like I had before in the battle in the Temple and in the arena with Reedy. |
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Unfortunately, this is not exactly a subtle magic. The bright fires shining in the darkness of night drew attention from the others in the camp. A new face, some elf woman who I've yet to actually be introduced to, and Jim Stacy came running over to investigate the commotion. Wiggler, apparently spent in terms of his own mental energies, also resorted to magical attacks in response to my own invocation of flames. My intention was to either drive him off, make him capitulate, or simply render him unconscious before dumping him on someone else to deal with. This either was not clear to the intruders, or more likely, Jim Stacy simply didn't care. I tried to tell them to simply mind their own business and let the two of us handle things, but Jim Stacy had other plans. He decided to attack, and he sent his conjured daggers right at me at with lethal force. The energy of his attacks was intense, leaving me barely on my feet and suddenly intensely aware of the fact that I was not wearing my armor or wielding my shield. Unsure of how the elf would respond to the most appropriate response of incinerating him, and certain that Wiggler would continue to harass me, potentially disrupting my concentration, I unleashed paralyzing force on Mr. Stacy and fled into the forest, demanding that none of the others follow. Fortunately, Wiggler shifted to merely yelling at my back, and the elf (Rina, I believe from checking around the camp later) interposed herself between the worm and me rather than pursue me into the forest. (More on Stacy in a separate entry.) |
Unfortunately, this is not exactly a subtle magic. The bright fires shining in the darkness of night drew attention from the others in the camp. A new face, some elf woman who I've yet to actually be introduced to, and Jim Stacy came running over to investigate the commotion. Wiggler, apparently spent in terms of his own mental energies, also resorted to magical attacks in response to my own invocation of flames. My intention was to either drive him off, make him capitulate, or simply render him unconscious before dumping him on someone else to deal with. This either was not clear to the intruders, or more likely, Jim Stacy simply didn't care. I tried to tell them to simply mind their own business and let the two of us handle things, but Jim Stacy had other plans. He decided to attack, and he sent his conjured daggers right at me at with lethal force. The energy of his attacks was intense, leaving me barely on my feet and suddenly intensely aware of the fact that I was not wearing my armor or wielding my shield. Unsure of how the elf would respond to the most appropriate response of incinerating him, and certain that Wiggler would continue to harass me, potentially disrupting my concentration, I unleashed paralyzing force on Mr. Stacy and fled into the forest, demanding that none of the others follow. Fortunately, Wiggler shifted to merely yelling at my back, and the elf ([[Rina]], I believe from checking around the camp later) interposed herself between the worm and me rather than pursue me into the forest. (More on Stacy in a separate entry.) |
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Two days later, Wiggler sought me out again in the mess tent as I was eating soup. He thought to continue pressing his mind against me indefinitely and proposed to do so daily. The sheer presumption of this was incredible, especially given the fact that he ''owes me'' a favor still for my intervention to calm his emotions in the inn before the expedition launched. I was initially vaguely interested and willing to test my own mental resilience against a handy and reliable source, but I refuse to subject myself to indefinite invasions at the whim of some pathetic worm who can't even decide whether he is a person or an animal. |
Two days later, Wiggler sought me out again in the mess tent as I was eating soup. He thought to continue pressing his mind against me indefinitely and proposed to do so daily. The sheer presumption of this was incredible, especially given the fact that he ''owes me'' a favor still for my intervention to calm his emotions in the inn before the expedition launched. I was initially vaguely interested and willing to test my own mental resilience against a handy and reliable source, but I refuse to subject myself to indefinite invasions at the whim of some pathetic worm who can't even decide whether he is a person or an animal. |
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</div> |
</div> |
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==== Ongoing Mystery: Shadows and "Siblings." ==== |
==== Ongoing Mystery: Shadows and "Siblings." ==== |
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<div class="mw-collapsible mw-collapsed"> Marion reported a strange encounter after her first mission. The party was sent by a person known as "the Collector" to recover a first edition book of The Cosmos Compendium from a temple. Within this temple was a powerful entity described as a "Big Blue not-dragon" and Giant runes with Primordial words. |
<div class="mw-collapsible mw-collapsed"> Marion reported a strange encounter after her first mission. The party was sent by a person known as "[[the Collector]]" to recover a first edition book of The Cosmos Compendium from a temple. Within this temple was a powerful entity described as a "Big Blue not-[[dragon]]" and Giant runes with Primordial words. |
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The party also encountered some competition for their prize: another adventuring party consisting of apparently individuals closely tied to members of our company. This party stole a key and map provided by the Collector which led the party to the book, where additional threats were encountered. Yet Marion found the group strangely friendly and compelling despite being actively engaged in combat with the group. |
The party also encountered some competition for their prize: another adventuring party consisting of apparently individuals closely tied to members of our company. This party stole a key and map provided by the Collector which led the party to the book, where additional threats were encountered. Yet Marion found the group strangely friendly and compelling despite being actively engaged in combat with the group. |
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Jack of Hearts - charismatic masked swashbuckler, leader of other party - linked to ??? () gave Marion some kind of calling card, which was discarded before returning to camp. |
[[Jack of Hearts]] - charismatic masked swashbuckler, leader of other party - linked to ??? () gave Marion some kind of calling card, which was discarded before returning to camp. |
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Malakar - masked humanoid spellcaster - linked to ??? () |
Malakar - masked humanoid spellcaster - linked to ??? () |
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Titan - tall brass Dragonborn - linked to Nassir (suspected of being deceased brother?) |
[[Titan]] - tall brass Dragonborn - linked to Nassir (suspected of being deceased brother?) |
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Wren - elf, short white hair, dark eyes - linked to Wiggler (has been dreamed of, thought either missing or deceased) |
Wren - elf, short white hair, dark eyes - linked to Wiggler (has been dreamed of, thought either missing or deceased) |
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Theta - warforged construct - linked to Lambda ("brother", deceased) |
Theta - warforged construct - linked to Lambda ("brother", deceased) |
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Yellana Eedryll, 4th Knight of the Court of Seasons - eladrin woman, long white hair - linked to Sir Yewvane Eedryll (predecessor, or contemporary? presumably thought deceased, although Yewvane denies even the possibility of her existence.) |
[[Yellana Eedryll]], 4th Knight of the Court of Seasons - eladrin woman, long white hair - linked to Sir Yewvane Eedryll (predecessor, or contemporary? presumably thought deceased, although Yewvane denies even the possibility of her existence.) |
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Tini - small green kobold - linked to ??? |
[[Tini]] - small green kobold - linked to ??? |
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</div> |
</div> |
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=== Entry 5: Tempest Company Operations Week 2 === |
=== Entry 5: Tempest Company Operations Week 2 === |
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Other Notable Events: The camp is located on a leyline, and it flows through much of the surrounding jungle. These dinosaurs were immune to their own element and both resistant to spells, and non-magical damage. At least one of them also possessed blindsight or truesight, being able to pierce through invisibility. |
Other Notable Events: The camp is located on a leyline, and it flows through much of the surrounding jungle. These dinosaurs were immune to their own element and both resistant to spells, and non-magical damage. At least one of them also possessed blindsight or truesight, being able to pierce through invisibility. |
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Specific Finds/Acquisitions: A number of Magical fruit from the magical plant discovered. (Marion/Arc); Several sets of scales from the lightning dinosaur sufficient to craft resistant armor should the time and tools present themselves (Neru, P'Rahp, Sabbatical, Marion, Helli); the poison beasts bits were all presented to Arc for study, and gold pieces in payment for a completed job. |
Specific Finds/Acquisitions: A number of Magical fruit from the magical plant discovered. (Marion/Arc); Several sets of scales from the lightning [[dinosaur]] sufficient to craft resistant armor should the time and tools present themselves (Neru, P'Rahp, Sabbatical, Marion, Helli); the poison beasts bits were all presented to Arc for study, and gold pieces in payment for a completed job. |
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Company Personnel: [[Arcane]] (Arc) |
Company Personnel: [[Arcane]] (Arc) |
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</div>Narrative Account: |
</div>Narrative Account: |
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<div class="mw-collapsible mw-collapsed">Arc summoned the six of us to investigate several disappearances of their research teams. They had sent three teams in sequence, and each had failed to maintain contact or return. The latest group had a single individual making daily check-ins through the sending spell, but had gone silent three days ago. After we discussed the wastefulness and inefficiency of Arc's previous plans, Arc sent us off with some basic directions and little other information. I have been... somewhat unimpressed with Arc's contributions now that we have entered the field, although their efforts in combat situations or camp-wide protections have yet to be fully realized. |
<div class="mw-collapsible mw-collapsed">Arc summoned the six of us to investigate several disappearances of their research teams. They had sent three teams in sequence, and each had failed to maintain contact or return. The latest group had a single individual making daily check-ins through the sending spell, but had gone [[silent]] three days ago. After we discussed the wastefulness and inefficiency of Arc's previous plans, Arc sent us off with some basic directions and little other information. I have been... somewhat unimpressed with Arc's contributions now that we have entered the field, although their efforts in combat situations or camp-wide protections have yet to be fully realized. |
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As we traveled a few hours out of camp, Hermes focused our initial efforts at tracking, although he gave way to other contributions as the day wore on. Eventually the trail turned more North than West and we encountered a clearing with a large glowing plant at its center. Half the party investigated the plant, while the others searched the surroundings. We found the bodies of some researchers, including a few journals and coins, as well as armor and other equipment, all with signs of significant battle damage and elemental energy. As those of us checking the bodies searched them for more information, the others harvested some fruit, and then cut into the plant in order to collect a sample. Upon doing so, we were immediately attacked by a dinosaur laden with poison spines. This dinosaur struck first for Marion, and forced her into a barrier of ice immediately. While they were momentarily safe, the dinosaur turned to find softer targets and rushed toward our group investigating bodies. It revealed surprising toughness and a propensity to unleash spin attacks with the spines on its tail before attempting its vicious bites. |
As we traveled a few hours out of camp, Hermes focused our initial efforts at tracking, although he gave way to other contributions as the day wore on. Eventually the trail turned more North than West and we encountered a clearing with a large glowing plant at its center. Half the party investigated the plant, while the others searched the surroundings. We found the bodies of some researchers, including a few journals and coins, as well as armor and other equipment, all with signs of significant battle damage and elemental energy. As those of us checking the bodies searched them for more information, the others harvested some fruit, and then cut into the plant in order to collect a sample. Upon doing so, we were immediately attacked by a dinosaur laden with poison spines. This dinosaur struck first for Marion, and forced her into a barrier of ice immediately. While they were momentarily safe, the dinosaur turned to find softer targets and rushed toward our group investigating bodies. It revealed surprising toughness and a propensity to unleash spin attacks with the spines on its tail before attempting its vicious bites. |
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The roars and commotion of the first beast quickly drew a second into the fray. This second dinosaur was larger, and instead of poison, was imbued with electrical energy. It called forth a storm and unleashed directed bolts of lightning in addition to its bite and claws. This was turning into a dangerous battle, but one in which we could maintain a stable fighting position when a third creature appeared. This one was a flaming pterodon of huge size which swooped in and downed Hermes in a single blow. I was able to heal him back to a mobile state, but with a third massive beast in the fray, withdrawal seemed almost certainly necessary. Hermes was the first to effectuate a withdrawal, with all three great beasts alive and attacking, and many of us severely injured, I cannot fault the decision. Before the rest of us could organize an effective retreat, at least one of the other beasts needed to be dealt with. The poison lizard was the first to fall, finally succumbing to a burst of flame I unleashed on it from being struck by spines. Unfortunately, as I recovered from this blow, the pterodon struck me, tearing past my shield and cutting into my armor, knocking me unconscious in a single blow. Fortunately, with a plethora of healers in the group, I was resuscitated quickly and was able to disengage from immediate danger and take cover under the tree line. |
The roars and commotion of the first beast quickly drew a second into the fray. This second dinosaur was larger, and instead of poison, was imbued with electrical energy. It called forth a storm and unleashed directed bolts of lightning in addition to its bite and claws. This was turning into a dangerous battle, but one in which we could maintain a stable fighting position when a third creature appeared. This one was a flaming pterodon of huge size which swooped in and downed Hermes in a single blow. I was able to heal him back to a mobile state, but with a third massive beast in the fray, withdrawal seemed almost certainly necessary. Hermes was the first to effectuate a withdrawal, with all three great beasts alive and attacking, and many of us severely injured, I cannot fault the decision. Before the rest of us could organize an effective retreat, at least one of the other beasts needed to be dealt with. The poison lizard was the first to fall, finally succumbing to a burst of flame I unleashed on it from being struck by spines. Unfortunately, as I recovered from this blow, the pterodon struck me, tearing past my shield and cutting into my armor, knocking me unconscious in a single blow. Fortunately, with a plethora of healers in the group, I was resuscitated quickly and was able to disengage from immediate danger and take cover under the tree line. |
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At this point, I had a choice: stay within range of threats and remain close enough to offer some final limited support, or retreat to safety, leaving the others to an almost-certain demise. Flight could easily have been justified, and manipulating the camp's reaction to the loss of four adventurer members on a single mission onto a darker path where the Hells could have been invoked would have been relatively easy. It wouldn't even have been a dishonest or disingenuous effort. Infernal assistance could have provided exactly the outlet the camp would have sought in the aftermath. The whole thing could have been a master stroke, earning potentially several souls to the Hells' cause at the low cost of only four lives. I almost left; Philani ''should'' have left then, or better yet remained just near enough to ensure the demise of the others and return back with a corpse or two in tow. But... I didn't. Even now, days later as I reflect on it, the best way I can describe my reasons is that it didn't feel like the right move for Sabbatical. I don't just mean that it isn't in keeping with the pseudonymous character and identity I've adopted, but something more pervasive. It's not something I ''as'' Sabbatical wanted to just let happen unless it were actually unavoidable. I could tell that I was almost certainly out of immediate danger at that point, and although I could have pushed for the utmost advantage for the Hells, I didn't ''need'' to. I'm not on assignment to collect souls, I'm not under specific pressure to manipulate every circumstance, and I don't exactly ''want'' a bunch of these people to die. It doesn't improve my present situation, my living conditions, or advance any of the goals I've set for my time ''here.'' I am not currently bound by duty or anything else to maximize any potential gains for the Hells. Even as my soul is already bound and I know I am ready to serve the Hells and rise through the fiendish ranks for all eternity, I am still free to do as I will whenever I wish, so long as I am also willing to bear the consequences. And in that moment, I knew I was risking death, albeit a small chance at that moment, just to help protect the lives of others and move us one step closer to completing our mission's objective. |
At this point, I had a choice: stay within range of threats and remain close enough to offer some final limited support, or retreat to safety, leaving the others to an almost-certain demise. Flight could easily have been justified, and manipulating the camp's reaction to the loss of four adventurer members on a single mission onto a darker path where the Hells could have been invoked would have been relatively easy. It wouldn't even have been a dishonest or disingenuous effort. Infernal assistance could have provided exactly the outlet the camp would have sought in the aftermath. The whole thing could have been a master stroke, earning potentially several [[souls]] to the Hells' cause at the low cost of only four lives. I almost left; Philani ''should'' have left then, or better yet remained just near enough to ensure the demise of the others and return back with a corpse or two in tow. But... I didn't. Even now, days later as I reflect on it, the best way I can describe my reasons is that it didn't feel like the right move for Sabbatical. I don't just mean that it isn't in keeping with the pseudonymous character and identity I've adopted, but something more pervasive. It's not something I ''as'' Sabbatical wanted to just let happen unless it were actually unavoidable. I could tell that I was almost certainly out of immediate danger at that point, and although I could have pushed for the utmost advantage for the Hells, I didn't ''need'' to. I'm not on assignment to collect souls, I'm not under specific pressure to manipulate every circumstance, and I don't exactly ''want'' a bunch of these people to die. It doesn't improve my present situation, my living conditions, or advance any of the goals I've set for my time ''here.'' I am not currently bound by duty or anything else to maximize any potential gains for the Hells. Even as my soul is already bound and I know I am ready to serve the Hells and rise through the fiendish ranks for all eternity, I am still free to do as I will whenever I wish, so long as I am also willing to bear the consequences. And in that moment, I knew I was risking death, albeit a small chance at that moment, just to help protect the lives of others and move us one step closer to completing our mission's objective. |
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As I adjusted my tactical position, the lightning beast sent a blast of energy into the flaming beast as well, inciting its wrath and turning conditions more toward our favor. Yet it was also strangely fixated on Marion, and seemed intent on killing her. I could tell from my vantage point beneath the trees that Marion was but one blow from death, and the beast had the initiative. I could heal Marion and ensure her immediate survival at the risk of her simply being wounded and dying again, or I would wait, delaying my moment until just after the beast's attention shifted to give Marion a chance at not only surviving the moment, but escaping danger entirely. |
As I adjusted my tactical position, the lightning beast sent a blast of energy into the flaming beast as well, inciting its wrath and turning conditions more toward our favor. Yet it was also strangely fixated on Marion, and seemed intent on killing her. I could tell from my vantage point beneath the trees that Marion was but one blow from death, and the beast had the initiative. I could heal Marion and ensure her immediate survival at the risk of her simply being wounded and dying again, or I would wait, delaying my moment until just after the beast's attention shifted to give Marion a chance at not only surviving the moment, but escaping danger entirely. |
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* Personal Notes: It's unclear why this being showed up in the first place or stays with the company. He seems to think he is being helpful or something, yet also seems to think he has a right to involve himself in any situation because he will be "helpful" to it in some way. It may be interesting to try pushing against him in different ways to see what reactions arise, but he is likely best and most conveniently avoided. There are enough other people within this company more receptive to his "help" to keep him away from me or my business. </div> |
* Personal Notes: It's unclear why this being showed up in the first place or stays with the company. He seems to think he is being helpful or something, yet also seems to think he has a right to involve himself in any situation because he will be "helpful" to it in some way. It may be interesting to try pushing against him in different ways to see what reactions arise, but he is likely best and most conveniently avoided. There are enough other people within this company more receptive to his "help" to keep him away from me or my business. </div> |
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===== 5.2.2 Junior Researcher Alcast Millar of the [[Welcome to GreenWood|GreenWood Foundation]] ===== |
===== 5.2.2 Junior Researcher Alcast Millar of the [[Welcome to GreenWood|GreenWood Foundation]] ===== |
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<div class="mw-collapsible mw-collapsed"> Millar was a surprise addition to the camp. He seems to have appeared from one of the all-too-common blue doorways related to this organization of Dr. Moss's. This was shortly after Groth'velian, the minotaur passed through and seemingly departed the company for good with almost no warning. He has introduced himself as a junior researcher in the organization whose name has finally been revealed as the "GreenWood Foundation," yet whose actual purposes remain undetermined. As advised, I intend to keep my distance from this man and his organization, but a certain amount of interaction is inevitable in the close confines of this company, and some information-gathering is required in order to ensure those interactions have minimal risk. As such, I have engaged a campaign of using others within the camp as tools to pry information from him, although direct conversation will still sometimes occur. It seems likely that in his eagerness at his own "first" field assessment he will reveal information he should not and which may prove useful either in future interactions I am forced into during this stint within the company or for later action undertaken for Baator. |
<div class="mw-collapsible mw-collapsed"> Millar was a surprise addition to the camp. He seems to have appeared from one of the all-too-common blue doorways related to this organization of Dr. Moss's. This was shortly after Groth'velian, the minotaur passed through and seemingly departed the company for good with almost no warning. He has introduced himself as a junior researcher in the organization whose name has finally been revealed as the "GreenWood Foundation," yet whose actual purposes remain undetermined. As advised, I intend to keep my distance from this man and his organization, but a certain amount of interaction is inevitable in the close confines of this company, and some information-gathering is required in order to ensure those interactions have minimal risk. As such, I have engaged a [[campaign]] of using others within the camp as tools to pry information from him, although direct conversation will still sometimes occur. It seems likely that in his eagerness at his own "first" field assessment he will reveal information he should not and which may prove useful either in future interactions I am forced into during this stint within the company or for later action undertaken for [[Baator]]. |
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* Physical Appearance: Human, long tied back gray hair despite appearing young, mid twenties at most (he/him) |
* Physical Appearance: Human, long tied back gray hair despite appearing young, mid twenties at most (he/him) |
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* Risk Assessment: Moderate. Largest risk is not personal, although he presents his own personal threat--mostly in terms of annoyance in social circumstances--but due to the fact that he is under the effect of frequent scrying by parties from Moss' GreenWood Foundation. He has claimed this is only daily in the evening for him to deliver reports, and seems to believe that, but I have my doubts. |
* Risk Assessment: Moderate. Largest risk is not personal, although he presents his own personal threat--mostly in terms of annoyance in social circumstances--but due to the fact that he is under the effect of frequent scrying by parties from Moss' GreenWood Foundation. He has claimed this is only daily in the evening for him to deliver reports, and seems to believe that, but I have my doubts. |
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* Personal Notes: He continually pronounces my name incorrectly, presumably on purpose because he has not even responded to correction. He also seems to respond very poorly to any kind of threat to his assumptions or activities. He puts on a show of being clueless about social faux pas, yet seems to deliver them as barbs specifically to cause discomfort in others. Yet when confronted, he either waves the point away like it's meaningless or just runs away himself. |
* Personal Notes: He continually pronounces my name incorrectly, presumably on purpose because he has not even responded to correction. He also seems to respond very poorly to any kind of threat to his assumptions or activities. He puts on a show of being clueless about social faux pas, yet seems to deliver them as barbs specifically to cause discomfort in others. Yet when confronted, he either waves the point away like it's meaningless or just runs away himself. |
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* Ability Profile: He is a wizard who uses two swords as the focuses for his spells, likely in a melee-focused style bolstered by ritual spells outside of combat. |
* Ability Profile: He is a [[wizard]] who uses two swords as the focuses for his spells, likely in a melee-focused style bolstered by ritual spells outside of combat. |
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</div> |
</div> |
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===== 5.2.3 The general camp morale ===== |
===== 5.2.3 The general camp morale ===== |
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On our first assignment, she was... a little overly protective, which was interesting, but I didn't take to signify anything other than her interpretation of mission priorities. Then, in the aftermath of my confrontation with Wiggler and Jim Stacy, it became fully clear that she cared for me to a significant degree. I admit at first, I expected to use this growing affection on her part purely as a way to satisfy my own carnal desires, and it initially seemed that she was open to that being the extent of things as well. When we argued later about how she should have killed Jim Stacy herself after they fought in the woods, I was upset at her, disappointed, and yet I didn't want her to ''leave'' really at any time. Her presence quickly changed from one I tolerated to one I was comfortable with, and now one I welcome. |
On our first assignment, she was... a little overly protective, which was interesting, but I didn't take to signify anything other than her interpretation of mission priorities. Then, in the aftermath of my confrontation with Wiggler and Jim Stacy, it became fully clear that she cared for me to a significant degree. I admit at first, I expected to use this growing affection on her part purely as a way to satisfy my own carnal desires, and it initially seemed that she was open to that being the extent of things as well. When we argued later about how she should have killed Jim Stacy herself after they fought in the woods, I was upset at her, disappointed, and yet I didn't want her to ''leave'' really at any time. Her presence quickly changed from one I tolerated to one I was comfortable with, and now one I welcome. |
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When she learned of a bounty placed on her by her family, we confronted the news together, and she shared with me in confidence much more detail of her origins than she felt safe to do so with anyone else. This... "Core" (pronounced Core-ay) family is apparently a powerful one here in Amusa, and perhaps elsewhere in Quelmar, although I'd never come across it myself. It even seemed that my unfamiliarity with the name was a source of great relief to her when she shared it. I used a little bit of the social management skills I've been taught to redirect focus ''away'' from the bounty and anything to do with the Cores, and this seemed to put me further in her good graces, a position which I quickly found I liked being in. |
When she learned of a bounty placed on her by her family, we confronted the news together, and she shared with me in confidence much more detail of her origins than she felt safe to do so with anyone else. This... "[[Core]]" (pronounced Core-ay) family is apparently a powerful one here in Amusa, and perhaps elsewhere in Quelmar, although I'd never come across it myself. It even seemed that my unfamiliarity with the name was a source of great relief to her when she shared it. I used a little bit of the social management skills I've been taught to redirect focus ''away'' from the bounty and anything to do with the Cores, and this seemed to put me further in her good graces, a position which I quickly found I liked being in. |
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Reedy is a competent lover, although lacking in experience and appreciation for some of the more nuanced pleasures I've experienced with access to the harems in the palace. She is also less receptive to frequent displays of lust than I would prefer, and yet I find myself more than willing to let things go at the pace she is most comfortable with. As you and Grandmother know, I am not one to shy away from the opportunity for sex, but it's also not a controlling impulse for me, just a pleasurable one. Despite sharing far fewer total sexual encounters with her than my favorites back home (Kieran always has known how to please me, and if he still remains, when I return, I may still have use for him.) I feel far closer to her than anyone else, and I appreciate the little touches of physical affection between us. These little physical reminders of closeness come so easily with her, and I begin to really understand some of yours and grandmothers' lessons on seduction far more now that I am experiencing it to some degree in its true form rather than just the examples and physical lessons. Despite all her differences from me and the ways she is not ideal, I find myself trusting her. |
Reedy is a competent lover, although lacking in experience and appreciation for some of the more nuanced pleasures I've experienced with access to the harems in the palace. She is also less receptive to frequent displays of lust than I would prefer, and yet I find myself more than willing to let things go at the pace she is most comfortable with. As you and Grandmother know, I am not one to shy away from the opportunity for sex, but it's also not a controlling impulse for me, just a pleasurable one. Despite sharing far fewer total sexual encounters with her than my favorites back home (Kieran always has known how to please me, and if he still remains, when I return, I may still have use for him.) I feel far closer to her than anyone else, and I appreciate the little touches of physical affection between us. These little physical reminders of closeness come so easily with her, and I begin to really understand some of yours and grandmothers' lessons on seduction far more now that I am experiencing it to some degree in its true form rather than just the examples and physical lessons. Despite all her differences from me and the ways she is not ideal, I find myself trusting her. |
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This is not just a trust with my physical safety or with some of my secrets, but something far more significant. I shared with her that I would be leaving, and where I would be going, and this only made her want to follow me. But perhaps the most significant moment was when I shared my ambitions with her. She didn't shy away, rebuff me, tell me they were foolish or outside my grasp, she accepted them and offered to support them. As I write this just after the successful culmination of events in the contract described below, I may not have the timeline of events perfectly accurate, but it was also around this time that we had the necessary discussion of what exactly our relationship was, or could be. |
This is not just a trust with my physical safety or with some of my secrets, but something far more significant. I shared with her that I would be leaving, and where I would be going, and this only made her want to follow me. But perhaps the most significant moment was when I shared my ambitions with her. She didn't shy away, rebuff me, tell me they were foolish or outside my grasp, she accepted them and offered to support them. As I write this just after the successful culmination of events in the contract described below, I may not have the [[timeline]] of events perfectly accurate, but it was also around this time that we had the necessary discussion of what exactly our relationship was, or could be. |
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Reedy took me out to the sparring area just outside of camp to share a private meal and discuss where things between us stood or could go. I again explained that I wasn't really looking for anything permanent when I came to Quelmar, and what obstacles lay in that direction: my return to Phlegethos, my eventual change into a devil, my ambitions, and my lack of total control over my life. I even shared how my own feelings for Reedy are not so... insurmountable as hers for me appear to be. Yet, she confessed that she ''loved'' me, and would face whatever difficulty to stay in my life forever. There is nothing really for her to gain from this relationship other than me, and in fact she loses so much she holds dear in order to further it: her connection to Corellon, which she clearly prizes, her mortal family, her life, and her very soul.[[File:ReedyandSabbatical.png|thumb|407x407px|Sabbatical accepts Reedy's love.]]I tried to be quite clear that I could not promise love in the same way, that I would hurt and use her if she let me, and yet she persisted. For her to be willing to sacrifice so much not for gain or to advance another agenda just felt so different from anything I've experienced before. Perhaps it is in part the naivety of a young woman half my own age, but she also has lived a life filled with strife and tensions. She carries with her a thirst for freedom I admire, yet is willing to subordinate her soul to my own in the name of staying close to me and supporting whatever I choose to do. How could I possibly reject her? No, she is not currently an ideal fit for a bodyguard or general under my command, but neither am I in that position of command. We both have time and room to grow into the roles we choose, and I find myself looking forward to overcoming any challenge the multiverse throws at us together. |
Reedy took me out to the sparring area just outside of camp to share a private meal and discuss where things between us stood or could go. I again explained that I wasn't really looking for anything permanent when I came to Quelmar, and what obstacles lay in that direction: my return to Phlegethos, my eventual change into a devil, my ambitions, and my lack of total control over my life. I even shared how my own feelings for Reedy are not so... insurmountable as hers for me appear to be. Yet, she confessed that she ''loved'' me, and would face whatever difficulty to stay in my life forever. There is nothing really for her to gain from this relationship other than me, and in fact she loses so much she holds dear in order to further it: her connection to [[Corellon]], which she clearly prizes, her mortal family, her life, and her very soul.[[File:ReedyandSabbatical.png|thumb|407x407px|Sabbatical accepts Reedy's love.]]I tried to be quite clear that I could not promise love in the same way, that I would hurt and use her if she let me, and yet she persisted. For her to be willing to sacrifice so much not for gain or to advance another agenda just felt so different from anything I've experienced before. Perhaps it is in part the naivety of a young woman half my own age, but she also has lived a life filled with strife and tensions. She carries with her a thirst for freedom I admire, yet is willing to subordinate her soul to my own in the name of staying close to me and supporting whatever I choose to do. How could I possibly reject her? No, she is not currently an ideal fit for a bodyguard or general under my command, but neither am I in that position of command. We both have time and room to grow into the roles we choose, and I find myself looking forward to overcoming any challenge the multiverse throws at us together. |
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Of course, to be truly lasting, any relationship between us demands Reedy's soul be traveling to the same plane mine is. This would not necessarily be impossible without a contract in place, but writing one gives us both surety as well as establishes proper terms for the future and protections from potential outside interference. In particular, I felt concerned that should nothing be set in irrevocable blood, despite anything Reedy feels now, she would find that forces surrounding her would change those feelings. Either someone from the side of light in Corellon would intervene and persuade her not to abandon her moral convictions related to the hells, or she would simply find herself no longer pulled in the right direction in terms of those morals. The other significant issue that needed to be addressed was her mother, Glasya who seems to have as much interest in Reedy as Grandmother has in me, yet has approached that interest in ways that make no sense to me whatsoever. Her failure to engender a feeling of familiar loyalty or even similarity of purpose with her daughter baffles me when I find compare it with my own situation. |
Of course, to be truly lasting, any relationship between us demands Reedy's soul be traveling to the same plane mine is. This would not necessarily be impossible without a contract in place, but writing one gives us both surety as well as establishes proper terms for the future and protections from potential outside interference. In particular, I felt concerned that should nothing be set in irrevocable blood, despite anything Reedy feels now, she would find that forces surrounding her would change those feelings. Either someone from the side of light in Corellon would intervene and persuade her not to abandon her moral convictions related to the hells, or she would simply find herself no longer pulled in the right direction in terms of those morals. The other significant issue that needed to be addressed was her mother, Glasya who seems to have as much interest in Reedy as Grandmother has in me, yet has approached that interest in ways that make no sense to me whatsoever. Her failure to engender a feeling of familiar loyalty or even similarity of purpose with her daughter baffles me when I find compare it with my own situation. |
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=== Entry 6: The Contract === |
=== Entry 6: The Contract === |
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<div class="mw-collapsible mw-collapsed">After receiving confirmation from Reedy that this is a step she is ready to take, I have requested materials for making an official contract. The imp bearing them arrived intact, but that is not the only fiendish entity that morning. While I accepted my delivery, Glasya took the opportunity to personally intervene with Reedy. [Summary of discussion and my own part in it. Add brief mention of Reedy's flight, her "trap" for me and request for space.] |
<div class="mw-collapsible mw-collapsed">After receiving confirmation from Reedy that this is a step she is ready to take, I have requested materials for making an official contract. The imp bearing them arrived intact, but that is not the only fiendish entity that morning. While I accepted my delivery, Glasya took the opportunity to personally intervene with Reedy. [Summary of discussion and my own part in it. Add brief mention of Reedy's flight, her "trap" for me and request for space.] |
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Fortunately, for all of us, it seems that Reedy is prepared to continue with the process. But at this point it is vital to take her verbal commitments of her mind, heart, body, and soul to me into a written and truly binding form before there are more disruptions or either of our lives is put at risk on an assignment. As such, I have devoted much time to crafting a contract with her to be ratified by Fierna that brings her fully into my service, and through me, into the service of Phlegethos and the Ten Hells. The key provisions of this contract are identified as follows, taking into consideration your instructions as to their contents adapted to the situation and both my own and Reedy's intentions as to their application. Knowing that terms may eventually need to be updated, I have included a provision that permits the terms to be altered either by mutual agreement between the parties, or through the unilateral approval of myself insofar as such modifications remain within the scope of my personal authority within the hells. When I sent my proposed drafts in, I did not expect quite the level of changes and personal involvement that Grandmother would want, especially regarding the potential for issues related to Reedy's ties to the Ninth circle and Glasya. But what truly gave even me pause with the modifications was the speed with which events seemed to be pressuring us. I do not know whether you or Grandmother were aware, but I was called in surprisingly at the last moment to join a rescue operation very soon after all the modifications arrived. This operation sounded potentially deadly, especially given my previous one, and was so. (Further details on that separately in Entry 7.) But it cut into what little time Reedy and I had already planned to discuss any alterations by a few days before she was due for her own next assignment. These factors combined gave me pause, and shortly after delivering my message to you regarding my encounter with the demons, I contacted Grandmother directly regarding the contract to explain my concerns. She was as easy to talk to as always--something I appreciate now more than ever--and understanding. Given the fact that Reedy is already committing her soul to our cause with little being offered in exchange except my own connection to her, I felt that some of the terms were presented too harshly, and Grandmother was willing to offer some concessions after I gave assurances. I have staked my reputation on this, and I trust that I will not be proved a failure when it comes to securing Reedy as a permanent ally to our cause. The main points of the contract are summarized below, although you already have the original now secured by this time. |
Fortunately, for all of us, it seems that Reedy is prepared to continue with the process. But at this point it is vital to take her verbal commitments of her mind, heart, body, and soul to me into a written and truly binding form before there are more disruptions or either of our lives is put at risk on an assignment. As such, I have devoted much time to crafting a contract with her to be ratified by Fierna that brings her fully into my service, and through me, into the service of Phlegethos and the [[Ten Hells]]. The key provisions of this contract are identified as follows, taking into consideration your instructions as to their contents adapted to the situation and both my own and Reedy's intentions as to their application. Knowing that terms may eventually need to be updated, I have included a provision that permits the terms to be altered either by mutual agreement between the parties, or through the unilateral approval of myself insofar as such modifications remain within the scope of my personal authority within the hells. When I sent my proposed drafts in, I did not expect quite the level of changes and personal involvement that Grandmother would want, especially regarding the potential for issues related to Reedy's ties to the Ninth circle and Glasya. But what truly gave even me pause with the modifications was the speed with which events seemed to be pressuring us. I do not know whether you or Grandmother were aware, but I was called in surprisingly at the last moment to join a rescue operation very soon after all the modifications arrived. This operation sounded potentially deadly, especially given my previous one, and was so. (Further details on that separately in Entry 7.) But it cut into what little time Reedy and I had already planned to discuss any alterations by a few days before she was due for her own next assignment. These factors combined gave me pause, and shortly after delivering my message to you regarding my encounter with the [[demons]], I contacted Grandmother directly regarding the contract to explain my concerns. She was as easy to talk to as always--something I appreciate now more than ever--and understanding. Given the fact that Reedy is already committing her soul to our cause with little being offered in exchange except my own connection to her, I felt that some of the terms were presented too harshly, and Grandmother was willing to offer some concessions after I gave assurances. I have staked my reputation on this, and I trust that I will not be proved a failure when it comes to securing Reedy as a permanent ally to our cause. The main points of the contract are summarized below, although you already have the original now secured by this time. |
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Final Draft of Contract: |
Final Draft of Contract: |
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*Upon her death or return to Phlegethos, Philani will renounce the name Sabbatical and forswear any remaining mortal ties and renounce her good deeds. She will then have her nature transformed into that of a true fiend. |
*Upon her death or return to Phlegethos, Philani will renounce the name Sabbatical and forswear any remaining mortal ties and renounce her good deeds. She will then have her nature transformed into that of a true fiend. |
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*Reedy agrees to change her name to an acceptable alternative as yet to be determined upon death or transfiguration into a fiend. Should she fail to select one, one will be provided to her. |
*Reedy agrees to change her name to an acceptable alternative as yet to be determined upon death or transfiguration into a fiend. Should she fail to select one, one will be provided to her. |
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*Fierna agrees to empower a mark placed upon Reedy by Philani and a corresponding one placed upon Philani by Reedy to bridge the planar divide and provide two-way communication for so long as Reedy remains in her mortal body. This mark will permit a temporary corporeal form of Philani to be summoned to the material plane for 24 hours once per month utilizing a summoning ritual provided. To perform the ritual Reedy must sign the name of Philani in blood <s>and severe one of her mortal ties, be it physical or emotional</s>. |
*Fierna agrees to empower a mark placed upon Reedy by Philani and a corresponding one placed upon Philani by Reedy to bridge the planar divide and provide two-way communication for so long as Reedy remains in her mortal body. This mark will permit a temporary corporeal form of Philani to be summoned to the [[material plane]] for 24 hours once per month utilizing a summoning ritual provided. To perform the ritual Reedy must sign the name of Philani in blood <s>and severe one of her mortal ties, be it physical or emotional</s>. |
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</div> |
</div> |
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Location: East of Basecamp, toward the Scar, at the crash location. Smoke from the crash was visible from base camp. |
Location: East of Basecamp, toward the Scar, at the crash location. Smoke from the crash was visible from base camp. |
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Objective: Travel to the location of the crashed airship containing the company Quartermaster, [[Pennysworth]] and recover him and as many others as possible. |
Objective: Travel to the location of the crashed [[airship]] containing the company Quartermaster, [[Pennysworth]] and recover him and as many others as possible. |
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Brief Action Summary (1-2 lines): The party traveled out at a quick pace to locate the crashed ship. Upon reaching the airship we learned that the crew had been attacked at least once before by humanoid creatures speaking abyssal. The ground in the area was spongey and soft, covered in fungus, pustules, and moss. As we attempted to repair the airship we were attacked by over a dozen demonic creatures all chanting phrases in Abyssal which burrowed out of the ground. There were four types of creatures: two types of relatively weak spawn, one of which could emit spores when struck by an attack; lieutenants, which could leave a person paralyzed by fear; and a large, four-armed giant capable of tearing a person limb from limb. We barely fought off all the creatures, hearing a piercing shriek for "my children!" echoing from the area before we got the airship operational and escaped the area. |
Brief Action Summary (1-2 lines): The party traveled out at a quick pace to locate the crashed ship. Upon reaching the airship we learned that the crew had been attacked at least once before by humanoid creatures speaking abyssal. The ground in the area was spongey and soft, covered in fungus, pustules, and moss. As we attempted to repair the airship we were attacked by over a dozen demonic creatures all chanting phrases in Abyssal which burrowed out of the ground. There were four types of creatures: two types of relatively weak spawn, one of which could emit spores when struck by an attack; lieutenants, which could leave a person paralyzed by fear; and a large, four-armed giant capable of tearing a person limb from limb. We barely fought off all the creatures, hearing a piercing shriek for "my children!" echoing from the area before we got the airship operational and escaped the area. |
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Narrative Account: |
Narrative Account: |
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This mission was relatively straightforward: smoke was spotted in the distance, in the direction from which the base camp Quartermaster was flying in, and a distress signal had been received. Bjorn ordered the group of us to head out on foot immediately, help them fix the airskiff and return. The trip out was mostly led by Hunk the kobold, who is remarkably well-spoken and verbose when compared to other members of the race I have encountered. We headed straight to the crash site, which was situated in a portion of the wilds covered in moss and fungi. |
This mission was relatively straightforward: smoke was spotted in the distance, in the direction from which the base camp Quartermaster was flying in, and a distress signal had been received. Bjorn ordered the group of us to head out on foot immediately, help them fix the airskiff and return. The trip out was mostly led by Hunk the kobold, who is remarkably well-spoken and verbose when compared to other members of the [[race]] I have encountered. We headed straight to the crash site, which was situated in a portion of the wilds covered in moss and fungi. |
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Pennysworth, the penguin aarakockra apparently brought several of his children along as support staff, and they had already fought off one wave of apparently Abyssal creatures in roughly humanoid shape. We had just barely gathered around the ship and begun a plan to repair it when we were attacked by dozens of creatures formed from the moss and fungi of the area speaking in abyssal. These demons showed little in the way of intelligence, but kept speaking of a "Mother" which could offer comfort and gifts. But fortunately, I was the only one who could understand the nonsense of these obvious lies, so no one else could be tempted into doing something ridiculously stupid. As we battled the creatures, some of them released toxic spores when struck by an attack while others seemed merely to be using their arms and claws to try to batter and slice. |
Pennysworth, the penguin aarakockra apparently brought several of his children along as support staff, and they had already fought off one wave of apparently Abyssal creatures in roughly humanoid shape. We had just barely gathered around the ship and begun a plan to repair it when we were attacked by dozens of creatures formed from the moss and fungi of the area speaking in abyssal. These demons showed little in the way of intelligence, but kept speaking of a "Mother" which could offer comfort and gifts. But fortunately, I was the only one who could understand the nonsense of these obvious lies, so no one else could be tempted into doing something ridiculously stupid. As we battled the creatures, some of them released toxic spores when struck by an attack while others seemed merely to be using their arms and claws to try to batter and slice. |
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This last thing I was hesitant to welcome. Even if not a poison, it could be mind-affecting in its own way, and willingly taking in such a substance can grant it more power over one's mind, so it was a risk in and of itself. As we discussed the potential I revealed my fears to Reedy: that this demonic taint was potentially far worse and beyond the ability of even spells enhanced by a magic flower to resolve. This... moment of vulnerability and emotional intimacy was very difficult for me. Showing genuine weakness and vulnerability to another being always seemed like it would only be likely to have me exploited. In the Hells, this may even be correct (and is a good lesson to keep in mind if I wish to feign a weakness and exploit a predictable response in the future), but with Reedy, it didn't feel like a real risk. On the contrary, my sharing those moments with her seemed more effective than anything else in demonstrating trust in her, and it brought us closer together in a way that physical intimacy and closeness alone could not accomplish. This, likewise, seems like a weapon I will find opportunity to make use of should I find myself in the position to tempt other mortal souls into the Hells: show them a genuine emotionally vulnerable moment to build closeness and trust. |
This last thing I was hesitant to welcome. Even if not a poison, it could be mind-affecting in its own way, and willingly taking in such a substance can grant it more power over one's mind, so it was a risk in and of itself. As we discussed the potential I revealed my fears to Reedy: that this demonic taint was potentially far worse and beyond the ability of even spells enhanced by a magic flower to resolve. This... moment of vulnerability and emotional intimacy was very difficult for me. Showing genuine weakness and vulnerability to another being always seemed like it would only be likely to have me exploited. In the Hells, this may even be correct (and is a good lesson to keep in mind if I wish to feign a weakness and exploit a predictable response in the future), but with Reedy, it didn't feel like a real risk. On the contrary, my sharing those moments with her seemed more effective than anything else in demonstrating trust in her, and it brought us closer together in a way that physical intimacy and closeness alone could not accomplish. This, likewise, seems like a weapon I will find opportunity to make use of should I find myself in the position to tempt other mortal souls into the Hells: show them a genuine emotionally vulnerable moment to build closeness and trust. |
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After being briefly haunted by the spirit of a dragonborn whose body I had questioned earlier and then attending his funeral, Reedy raised the idea of rings for the two of us, which, while sweet and sentimental was unnecessary for me. It may be helpful for her though to both have and to know that I have a physical symbol of our union. Our discussion drifted to druids and growing things, and the lack thereof in Phlegethos before eventually turning back to the demons and the all-too-noticeable conflict of the war with them becoming a significant part of my life. The Fourth circle is far from the front lines of the conflict, as had my previous work, so I did not expect to really confront the demonic threat first-hand until after I had been transfigured. My first-hand experience has only proved the reports accurate, and perhaps even understating the need that exists to protect reality from these creatures. They would ruin corrupt and destroy all of it if left unchecked, and it seems that only the hells have both the strength and resolve to do so. I would be more than willing to take the fight to them in the abyss and deal some lasting damage to the demonic forces once I am transformed into a proper fiend myself and can undertake such a mission. Likewise, if there is any need for a fiendish commander in driving this "Mother" from Quelmar and back into her own domain where she can be properly destroyed, I would find the opportunity quite satisfying. |
After being briefly haunted by the spirit of a dragonborn whose body I had questioned earlier and then attending his funeral, Reedy raised the idea of rings for the two of us, which, while sweet and sentimental was unnecessary for me. It may be helpful for her though to both have and to know that I have a physical symbol of our union. Our discussion drifted to druids and growing things, and the lack thereof in Phlegethos before eventually turning back to the demons and the all-too-noticeable conflict of the war with them becoming a significant part of my life. The Fourth circle is far from the front lines of the conflict, as had my previous work, so I did not expect to really confront the demonic threat first-hand until after I had been transfigured. My first-hand experience has only proved the reports accurate, and perhaps even understating the need that exists to protect reality from these creatures. They would ruin corrupt and destroy all of it if left unchecked, and it seems that only the hells have both the strength and resolve to do so. I would be more than willing to take the fight to them in the abyss and deal some lasting damage to the demonic forces once I am transformed into a proper fiend myself and can undertake such a mission. Likewise, if there is any need for a fiendish commander in driving this "Mother" from Quelmar and back into her own [[domain]] where she can be properly destroyed, I would find the opportunity quite satisfying. |
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In all, it was a full week of dealing with this corruption before a party was dispatched to a location thought to have eyebright flowers we could harvest. This left me with a week's worth of sleep debt to begin catching up on as well as everything else. The return party was short one in number when it returned, as Tassa Brightfox seemed to have been lost after the conflict, but the mission of primary concern to me was successful: the flowers were acquired, and sufficient quantity of a paste was crafted in the medical tent. By weaving restoration spells in combination with its application directly onto my eyes (quite uncomfortable, but no more so than than the discomfort of the spores in the first place) it appeared to be wholly successful in ridding my body of the disease. This was a relief I do not think I can possibly overstate and an experience I hope never to repeat, but finally I was whole once more and capable of facing any threat once more. When I have to leave I hope that I do so having caused sufficient disruption to this demonic "mother" and any plans she has here. |
In all, it was a full week of dealing with this corruption before a party was dispatched to a location thought to have eyebright flowers we could harvest. This left me with a week's worth of sleep debt to begin catching up on as well as everything else. The return party was short one in number when it returned, as [[Tassa Brightfox]] seemed to have been lost after the conflict, but the mission of primary concern to me was successful: the flowers were acquired, and sufficient quantity of a paste was crafted in the medical tent. By weaving restoration spells in combination with its application directly onto my eyes (quite uncomfortable, but no more so than than the discomfort of the spores in the first place) it appeared to be wholly successful in ridding my body of the disease. This was a relief I do not think I can possibly overstate and an experience I hope never to repeat, but finally I was whole once more and capable of facing any threat once more. When I have to leave I hope that I do so having caused sufficient disruption to this demonic "mother" and any plans she has here. |
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=== Entry 8: Draconic Disasters === |
=== Entry 8: Draconic Disasters === |
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Objective: Investigate the region for whatever is causing the large number of dinosaur corpses in the area before it becomes a threat to the camp. |
Objective: Investigate the region for whatever is causing the large number of dinosaur corpses in the area before it becomes a threat to the camp. |
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Brief Action Summary (1-2 lines): Aerial reconnaissance team encountered a giant bird (a Roc) that attacked the vessel and caused it to crash. Upon crashing, we fell through the ground into a collapsed and buried draconic temple dedicated to Tiamat and her generals. We fought a Medusa and half the party was almost petrified before it was slain. Found a sealed tomb laden with gems and a mask and dispelled a ward, inadvertently releasing an undead dragonborn calling himself Galidant who wanted to eat us, but was temporarily restrained by a magic circle. Upon escaping out a tunnel, made contact with a rescue party and fought a retreat against The Green Knight, who had just collared and teleported the Roc away by some unknown means. |
Brief Action Summary (1-2 lines): Aerial reconnaissance team encountered a giant bird (a Roc) that attacked the [[vessel]] and caused it to crash. Upon crashing, we fell through the ground into a collapsed and buried draconic temple dedicated to Tiamat and her generals. We fought a Medusa and half the party was almost petrified before it was slain. Found a sealed tomb laden with gems and a mask and dispelled a ward, inadvertently releasing an undead dragonborn calling himself Galidant who wanted to eat us, but was temporarily restrained by a magic circle. Upon escaping out a tunnel, made contact with a rescue party and fought a retreat against The Green Knight, who had just collared and teleported the Roc away by some unknown means. |
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Other Notable Events: Unsealed a 5-element lock. Recommend future expeditions carry items or spells to represent each element in case such areas or puzzles are found in the future. Also recommend wands or scrolls of Detect Magic be crafted and distributed. The Green Knight called Frankie, "Franklin" and seemed to have a personal connection with him that Frankie denies any recollection of, as a result Frankie tried to offer himself as a prisoner to the Knight to distract him from the rest of us. Jo also appears to have (or claim) mixed fiendish and angelic parentage. |
Other Notable Events: Unsealed a 5-element lock. Recommend future expeditions carry items or spells to represent each element in case such areas or puzzles are found in the future. Also recommend wands or scrolls of Detect Magic be crafted and distributed. The Green Knight called Frankie, "Franklin" and seemed to have a personal connection with him that Frankie denies any recollection of, as a result Frankie tried to offer himself as a prisoner to the Knight to distract him from the rest of us. Jo also appears to have (or claim) mixed fiendish and angelic parentage. |
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Specific Finds/Acquisitions: Assorted gemstones distributed and sold by the group; A pearl capable of serving as a component for Identify spells (Sabbatical); A Dagger of Venom (Frankie); The Mask of Draconic Majesty (Dragonett). |
Specific Finds/Acquisitions: Assorted gemstones distributed and sold by the group; A pearl capable of serving as a component for Identify spells (Sabbatical); A Dagger of Venom (Frankie); The Mask of Draconic Majesty (Dragonett). |
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Company Personnel: [[Lucinda Grimfold]], Skippy - Halfling Skiff pilot |
Company Personnel: [[Lucinda Grimfold]], [[Skippy]] - [[Halfling]] Skiff pilot |
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Individuals of note: [[Tiamat]], the Dragon Queen - the five-headed queen of chromatic dragons, with designs on claiming/destroying the mortal realm; |
Individuals of note: [[Tiamat]], the Dragon Queen - the five-headed queen of chromatic [[dragons]], with designs on claiming/destroying the mortal realm; |
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[[Kavanmort]], the Twin Doom - a two-headed blue-black dragon known as a weapon of Tiamat's that also poses a serious threat to her goals as it also has a fondness for eating dragon flesh, supposedly slain by Harkon Grimfold, one of Lucinda's ancestors; |
[[Kavanmort]], the Twin Doom - a two-headed blue-black dragon known as a weapon of Tiamat's that also poses a serious threat to her goals as it also has a fondness for eating dragon flesh, supposedly slain by Harkon Grimfold, one of Lucinda's ancestors; |
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[[Xevriss]], the Devourer of Gourds - a large and fat dragon with stag horns known for his gluttony; |
[[Xevriss]], the Devourer of Gourds - a large and fat dragon with stag horns known for his gluttony; |
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[[Alkinimic]] the Ancient - ancient and ''aged red'' dragon that is growing infirm, suspected to also be Old Alkinimic described later; |
[[Alkinimic]] the Ancient - ancient and ''aged red'' dragon that is growing infirm, suspected to also be [[Old Alkinimic]] described later; |
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[[The One Taken by the Underground]] - Obscured and mysterious draconic force possibly still at large; |
[[The One Taken by the Underground]] - Obscured and mysterious draconic force possibly still at large; |
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[[Galidant]], Exultant of Kavanmort - undead dragonborn (vampire?) servant at large, from some time ago (near the start of the War of Many Names?); |
[[Galidant]], Exultant of Kavanmort - undead dragonborn ([[vampire]]?) servant at large, from some time ago (near the start of [[the War of Many Names]]?); |
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[[The Green Knight]] - seeming ally of Galidant, knows Frankie somehow and tried to kill all of us to keep us quiet saying we "knew too much" after speaking to Galidant. |
[[The Green Knight]] - seeming ally of Galidant, knows Frankie somehow and tried to kill all of us to keep us quiet saying we "knew too much" after speaking to Galidant. |
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==== 8.3 Dangers in the Dark and Disruptions of Deities (Reedy) ==== |
==== 8.3 Dangers in the Dark and Disruptions of Deities (Reedy) ==== |
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<div class="mw-collapsible mw-collapsed">Reedy returned from a mission today that took her back to the Temple of Lolth we uncovered on our very first mission for the Tempest Brothers Company. Although I haven't yet written up a complete report, some things have been very clear based on her state when she returned to camp and our discussions over the next nights. The mission she was on left a lasting impression on her, and has led to consequences both personal and material. First, for material, Reedy returned with multiple Cloaker hides used to craft into Displacement cloaks and an increased fascination with obtaining monster parts and materials. She has made an arrangement with Bulio to exchange such items for credit against the cost of a Cloak, which he has agreed to craft over the next few months. |
<div class="mw-collapsible mw-collapsed">Reedy returned from a mission today that took her back to the Temple of Lolth we uncovered on our very first mission for the Tempest Brothers Company. Although I haven't yet written up a complete report, some things have been very clear based on her state when she returned to camp and our discussions over the next nights. The mission she was on left a lasting impression on her, and has led to consequences both personal and material. First, for material, Reedy returned with multiple Cloaker hides used to craft into Displacement cloaks and an increased fascination with obtaining monster parts and materials. She has made an arrangement with [[Bulio]] to exchange such items for credit against the cost of a Cloak, which he has agreed to craft over the next few months. |
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The personal and emotional consequences of the mission are more pervasive. One of the members of the missionwas killed, and all of the party were knocked unconscious at at least one point. This came close after the death of two other members of the company and clearly took a toll on many of the people planning to undertake missions for this company. Reedy's reaction, however, was more... disconnected than I expected. I know she is beginning to change, both in response to me and our contract, and I welcome the changes as a whole, but the pace seems, faster than I expected, or I didn't realize quite how near she was to thinking of others as disposable already. The attitude just seemed at odds with what she had displayed before, especially regarding a desire not to kill bounties, but turn them over to "proper authorities," including how she handled the Jim Stacy situation. Yet she somehow was able to be callous when it was the lives of her allies on the line rather than someone under ''her'' power. This will be something to keep an eye on for developments, but so long as she makes correct judgment calls, I am not concerned as of yet. In fact, this could simply be a positive development in response to her accepting of her path with me. |
The personal and emotional consequences of the mission are more pervasive. One of the members of the missionwas killed, and all of the party were knocked unconscious at at least one point. This came close after the death of two other members of the company and clearly took a toll on many of the people planning to undertake missions for this company. Reedy's reaction, however, was more... disconnected than I expected. I know she is beginning to change, both in response to me and our contract, and I welcome the changes as a whole, but the pace seems, faster than I expected, or I didn't realize quite how near she was to thinking of others as disposable already. The attitude just seemed at odds with what she had displayed before, especially regarding a desire not to kill bounties, but turn them over to "proper authorities," including how she handled the Jim Stacy situation. Yet she somehow was able to be callous when it was the lives of her allies on the line rather than someone under ''her'' power. This will be something to keep an eye on for developments, but so long as she makes correct judgment calls, I am not concerned as of yet. In fact, this could simply be a positive development in response to her accepting of her path with me. |
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Several days later, Reedy was among those asked to join the nearby druidic conclave of Thistlebrook in a celebration of some kind. As part of this celebration apparently the representatives were brought before two gods: the timeless and the nameless. Somehow this event turned from a celebration into some sort of test or trial by these entities involving forces far beyond my understanding. Supposedly those with Reedy were sent into the distant future, to a time when the entire world was ending. During this time, my bond with her soul was just... absent, like it didn't even exist. This was both unexpected, and, as far as I know, it should be impossible. I was under the impression that not even deities could tamper with a soul in that way without the permission of the soul's owner, and it was clear from Reedy's description of events that no such consent had been given. |
Several days later, Reedy was among those asked to join the nearby druidic conclave of [[Thistlebrook]] in a celebration of some kind. As part of this celebration apparently the representatives were brought before two [[gods]]: the timeless and the nameless. Somehow this event turned from a celebration into some sort of test or trial by these entities involving forces far beyond my understanding. Supposedly those with Reedy were sent into the distant future, to a time when the entire world was ending. During this time, my bond with her soul was just... absent, like it didn't even exist. This was both unexpected, and, as far as I know, it should be impossible. I was under the impression that not even deities could tamper with a soul in that way without the permission of the soul's owner, and it was clear from Reedy's description of events that no such consent had been given. |
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Firm answers about the incident remain sketchy, as the druids have not been particularly communicative, despite an attempt by me to reach out to their leader for more information. I am especially concerned about this seeming capacity for one god to affect the flow of time so significantly, not just to slow or speed it as the fey often do, but to jump whole groups of people around through it. A small consolation is that these two gods seem to have a limited sphere of influence connected to the druidic conclave. This may mean they are not a direct threat to any of our goals or plans, but I still believe they were worth reporting on to infernal eyes and agents, and not just to the company. In any case, Reedy left the encounter stronger and with a new draconic bow infused with the energy of a radiant dragon. This is somewhat ironic given her new affiliations, but should prove useful should she ever end up taking on the role of tracking down fugitive devils attempting to avoid their trials. |
Firm answers about the incident remain sketchy, as the druids have not been particularly communicative, despite an attempt by me to reach out to their leader for more information. I am especially concerned about this seeming capacity for one god to affect the flow of time so significantly, not just to slow or speed it as the fey often do, but to jump whole groups of people around through it. A small consolation is that these two gods seem to have a limited sphere of influence connected to the druidic conclave. This may mean they are not a direct threat to any of our goals or plans, but I still believe they were worth reporting on to infernal eyes and agents, and not just to the company. In any case, Reedy left the encounter stronger and with a new draconic bow infused with the energy of a radiant dragon. This is somewhat ironic given her new affiliations, but should prove useful should she ever end up taking on the role of tracking down fugitive devils attempting to avoid their trials. |
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Objective: Investigate and confirm the ancient dragon's demise and secure his horde before anyone else can. |
Objective: Investigate and confirm the ancient dragon's demise and secure his horde before anyone else can. |
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Brief Action Summary (1-2 lines): Airship flight to the mountain discovered an encampment at the foot belonging to the Haslow Historical Expedition, hired by the [[The Collector|Collector]] to find an artifact from Alkinimic's horde and work on his history. The party fought mimic creatures in the forms of gnolls and kobolds as well as mimics pretending to be treasure, and one taking the form of the dragon himself. |
Brief Action Summary (1-2 lines): Airship flight to the mountain discovered an encampment at the foot belonging to the Haslow Historical Expedition, hired by the [[The Collector|Collector]] to find an artifact from Alkinimic's horde and work on his history. The party fought mimic creatures in the forms of [[gnolls]] and kobolds as well as mimics pretending to be treasure, and one taking the form of the dragon himself. |
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Other Notable Events: Recovered the artifact for the Collector, but refused to turn it over to him immediately. It is currently in the care of the Company for study. Kobolds (and presumably Alkinimic's body) were transformed by someone called the "Fleshcrafter" by use of a magical glowing red stone which can only be the Philosopher's Stone. The Collector eventually offered the company a large sum of money for the artifact, which Velemar Decrye accepted, but did not divert the 80% expected to the party as an appropriate fee, instead, accepting the Collector's offer of a mere 100gp for each of the group. |
Other Notable Events: Recovered the artifact for the Collector, but refused to turn it over to him immediately. It is currently in the care of the Company for study. Kobolds (and presumably Alkinimic's body) were transformed by someone called the "Fleshcrafter" by use of a magical glowing red stone which can only be the Philosopher's Stone. The Collector eventually offered the company a large sum of money for the artifact, which Velemar Decrye accepted, but did not divert the 80% expected to the party as an appropriate fee, instead, accepting the Collector's offer of a mere 100gp for each of the group. |
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The skiff ride to the mountain was relatively uneventful, although it was plenty long enough to confirm my distaste for multiple of these particular inclusions. There are many here that I will be glad to break from and never have contact with again, unless its on the opposite end of a battlefield or in an opportunity to lead them into corruption. Radion seems an okay sort, although of seemingly lesser personal strength than some of our peers, and Sir Yewvane continues to be most tolerable, even though we are more likely to be at odds in the future. I expect to inform him of my allegiance more directly just before I depart and see if he is open to further diplomatic contact or not. The Court of Seasons may yet prove useful, but how amenable they are to any overtures, seems most unclear given how he has directly opposed certain desires of mine. |
The skiff ride to the mountain was relatively uneventful, although it was plenty long enough to confirm my distaste for multiple of these particular inclusions. There are many here that I will be glad to break from and never have contact with again, unless its on the opposite end of a battlefield or in an opportunity to lead them into corruption. Radion seems an okay sort, although of seemingly lesser personal strength than some of our peers, and Sir Yewvane continues to be most tolerable, even though we are more likely to be at odds in the future. I expect to inform him of my allegiance more directly just before I depart and see if he is open to further diplomatic contact or not. The Court of Seasons may yet prove useful, but how amenable they are to any overtures, seems most unclear given how he has directly opposed certain desires of mine. |
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As we neared the mountain, we spotted an encampment not too far away bearing some sort of archeological group symbol. Finnegan volunteered to go scouting ahead through the sky and was turned invisible by the changeling calling itself "Girl" to facilitate the effort. There was some... conflict instigated by Dickweedus about just waiting around, and it became very clear once Finnegan returned that the half-orc's impatience was going to be a disruptive force on the mission. Although it seemed clear that a diplomatic introduction with the camp would likely prove useful, he insisted on simply charging on ahead toward the wood and the mountains, and he forced a split in the party. That said, the presence of the more chaotic agents in this group would not have made diplomacy any easier, as proven when even Sir Yewvane spoke with a surprising lack of courtesy when we discovered the Collector's involvement. As it turns out, this company was Haslo's Historical Expedition Company, hired by the Collector to look into some relics and further details on Alkinimic in particular. They were after a singular item: a phoenix statuette, of unknown power, and supposedly would interfere with nothing else our own party chose to collect. |
As we neared the mountain, we spotted an encampment not too far away bearing some sort of archeological group symbol. Finnegan volunteered to go scouting ahead through the sky and was turned invisible by the [[changeling]] calling itself "Girl" to facilitate the effort. There was some... conflict instigated by Dickweedus about just waiting around, and it became very clear once Finnegan returned that the half-orc's impatience was going to be a disruptive force on the mission. Although it seemed clear that a diplomatic introduction with the camp would likely prove useful, he insisted on simply charging on ahead toward the wood and the mountains, and he forced a split in the party. That said, the presence of the more chaotic agents in this group would not have made diplomacy any easier, as proven when even Sir Yewvane spoke with a surprising lack of courtesy when we discovered the Collector's involvement. As it turns out, this company was Haslo's Historical Expedition Company, hired by the Collector to look into some relics and further details on Alkinimic in particular. They were after a singular item: a phoenix statuette, of unknown power, and supposedly would interfere with nothing else our own party chose to collect. |
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The others passed into the forest between this camp and the mountain, passing through some kind of magical border into an area where they reported being presented with several illusions related to their pasts. This caused some of them concern, and they paused long enough for Yewvane and I to catch up with them at the site of some kind of battle. There were remnants of kobold and gnoll bodies strewn about as well as some horrible living gnoll construct pinned to a tree by heated spikes of some kind. As we investigated the bodies, we were attacked by a bunch of creatures who looked ''almost'' like kobolds, but with something horribly twisted about them. These not kobolds (copybolds?) were seemingly made of some sort of flesh amalgamation just in the shape of a kobold, and as they attacked, the gnoll construct ripped itself free of the tree, revealing that it was still active. Battle was quick, and the creatures didn't prove too dangerous, although the gnoll remains provided incontrovertible proof of abyssal involvement of some level. We searched the remains for anything else of note and found a magic axe and a few intact weapons which Yewvane is now keeping. |
The others passed into the forest between this camp and the mountain, passing through some kind of magical border into an area where they reported being presented with several illusions related to their pasts. This caused some of them concern, and they paused long enough for Yewvane and I to catch up with them at the site of some kind of battle. There were remnants of kobold and [[gnoll]] bodies strewn about as well as some horrible living gnoll construct pinned to a tree by heated spikes of some kind. As we investigated the bodies, we were attacked by a bunch of creatures who looked ''almost'' like kobolds, but with something horribly twisted about them. These not kobolds (copybolds?) were seemingly made of some sort of flesh amalgamation just in the shape of a kobold, and as they attacked, the gnoll construct ripped itself free of the tree, revealing that it was still active. Battle was quick, and the creatures didn't prove too dangerous, although the gnoll remains provided incontrovertible proof of abyssal involvement of some level. We searched the remains for anything else of note and found a magic axe and a few intact weapons which Yewvane is now keeping. |
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As we reached the foot of the mountain and a cavern entrance we encountered Haslo and the Collector again, and it became clear that they intended to accompany our group in person in order to fulfill the Collector's wishes. I found it highly interesting and suspicious that the Collector came along himself, as I had been led to believe they were a distant and hands-off benefactor rather than one to put their own person in danger. This made it all the more clear that whatever this artifact was, it would be... unwise to let him lay claim to it without more information. As we passed through tunnels we came across an abandoned kobold village with only one survivor who identified himself as Yosh the kobold. He revealed that the lair had played host to a strange visitor in the last days of Alkinimic's life: a being called only the "Fleshcrafter" who employed some sort of magic produced by a glowing red stone he wielded. With this stone he ''changed'' the kobolds, and, as we later learned, also changed Alkinimic's body, although it seemed that he may have died just prior to the act. The kobold revealed that this Fleshcrafter was also the source of the mutated and twisted kobolds which he had created from the still living members of this community. It became clear that this kobold was also afflicted, although had yet to fully turn into whatever monstrosity it would soon become. I wanted to destroy it, as did a few other members of the group, but Radion intervened, wanting to spare the creature, and my single spell attempting to circumvent their objections was avoided. This left the creature free to eventually finish transforming and become a threat and ignored the fact that it would have been a greater mercy to simply end its life before it could become fully twisted into something else. |
As we reached the foot of the mountain and a cavern entrance we encountered Haslo and the Collector again, and it became clear that they intended to accompany our group in person in order to fulfill the Collector's wishes. I found it highly interesting and suspicious that the Collector came along himself, as I had been led to believe they were a distant and hands-off benefactor rather than one to put their own person in danger. This made it all the more clear that whatever this artifact was, it would be... unwise to let him lay claim to it without more information. As we passed through tunnels we came across an abandoned kobold village with only one survivor who identified himself as Yosh the kobold. He revealed that the lair had played host to a strange visitor in the last days of Alkinimic's life: a being called only the "Fleshcrafter" who employed some sort of magic produced by a glowing red stone he wielded. With this stone he ''changed'' the kobolds, and, as we later learned, also changed Alkinimic's body, although it seemed that he may have died just prior to the act. The kobold revealed that this Fleshcrafter was also the source of the mutated and twisted kobolds which he had created from the still living members of this community. It became clear that this kobold was also afflicted, although had yet to fully turn into whatever monstrosity it would soon become. I wanted to destroy it, as did a few other members of the group, but Radion intervened, wanting to spare the creature, and my single spell attempting to circumvent their objections was avoided. This left the creature free to eventually finish transforming and become a threat and ignored the fact that it would have been a greater mercy to simply end its life before it could become fully twisted into something else. |
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<div class="mw-collapsible mw-collapsed">Participants: [[Sabbatical (character)|Myself]], [[Redemption Core|Reedy]], [[Wiggler]], [[Radion The Forged|Radion]], [[Chrysaor]], [[Cealion]], [[Frankie]] |
<div class="mw-collapsible mw-collapsed">Participants: [[Sabbatical (character)|Myself]], [[Redemption Core|Reedy]], [[Wiggler]], [[Radion The Forged|Radion]], [[Chrysaor]], [[Cealion]], [[Frankie]] |
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Location: The railway connecting the West of Cauldomo to the border of Galik. |
Location: The railway connecting the West of [[Cauldomo]] to the border of Galik. |
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Objective: Escort a shipment of mysterious tablets to the borders of Galik and into the hands of a researching contact of Cookie's named Makamane. |
Objective: Escort a shipment of mysterious tablets to the borders of Galik and into the hands of a researching contact of Cookie's named Makamane. |
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Company Personnel: [[Cookie]]. |
Company Personnel: [[Cookie]]. |
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Individuals of note: Jack of Hearts (Masked Swords bard), Theta (Warforged versatile combatant), Titan (A resilient dragonborn barbarian), Yellena (Eladrin Frost magic, melee attacker), Malakar (undead evocation specialist), Tini (Kobold cleric?), six Pentulvan Brothers, of 18 (human bandits with maces/rifles) (see also Mission 2) |
Individuals of note: Jack of Hearts (Masked Swords [[bard]]), Theta (Warforged versatile combatant), Titan (A resilient dragonborn barbarian), Yellena (Eladrin Frost magic, melee attacker), Malakar (undead evocation specialist), Tini (Kobold cleric?), six Pentulvan Brothers, of 18 (human bandits with maces/rifles) (see also Mission 2) |
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</div> |
</div> |
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Narrative Account: |
Narrative Account: |
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In Avernus, Philani ran into several difficulties: the party of devils she was expected to meet up with was scattered by a horde of invading Bulezau demons, and she was some distance away from support. There were not too many survivors of the demons, only a dozen, by the time she arrived nearby, but such numbers were not something she could take on single-handedly or at once. She encountered one imp, [[Serrek]], whom she commandeered into her service and used as an invisible scout and lookout as she planned a strategy to eliminate the remaining demons. It took several days and a close battle with 3 of them at once, but Philani was able to eliminate them in several small encounters. She ''did'' briefly become infected with a fiendish disease, but was able to cleanse it through the use of a Lesser Restoration spell after a rest. With the immediate area finally clear of demons, Philani took Serrek with her to a fortress where she was able to secure safe passage to Dis, the second layer of the Hells. |
In Avernus, Philani ran into several difficulties: the party of devils she was expected to meet up with was scattered by a horde of invading Bulezau demons, and she was some distance away from support. There were not too many survivors of the demons, only a dozen, by the time she arrived nearby, but such numbers were not something she could take on single-handedly or at once. She encountered one imp, [[Serrek]], whom she commandeered into her service and used as an invisible scout and lookout as she planned a strategy to eliminate the remaining demons. It took several days and a close battle with 3 of them at once, but Philani was able to eliminate them in several small encounters. She ''did'' briefly become infected with a fiendish disease, but was able to cleanse it through the use of a Lesser Restoration spell after a rest. With the immediate area finally clear of demons, Philani took Serrek with her to a fortress where she was able to secure safe passage to Dis, the second layer of the Hells. |
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Upon her arrival in Dis, Philani secured accommodations at an expensive inn, making use of the coins obtained from her time on Amusa. She also received a message from an unnamed Duke of Dis arranging for a meeting. At this meeting she was informed of an order for her to travel via portal directly to Hellmar and meet with Asmodeus for a detailed report of her activities. This was due to Glasya making certain statements and insinuations about what Philani has done on the mortal plane since she left the Hells. The meeting went reasonably well, with Philani providing a thorough accounting of herself and her activities, as well as sharing her opinions on the role of family in the Hells and the potential threat to the universe posed by a demonic "Mother" in Amusa, a being she believes is likely Zuggtmoy. No final decisions about Philani's status or station were made, but she was given passage back to Phlegethos directly after the interview. |
Upon her arrival in Dis, Philani secured accommodations at an expensive inn, making use of the coins obtained from her time on Amusa. She also received a message from an unnamed Duke of Dis arranging for a meeting. At this meeting she was informed of an order for her to travel via portal directly to [[Hellmar]] and meet with Asmodeus for a detailed report of her activities. This was due to Glasya making certain statements and insinuations about what Philani has done on the mortal plane since she left the Hells. The meeting went reasonably well, with Philani providing a thorough accounting of herself and her activities, as well as sharing her opinions on the role of family in the Hells and the potential threat to the [[universe]] posed by a demonic "Mother" in Amusa, a being she believes is likely Zuggtmoy. No final decisions about Philani's status or station were made, but she was given passage back to Phlegethos directly after the interview. |
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Philani returned to Phlegethos on Kentgannon 26, 893 PR. She returned to Fierna's palace and delivered another report to her mother, Pharastra, and her grandmother, Fierna. After delivering this report, it was clear that further strategizing regarding the demonic threat on Amusa was necessary. Philani remained in the palace for the next month as she was thrust into a position of direct oversight of a camp of demon hunters. During that time, she continued to pursue arcane studies, developing an affinity for the Order of Scribes Wizards and awakening the strange, animate spellbook Bulio had sold to her. |
Philani returned to Phlegethos on Kentgannon 26, 893 PR. She returned to Fierna's palace and delivered another report to her mother, Pharastra, and her grandmother, Fierna. After delivering this report, it was clear that further strategizing regarding the demonic threat on Amusa was necessary. Philani remained in the palace for the next month as she was thrust into a position of direct oversight of a camp of demon hunters. During that time, she continued to pursue arcane studies, developing an affinity for the Order of Scribes Wizards and awakening the strange, animate spellbook Bulio had sold to her. |
Revision as of 16:47, 17 August 2024
Relatives | Fierna, Pharastra |
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Languages | Common, Infernal, Celestial, Abyssal, Primordial |
Affiliations | Fierna, Phlegethos, Tempest Brothers Expeditionary Company |
Marital Status | Consorted to Reedy |
Place of Birth | Hell (Phlegethos) |
Date of Death | TBD |
Place of Death | TBD |
Species | Tiefling |
Gender | Female |
Height | 5'3" |
Weight | 128 lbs |
Eye Color | Gold |
Philani a.k.a. "Sabbatical" is a Tiefling of Fierna visiting Quelmar from the plane of Phlegethos. She isn't particularly keen on Quelmar, but had strict instructions to "go out into the world and find an adventure!" At least the visit is an opportunity to try new things, not spend every waking moment on legal training, and spend some time exploring some esoterica. She has adopted the name of "Sabbatical" for her stay in the mortal realm rather than sharing her true identify and heritage with people. She presents herself as a foreign attorney here to take a break and try new things, which is certainly all true, if incomplete.
Despite her devotion to her role in hell, Philani is a cleric of knowledge rather than order and firmly believes that the system of the hells has room for improvement with just the right injection of outside knowledge. The closest being to her patron deity would be Asmodeus, as she is fully devoted to the cause of the devils in their fight against the forces of evil chaos. She is rigid in her rules, but not quite as bound to precedent or tradition for its own sake and willing to permit some experimentation, so long as it's on her terms.
Physical Appearance

Sabbatical is a red Tiefling with long, nearly black, red hair usually worn up in a bun. Her horns are relatively short and grow in an asymmetrical pattern, the left growing backwards along the top of her head, and the right protruding more horizontally. She has an average frame, with enough muscle to handle most tasks. Her face is striking, with her golden eyes shining out under a sharp brow. Most often, she wears the padded undertunic that fits beneath her scale mail armor over a pair of lightweight trousers and leather boots. In the field, she wields spell and shield while keeping herself safe with armor.
Personality
Sabbatical is not naturally sociable, but is making an effort to put herself out there. She likely comes across as somewhat rigid and opportunistic--happy to exploit any perceived weakness for her own purposes. But she is also collecting new experiences and new ideas for later consideration.
Sabbatical has a low tolerance for fools and for chaos. Chaotic waste and willful ignorance are the greatest of sins in her mind. She tends to view people as tools, and those who act without thinking are worse than broken tools--they are threats. She is extremely cautious by nature, and extremely wary of unwanted mental effects. She does not like feeling weak compared to others, and has a strong need to feel in control of events around her. Although she has powers from her bloodline to briefly charm others, she has rarely exercised them, focusing instead on the spells she has earned through study and devotion to the acquisition of knowledge.
She tends not to trust others, but due to her relatively limited exposure to other races and beings, she is more likely to trust those she sees as similar to herself: tieflings, and other analytical minds. She fully believes in the necessity of the Hells and does not regret or resent her life and soul being devoted to its purposes. Other tieflings she views as distant relatives who have freedom to act in ways that even powerful devils cannot, but who can still serve a greater purpose. Those that approach life analytically, she believes will eventually, and inevitably become her allies.
Sabbatical appreciates courtesy and offers it to others by default unless they act in a way that loses her respect. Despite few interactions outside her fiendish upbringing, she does not judge others by their appearance, nature, or heritage except in comparison to their environment. To a degree this is because almost everything is new and strange to her, so she approaches it all with an initially open mindset.
Deep down, much of her motivation comes down to a desire for control, control that she has almost never really felt in her life. Her mother and grandmother have always had a relatively heavy hand on her affairs, even when they are distant or seemingly disinterested. Even the sabbatical Philani finds herself on is at the command of her family, although it creates many new opportunities. Power is the only true means of securing control, and if nothing else, this sabbatical will provide plenty of opportunities for growing in power, in one way or another.
She had not previously fully externalized the goal, but her long-term plans involve potential ascension to the ranks of the archdevils. After all, the individuals in place in the 6th since Glasya's ascension to the Ninth have been mere place-holders while a truly worthy successor is determined. Since her marriage to Reedy, this goal has been of more importance to her than before, and she feels an urgency to accomplish it far sooner if she can. As a result, she has been pushing herself ever harder in order to grow her power and contacts across Quelmar and the planes that touch it.
History
Sabbatical only recently arrived in Quelmar, with only some meager possessions and a few gold coins. She obtained lodging through the connections of cultist fanatics devoted to obtaining an archdevil's favor while she waits for the Tempest Brothers Expeditionary Company missions to launch.
Philani, on the other hand, was born as one of only a few mortals native to Hell. Her grandmother is the Archdevil Fierna herself, and Philani has been in training to be one of her lawyers since before she can remember. She is a qualified, if junior attorney within Hell's legal system with experience handling cases of cowardice, attempted escape of punishment, and soul embezzlement. In her capacity as an assistant prosecutor, she has personally participated in the permanent destruction of 837 fiends of hell and 4 acquittals. After her enforced sabbatical on the mortal plane she expects to return to working in the courts of Phlegethos until she eventually dies or is directly transformed into a proper devil. After that, she intends to climb the ranks of hell and eventually rise to the rank of archdevil. Unbeknownst to her, she is also being pushed to become one of Hell's few representatives in interplanar affairs--a role she actually more easily accomplish while she remains mortal. Should she do well in this role, other opportunities may present themselves for further advancement. Her caseload, study materials, and options have been carefully curated by both the Archdevils in her life to see if she can rise to the challenge and impress the lord of all Hell in order to earn a place in his favor among the cosmos. [Additional details forthcoming in the books: Fatherless in Phlegethos: An Infernal Childhood, and Ascension in Abriymoch: From Palace to Protégé.]
Philani has several contacts from the lower planes she is familiar with, and is especially knowledgeable about fiends of all sorts. Her primary physical trainer as a youth was Kar'seth, a mezzoloth who agreed to serve as her instructor indefinitely on the condition that upon her rise in status into an archfiend duke or archduke of Hell, he would be given the opportunity to face her in single combat to the death. If there is anyone outside her own circle that Philani could have been considered close with prior to coming to Amusa, it would be the archdevil Totivullus, baron of Minauros under Mammon, and one of Hell's most effective scribes. It is rumored that Totivullus is in charge of keeping the originals of all fiendish contracts signed in blood. He has frequently been a resource for Philani in her work examining contracts in legal disputes.
Languages
Sabbatical is fluent in Common, Infernal, Celestial, Abyssal, and Primordial. She hopes to pick up an additional language at some point in the future, perhaps Draconic or Sylvan.
Powers and Abilities
Sabbatical's primary approach to combat involves debuffing targets and controlling a battlefield through Suggestions and Commands. As hearty as she is, she focuses mostly on fighting defensively, knowing she can outlast most opponents, or simply turn the situation away from combat entirely. She is not really a fighter at heart and would rather any fight she is involved in be decided long before weapons are drawn. In one notable exception on a violent night, Sabbatical exhibited powers producing hellfire flickering with crimson, green and gold that both wreathed her with light and could retaliate against enemies in close range. The flames reeked of sulfur and damnation, and danced with an energy almost eager to consume life. Since then, and since acquiring an amulet from her home, she has been able to unleash further fire-based spells, although her preference is still toward dealing with humanoid foes and causing paralysis or use mind-affecting spells.
Unlike most Fierna tieflings, Philani has a mix of fire-based and charm spells as part of her blood. Her connection to hellfire has expanded further through constant use of the amulet as a spell focus not just for her fire spells, but also for all of her magic.
In order to broaden her skills and access to ritual magic, Philani has also studied the basics of arcane spellcasting. These skills are still in their early days, but are expected to expand at least through the selection of an appropriate school of magic.
The Journal
Sabbatical carries with her a heavy tome bound in strange red leather filled mostly with blank pages. The heavy tome is where she drafts work on the memoirs of her own life, which she expects never to share with anyone, but cannot quite shake a desire to make. She also keeps a smaller travel notebook where she keeps the journal she was instructed to make for her time in Quelmar, detailing all the potentially exploitable mortals she encounters, any new ideas she discovers, especially those that could be used as inspiration for new punishments, and a simple record of events. Highlights of entries of the latter will appear below. As the first journal has filled, she has now supplemented it with an additional notebook purchased for her by Reedy. This extra journal was destroyed in a fiery explosion at the base camp, but Sabbatical has acquired some additional texts to reproduce what she remembers of substance and continue writing with.
The Return to Phlegethos
Sabbatical left the material plane of Quelmar on Kentgannon 12, 893 PR by use of a ritual spell temporarily tying a nearby river to the Styx and boarding a raft to take her to Avernus. This ritual involved a chunk of stone quarried from Avernus as a focus, symbolic payment to the ferryman of death, and a prior arrangement for passage organized by her mother, Pharastra. The river's waters returned to normal after a few hours, and the sole remaining evidence of the ritual is a rough circle of infernal stone at the banks of a river in the wilds of Amusa carved with a pentacle on the surface.
In Avernus, Philani ran into several difficulties: the party of devils she was expected to meet up with was scattered by a horde of invading Bulezau demons, and she was some distance away from support. There were not too many survivors of the demons, only a dozen, by the time she arrived nearby, but such numbers were not something she could take on single-handedly or at once. She encountered one imp, Serrek, whom she commandeered into her service and used as an invisible scout and lookout as she planned a strategy to eliminate the remaining demons. It took several days and a close battle with 3 of them at once, but Philani was able to eliminate them in several small encounters. She did briefly become infected with a fiendish disease, but was able to cleanse it through the use of a Lesser Restoration spell after a rest. With the immediate area finally clear of demons, Philani took Serrek with her to a fortress where she was able to secure safe passage to Dis, the second layer of the Hells.
Upon her arrival in Dis, Philani secured accommodations at an expensive inn, making use of the coins obtained from her time on Amusa. She also received a message from an unnamed Duke of Dis arranging for a meeting. At this meeting she was informed of an order for her to travel via portal directly to Hellmar and meet with Asmodeus for a detailed report of her activities. This was due to Glasya making certain statements and insinuations about what Philani has done on the mortal plane since she left the Hells. The meeting went reasonably well, with Philani providing a thorough accounting of herself and her activities, as well as sharing her opinions on the role of family in the Hells and the potential threat to the universe posed by a demonic "Mother" in Amusa, a being she believes is likely Zuggtmoy. No final decisions about Philani's status or station were made, but she was given passage back to Phlegethos directly after the interview.
Philani returned to Phlegethos on Kentgannon 26, 893 PR. She returned to Fierna's palace and delivered another report to her mother, Pharastra, and her grandmother, Fierna. After delivering this report, it was clear that further strategizing regarding the demonic threat on Amusa was necessary. Philani remained in the palace for the next month as she was thrust into a position of direct oversight of a camp of demon hunters. During that time, she continued to pursue arcane studies, developing an affinity for the Order of Scribes Wizards and awakening the strange, animate spellbook Bulio had sold to her.
The Rise of a New Archfiend
For further details of what becomes of Philani/Sabbatical, see Philani. She later becomes known as the "Inferno of Phlegethos." When or whether she grows beyond that title to the ranks of an archduchess in her own right remains to be seen, but she remains ever loyal to the Hells even as she increases her own power.