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{{Worldbuilders}}
<spotify>
https://open.spotify.com/playlist/7CsIdRxt9ZkvNCMmbh1KWp?si=6b8p6W-eRzGLeoR3eYYzxQ
</spotify><blockquote>A YouTube Version of the above playlist can be found [https://youtube.com/playlist?list=PLB9iVLsYasbjg4GtSrN0WidjV17_uftoS&si=f_hPHEP-SwMild3_ here.]</blockquote>


<spotify>
https://open.spotify.com/playlist/3vFYN12Al6k35WDDaggUOK?si=a13b4c622cee4e7b
</spotify><blockquote>A YouTube Version of the above playlist can be found [https://youtube.com/playlist?list=PLB9iVLsYasbgxPG3Fx2C-mKRdZsnKsrT0&si=WY5nfUc1YO8nW91F here.]
</blockquote>


'''{{PAGENAME}} '''is an open-table D&D 5E 2014 Campaign that began on 11/23/2025.
'''{{PAGENAME}} '''is an open-table D&D 5E 2014 Campaign that began on 11/23/2025.
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== About ==
== About ==
30 years after the events of ''[[The Court of Bloom and Blade]]'', [[Clematis Starmello|Clematis Starmello's]] old Alma Mater, the Deroleux's Select Conservatory of the Arcane, is ready to begin a new school year anew. Students from far and wide are ready to travel across the planes and into Deroleux Academy's private demiplane in order to further their study of magic as a core. But little do they know, as they enjoy their student life, a truly wicked threat is on the rise...will a group of bright-eyed first-years be able to grow and evolve in time to cope with the unknown threat?
30 years after the events of ''[[The Court of Bloom and Blade]]'', [[Clematis Starmello|Clematis Starmello's]] old Alma Mater, the Deroleux's Select Conservatory of the Arcane, is ready to begin a new school year anew. Students from far and wide are ready to travel across the planes and into Deroleux Academy's private demiplane in order to further their study of magic as a core. But little do they know, as they enjoy their student life, a truly wicked threat is on the rise...will a group of bright-eyed first-years be able to grow and evolve in time to cope with the unknown threat?

Deroulex's Select Conservatory of the Arcane features five distinct colleges, coming together to create the overarching university campus.

'''LOREHOLD - THE COLLEGE OF HISTORY'''

Students of Lorehold specialize in studying the histories of magic and the marks that it has left behind on the world, hoping to find ancient relics or learn from the past in order to prevent it's reoccurence.

'''PRISMARI - THE COLLEGE OF CREATION'''

Students of Prismari are the closest thing you'll get to a casting school - they focus on learning how to wield and refine raw elements in order to create true works of art. They tend to shy away from a combative lifestyle, but have the power to immolate people as needed.

'''SILVERQUILL - THE COLLEGE OF PERFORMANCE'''

Students of Silverquill are masters of everything oratory; acting, debate, verbal and song performance, and a general mastery of popularity. They always know just what to say, how to say it, and the perfect opportunity to speak in order to subtly influence others.

'''QUANDRIX - THE COLLEGE OF THEORY'''

Students of Quandrix take the deepest dive into magical theory that Deroulex has to offer, poking apart the very foundations of magic and math and bending it to their very will to progress the intersection between magic and science.

'''WITHERBLOOM - THE COLLEGE OF LIFE'''

Students of Witherbloom examine the effects that magic has on the nature around it, pushing beyond the limits of normal wizards in order to cause the flourishing of plant life, or take it away with a decaying hand, far beyond the reach of a normal wizard.


== [[Curriculum of Chaos / Player Roster|Player Characters]] ==
== [[Curriculum of Chaos / Player Roster|Player Characters]] ==
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[[Deroulex's Student Store|'''Deroulex's Student Store''']] - A campus store in the Biblioplex that sells a plethora of Deroulex-themed memorabilia.
[[Deroulex's Student Store|'''Deroulex's Student Store''']] - A campus store in the Biblioplex that sells a plethora of Deroulex-themed memorabilia.


[[Deroulex's Live-Action Roleplaying Guild|'''Deroulex's Live-Action Roleplaying Guild''']] - A student-run club on campus that sells historically-accurate adventuring gear to interested parties.
[[Deroulex's Live-Action Roleplaying Guild|'''Deroulex's Live-Action Roleplaying Guild''']] - A student-run club on campus that sells historically-accurate adventuring gear to interested parties. Within it are two shops, the Damellawar Guild (which sells weapons and common magical items), and the Wuzzfeddlims Guild, which is currently withholding goods as their team is playing the villains of the campaign.


'''Wildemere & Grojsh''' - An up-and-coming student-run business selling potions. '''CURRENTLY UNAVAILABLE.'''
'''Wildemere & Grojsh''' - An up-and-coming student-run business selling potions. '''CURRENTLY UNAVAILABLE.'''
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'''Lorehold's Dragonsguard Historical Society''' - A historical society that works in tandem with Lorehold College, collecting rings and other artifacts and preserving them. '''CURRENTLY UNAVAILABLE.'''
'''Lorehold's Dragonsguard Historical Society''' - A historical society that works in tandem with Lorehold College, collecting rings and other artifacts and preserving them. '''CURRENTLY UNAVAILABLE.'''


== The Story So Far ==
== [[Curriculum of Chaos / The Story So Far|The Story So Far]] ==
The link above leads to the summary of the campaign!
It's likely you'll have a lot to say about the sessions or plotline so far, we we recommend linking the above text to a page called '''{{PAGENAME}}/The Story So Far'''


== House Rules ==
== House Rules ==
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* The ''Daylight'' spell works as it does in 2024, but follows the 2014 spell (As in, it actually creates Sunlight.)
* The ''Daylight'' spell works as it does in 2024, but follows the 2014 spell (As in, it actually creates Sunlight.)
* Backgrounds that provide feats are banned except for ''Lorehold Initiate'', ''Prismari Initiate'', ''Quandrix Initiate'', ''Silverquill Initiate'', and ''Witherbloom Initiate''
* Backgrounds that provide feats are banned except for ''Lorehold Initiate'', ''Prismari Initiate'', ''Quandrix Initiate'', ''Silverquill Initiate'', and ''Witherbloom Initiate''
* If you Crit on an Unarmed Strike, the Strength Modifier is doubled for damage.
* In the case of a tie on a contested check, nothing changes.
* If you have a level of exhaustion, all rolls you make have a debuff equal to your Exhaustion Level times 2. If you reach 6 levels of exhaustion, you still die. You can refresh exhaustion during a downtime, but if it is voluntary, you must attend a session before you can (to prevent people skipping sessions to cheese exhaustion-based benefits.)
* All directions of movement (INCLUDING DIAGONALS) are 5 feet.
* Ammunition/carrying capacity is not tracked, but should stay within reason (I normally only track gun ammunition, but guns don't exist at this time!)
* Basic spellcasting components (for spells that do not consume components or have components within a certain cost) are assumed to be readily available.
* Heroic Inspiration points can be used to de-inspire (force a reroll for ability check, attack roll, or saving throw). Beloved Inspiration (Yes, there is a difference) cannot be used in this way.
* Flanking is in play (although you may want to specify specific conditions, like whether you can draw a line through the creature or size limitations).
* If you crit, double all the dice rolled.
* Spell scrolls can be used by anyone regardless of spell list with an Arcana Check (the scroll is not consumed on a failed check)
* You can consume a potion that has a rolled variable effect as a bonus action, rolling as normal, or still as a full action, to get the max amount. You cannot administer a potion in this way as a bonus action, and potions with a fixed effect must always be consumed as an action.


[[Category:Campaign]]
[[Category:Campaign]]

Latest revision as of 03:36, 5 December 2025

This Page has a Playlist. We recommend clicking play before reading the article.

A YouTube Version of the above playlist can be found here.

This Page has a Playlist. We recommend clicking play before reading the article.

A YouTube Version of the above playlist can be found here.

Curriculum of Chaos is an open-table D&D 5E 2014 Campaign that began on 11/23/2025.

The campaign involves balancing academic life with the looming threat of necromancy taking over.

Unless otherwise mentioned, this campaign is the official Strixhaven: Curriculum of Chaos module, written by the Wizards RPG Team and published in December of 2021. Apart from name changes and small changed within the bounds of the book, it is not an original creation, and Quelmar does not take credit for its writing.

About[edit | edit source]

30 years after the events of The Court of Bloom and Blade, Clematis Starmello's old Alma Mater, the Deroleux's Select Conservatory of the Arcane, is ready to begin a new school year anew. Students from far and wide are ready to travel across the planes and into Deroleux Academy's private demiplane in order to further their study of magic as a core. But little do they know, as they enjoy their student life, a truly wicked threat is on the rise...will a group of bright-eyed first-years be able to grow and evolve in time to cope with the unknown threat?

Deroulex's Select Conservatory of the Arcane features five distinct colleges, coming together to create the overarching university campus.

LOREHOLD - THE COLLEGE OF HISTORY

Students of Lorehold specialize in studying the histories of magic and the marks that it has left behind on the world, hoping to find ancient relics or learn from the past in order to prevent it's reoccurence.

PRISMARI - THE COLLEGE OF CREATION

Students of Prismari are the closest thing you'll get to a casting school - they focus on learning how to wield and refine raw elements in order to create true works of art. They tend to shy away from a combative lifestyle, but have the power to immolate people as needed.

SILVERQUILL - THE COLLEGE OF PERFORMANCE

Students of Silverquill are masters of everything oratory; acting, debate, verbal and song performance, and a general mastery of popularity. They always know just what to say, how to say it, and the perfect opportunity to speak in order to subtly influence others.

QUANDRIX - THE COLLEGE OF THEORY

Students of Quandrix take the deepest dive into magical theory that Deroulex has to offer, poking apart the very foundations of magic and math and bending it to their very will to progress the intersection between magic and science.

WITHERBLOOM - THE COLLEGE OF LIFE

Students of Witherbloom examine the effects that magic has on the nature around it, pushing beyond the limits of normal wizards in order to cause the flourishing of plant life, or take it away with a decaying hand, far beyond the reach of a normal wizard.

Player Characters[edit | edit source]

Above is a list to the roster for this campaign. Be sure to check out everyone's wiki pages!

NPCs[edit | edit source]

Above is a list to the roster for this campaign. Be sure to check out everyone's wiki pages!

Shops[edit | edit source]

Deroulex's Student Store - A campus store in the Biblioplex that sells a plethora of Deroulex-themed memorabilia.

Deroulex's Live-Action Roleplaying Guild - A student-run club on campus that sells historically-accurate adventuring gear to interested parties. Within it are two shops, the Damellawar Guild (which sells weapons and common magical items), and the Wuzzfeddlims Guild, which is currently withholding goods as their team is playing the villains of the campaign.

Wildemere & Grojsh - An up-and-coming student-run business selling potions. CURRENTLY UNAVAILABLE.

Lorehold's Dragonsguard Historical Society - A historical society that works in tandem with Lorehold College, collecting rings and other artifacts and preserving them. CURRENTLY UNAVAILABLE.

The Story So Far[edit | edit source]

The link above leads to the summary of the campaign!

House Rules[edit | edit source]

  • The Daylight spell works as it does in 2024, but follows the 2014 spell (As in, it actually creates Sunlight.)
  • Backgrounds that provide feats are banned except for Lorehold Initiate, Prismari Initiate, Quandrix Initiate, Silverquill Initiate, and Witherbloom Initiate
  • If you Crit on an Unarmed Strike, the Strength Modifier is doubled for damage.
  • In the case of a tie on a contested check, nothing changes.
  • If you have a level of exhaustion, all rolls you make have a debuff equal to your Exhaustion Level times 2. If you reach 6 levels of exhaustion, you still die. You can refresh exhaustion during a downtime, but if it is voluntary, you must attend a session before you can (to prevent people skipping sessions to cheese exhaustion-based benefits.)
  • All directions of movement (INCLUDING DIAGONALS) are 5 feet.
  • Ammunition/carrying capacity is not tracked, but should stay within reason (I normally only track gun ammunition, but guns don't exist at this time!)
  • Basic spellcasting components (for spells that do not consume components or have components within a certain cost) are assumed to be readily available.
  • Heroic Inspiration points can be used to de-inspire (force a reroll for ability check, attack roll, or saving throw). Beloved Inspiration (Yes, there is a difference) cannot be used in this way.
  • Flanking is in play (although you may want to specify specific conditions, like whether you can draw a line through the creature or size limitations).
  • If you crit, double all the dice rolled.
  • Spell scrolls can be used by anyone regardless of spell list with an Arcana Check (the scroll is not consumed on a failed check)
  • You can consume a potion that has a rolled variable effect as a bonus action, rolling as normal, or still as a full action, to get the max amount. You cannot administer a potion in this way as a bonus action, and potions with a fixed effect must always be consumed as an action.
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