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[[File:FantastialFreezeLogo.png|center|frameless|601x601px]]
[[File:FantastialFreezeLogo.png|center|frameless|601x601px]]
'''{{PAGENAME}} '''is the first Quelmar Campaign coming out of Minnesota, the 7th official [[Community Campaign]] overall, and the first to utilize a special variation on D&D known as [[GM:Worlds Without Number|DDWN]].
'''{{PAGENAME}} '''was the first [[Quelmar]] [[Campaign]] coming out of Minnesota, the 7th official [[Community Campaign]] overall, and the first to utilize a special variation on D&D known as [[GM:Worlds Without Number|DDWN]].


The campaign had a "pilot" session in '''December 2024''', before kicking off properly in '''January 2025'''.
The campaign had a "pilot" [[session]] in '''December 2024''', before kicking off properly in '''January 2025''' and formally ending on '''June 27 2026.'''


== About ==
== About ==
In 466 PR, a veteran of the BR-Era [[War of Essence]] sought to finish the job he couldn't during the war: Kill the Elementals and destroy their homelands. That would become the story of [[Ancients Alive]]. But when the heroes of THAT campaign failed to contain or stop that Veteran [[Paladin]] in time, he took dramatic action, harnessing the primordial power of water itself to shift water into Ice everywhere, freezing Quelmar into an arctic extreme known as [[The Arctic Autumn]].
The [[The Arctic Autumn]] happens. That's apparently really bad for this region of south west [[Osugbo]].

=== Act 1: The Arctic Autumn ===
The first 6-8 months of the campaign told the story of how southwest Osugbo (particularly near the city of [[Ravel]]) handled the Arctic Autumn. This was a long campaign of starvation, desperation, and finding the moments of heroism in a world that was destined to die soon.

Act 1 culminated in a brief stand off with the very Paladin responsible for the Freeze, who alluded that a great power existed to the far north, a power that was connected to strange supernatural behaviors noticed during the freeze. A handful of heroes traveled the world (indeed traveling all the way to [[QuelmarCon 2025]] across the country) to investigate the dark power that lurked...in [[Paraska Manor]].

A bit anticlimactic, but while those events unfolded, the Arctic Autumn then also ended, because [[Arctic Altercation|heroes elsewhere]] stopped the ice age by killing the Paladin and rebalancing the elements.

=== Act 2: The Cailleach Bheara ===
The next 6 months of the story covered the [[Bhéara|Cailleach Bhéara]], a mysterious winter hag that seemingly had been awoken by the Freeze. In reality, while winter indeed made her strong, the inciting incident that unleashed her was actually brought on by all of the starvation and freezing death everywhere. The unthinkable number of dying creatures thinned the veil, and allowed her to escape from her afterlife prison.and hold a tight grip on Osugbo.

She manifested as a friendly hag, and offered power and deals and XP and items and everything PCs could ever dream of...if they dared to take her gifts.

Act 2 culminated in the [[The Fantasial Freeze/Megagame|The Fantasial Freeze Megagame]] in which 20 or so of the campaign's PCs gathered together to lock away this hag forever, saving Quelmar for good from her corruption.

=== Act 3: The Ending of Everything ===
Act 3 told the tragic backstory of the Cailleach Bheara, and also revealed how she became a monstrous hag when she was once a beautiful Celtic deity named [[Brigid]]. The more players learned about her, the more they worked to save Brigid from her corrupted self, and in the process discover something more powerful than the Paladin, and more powerful than the Bearah, a [[Hething|dark unnamed ''thing'']] which wanted nothing less than total destruction of Quelmar and desolation of its energies. Even worse, prophecies and visions of the future showed exactly that: It wins and the realm will end in just about 2 years in 468 [[PR]].

Simultaneously to this 2-year long dramatic eldritch plot, 30 of the campaign players submitted their own personal goals, and most of Act 3 was about spotlighting individual PCs and helping them get their happy (or not so happy) endings.

Act 3 culminated in the return to [[Paraska Manor]] where the dark power had formed a stronghold of sorts, and used its unimaginable prowess to melt the minds of those brave enough to try to take it down.
== [[The Fantasial Freeze/PCs|Player Characters]] ==
== [[The Fantasial Freeze/PCs|Player Characters]] ==


* PCs are made up of a combination of DDWN [[List of Quelmar Races (DDWN)|Race]], [[Class#DDWN Classes|Class]], and Background
* Saveel (Kitsune Artificer Scholar)
* PCs currently start at Level 1. But provided they survive their first session, immediately level up to 2. Players who survive two sessions earn Level 3, and then level progression slows down much more.
* Mr. Putney (Drow Slayer Wanderer)
* Ability Scores are either rolled (4D6 drop one) or chosen from the DDWN Standard Array: 14, 12, 11, 10, 9, 7
* Quimbleton (Human Wizard Scholar)
* Kara (Kitsune Elementalist Courtesan)
* Rosamund (Aarakocra Mystic Wanderer)
* Adavempbe (Kitsune Bard)


== [[The Fantasial Freeze/NPCs|NPCs]] ==
== [[The Fantasial Freeze/Downtime|Downtime]] ==
Each month a [[player]] can make progress on a downtime project of their choice. Downtimes are resolved in the Fantasial Freeze downtimes discord channel.


Players can also use their downtimes to work on any of the [[The Fantasial Freeze/Bastion|'''Bastions''']] being erected as headquarters for the team.
* Captain Crezzerin, Lookout Bidwell, and 1st Mate Glarf

** Lowly crew of the [[List of Ships#SS Exodus|SS Exodus]]
== [[The Fantasial Freeze/NPCs|NPCs]] ==


== [[The Fantasial Freeze/The Story So Far|The Story So Far]] ==
== [[The Fantasial Freeze/The Story So Far|The Story So Far]] ==
== House Rules ==


== [https://miro.com/app/board/uXjVJ3wK9gA=/?share_link_id=969761529939 Community Whiteboard] ==
Community whiteboard can be found in the link above, or by clicking here: https://miro.com/app/board/uXjVJ3wK9gA=/?share_link_id=969761529939

Use the whiteboard to add notes or try to theorize about the story as it unfolds.

== Wiki SP ==
As in the case with most Quelmar community campaigns, special points can be gathered between sessions by writing on the Quelmar Wiki. For DDWN, plays gain '''1 Wiki Skill Point (WSP)''' per every '''625''' words written. These are collected on your sheet and spent just like the normal skill points gained when leveling up.

Players cap out Wiki SP at '''10,000''' words (for a total of '''16 Wiki Skill Points''' that can be optionally earned).

As seen on the DDWN character sheet, Skill Points can be spent to increase Ability Scores and Skill Ranks.

== House Rules ==


* Races have been expanded and rethemed from original sources, you can find all of their specific details here:
** [[List of Quelmar Races (DDWN)]]
* First time players get to more easily pick out their [[class]] by choosing from a dozen prefabs, structured after the traditional D&D 5e classes.
** [[Class#DDWN Classes|List of Quelmar Classes (DDWN)]]
*DDWN House Rules
**A long rest removes '''Frail''' from a PC. (As the RAW rule of 1 week's long rest is impractical for the one-shot style of the campaign)
{{CampaignNavbox}}
[[Category:Campaign]]
[[Category:Campaign]]
[[Category:Fantasial Freeze]]
[[Category:Fantasial Freeze]]
[[Category:Community Campaigns]]
{{Worldbuilders}}

Latest revision as of 05:10, 30 June 2026

The Fantasial Freeze was the first Quelmar Campaign coming out of Minnesota, the 7th official Community Campaign overall, and the first to utilize a special variation on D&D known as DDWN.

The campaign had a "pilot" session in December 2024, before kicking off properly in January 2025 and formally ending on June 27 2026.

About[edit | edit source]

In 466 PR, a veteran of the BR-Era War of Essence sought to finish the job he couldn't during the war: Kill the Elementals and destroy their homelands. That would become the story of Ancients Alive. But when the heroes of THAT campaign failed to contain or stop that Veteran Paladin in time, he took dramatic action, harnessing the primordial power of water itself to shift water into Ice everywhere, freezing Quelmar into an arctic extreme known as The Arctic Autumn.

Act 1: The Arctic Autumn[edit | edit source]

The first 6-8 months of the campaign told the story of how southwest Osugbo (particularly near the city of Ravel) handled the Arctic Autumn. This was a long campaign of starvation, desperation, and finding the moments of heroism in a world that was destined to die soon.

Act 1 culminated in a brief stand off with the very Paladin responsible for the Freeze, who alluded that a great power existed to the far north, a power that was connected to strange supernatural behaviors noticed during the freeze. A handful of heroes traveled the world (indeed traveling all the way to QuelmarCon 2025 across the country) to investigate the dark power that lurked...in Paraska Manor.

A bit anticlimactic, but while those events unfolded, the Arctic Autumn then also ended, because heroes elsewhere stopped the ice age by killing the Paladin and rebalancing the elements.

Act 2: The Cailleach Bheara[edit | edit source]

The next 6 months of the story covered the Cailleach Bhéara, a mysterious winter hag that seemingly had been awoken by the Freeze. In reality, while winter indeed made her strong, the inciting incident that unleashed her was actually brought on by all of the starvation and freezing death everywhere. The unthinkable number of dying creatures thinned the veil, and allowed her to escape from her afterlife prison.and hold a tight grip on Osugbo.

She manifested as a friendly hag, and offered power and deals and XP and items and everything PCs could ever dream of...if they dared to take her gifts.

Act 2 culminated in the The Fantasial Freeze Megagame in which 20 or so of the campaign's PCs gathered together to lock away this hag forever, saving Quelmar for good from her corruption.

Act 3: The Ending of Everything[edit | edit source]

Act 3 told the tragic backstory of the Cailleach Bheara, and also revealed how she became a monstrous hag when she was once a beautiful Celtic deity named Brigid. The more players learned about her, the more they worked to save Brigid from her corrupted self, and in the process discover something more powerful than the Paladin, and more powerful than the Bearah, a dark unnamed thing which wanted nothing less than total destruction of Quelmar and desolation of its energies. Even worse, prophecies and visions of the future showed exactly that: It wins and the realm will end in just about 2 years in 468 PR.

Simultaneously to this 2-year long dramatic eldritch plot, 30 of the campaign players submitted their own personal goals, and most of Act 3 was about spotlighting individual PCs and helping them get their happy (or not so happy) endings.

Act 3 culminated in the return to Paraska Manor where the dark power had formed a stronghold of sorts, and used its unimaginable prowess to melt the minds of those brave enough to try to take it down.

Player Characters[edit | edit source]

  • PCs are made up of a combination of DDWN Race, Class, and Background
  • PCs currently start at Level 1. But provided they survive their first session, immediately level up to 2. Players who survive two sessions earn Level 3, and then level progression slows down much more.
  • Ability Scores are either rolled (4D6 drop one) or chosen from the DDWN Standard Array: 14, 12, 11, 10, 9, 7

Downtime[edit | edit source]

Each month a player can make progress on a downtime project of their choice. Downtimes are resolved in the Fantasial Freeze downtimes discord channel.

Players can also use their downtimes to work on any of the Bastions being erected as headquarters for the team.

NPCs[edit | edit source]

The Story So Far[edit | edit source]

Community Whiteboard[edit | edit source]

Community whiteboard can be found in the link above, or by clicking here: https://miro.com/app/board/uXjVJ3wK9gA=/?share_link_id=969761529939

Use the whiteboard to add notes or try to theorize about the story as it unfolds.

Wiki SP[edit | edit source]

As in the case with most Quelmar community campaigns, special points can be gathered between sessions by writing on the Quelmar Wiki. For DDWN, plays gain 1 Wiki Skill Point (WSP) per every 625 words written. These are collected on your sheet and spent just like the normal skill points gained when leveling up.

Players cap out Wiki SP at 10,000 words (for a total of 16 Wiki Skill Points that can be optionally earned).

As seen on the DDWN character sheet, Skill Points can be spent to increase Ability Scores and Skill Ranks.

House Rules[edit | edit source]

  • Races have been expanded and rethemed from original sources, you can find all of their specific details here:
  • First time players get to more easily pick out their class by choosing from a dozen prefabs, structured after the traditional D&D 5e classes.
  • DDWN House Rules
    • A long rest removes Frail from a PC. (As the RAW rule of 1 week's long rest is impractical for the one-shot style of the campaign)
Location Campaigns
MD SUPERZ, Ciphers and Stamps, Pirates of Quelmar, Uncharted, OathWielders, Chronepsis Campaign, Atla Campaign, Untitled Podcast Campaign, SotS Inc, The Underdungeon, Towson Tabletop, Sick of this Shit
Online Tales of the Emerald Front, The Final Epoch, Quelmwar Stories, In the Shadows of a Willow, Curriculum of Chaos, Red Rranos, Sonrise, Aw Heckna!, Quelmar PHANTOMS, The Paragon Protocol, Chains of Rage, Qamp Candela, Knowledge, Lost and Found, The Court of Bloom and Blade, Troubles in Alanya, Infernal Invasion, Assassins of Q-Synara, Within the Wicked Wilds, Quelmarch, Trial of Dreams, Deadly Diaspora, Painted Sands of Pteris, Cirque de la Fey, Reckondary Characters, SUPERZ, Icewind Dale, Queljammer, Sparrow's Point, The Beggar's Bodega, Quelmar Goes to Space, Secondary Characters, Realmtrotter's Guide to Zobeck, The Neighbours, For the Love of Gold
PA Bedlam in the Badlands, The Backhalls 2, The Court of Bloom and Blade, Within the Wicked Wilds, Alien Colonial Marines, The Iron Sea, Teatime Adventures, Into the Greedy Green, The Backhalls, The Beggar's Bodega, Brightwater Campaign, Realmtrotter's Guide to Zobeck, Ancients Alive
MN Plague Song, The Temporal Thunder, The Fantasial Freeze, Yazeba's Bed and Breakfast
Twitch Sunlight Over New Synàra, Blood Wood, Depths of the Druma, Just the Q of Us, CyberpunQ, Untitled Mafia Project, System Agnostic, First Class, Once Upon a Town, The Rocklin Clinic Job, Not Strahd, Another One Bites the Dice, Rule Benders, Metagame, King for a Day, Operation Verdant Pyramid, Playtest Tuesday, ⮞Get Submodule, Tails of Quelmar, It Came From Kiston
International The Cola Bears Saving the World, Queljammer
CA Tales of the Emerald Front
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