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{{Worldbuilders}}'''Qandela Obscura '''is an online Illuminated Worlds community campaign that began |
{{Worldbuilders}}'''Qandela Obscura '''is an online Illuminated Worlds community [[campaign]] that began in December of 2023. |
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| ⚫ | |||
The campaign involves investigators of Candela Obscura seeks to procure phenomena of the Flare to research and protect the world from its dangers and magick, based on the TTRPG of the same name. |
The campaign involves investigators of Candela Obscura seeks to procure phenomena of the Flare to research and protect the world from its dangers and magick, based on the TTRPG of the same name. |
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== The World of Qandela Obscura == |
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In the heart of [[Hillia]], on the continent of [[Osugbo]], the city of [[Vostroya]] stands as the flourishing capital of one of Quelmar’s youngest and most optimistic nations. Once the seat of the authoritarian Regime that ruled [https://quelmarwiki.com/wiki/Osugbo#East_Hills East Hills] through fear, isolation, and repression, the city has been transformed by the Hillian Revolution into a center of democratic government, scientific achievement, public investment, and international cooperation. Former symbols of state power now belong to the people, while universities, museums, parks, theaters, and public squares bustle with citizens who believe the future is something they can build together. |
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In the city of [[Newfaire]], located in the Northern end of Noma on the continent of Osubogo, a revolution has just begun. Since the cut off from all other planes, the world has fallen into a mundane forgetfulness and in this quiet area of the continent that has always been simple and mostly human, a new danger awaits. |
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It is now 40 CR, and the Hillian People’s Republic stands as one of Quelmar’s great success stories. Railways have been restored, hospitals and schools expanded, neglected communities reconnected, and the nation’s borders reopened to scholars, artists, engineers, diplomats, and travelers from across the world. |
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In the settling dust of the Great No Man’s war of 27 CR, three great powers has arisen and split Newfaire among themselves. The Ascendancy, the religion of this area, The Primacy, the national government, and the Periphery, a militant police force. |
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Yet progress has not erased everything the Regime left behind. As Hillia restores its cities, railways, and forgotten places, it continues to uncover the remnants of buried laboratories, sealed archives, and ancient Vaelonic ruins. There, where the barrier between worlds grows thin and the and strange worlds press ever closer to ours, phenomena once imprisoned, studied, or weaponized have begun to emerge from The Flare once more, bringing with them mysteries that defy reason and dangers long thought forgotten. |
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Now, in 34 CR, strange happenings have begun to take hold in Newfaire’s streets, the Scarlet Woods, and the Bridleborn mountains surrounding. A realm, completely cut off from all others and nearly forgotten what dangers they hold finds itself on the threshold of another plane, The Flare. The Flare has found itself brushing against Newfaire in thinning and releasing the aberrant and eldritch horrors that those who now occupy the city, have long forgotten. |
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For centuries, circles of extraordinary individuals have stood between the people of Quelmar and the impossible. Professors, physicians, explorers, criminals, journalists, soldiers, and scholars, united not by power but by conviction, investigate the inexplicable, protect the innocent, and preserve truths others would rather bury. |
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It is up to a crack team of investigators, made up of every day professors, street magicians, occultists, and even lowly criminals to find, secure and protect the citizens and keep them none the wiser. They do so by working for a quaint organization, Qandela Obscura. |
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They are the investigators of Candela Obscura. |
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== Player Characters == |
== Player Characters == |
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Find the Roster of [[List of All Player Characters|Player Characters]] Here —> [[Qandela Obscura Player Roster|ROSTER]] |
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== Lightkeepers == |
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=== |
=== Prof. Mila Korovin === |
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Mila Korovin is an archaeologist, professor of ancient history at the University of Vostroya, and accomplished occultist who served as Candela Obscura’s sole investigator in all of East Hills during the final years of the regime. While publicly teaching and participating in government-sponsored archaeological expeditions, she secretly monitored phenomena across the country, investigated and contained sources of Bleed, destroyed dangerous artifacts when necessary, and ensured Candela remained informed of every significant supernatural event beyond the Iron Curtain. A veteran of the People’s Revolution, Mila’s work extended far beyond scholarship, as she fought alongside the resistance against the regime while risking execution to preserve knowledge it sought to erase. Following the revolution and the founding of the Hillian People’s Republic, Candela established its first permanent chapter house in the country and appointed Mila as Hillia’s first Lightkeeper. She now leads the nation’s growing circles of investigators, guiding a new generation as they confront the remnants of the Regime’s occult experiments, uncover secrets hidden within ancient ruins and face the increasingly dangerous phenomena emerging where the boundary between Quelmar and the Flare has begun to wear thin. |
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Piers, a Face Magician (played by Julia) |
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Looking for information on other important NPCs? Try [[Other Qandela NPCs]] |
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[[Steve]], a Muscle Explorer (played by Amal) |
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Nikkolas, a Scholar Professor (played by Jonathan) |
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=== '''Arc I: The Illusionist and the Alchemist''' === |
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Madge, a Slink Criminal (played by Gail) |
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In the shadowy depths of the Eaves, a grim and perplexing pattern began to emerge. Bodies were discovered bearing savage and unusual injuries—lacerations, missing gold fillings, and punctured cheeks. A deadly hunt for gold had taken a twisted turn, revealing a sinister figure, or perhaps something more unnatural, scouring the city for treasure in the most gruesome manner. Amidst this chaos, an alchemist sought the help of Candela Obscura, believing that a hidden trove of ancient artifacts in Oldfaire held the potential to advance their mission in ways yet to be understood. |
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Meanwhile, the Red Hand had stolen priceless treasures from a prince, including rare items from a famed collection. An expert from Candela Obscura, deeply familiar with the city's dark underbelly, led the investigators through an underground market, where they hoped to reclaim the stolen goods. Their objective: infiltrate the market, locate the treasures, and discover who had purchased them. But as the investigation unfolded, they unearthed an artifact of immense importance—only to discover that the Red Hand had no intention of surrendering it before an official auction. Forced into action, the team seized the artifact by any means necessary. |
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=== The Circle of Seekers === |
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Lula, a Scholar Professor (played by Emma) |
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A talented illusionist, renowned for his mesmerizing performances, had long been the subject of rumors—whispers of a dark past, a past entwined with a powerful faction and a mysterious artifact procured from an auction. As the investigators followed the tangled trail, they discovered deeper connections to his dangerous mission. Their search led them to a perilous location, where the mystery of the alchemist, the artifacts, and the illusionist’s true intentions took on an even darker hue. |
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[[Elizabeth Nightshade]], a Face Journalist (played by Talia) |
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The investigation took a chilling turn when three thieves, each with a purple crystal embedded in their temples, were apprehended after attempting a series of high-profile robberies. Candela Obscura was tasked with uncovering the force behind these criminals and their nefarious purpose. As the arc reached its climax, the illusionist announced his final performance—one that promised a deadly spectacle. The investigators had to act swiftly, intervening before he could carry out his fatal plan, saving the innocent theatergoers caught in the deadly web. In the final confrontation, the illusionist performed a dangerous ritual—one aimed at merging two individuals into a single, nightmarish entity. Racing against time, the investigators halted the ceremony, saving the alchemist, but not before tragic lives were lost to the ritual’s dark magic. |
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Magnus, a Weird Occultist (played by Geoff) |
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=== '''Arc II: The Herald and the Fang''' === |
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Tess, a Muscle Explorer (played by Mercedes) |
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Six months after the cataclysmic events at the theater, the investigators were called to the icy isolation of Shrivelineline, tasked with investigating the mysterious deaths of Cardinal Reynolds and Cardinal Zeroth—both of whom had been in contact with the recently deceased Divine Herald. Upon examination of the Herald’s body, the investigators found disturbing signs of tampering: a mask affixed to prevent the [[soul]]'s departure and an incision suggesting that poisoned blood had been deliberately extracted. Their investigation soon led them to a list of potential Divine Herald candidates, one of whom, a shadowy figure named Fournier, caught their attention. As they dug deeper, they discovered the enigmatic Melody Wildes, a newcomer from Lacroix, who, along with others, seemed to fall under the sway of a mysterious figure known only as Mr. Woods. Gin, ever watchful, spotted the elusive figure observing them from afar. |
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The investigators’ pursuit of the truth soon entangled them in a sprawling conspiracy, one with roots stretching deep into the world of vampyres. The case began with a worker from the Ruby Rapture, who exhibited strange symptoms after an unusual bloodletting by a local doctor. This unsettling discovery was followed by a violent encounter with a woman baring fangs. The connection between the sick worker and a series of supernatural events began to crystallize. As suspicions mounted, the team discovered the creeping presence of vampyric infection, now taking hold across the city. In a parallel investigation, they sought to protect a Deaconess who had gained terrifying telekinetic powers after touching an ancient artifact. The artifact’s dark nature drew the deadly interest of the Pyre, and despite their best efforts, the Deaconess met a tragic end, further entwining the team in the perilous web spun by dark forces and vampyric influence. |
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=== The Circle of Praesidium === |
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Weasel, a Slink Criminal (played by Kim) |
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The Red Rash epidemic, now spreading with alarming speed, became the next focus of their investigation. Tracing the outbreak to the newly appointed Divine Herald, the investigators discovered a chilling truth: Countess Fournier of Lacroix had been deliberately spreading the Red Rash to identify potential victims for conversion into vampyres. Fournier’s sinister plot involved an army of newborn vampyres, and the creation of a twisted "[[Vampyre]] Nursery" to shape and control them. As the investigators delved further, they uncovered a labyrinthine network of vampyric activity, one that reached into the highest circles of power. Along the way, they ventured into the Scarlet Woods, where they encountered the vengeful spirit of the Owl Wain, whose tragic past held the key to a deeper understanding of the forces at play. As the stakes escalated, Jamie’s tragic death marked a turning point, pushing the team to confront the ever-encroaching vampyric control that threatened to overtake Newfaire. |
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James, a Weird Occultist (played by Margarita) |
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In the final stages of their pursuit, the investigators discovered that Fournier’s vampyric influence extended even further, reaching into the upper echelons of power—including the Periphery, who now hunted them. Forced to go underground, the team formed an unlikely alliance with the Gerwich Vampyre Hunters, and together, they devised a plan to distribute a true cure for the Red Rash and vampyric infection. Their journey took them to [[La Croix]], where they confronted Fournier, determined to sever her hold over Newfaire. With clever strategy and unyielding determination, they managed to force her to return to La Croix, where she would face her aunt and the high priestess in a ritual sacrifice that had led her to flee her homeland and amass an army of vampyres in Newfaire. With vital information secured, the investigators braced for the next chapter in their battle against the dark forces lurking in the city. |
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Thaddeus, a Scholar Professor (played by James) |
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=== |
=== Arc III: The Shadow and the Dream === |
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In December of 36 CR, Candela Obscura’s work within the world of the supernatural began as a series of seemingly unrelated supernatural investigations across Newfaire, but each assignment revealed another thread in a vast conspiracy orchestrated by the secretive Umbra Arcanum. The investigators uncovered assassinations disguised as accidents, creatures born from bleed contamination, occult compacts, political corruption, and phenomena manipulating memory, dreams, and identity itself. Central to these mysteries was the apparent death of author and former Candela investigator [[Lincoln Renfield-Murray]], whose murder at Merrick’s Hearth Bakery proved to have been an elaborate deception. As they dismantled occult plots, exposed conspiracies within the courts and government, and crossed paths with rival organizations such as the Nightkeepers and the Red Hand, the Investigators slowly realized that every trail ultimately led back to Lincoln, the enigmatic Man with the Ember Eyes, and an ancient force known only as The Dreamer. |
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Cassian, a Slink Criminal (played by Ares) |
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As the investigation deepened, the Circle ventured beyond Newfaire itself. On the legendary Isle of Forgetting they rescued Lightkeeper Piers Corden, uncovered laboratories experimenting on memory and consciousness, and suffered the devastating loss of Lightkeeper Harrison Park. Their pursuit led them into forgotten Vaelonic ruins, where they recovered the Liber Aeternum, captured both Heath Keers and Neriah Saelis, and learned fragments of the ancient history behind the Umbra Arcanum. Meanwhile, Newfaire itself came under assault through supernatural radio broadcasts, rewritten realities, and living stories that blurred fiction and truth. Throughout these investigations the investigators repeatedly encountered evidence that Lincoln had somehow survived his supposed death, eventually discovering him imprisoned beneath Fort Black as the unwilling centerpiece of a consciousness transfer experiment intended to awaken the Dreamer within a human host. |
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Nesta, a Scholar Professor (played by Anna) |
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Although the investigators succeeded in extracting Lincoln from Fort Black, they arrived moments too late to prevent the ritual from beginning. A fragment of the Dreamer’s consciousness merged with Lincoln before the transfer could be interrupted, and the consequences rippled across Quelmar. Reality itself began to fracture as cities twisted into impossible architecture, nightmares bled into waking life, and ordinary people became enthralled beneath the Dreamer’s influence. Seeking answers, the investigators turned to the ancient Resonator, using its extraordinary capabilities to witness the final days of Vaelon and the aftermath of its collapse. Their journeys into the distant past revealed that the Resonator was Based on an ancient technology that was a vast Vaelonic network designed to transfer consciousness across great distances, preserve minds, and bridge worlds. More importantly, they discovered that another Resonator still lay hidden beneath Newfaire itself, buried within the ancient ruins beneath the modern city. |
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Warren, a Muscle Explorer (played by Chris) |
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Descending into those forgotten depths, the investigators recovered the knowledge necessary to reactivate the ancient machine and devised one final plan. Rather than attempting to destroy the Dreamer outright, they would imprison him. During the climactic confrontation beneath Newfaire, they lured the Dreamer into the undercity and to the Resonator and used its ancient systems to sever his connection to Lincoln’s body. The machine transferred the Dreamer’s consciousness into an empty, comatose vessel housed within the Resonator itself, trapping the cosmic entity inside a body incapable of waking or exerting its unimaginable power. With the Dreamer imprisoned and Lincoln finally freed from his possession, the nightmare consuming Quelmar receded, reality returned to its prior state, and dawn broke over Newfaire once more. None but those who had taken refuge in the Pharos has any memory of the near apocalypse the Dream enacted upon the world. |
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=== The Circle of Mind and Marrow === |
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[[Thomas]], a Muscle Soldier (played by Jon) |
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=== Arc IV: Where Worlds Wear Thin === |
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[[Montana Jack]], a Slink Detective (played by Keller) |
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[[Harvey White (Circle Of TBD)|Harvey White]], a Face Journalist (played by Sean) |
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[[Orla Martinez]], a Weird Medium (played by Aerin) |
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== NPCs == |
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=== Anastasia Valencia === |
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One of the Lightkeepers of the circles of Newfaire, Osubogo, she is the owner of the Valencia Teahouses, a franchise of tea rooms that serve as a front to the offices of the several circles throughout the large city. She lives in the central tea house, but travels between them easily thanks to the faithful Gregory. She is a medium and serves as a Lightkeeper due to an accident early in her life that led her to become imbued with a phenomenon know as Touchsight; by simply touching an object, she can pin point on a map its history of travel. It gives her an ease of mind on where to send investigators but she often does not travel herself because her constitution has been weakened by the phenomenon her body houses. |
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=== Gregory Noahguy === |
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A friend of Piers, he is the faithful taxi cabbie who serves the circles of Newfaire. He is always ready to transport anyone and help in anyway he can! He also has a soft spot for the Lightkeeper Anastasia and when he is off duty, can be found having tea wherever she is currently serving, though he’ll tell you he’s just waiting for a job. |
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=== Ariel Kelly === |
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Secretary of the Newfaire Office of Unexplained Phenomena, she tries her best to do what’s right and send tips to Qandela Obscura whenever she thinks the investigation needs a second set of eyes. She is courting Nikkolas and enjoys magic shows. |
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=== Gio Fletcher === |
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Once a prisoner and test subject of EONS (Exoteric Order of New Sciences), he relinquished himself to them to be used as a body guard for future venture in exchange for the safety and money to send to his sister and mother. He is acquainted with Steve. |
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=== Quinten Threadle === |
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An older Lightkeeper that operates in Newfaire, Osubogo. He owns Threadle's Tailoring - his passion project that also doubles as a 4th Pharos access and a headquarters for a few circles within the city. He is a magician and serves as a Lightkeeper after his age and his wounds have caught up with him while working as an investigator for Candela. He is quite knowledgeable of people and a keen eye for sorting out rumor from fact - and is happy to be as helpful to the youngsters now carrying on the Candela legacy. He can be found during the day dressing and creating fashion for those from the very wealthy to those in the poorhouses with his assistants. He is constantly seen with his orange tabby cat, Marsh. |
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=== [[Elias Kwon]] === |
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Elias has been a lightkeeper in Newfaire, Osubogo for about half a decade and has handled assignments and circles left and right. He uses his own home as a ‘lighthouse’ for circles that he works with. Old money comes with perks, and he's not one to shy away from using it as a tool. Rumors run about how his lineage predates Newfaire itself, but he and his family had successfully kept their personal matters out of the public eye. He frequents The Fourth Pharos, and if he’s not there or at home, he could be found in one of Anastasia’s teahouses, being one of her primary investors. |
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It's likely you'll have a lot to say about the sessions or plotline so far, we we recommend linking the above text to a page called '''{{PAGENAME}}/The Story So Far''' |
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== House Rules == |
== House Rules == |
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Especially if you're running a Community Campaign, it's important to let your players know what special rules you have in play for them. |
Especially if you're running a Community Campaign, it's important to let your players know what special rules you have in play for them. |
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{{CampaignNavbox}} |
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[[Category:Campaign]] |
[[Category:Campaign]] |
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{{DEFAULTSORT:.Template:Campaign}} |
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[[Category:Qandela Obscura]] |
[[Category:Qandela Obscura]] |
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[[Category:Community Campaigns]] |
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__INDEX__ |
__INDEX__ |
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Latest revision as of 06:12, 11 July 2026
Qandela Obscura is an online Illuminated Worlds community campaign that began in December of 2023.
About[edit | edit source]
The campaign involves investigators of Candela Obscura seeks to procure phenomena of the Flare to research and protect the world from its dangers and magick, based on the TTRPG of the same name.
The World of Qandela Obscura[edit | edit source]
In the heart of Hillia, on the continent of Osugbo, the city of Vostroya stands as the flourishing capital of one of Quelmar’s youngest and most optimistic nations. Once the seat of the authoritarian Regime that ruled East Hills through fear, isolation, and repression, the city has been transformed by the Hillian Revolution into a center of democratic government, scientific achievement, public investment, and international cooperation. Former symbols of state power now belong to the people, while universities, museums, parks, theaters, and public squares bustle with citizens who believe the future is something they can build together.
It is now 40 CR, and the Hillian People’s Republic stands as one of Quelmar’s great success stories. Railways have been restored, hospitals and schools expanded, neglected communities reconnected, and the nation’s borders reopened to scholars, artists, engineers, diplomats, and travelers from across the world.
Yet progress has not erased everything the Regime left behind. As Hillia restores its cities, railways, and forgotten places, it continues to uncover the remnants of buried laboratories, sealed archives, and ancient Vaelonic ruins. There, where the barrier between worlds grows thin and the and strange worlds press ever closer to ours, phenomena once imprisoned, studied, or weaponized have begun to emerge from The Flare once more, bringing with them mysteries that defy reason and dangers long thought forgotten.
For centuries, circles of extraordinary individuals have stood between the people of Quelmar and the impossible. Professors, physicians, explorers, criminals, journalists, soldiers, and scholars, united not by power but by conviction, investigate the inexplicable, protect the innocent, and preserve truths others would rather bury.
They are the investigators of Candela Obscura.
Player Characters[edit | edit source]
Find the Roster of Player Characters Here —> ROSTER
Lightkeepers[edit | edit source]
Prof. Mila Korovin[edit | edit source]
Mila Korovin is an archaeologist, professor of ancient history at the University of Vostroya, and accomplished occultist who served as Candela Obscura’s sole investigator in all of East Hills during the final years of the regime. While publicly teaching and participating in government-sponsored archaeological expeditions, she secretly monitored phenomena across the country, investigated and contained sources of Bleed, destroyed dangerous artifacts when necessary, and ensured Candela remained informed of every significant supernatural event beyond the Iron Curtain. A veteran of the People’s Revolution, Mila’s work extended far beyond scholarship, as she fought alongside the resistance against the regime while risking execution to preserve knowledge it sought to erase. Following the revolution and the founding of the Hillian People’s Republic, Candela established its first permanent chapter house in the country and appointed Mila as Hillia’s first Lightkeeper. She now leads the nation’s growing circles of investigators, guiding a new generation as they confront the remnants of the Regime’s occult experiments, uncover secrets hidden within ancient ruins and face the increasingly dangerous phenomena emerging where the boundary between Quelmar and the Flare has begun to wear thin.
Looking for information on other important NPCs? Try Other Qandela NPCs
The Story So Far[edit | edit source]
Arc I: The Illusionist and the Alchemist[edit | edit source]
In the shadowy depths of the Eaves, a grim and perplexing pattern began to emerge. Bodies were discovered bearing savage and unusual injuries—lacerations, missing gold fillings, and punctured cheeks. A deadly hunt for gold had taken a twisted turn, revealing a sinister figure, or perhaps something more unnatural, scouring the city for treasure in the most gruesome manner. Amidst this chaos, an alchemist sought the help of Candela Obscura, believing that a hidden trove of ancient artifacts in Oldfaire held the potential to advance their mission in ways yet to be understood.
Meanwhile, the Red Hand had stolen priceless treasures from a prince, including rare items from a famed collection. An expert from Candela Obscura, deeply familiar with the city's dark underbelly, led the investigators through an underground market, where they hoped to reclaim the stolen goods. Their objective: infiltrate the market, locate the treasures, and discover who had purchased them. But as the investigation unfolded, they unearthed an artifact of immense importance—only to discover that the Red Hand had no intention of surrendering it before an official auction. Forced into action, the team seized the artifact by any means necessary.
A talented illusionist, renowned for his mesmerizing performances, had long been the subject of rumors—whispers of a dark past, a past entwined with a powerful faction and a mysterious artifact procured from an auction. As the investigators followed the tangled trail, they discovered deeper connections to his dangerous mission. Their search led them to a perilous location, where the mystery of the alchemist, the artifacts, and the illusionist’s true intentions took on an even darker hue.
The investigation took a chilling turn when three thieves, each with a purple crystal embedded in their temples, were apprehended after attempting a series of high-profile robberies. Candela Obscura was tasked with uncovering the force behind these criminals and their nefarious purpose. As the arc reached its climax, the illusionist announced his final performance—one that promised a deadly spectacle. The investigators had to act swiftly, intervening before he could carry out his fatal plan, saving the innocent theatergoers caught in the deadly web. In the final confrontation, the illusionist performed a dangerous ritual—one aimed at merging two individuals into a single, nightmarish entity. Racing against time, the investigators halted the ceremony, saving the alchemist, but not before tragic lives were lost to the ritual’s dark magic.
Arc II: The Herald and the Fang[edit | edit source]
Six months after the cataclysmic events at the theater, the investigators were called to the icy isolation of Shrivelineline, tasked with investigating the mysterious deaths of Cardinal Reynolds and Cardinal Zeroth—both of whom had been in contact with the recently deceased Divine Herald. Upon examination of the Herald’s body, the investigators found disturbing signs of tampering: a mask affixed to prevent the soul's departure and an incision suggesting that poisoned blood had been deliberately extracted. Their investigation soon led them to a list of potential Divine Herald candidates, one of whom, a shadowy figure named Fournier, caught their attention. As they dug deeper, they discovered the enigmatic Melody Wildes, a newcomer from Lacroix, who, along with others, seemed to fall under the sway of a mysterious figure known only as Mr. Woods. Gin, ever watchful, spotted the elusive figure observing them from afar.
The investigators’ pursuit of the truth soon entangled them in a sprawling conspiracy, one with roots stretching deep into the world of vampyres. The case began with a worker from the Ruby Rapture, who exhibited strange symptoms after an unusual bloodletting by a local doctor. This unsettling discovery was followed by a violent encounter with a woman baring fangs. The connection between the sick worker and a series of supernatural events began to crystallize. As suspicions mounted, the team discovered the creeping presence of vampyric infection, now taking hold across the city. In a parallel investigation, they sought to protect a Deaconess who had gained terrifying telekinetic powers after touching an ancient artifact. The artifact’s dark nature drew the deadly interest of the Pyre, and despite their best efforts, the Deaconess met a tragic end, further entwining the team in the perilous web spun by dark forces and vampyric influence.
The Red Rash epidemic, now spreading with alarming speed, became the next focus of their investigation. Tracing the outbreak to the newly appointed Divine Herald, the investigators discovered a chilling truth: Countess Fournier of Lacroix had been deliberately spreading the Red Rash to identify potential victims for conversion into vampyres. Fournier’s sinister plot involved an army of newborn vampyres, and the creation of a twisted "Vampyre Nursery" to shape and control them. As the investigators delved further, they uncovered a labyrinthine network of vampyric activity, one that reached into the highest circles of power. Along the way, they ventured into the Scarlet Woods, where they encountered the vengeful spirit of the Owl Wain, whose tragic past held the key to a deeper understanding of the forces at play. As the stakes escalated, Jamie’s tragic death marked a turning point, pushing the team to confront the ever-encroaching vampyric control that threatened to overtake Newfaire.
In the final stages of their pursuit, the investigators discovered that Fournier’s vampyric influence extended even further, reaching into the upper echelons of power—including the Periphery, who now hunted them. Forced to go underground, the team formed an unlikely alliance with the Gerwich Vampyre Hunters, and together, they devised a plan to distribute a true cure for the Red Rash and vampyric infection. Their journey took them to La Croix, where they confronted Fournier, determined to sever her hold over Newfaire. With clever strategy and unyielding determination, they managed to force her to return to La Croix, where she would face her aunt and the high priestess in a ritual sacrifice that had led her to flee her homeland and amass an army of vampyres in Newfaire. With vital information secured, the investigators braced for the next chapter in their battle against the dark forces lurking in the city.
Arc III: The Shadow and the Dream[edit | edit source]
In December of 36 CR, Candela Obscura’s work within the world of the supernatural began as a series of seemingly unrelated supernatural investigations across Newfaire, but each assignment revealed another thread in a vast conspiracy orchestrated by the secretive Umbra Arcanum. The investigators uncovered assassinations disguised as accidents, creatures born from bleed contamination, occult compacts, political corruption, and phenomena manipulating memory, dreams, and identity itself. Central to these mysteries was the apparent death of author and former Candela investigator Lincoln Renfield-Murray, whose murder at Merrick’s Hearth Bakery proved to have been an elaborate deception. As they dismantled occult plots, exposed conspiracies within the courts and government, and crossed paths with rival organizations such as the Nightkeepers and the Red Hand, the Investigators slowly realized that every trail ultimately led back to Lincoln, the enigmatic Man with the Ember Eyes, and an ancient force known only as The Dreamer.
As the investigation deepened, the Circle ventured beyond Newfaire itself. On the legendary Isle of Forgetting they rescued Lightkeeper Piers Corden, uncovered laboratories experimenting on memory and consciousness, and suffered the devastating loss of Lightkeeper Harrison Park. Their pursuit led them into forgotten Vaelonic ruins, where they recovered the Liber Aeternum, captured both Heath Keers and Neriah Saelis, and learned fragments of the ancient history behind the Umbra Arcanum. Meanwhile, Newfaire itself came under assault through supernatural radio broadcasts, rewritten realities, and living stories that blurred fiction and truth. Throughout these investigations the investigators repeatedly encountered evidence that Lincoln had somehow survived his supposed death, eventually discovering him imprisoned beneath Fort Black as the unwilling centerpiece of a consciousness transfer experiment intended to awaken the Dreamer within a human host.
Although the investigators succeeded in extracting Lincoln from Fort Black, they arrived moments too late to prevent the ritual from beginning. A fragment of the Dreamer’s consciousness merged with Lincoln before the transfer could be interrupted, and the consequences rippled across Quelmar. Reality itself began to fracture as cities twisted into impossible architecture, nightmares bled into waking life, and ordinary people became enthralled beneath the Dreamer’s influence. Seeking answers, the investigators turned to the ancient Resonator, using its extraordinary capabilities to witness the final days of Vaelon and the aftermath of its collapse. Their journeys into the distant past revealed that the Resonator was Based on an ancient technology that was a vast Vaelonic network designed to transfer consciousness across great distances, preserve minds, and bridge worlds. More importantly, they discovered that another Resonator still lay hidden beneath Newfaire itself, buried within the ancient ruins beneath the modern city.
Descending into those forgotten depths, the investigators recovered the knowledge necessary to reactivate the ancient machine and devised one final plan. Rather than attempting to destroy the Dreamer outright, they would imprison him. During the climactic confrontation beneath Newfaire, they lured the Dreamer into the undercity and to the Resonator and used its ancient systems to sever his connection to Lincoln’s body. The machine transferred the Dreamer’s consciousness into an empty, comatose vessel housed within the Resonator itself, trapping the cosmic entity inside a body incapable of waking or exerting its unimaginable power. With the Dreamer imprisoned and Lincoln finally freed from his possession, the nightmare consuming Quelmar receded, reality returned to its prior state, and dawn broke over Newfaire once more. None but those who had taken refuge in the Pharos has any memory of the near apocalypse the Dream enacted upon the world.
Arc IV: Where Worlds Wear Thin[edit | edit source]
House Rules[edit | edit source]
Especially if you're running a Community Campaign, it's important to let your players know what special rules you have in play for them.
