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Cirque de la Fey: Difference between revisions

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The campaign involves six [[adventurers]] who are looking to recover something they’ve lost and find themselves at a mysterious circus with deep roots in the [[Feywild]].
The campaign involves six [[adventurers]] who are looking to recover something they’ve lost and find themselves at a mysterious circus with deep roots in the [[Feywild]].


==About==
==How It Ends ==
Our heroes recovered their lost things, slayed 2/3 hags, faced the League of Malevolence, and freed the Archfey who retook her domain!  
Describe your campaign. Is it about the aftermath or the lead up to a big event? Does it take place in a parallel world or [[plane]]?


<nowiki>**</nowiki>Meriandor** found his sense of humor and returned the stolen heart of an elven bard.


<nowiki>**</nowiki>Reverie** can remember names again and now acts as protector of Prismeer by putting evil-doers to *sleep*.


<nowiki>**</nowiki>Sasha** regained her spark of creativity uses her skills of dance and martial arts to defend Prismeer at the side of Will of the Feywild.


<nowiki>**</nowiki>Pixia** finally having her sense of direction is ready to travel the simple realm of Quelmar with instead of wandering the Feywild lost.


<nowiki>**</nowiki>Wista**, once again able to write, is ready to return to Amusa and continue her studies and writing her research. She befriended an Owlbear who will never forget her kindness.


<nowiki>**</nowiki>Tyrn** regained her shadow, ridding herself of her hag patron and taking on a celestial’s call. She claimed her wish of getting home safely from the Witchlight Carnival.


<nowiki>**</nowiki>River** is unable to regain her memories, but is set to make new ones as she raises the next generation of dryads after they were destroyed by the hag, Skabatha. She was made Warden of the Thither Wood, and carries *Snicker-Snack* the Vorpal Sword (on loan)


As their reward from Zybilna, they made a wish to always be able to keep in touch, and so she gifted them each with a **TeaTime Key** that will turn any door into a portal to a secret domain which is a small room where the seven may hold tea. The keys glow is someone else is already in the room.


==Player Characters==
==Player Characters==
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==NPCs==
Use this section to list your NPCs, or link the above text to a page called '''{{PAGENAME}}/NPCs'''

==The Story So Far==
It's likely you'll have a lot to say about the sessions or plotline so far, we we recommend linking the above text to a page called '''{{PAGENAME}}/The Story So Far'''

==House Rules==
Especially if you're running a Community Campaign, it's important to let your players know what special rules you have in play for them.


{{CampaignNavbox}}
{{CampaignNavbox}}

Latest revision as of 03:29, 4 October 2024

Cirque de la Fey is a Quelmar campaign based on “Wild Beyond the Witchlight” that began on March 30, 2023.

The campaign involves six adventurers who are looking to recover something they’ve lost and find themselves at a mysterious circus with deep roots in the Feywild.

How It Ends[edit | edit source]

Our heroes recovered their lost things, slayed 2/3 hags, faced the League of Malevolence, and freed the Archfey who retook her domain!  


**Meriandor** found his sense of humor and returned the stolen heart of an elven bard.


**Reverie** can remember names again and now acts as protector of Prismeer by putting evil-doers to *sleep*.


**Sasha** regained her spark of creativity uses her skills of dance and martial arts to defend Prismeer at the side of Will of the Feywild.


**Pixia** finally having her sense of direction is ready to travel the simple realm of Quelmar with instead of wandering the Feywild lost.


**Wista**, once again able to write, is ready to return to Amusa and continue her studies and writing her research. She befriended an Owlbear who will never forget her kindness.


**Tyrn** regained her shadow, ridding herself of her hag patron and taking on a celestial’s call. She claimed her wish of getting home safely from the Witchlight Carnival.


**River** is unable to regain her memories, but is set to make new ones as she raises the next generation of dryads after they were destroyed by the hag, Skabatha. She was made Warden of the Thither Wood, and carries *Snicker-Snack* the Vorpal Sword (on loan)


As their reward from Zybilna, they made a wish to always be able to keep in touch, and so she gifted them each with a **TeaTime Key** that will turn any door into a portal to a secret domain which is a small room where the seven may hold tea. The keys glow is someone else is already in the room.

Player Characters[edit | edit source]

Tyrn Ness, a Kobold Warlock; played by Ali

Sasha, a Human Monk; played by Rose

Prince Meri, an Astral Elf Sorcerer; played by Nell

Wistia, a Catfolk Sorcerer; played by Jennifer

Pixia, a Saytr Barbarian; played by Lily

Reverie, a Half-Elf Rogue; played by Julia



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MD Pirates of Quelmar, Uncharted, OathWielders, Chronepsis Campaign, The Atla Campaign, Untitled Podcast Campaign, SotS Inc, The Underdungeon, Towson Tabletop, Sick of this Shit
Online The Court of Bloom and Blade, Troubles in Alanya, Infernal Invasion, Aw Heckna!, Trial of Dreams, Qandela Obscura, Painted Sands of Pteris, Within the Wicked Wilds, Cirque de la Fey, Icewind Dale, Assassins of Q-Synara, Quelmarch, Deadly Diaspora, Reckondary Characters, Queljammer, Sparrow's Point, The Beggar's Bodega, Quelmar Goes to Space, Secondary Characters, The Realmtrotter's Guide to Zobeck, The Neighbours, For the Love of Gold
PA The Court of Bloom and Blade, The Backhalls 2, Within the Wicked Wilds, Alien Colonial Marines, The Iron Sea, Teatime Adventures, Into the Greedy Green, The Backhalls, The Beggar's Bodega, The Brightwater Campaign, The Realmtrotter's Guide to Zobeck, Ancients Alive
International The Cola Bears Saving the World, Queljammer
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