Spiderjjr45 (talk | contribs) No edit summary |
Spiderjjr45 (talk | contribs) |
||
Line 256: | Line 256: | ||
This account of events comes from Reylendor Aspenmorrow. |
This account of events comes from Reylendor Aspenmorrow. |
||
While on the road, Reylendor was ambushed by the Servants, something he feared and suspected would eventually come to pass. He ran into the nearby forest and thankfully stumbled into a band of adventurers, though his pursuers managed to knock him down in the impending conflict. This allowed [[Att-Annalo]]’s energy to briefly surge within him before he regained his senses. Two Servants died while two escaped when they saw the battle turning sour for them. When he awoke, he was fully introduced to the adventurers who rescued him: Tordek, Violet, Varryn, Boros, and Siohbhin. Reylendor told them of the Servants’ plots and, not wanting to risk running into them again, decided to accompany them. |
While on the road, Reylendor was ambushed by the Servants, something he feared and suspected would eventually come to pass. He ran into the nearby forest and thankfully stumbled into a band of adventurers, though his pursuers managed to knock him down in the impending conflict. This allowed [[Att-Annalo]]’s energy to briefly surge within him before he regained his senses. Two Servants died while two escaped when they saw the battle turning sour for them. When he awoke, he was fully introduced to the adventurers who rescued him: [[Tordek]], [[Violet]], [[Varryn]], [[Boros]], and [[Saidhbhin|Siohbhin]]. Reylendor told them of the Servants’ plots and, not wanting to risk running into them again, decided to accompany them. |
||
Upon arriving in the city to which the adventurers were summoned and rolling his eyes at the homes of wealthy wood elves, Reylendor was greatly put off by the Order. When they described the Soul Star and its origins in the Far Realm, all he saw was another arrogant, magic-obsessed sect determined to meddle with forces beyond their comprehension. Forgetting himself, he launched into a multi-language rant, during which he switched between Common, Elvish, and Abyssal before settling into Deep Speech. Ragnar the Red conversed with him, claiming to understand Reylendor’s hesitations as he had them too before he joined the order. Reylendor didn’t believe him, but chose to quiet himself. |
Upon arriving in the city to which the adventurers were summoned and rolling his eyes at the homes of wealthy wood elves, Reylendor was greatly put off by the [[Wold Order|Order]]. When they described the [[Soul Star]] and its origins in the Far Realm, all he saw was another arrogant, magic-obsessed sect determined to meddle with forces beyond their comprehension. Forgetting himself, he launched into a multi-language rant, during which he switched between Common, Elvish, and Abyssal before settling into Deep Speech. Ragnar the Red conversed with him, claiming to understand Reylendor’s hesitations as he had them too before he joined the order. Reylendor didn’t believe him, but chose to quiet himself. |
||
The group then departed for Relith Tower to seek out the means to make another Soul Star and transfer the 299 souls out of Alenka, a star child the Order had been holding at their base. They prevailed against the Bone |
The group then departed for Relith Tower to seek out the means to make another Soul Star and transfer the 299 souls out of Alenka, a star child the Order had been holding at their base. They prevailed against the Bone Naga guarding the tower, but not before Alenka fell in battle. A strange rock held by the druid dwarf Tordek reacted with Alenka and the 299 souls swirled out of her before being infused into a new Soul Star. Unfortunately, Alenka died as her own spirit simply faded out of existence. |
||
As Reylendor had no faith in the Order, he suggested they not relinquish the Soul Star to them and the others seemed to agree. Further exploration of Relith Tower revealed a room on the top floor with a complex circle of magic and several pillars with spaces to place something. The Star was placed into one of these pillars and all the souls it contained were shot out into the world, including the one the Order most feared the escape of: a powerful dragon and general of Tiamat. |
As Reylendor had no faith in the Order, he suggested they not relinquish the Soul Star to them and the others seemed to agree. Further exploration of Relith Tower revealed a room on the top floor with a complex circle of magic and several pillars with spaces to place something. The Star was placed into one of these pillars and all the souls it contained were shot out into the world, including the one the Order most feared the escape of: [[Vezoth|a powerful dragon and general of Tiamat.]] |
||
Since Reylendor was made aware that Relith Tower and the first Soul Star were crafted by a people who journeyed to the Material Plane from the stars, he wonders if a certain otherworldly artificer might have any input. |
Since Reylendor was made aware that Relith Tower and the first Soul Star were crafted by a people who journeyed to the Material Plane from the stars, he wonders if [[Ensign|a certain otherworldly artificer]] might have any input. |
||
=== Session 16: Drakkoths I/Echamus I === |
=== Session 16: Drakkoths I/Echamus I === |
Revision as of 18:40, 10 May 2024
This article may be too long to read and navigate comfortably. Please consider splitting content into sub-articles, condensing the text, or adding more subheadings to improve readability.
This page is the campaign synopsis as told by the players, to read the DM recaps focusing purely on plot points, see Into the Greedy Green/The Story So Far
Session 1a:b Velathidros
Characters: Trina (Starting XP 6500), Arlin (Starting XP 6500), Varryn (Starting XP 1500), Kris (Starting XP 1500), Mallen (RIP)
DM: James (1/9)
Dragons Encountered: Velathidros (Slaughtered), Sro, and Flame
XP Gained: 3350 (670 each)
Important Things that Happened: [No player recap available]
Session 1b: Sro
Characters: Tordek (Starting XP 6500), Durian (Starting XP 1500), Ulka (Starting XP 1500), Spinel (Starting XP 1500), Dancer of the Boreal Valley (Starting XP 1500), Grandmush (Starting XP 1500)
DM: James (1/21)
Dragons Encountered: Sro, Flame, and Velathidros
XP Gained: 2460 (410 each)
Important Things that Happened:
A perfectly pleasant festival was happening. Dancer won a tree-climbing contest and Tordek bought a rock. Durian and Spinel got their fortunes told. And then dragons appeared. This particular group of adventurers ran to the capital building after Sro to try to save the mayor. His breath weapon was too powerful and put the militia to sleep. And even in Sro’s humanoid form, he moved far too quickly and was totally scary. Ulka saved the real mayor, picking him up and jumping out a side window. Several others were saved. A person in the library told Sro he was the mayor and, although Spinel tried to intervene with words (not her strong suit), Sro took the man and left.
1/21: I came to Synara. A big tree told me they saw shifters, but I thought Cobalt traveled alone. A fortune teller told me something about the last one being reborn and a victory will shift the power. But I met a Dragonborne (Durian) who also got his fortune read and I think the fortuneteller is just bad. All of a sudden lots of dragons attacked. We followed a big white one toward the mayor’s mansion. I guess it was after mayors. We were sorely underpowered for this scary dragon. Ulka rescued a lot of people, including the real mayor. A dude told the dragon, named Sro and now in human form, that he was the mayor. I tried to tell him it wasn’t him (“MAYORS DON’T READ BOOKS”) but Sro didn’t believe me. Sro got in my face but I was too scared to engage. So Sro took the dude and flew off. I don’t like this town.
Session 1c: Flame
Characters: Alenka (Starting XP 1500), Einari (Starting XP 1500), Jeb (Starting XP 1500), Violet (Starting XP 1500), Miles (Starting XP 1500)
DM: James (1/22)
Dragons Encountered: Flame, Velathidros, and Sro
XP Gained: 2890 (578 each)
Important Things that Happened: [No player recap available]
Session 2: Azuspear
Characters: Trina, Arlin, Kris, Violet, Miles, Buho (Starting XP 6500), Jeb (RIP)
DM: James (2/12)
Dragons Encountered: Azuspear the Blue (+ His wyrmlings), The Green Stag (Mentioned)
XP Gained: 8700 (1242 each)
Important Things that Happened: [No player recap available]
Session 3: Sro II
Characters: Durian, Ulka, Spinel, Dancer of the Boreal Valley, Aman, Einari, Stan (Starting XP 1500)
DM: James (2/18)
Dragons Encountered: The Great Sro, Belle (technically a human but polymorphed into dragon)
XP Gained: 6950 (992 each)
Important Things that Happened:
Sro was rumored to have been stealing mayors from across Isonhound, and one town put up a bounty for his return. So, against better judgement, the adventurers made their way to his lair. There, a paladin of Bahamut named Belle stood in their way. Their antics took too long, and soon Sro returned. At first he wanted to talk. He said he was stealing mayors to see if the realm was ready for the dangers of Tiamot. He wanted to test the fighters and had them fight a polymorphed Belle in the form of a silver dragon. Some of the team sat out, thinking it unwise to fight a dragon in its own home (which turned out to be rule #1). After defeating Belle, Sro felt they had passed his test and gave them several rules of fighting dragons.
We went to rescue the mayors but were really bad at being stealthy. They gave us bad guns. We met a lady named Belle who wanted to fight us. Ultimately we met Sro again, who mostly just talked to us. He said he was stealing mayors to see if the real was ready for the dangers of Tiamot. Then he said he wanted to teach us lessons about fighting dragons and some of our party fought him, but I feel like it’s bad news to fight a dragon in their home. Then he gave that as the first lesson, so didn’t I prove that I knew that lesson? It was a weird day.
Recap from Dancer:
Tasked with retrieving the "mayor" that was stolen by Sro, and enticed by the prospect of reward, Dancer set out with a party of eager adventurers to raid the Dragon's lair. Nestled high in the mountains of Isonhound, the hoard was not particularly hard to reach. The Dragon's ward, Belle, was formidable but our party was up to the task. We were eventually greeted by Sro, who was eager to divulge more information about the return of the other dragons. We were then presented an opportunity to test our mettle against Belle in dragon form to prove our readiness to Sro. After besting his ward we were rewarded with the return of the missing person and some recompense for the destruction of the town. While one of our dimwitted party members did their best to engage Sro in some kind of asinine debate, Spinel (a quite capable Shifter fighter) and Dancer decided to split the loot and walk out while no one else was paying attention.
Session 4: Prelnirith
Characters: Varryn, Tordek, Einari, Harold (Starting XP 6500), Mallen (Starting XP 1500), Junky (Starting XP 1500)
DM: James (2/20)
Dragons Encountered: Prelnirith the Topaz Dragon
XP Gained: 3435 (573 each)
Important Things that Happened: [No player recap available]
Session 5: Bleucorundum
Characters: Trina, Arlin, Durian, Grandmush, Violet, Amber (Starting XP 1500), Zevendell (Starting XP 1500)
DM: James (3/7)b
Dragons Encountered: Bleucorundum the Sapphire Dragon, and an unknown gemstone dragon egg. The Green Stag (Mentioned)
XP Gained: 4150 (593 each)
Important Things that Happened: [No player recap available]
Session 6: Kobold Dragonshields
Characters: Ulka, Spinel. Dancer of the Boreal Valley, Stan, Junky, Mallen, Ferris (Starting XP 1500)
DM: James (3/11)
Dragons Encountered: About 15 Kobold Dragonshields. You heard me, some Kobolds are Dragons. Also the body of an unknown red dragon, and the sabotaged egg of said dragon. The Green Stag (Mentioned)
XP Gained: 2850 (407 each)
Important Things that Happened:
- The adventurers went to the vault of King Glub, where a bunch of dragonshield kobolds made their residence. The party made their way through the caves, pilfering tiny +1 shields and springing traps as they went. The kobolds spoke of a dragon, so the adventurers took a short rest. However, the remaining kobolds took the opportunity to flee. The bones of a red dragon had been strung up like a puppet to look like an undead dragon. The dragon egg the party was looking for was already destroyed, and a note was left claiming the Green Stag had done the deed.
- 3/11: We went to a kobold cave because there was supposed to be a dragon there. We fought a lot of kobolds. I liked Ferris’s explodey pinecones. But we rested and the kobolds left with all the good stuff. We did find the bones of a dragon strung up to look like it was undead, but it was just a puppet. I did pick up a magical kobold shield. It’s small but useful. I took some dragon bones too, and they sold for a fair price.
Session 7: Harkial
Characters: Einari, Indy (Starting XP 1500), Cyan (Starting XP 1500), Ophelia (Starting XP 1500), Joshua (Starting XP 1500), Tokax (Starting XP 1500)
DM: James (3/20)
Dragons Encountered: Harkial the Red
XP Gained: 14,850 (2475 each)
Important Things that Happened
- [No player recap available]
Session 8: Hydrinth
Characters: Búho, Kris, Tordek, Durian, Violet, Boros (Starting XP 2700) Dad-Bot (Starting XP 1500)
DM: James (3/22)
Dragons Encountered: Hydrinth the Bronze
XP Gained: 5940 (848 each)
Important Things that Happened:
- Tordek's Account
- After returning the town of Galloway's porcelain, Tordek met up with other adventurers to protect a mining vessel captained by Mite and Tite down the River Titicaca. Tordek, Rocky, and Tordek's Giant Constrictor Snake (from the Staff of the Python), fought monsters of the forest who blocked up the river. After defeating the monsters, the crew continued down the river until the boat was attacked by a Dragon. Tordek threw his Staff of the Python into the water and his Giant Constrictor Snake was able to save Boros, who had fallen into the water, before the boat sped away from the dragon. Upon arriving to the mine at the Nightfall Station, the group noticed that some great force had destroyed the riverside station. The same dragon that attacked ealier flew down and confronted the party. The dragon explained how the people who ran this mine committed genocide and enslaved the locals for labor. The party offered up Tite and Mite, who were part of the people who ran the mine, and the dragon happily ate them. Tordek, calling upon his powers as the former Head Shaman of Hodlingar, felt trouble beneath him in the mines. Tordek was able to shift himself, Violet, Boros, and Dad-Bot through the stone at their feet and into the mine below. Upon entering the mine, the group found a collapse had occurred and 2 miners were stuck underneath the rubble. Tordek and the group were able to rescue the trapped miners and evacuate them safely from the mine. While in the mines, the group was also able to obtain chunks of Wovenstone to power the boat and get the party back up the River Titicaca. Tordek turned the Wovenstone he took from the mines into a giant chunk of gold and in the process learned that his dear companion Rocky was also made of Wovenstone.
Session 9: Lindwurms
Characters: Tordek, Dancer of the Boreal Valley, Boros, Dur’kalak, (Starting XP 1500), Va’Dath (Starting XP 1500)
DM: Kyle (3/24)
Dragons Encountered: Lindwurm’s x2
XP Gained: 4180 (836 each)
Important Things that Happened:
- Party caught word of a tavern owner in Seglock that was looking for a group to venture north for an escort mission.
- The tavern owner, a satyr named Rory, asked the party to travel North to Chillcrest Forest and bring his daughter home. Rory’s daughter is a New Dryad named Wisty. She was part of a relief effort in Northern Sylvanry; in an area with a series of recent attacks by unknown creatures.
- The party traveled North to Chillcrest Forest, just as Wisty’s camp was under attack by Lindwurms. The party engaged the Lindwurms on an icy pond just outside the camp. The battle was hard fought and unfortunately Wisty was slain by a Lindwurm just as Va’dath(?) was lunging to protect her.
- The party vanquished the lindwurms and Tordek attempted to revive Wisty but it was too late. It’s possible that something in the Lindwurm’s vile saliva prevented such healing.
- After the dryad perished, a purple sapling began to grow from the corpse. Dancer cut the sapling from Wisty’s body and placed it in a container. With Va’Dath(?) carrying the corpse itself, the party returned to Rory and gave the satyr his daughter’s corpse. He didn’t seem too distraught; claiming that he can have her brought back because “i knows a guy”. The Wisty Sapling…. Well…. It’s in good paws.
- 3/24: We went to find a guy named Horatio who has been causing trouble. There were really big orcs with big glaives. We gave a barbarian speed juice and Falgrim's fire while raging. I mostly watched the show. Dancer set a trap on the cave's secret exit. Horatio almost got away in a mechanical contraption, but instead he got stuck and then fell into the ocean. We muscled him out of there. Where did these Cheshire orcs and goblins get their shiny armor? Maybe Horatio will know. I don't think I know enough to use this double-ended glaive well. Nockdus says Cheshire goblin flesh tastes bad.
Session 10: Longfang I/Cheshire I
Characters: Einari, Violet, Grandmush, Arlin, Trina, Búho, Dad-Bot
DM: Dave (4/5)
Dragons Encountered: Longfang (Mentioned)
XP Gained: 3661 (523 each)
Important Things that Happened:
- [No player recap available]
Session 11: Tragdor
Characters: Einari, Dur'kalak, Durian, Indy, Tokax, Delphi (Starting XP 2700)
DM: Kyle (4/6)
Dragons Encountered: None (One very fake and hallucinatory dragon made by an old crochety wizard)
XP Gained: 3798 (633 each)
Synopsis:
- [No player recap available]
Session 12: The Green Stag I
Characters: Harold, Cyan, Ensign (Starting XP 2700), Reylendor (Starting XP 2700), Kihlek (Starting XP 2700), Herneldo (Starting XP 2700)
DM: James (4/9)
Dragons Encountered: Unnamed White Dragon Wyrmling Orphans, and The Green Stag (file un-redacted)
XP Gained: 3696 (616 each)
Synopsis:
Ensign's Log, Stardate 2.20.22, for Captain Saldani should it be recovered:
Now that the threat has past and the need for discretion is over, I feel the need to recount the events as I remember them. I had traveled a small Loxo village deep in the forests on reports of a legendary tree that acted as a portal to far flung places. I believed that this tree could hold some potential of returning me to The Sextant so I arrived to take readings and inquire about the phenomenon from the locals. Unfortunately, this effort proved fruitless for my intended goal. However, another opportunity took shape.
A guardian of the village came through the gates carrying the unconscious form of another Loxo, loudly requesting medical assistance. I was closest, and first on the scene to administer aid. Following protocol, I first stabilized the patient's condition with an E.M.A. Since the patient was still unconscious, I began taking scans to determine next steps.
It was then that Reylendor arrived, quickly followed by Cyan and Herneldo. Reylendor is also a medical practitioner (though in a way completely foreign to our way of thinking and more customary for this region) and through our combined efforts we were able to restore the patient to consciousness. He introduced himself as Admiral Herold, and recounted how he was sailing down a nearby river with his "first mate" (apparently the only other member of his crew) when he came under attack by a mysterious and powerful entity.
The other group had come to town in an attempt to fulfill a bounty on a large Green Dragon, and they had heard rumors that it had been spotted in this area. Thankful for the rescue, the Admiral (though, by their own admission, they only had one ship, the status of which was unknown, so I believe the rank of Captain more fitting), invited us all to partake in an evening of alcohol consumption and general camaraderie. It was there, the Captain invited us all to join their crew and help them reclaim their ship. The group agreed on a temporary basis, hoping that the mysterious being that attacked the ship was the green dragon they were seeking.
The next morning, after resolving some earlier misunderstandings, the group met with Kihlek who would act as the guide into this colder northern region. We traveled deep into the woods, and the temperature steadily declined. Being adapted for such conditions, I was not affected, the other members of the crew found the climate less hospitable. I lent the cloak I use to cover my uniform to Reylendor, though it did spark some questions regarding the origins of my clothing.
We arrived at the lake where the Captain reported the attack, and though the ship could not be seen, some debris was found to confirm the location. For some time the group discussed the best plan to get to the island in the middle of the lake without disturbing whatever lurked under the waves. The group began to dig in, but could not figure out how to draw the creature/creatures out of the lake. Taking the initiative, I tossed a nearby stone into the water.
Emerging from the murky lakebed were four adolescent white dragons. We engaged these creatures, but found that we were fairly outmatched and began to fall back. It was then that the green dragon that we had been searching for appeared out of the island in the middle of the lake. We were able to cripple/defeat most of the dragonlings as we fell back, but knowing that we could not take a full adult green dragon, we continued to cautiously retreat. The dragon offered a deal. In exchange for not revealing that we had seen or interacted with them, the dragon would allow us to live. In addition, we would be allowed to loot the cave of the former occupant of the lake, a white dragon (killed by the green dragon).
Seeing this as the best outcome, the captain agreed, and the green dragon flew off, but not without warning us that it knew our scent now, so could track us down if knowledge of the green dragon was leaked. The crew crossed the lake to find a cave system, and within, a considerable amount of currency as well as a few magical items. The body of the White dragon was also in preserved condition, so the crew recovered valuable parts of the beast as well.
After diving up the loot, the group discussed the nearby terrain with local avian wildlife, who reported that a boat was seen run aground further downriver. Our crew was able to retrieve it and find the first mate alive.
I would like to conclude with noting that a damaged artifact was recovered, a crystal orb. After some discussion, it was deemed not worth the risk of further damaging the orb, but it was given to me to repair. It will take time and resources, as I am more a doctor than an engineer, but I believe the orb could be repaired and adapted into our technology. If I am able to repair it, Reylendor and Herneldo have requested use of it.
PROGRAM, end log.
Session 13: Longfang II
Characters: Tordek, Dancer, Vadath, Boros, Kellen, Akagane, Khan
DM: Dave (4/12)
Dragons Encountered: Longfang (Mentioned, possibly it’s presence was sensed by party member)
XP Gained: 4200 (600 each)
Synopsis:
- [No player recap available]
Session 14: The Green Stag II
Characters: Miles, Stan, Ulka, Ferris, Delphi, Vadeth, Jo
DM: James (4/20)
Dragons Encountered: The Green Stag
XP Gained: 1857 each
Synopsis: Sro guides the players to the Green Stag's lair, amps them up, then locks them inside to finish him off.
RIP Ulka, Jo. MVP=Venombane Armor
Session 15: Vezoth the White
Characters: Tordek, Violet, Varryn, Boros, Siobhin, Alenka, Reylendor.
DM: James (4/30)
Dragons Encountered: None unless the soul of Vezoth the White is counted.
XP Gained: 512 each
Synopsis:
The Soul Star and the Star Child (4/30/22)
This account of events comes from Reylendor Aspenmorrow.
While on the road, Reylendor was ambushed by the Servants, something he feared and suspected would eventually come to pass. He ran into the nearby forest and thankfully stumbled into a band of adventurers, though his pursuers managed to knock him down in the impending conflict. This allowed Att-Annalo’s energy to briefly surge within him before he regained his senses. Two Servants died while two escaped when they saw the battle turning sour for them. When he awoke, he was fully introduced to the adventurers who rescued him: Tordek, Violet, Varryn, Boros, and Siohbhin. Reylendor told them of the Servants’ plots and, not wanting to risk running into them again, decided to accompany them.
Upon arriving in the city to which the adventurers were summoned and rolling his eyes at the homes of wealthy wood elves, Reylendor was greatly put off by the Order. When they described the Soul Star and its origins in the Far Realm, all he saw was another arrogant, magic-obsessed sect determined to meddle with forces beyond their comprehension. Forgetting himself, he launched into a multi-language rant, during which he switched between Common, Elvish, and Abyssal before settling into Deep Speech. Ragnar the Red conversed with him, claiming to understand Reylendor’s hesitations as he had them too before he joined the order. Reylendor didn’t believe him, but chose to quiet himself.
The group then departed for Relith Tower to seek out the means to make another Soul Star and transfer the 299 souls out of Alenka, a star child the Order had been holding at their base. They prevailed against the Bone Naga guarding the tower, but not before Alenka fell in battle. A strange rock held by the druid dwarf Tordek reacted with Alenka and the 299 souls swirled out of her before being infused into a new Soul Star. Unfortunately, Alenka died as her own spirit simply faded out of existence.
As Reylendor had no faith in the Order, he suggested they not relinquish the Soul Star to them and the others seemed to agree. Further exploration of Relith Tower revealed a room on the top floor with a complex circle of magic and several pillars with spaces to place something. The Star was placed into one of these pillars and all the souls it contained were shot out into the world, including the one the Order most feared the escape of: a powerful dragon and general of Tiamat.
Since Reylendor was made aware that Relith Tower and the first Soul Star were crafted by a people who journeyed to the Material Plane from the stars, he wonders if a certain otherworldly artificer might have any input.
Session 16: Drakkoths I/Echamus I
Characters: Arlin, Vadeth, Nockdus, Grandmush, Tokax, Kihlek
DM: Kyle (5/10)
Dragons Encountered:
XP Gained: 533 each
Synopsis:
So on may 10th a group of us went to Seglock.
We were told some drakoth had destroyed a village not to far from Seglock by some survivors holed up in Seglocks library. An elderly woman spoke to us and warned us of the danger. A priest by the name of Echamus traveled with us from the library to the village. While fighting the Drakoths the priest joined the fight and turned into a "whitish dragon" and grabbed one of the Drakoth and flew up. Arguing could be heard in draconian from the two but couldn't be understood. Eventually the dragon dropped the drakoth and flew away. Another Drakoth mentioned that "The one that waits will see you soon. After killing the remaining Drakoth and returning to Seglock we conversed with the elderly woman yet again and asked her some questions. Her name is Madame Webe ,a lunalwn priest, and told us the Echamus was a name of legends. He is supposedly "the moon child" or also known as The son of the moon dragon Eros. We also question about "The one who waits" she told us that he is thier peoples boogeyman and nothing more than a creature of darkness ment to scare little kids. When asked where this creature dwells we were told.The tales claim that it lurks in the dark places, preying on those that stray from the blessed light of the moon. But one day it will no longer be satisfied with just that, and will come into the light, setting in motion a series of events that aren't good.
Session 17: Sardior I
Characters: Durian, Ensign, Delphi, Herneldo, Silent, Cynthia
DM: James (5/13)
Dragons Encountered: Sardior (Mentioned)
XP Gained:
Synopsis:
Delphi made a deal and freed Tasha’s pet god of death. After successfully killing Tasha’s 40 babies 2 out of the 3 nights. Ensign got half of a scrying orb to help fix his. And Durian learned about his egg. Oh and Cynthia now has a beetle mount.
Cythina's log:
Cynthia’s introduction to the loose coalition of adventures known as the Greedy Greeners was morbid and sudden. A reclusive hag named Yggwilv put out a hefty bounty on the Green Stag, a dragon mob boss of sorts. Cynthia and another mercenary, Herneldo, had recently slain a young green dragon; believing it to be the Green Stag, they took its severed head to Yggwilv’s bird-legged hut in the woods. They were unfortunately mistaken, and for their error, were consumed by the hut and knocked unconscious.
Some time later, the two awoke, disoriented and laying in a pile of corpses. A mysterious voice spoke to them, taunting them and threatening to eat their souls. It offered an ultimatum: invoke its name in prayer or be consumed. Cynthia and Herneldo both agreed. So began Cynthia’s tentative devotion to the entity called Silent.
After leaving the small room in which they awoke, Cynthia and Herneldo met with several other adventurers: Durian, Ensign, and Delphi. These three had slain the actual Green Stag, and had brought its head to retrieve the bounty. After some time, during which the group found an unsettling cage full of larval babies, Yggwilv appeared to inspect the Green Stag’s remains. She took the adventurers to her loom, where she laid out the deal they would be offered: three wishes in return for three days of work.
At her loom, Yggwilv revealed that she was really the witch queen Tasha. She regaled the party with tales of dragons from many times and many realms, fielding questions in return. One dragon in particular stood out: the ancient gem dragon Sardior. During this conversation, her relationship with Silent was also made clear: Silent was a minor god of death who was captured by Tasha and bound inside her hut as a pet of sorts. Still speaking in their heads, Silent urged the party to use one of their wishes to free her.
The work was morbid. The larvae would be released into an outer plane known as the Gray Wastes, where they would feed on the souls of the dead. Then, the party would be tasked with killing them to return their souls to Tasha’s hut. The Gray Wastes were not empty, though; monsters native to the plane would attempt to eat the larvae and their gathered souls. In order to aid in the battles, Tasha offered Cynthia her choice of mount from a downstairs menagerie. Cynthia chose a giant rhinoceros beetle, and the two formed a quick bond.
On the first day, the party successfully killed all of the larvae; the monsters of the Gray Wastes had yet to notice the operation. The second day proved more challenging; a monster grabbed Herneldo, and in the ensuing fray, several of the larvae escaped into the vast expanse of bones. The third day went more smoothly; the party once again successfully killed all of the babies.
For two successful days, the party received two wishes. Durian and Delphi had a plan for one of them, using it to resurrect a recently-fallen comrade. After some deliberation, the party used the other wish to free Silent from captivity. Unsure of their decision, the party returned to the material plane and parted ways. Cynthia, for her part, was allowed to keep her insectoid mount; she named the fearsome beast Henrik.
After those few days, Cynthia’s fate would become embroiled with the Greedy Greeners. She made herself a frequent visitor of their headquarters in Seglock, the continent’s largest city, and from that day forth, she would play a small part in the many world-shaking events to come.
Ensign's log, stardate 5.13.22, for Captain Saldani, should it be recovered:
I was requested to assist Delphi, a friend who I had established communications with earlier, in a mission to return a trophy from a large green dragon to a female mage known as Ygilwiv. Delphi hoped to receive a promised reward, 3 wishes , for killing the dragon, but this required staying with the elder mage 3 consecutive nights. Hoping to recover the wishes for Delphi and her compatriots who eliminated the dragon, she, myself and Durian (another contact) enter the woods to find the mage's location.
After searching for some time, we came across a strange wooden shack suspended in the air on avian legs. Upon finding a way on to the porch, we were able to enter the doorway, which acted like a portal to an inner dimension. Upon entering, we discover two other acquaintances, Herneldo and Cynthia, who agree to assist us in whatever duties we need to perform over the next 3 nights.
We are introduced to the two occupants of the hut. Ygilwiv (who we learn later is also known as Tasha, The Witch Queen, etc.) is a dimensional traveler and powerful user of local arcane magics. We also meet a being known as "Silence", who we learn later is a spiritual entity associated with death, who had been bound to the hut by Ygilwiv. Ygilwiv needed us to feed a collection of 40 entities which had the body of large insectoid larva with the heads of humanoid infants. The infantile larva needed (by Ygilwiv's report) to feed on energy in a location known as Hades, then (due to their demonic origins and being bound to the hut) needed to be killed to return them to their enclosure. Each night we were able to successfully recover all the infants, we would be granted a wish.
While we accomplished this, the non-corporeal entity known as "Silence" requested the aid of the away team. They needed us to invoke their name in order to recover strength, and in return they would assist us in the evening infant round-up. The team agreed, which seemed to bolster the entity's power.
I will review the results of the tests and the wishes at the conclusion of this log, but I wanted to make note of other interesting facts gathered from the knowledgable mage Tasha. Tasha recounted about how many of the dimensions she had traveled to had beings of similar natures. Dragons, she used as an example, could be found in many types across the multi-verse and beyond. On a tapestry she referenced during this story, there were examples of many types of dragons (I should note, Captain, that there was an image which was obviously a Relic Dragon. This was the first time I had met someone who identified anything from our part of space).
I informed Tasha the details of Relic dragons, and she became fascinated, having never seen a Relith before. She recounted having come across a tower known as the "Relith Tower", but had not been there in millennia (I began at this point to theorize that this entity was more ancient and powerful than they appeared). I agreed to a cloning procedure so that Tasha could expand their scientific knowledge of Relith species, and in exchange was given compensation to the amount that I had surmised would be needed to repair the damaged artifact recovered from our last adventure.
After 3 nights, we were able to complete Tasha's task twice, and rewarded with 2 wishes. the first was used on behalf of one of Delphi's companions who was not there to gain their reward. It was wished that they would become very strong and smart (as well as other physical traits). The second wish was used to free the bound entity previously mentioned (Silence), who I cannot forsee ever becoming a problem in the future.
PROGRAM, End log.
Session 18: Cheshire II
Characters: Percy, Cecil, Arlin, Vadeth, Reylendor, Kellen, Mumiy
DM: Dave (5/17)
Dragons Encountered: None
XP Gained: 740 each
Synopsis:
On the events of 5/17/22, as recorded by Cecil T Puddingtonsworthshire XIX, Esq.
Upon hearing of the dastardly deeds of a nearby Goblin Horde that was terrorizing the local countryside, the illustrious Cecil T Puddingtonsworthshire (of House Puddingtonsworthshire) recruited a band of misfits and n’er-do-wells to confront the menace under his command. Under Cecil’s brave and inspiring leadership, a two pronged assault was launched against the cowardly and slow-witted goblins, who were easily outmatched by the stunning display of leadership and marksmanship of everyone’s favorite Gnome. Under his auspicious guidance, none of the rank and file of Cecil’s platoon suffered any serious injuries, except when they failed to heed the orders of their munificent leader.
This battle action, which will be studied by Gnomish scholars for generations, resulted in the eradication of approximately 55 goblins, with their leader captured and delivered back to headquarters for interrogation.
After the battle, a scouting party, bravely led by the venerable Cecil himself, located the base of operations of these goblins and their orcish compatriots. However, cowardice of the band of misfits prevented a full scale assault, of which the Gnomish leader would most certainly have been successful.
Post the Events of 5/17/22; Concerning Reylendor Aspenmorrow’s Actions
Post battle debriefing, Reylendor asked around about Ensign’s location and learn he was in the Loxodon town where they had first met. Apparently, he had taken to helping the local Apothecary in exchange for space in the backroom. The two analyzed vials of mutant Goblin saliva Reylendor obtained from the lead Goblin. He also learned that Relith Tower shared the name of Ensign’s home, to which he wished to return. In exchange for his insight with both the saliva and tower, Reylendor marked Relith’s location on Ensign’s map, but not before warning him to be wary of any wandering spirits.
Session 19: Cheshire III
Characters: Arlin, Vadeth, Dancer of the Boreal Valley, Spinel, Violet, Nockdus, Percy,
DM: Dave (5/24)
Dragons Encountered: Longfang (mentioned)
XP Gained: 910 each
Synopsis:
From Vadeth: Vadath and several others were employed by the Order of the Watchful Eye to hunt down Horatio Chesire. The captured goblin boss had given good information on his whereabouts as well as a potential secret entrance. The compound was stormed by the adventurers and a very roided up Goliath Barbarian. All enemies were slaughtered without prejudice and Horatio Chesire himself was successfully captured and has been brought back to Gammelgard for questioning!
Spinel's hastily scrawled notes: We gave a barbarian speed juice and Falgrim's fire while raging. I mostly watched the show. Dancer set a trap on the cave's secret exit. Horatio almost got away in a mechanical contraption, but instead he got stuck and then fell into the ocean. We muscled him out of there. Where did these cheshire orcs and goblins get their shiny armor? Maybe Horatio will know. I don't think I know enough to use this double-ended glaive well. Nockdus says cheshire goblin flesh tastes bad.
Session 20: Echemus II
Characters: Dancer of the Boreal Valley, Buho, Trina, Nockdus, Ensign, Dur'kalak
DM: Kyle (5/25)
Dragons Encountered: Echemus
XP Gained: 900 each
Synopsis: With Horatio secured and turned over to the Order of the Watchful Eye, Nockdus went with Dancer back to the Hallasan refugees and met of with some adventurers ready to escort the them back to their village. After a quiet journey with the said refugees back to their homes the party became aware of a mystical sage staying at nearby encampment who's location was protected from attacks by dragons. The party traveled to this encampment and met with the sage. Dur'kalak came face to face with the warrior protecting the encampment who turned out to be someone familiar with his past. The two pledged to take down the dragon that destroyed their home together. After a short conversation with some of the other people in the encampment the party then participated in a mystical ceremony where each party member had the privilege to ask one question to be answered by the Moon God. Ensign found out some information about the people hoping to find him and return him home. During this ceremony as the magical energies flowed through the space, Nockdus suddenly felt alive again. He inhaled deeply since it suddenly became necessary to for him to breathe once again. He asked for a piece of chocolate from Buho, ate it, and was once again able to savor the flavors that can only come from a dedicated confectioner. After the ceremony concluded, Nockdus was moved to tears from getting to experience the feeling of being alive once again and the heartbreak of it's subsequent loss.
After the ceremony the party was given a powerful relic, the Moonwell. This silver basin resembleing a small bowl on a stand is capable of providing protection from dragons in a one mile radius. After much debate and discussion, the heroes of Quelmar voted as a community to place the Moonwell in the city of Seglock in hopes of creating a safe place for refugees fleeing the chaos the dragons of the realm had been stirring up lately.
Session 21: Cheshire IV
Characters: Arlin, Vadeth, Dancer of the Boreal Valley, Percy, Spinel, Buho
DM: Dave (6/10)
Dragons Encountered: Longfang (mentioned)
XP Gained: 810 each
Synopsis:
Falgrim introduced the party to the elf Aldean El’Naddath of House Kessaria (Emissary of the Wold Order and member of the Sylvan Order), who shared how the renowned elven paladin (and Commander of the Sylvan Order) Sir Beren Cohnal's crypt had been desecrated. He gave the party amulets from his order, which later opened the tomb’s door. The party spoke to his spirit, who said that all but the entry room had been desecrated and only four of his guardians remained. The party pushed on, clearing out cheshire goblins and orcs. The team discovered many empty, raided tombs in the crypts. It seems their armor and weapons had been taken and warped by the monsters. Beren's spirit gave the party his blessing to remove items from his remaining lieutenants in thanks for clearing out his crypt. On the party’s return, Aldean identified the impressive array of found items, and provided personalized letters to those with items marked by his order, so that no elf would question their use in non-elf hands.
Spinel’s hastily scrawled notes: Fancy elf man talks a lot. Dancer really wanted to follow tracks around the crypt, but instead Percy just opened the door. Goblins are smelly. Vadeth really wanted to ride the goblin’s mount, but it didn’t end well. But we found where the cheshire armor was coming from. And now I have a nice fiery sword. Spirit man couldn’t eat Buho’s gift of chocolate. When we got back, Buho set a big fire trying to do more cooking. My fur smells like smoke. Maybe I’ll sleep outside tonight.
Session 22: Cheshire V/Drakkoths II
Characters: Nockdus, Delphi, Cecil, Elric, Ren, Barbie, Omni
DM: Kyle (6/16)
Dragons Encountered: Drakkoth
XP Gained: 785 each
Synopsis:
- [No player recap available]
Session 23: Mentztonalcoatl
Characters: Karl (Starting XP 2700), Aesir (Starting XP 2700), Cyan, Joshua, Cynthia, Silent,
DM: James (6/19)
Dragons Encountered: Mentztonalcoatl (The Father of the Pearl Dragon Tlayohualcoatl)
XP Gained: 1215 Each
Synopsis:
Cynthia's Log
While in the Greedy Green headquarters in Seglock, Cynthia was made aware of a great dragon’s hoard that lay in a cavern beyond the Dread Titan’s Firegates. The Firegates had recently opened, and the motley crew of people in the Greedy Green HQ at the time were tasked with retrieving the treasure. A recently-built altar to Silent meant that she too would come on the journey.
On the way there, the party occupied themselves with all manner of activities. Aesir played his pan flute, Joshua and Karl raided a goblin encampment for some booze, and Cynthia doted on Henrik. In a particularly memorable occurrence, Henrik met Aesir’s dog, and some Speak with Animals-related shenanigans ensued.
Eventually, the party reached the Firegates. Joshua scouted ahead, while Cyan and Karl spoke with the local wildlife. Apparently, a group of cultists had extablished a hideout in the cave. The party ventured in, encountering an elven girl named Raritan who had been kidnapped by the cultists. Cyan knew Raritan as the first mate of a ship that she was familiar with. Raritan told the party that the cultists were worshipers of Tiamat, and that the dragon inside the cave was a red dragon. The party sent Raritan on her way before heading deeper in.
The inside of the cave was littered with giant bones that seemed to be those of a dragon. After some time, the party came across a giant dragon’s skull. Cyan was apparently familiar with this dragon. They were friends before its death; the dragon helped Cyan through a rough patch in her life. The party paid their respects and ventured ever deeper.
At first, the party encountered only meager resistance from the cultists. They wielded powerful magic, but had little in the way of defense, and the party’s warriors dispatched them with ease.
In one room, deep in the cave, there was an altar to Tiamat that appeared to be covered in blood. Karl, drunk and enraged at the worshipers of the dragon god, struck the altar with his axe, damaging it. However, this also set off a trap, filling the room with a fireball. When the smoke had cleared, the party was barely alive, but Henrik had been killed by the blaze. Cynthia confronted Karl, and he had little explanation for his outburst.
On the verge of death, the party attempted to rest in the cave. Unfortunately, another group of cultists interrupted their rest, and though the party eventually prevailed, Cyan was killed in the battle. Nonetheless, the group pressed on.
Eventually, the party reached the dragon’s hoard. They were met with a fearsome red dragon, but soon found that it was an illusion. It was actually a river dragon, Mentztonalcoatl, that had been captured by the cultists and used as a deterrent. It directed the party to the Selune Splinter, a giant magical gem that could create powerful illusions, which they deactivated. Mentztonalcoatl explained that Cyan could potentially be brought back by casting his remains into the nearby river together with the dragon bones throughout the cave. These bones were those of Tlayohualcoatl, the son of Mentztonalcoatl. The party was unable to extricate all of the bones at the time, but they made it a mission of the Greedy Greeners.
After dressing her wounds, Cynthia buried one of Henrik’s mandibles in a small clearing in the forest outside of Seglock.
Session 24: Cheshire V
Characters: Vadath, Arlin, Dancer of the Boreal Valley, Cynthia, Nockdus, Spinel, Búho
DM: Dave (6/28)
Dragons Encountered: Tiamat Turned out to be Horatio's Dracohydra
XP Gained:
Important Things that Happened:
Our heroes once again took a job posting from the Order of the Watchful eye and set out in an attempt to find where the Chesire orcs may or may not be breeding their Fanged Mounts. It was also discovered that these mounts were in some way of draconic lineage though mutated by Chesire. It wasn't long before the encampment was found and our heros began their assault. Though it was a brutal fight eventually our heroes came out on top. Even so much as being able to bring back a tougher breed of Chesire Orc and one of the fanged mounts. Upon their return to the city a giant shadow engulfed them. Over head loomed a giant multi headed dragon that began to assault the city of Gammelgard. The Dragon laid waste to a tower within the city and before long flew away. A familiar voice could be heard over the destruction. It was the voice of Horatio Chesire himself yelling from the back of the massive multi headed dragon about the devastation Tiamat will bring forth. "And the might of Tiamat can not be resisted! I shall Purge you all in her chaos!"
6/28: The mounts bite really hard, so we want to find where they are coming from. We attacked the camp head on. There was a lot of Falgrim’s fire. We had some close calls, but took them out. Only a few got away. And Vadeth finally managed to get his mount.
Cynthia's Log
Some time later, Cynthia answered a posting from Falgrim Norest Gammelgard (a largely dwarvish port city) to defend against monstrosities that were mounting an assault against the city. She traveled there and met with several members of the mercenary company known as the Band of the Iron Hawks. Together, they were briefed by Falgrim on the situation.
A mad alchemist, Horatio Cheshire, had been creating monstrous, powerful versions of orcs and goblins. Recently, these creations had been attacking on mutated dragons called Fang Mounts, and there was word that the orcs were attempting to breed them. Falgrim had traced the operation to an abandoned fortress on the Saphabian River, and tasked the party with wiping it out.
Dancer, the Iron Hawks’ First Ranger, easily led the party through the forests surrounding Gammelgard, and they were able to sneak up on the river outpost. The battle was a tough one; Arlin, the Clerical Captain of the Iron Hawks, was grabbed by one of the Fang Mount’s mouth, while Cynthia was knocked out by a goblin. Nonetheless, the group pulled through, killing the horribly mutated orcs and goblins. Cynthia incapacitated the last remaining Fang Mount, offering it to Vadath, the Iron Hawks’ leader. Vadath vowed to tame the beast, even against the protestations of Falgrim.
The peace brought by the battle was not to last, however; the party watched on in horror as a great five-headed dragon landed nearby before flying off into the countryside. Surely, Tiamat could not have come here, to Isonhound, right?
Cynthia was impressed by her first encounter with the Band of the Iron Hawks. They displayed coordination, bravery, and tenacity, and their mission of keeping the people of Isonhound safe was a noble one. Little did she know that one day she would join their ranks.
Sessions 25: The Gala of Protection
Characters: The Quelmar Community at large
DM: All
Dragons Encountered: Tiamat Turned out to be Horatio's Dracohydra
XP Gained: N/A
Important Things that Happened:
To thank the heroes all throughout Isonhound, the City of Seglock hosted a small festival in their honor. While the intention was to both thank the heroes and help lift the spirits of the community who had faced numerous threats recently, the outcome would become marred with tragedy by the events that unfolded in the early evening of that day.
Booths filled a small courtyard to the north of Seglock University (home of the three time regional Olympia Magisteria champions, the Fighting Owlbears) providing ample food, games, and other various form of distractions to the citizenry. Local bards like “Skinny Leonard” and the band “The Bare-knuckled Laddies” preformed live for eager audiences. As smiles were shared and revelry was made, some of the heroes being celebrated partook in the festivities.
The Beirgarden:
Adventurers like Vadath, Karl Anders, and Trina decided to partake in some of the potent potables being offered. Some drank mead and wine to be social, some drank “Utter Moron” to tempt fate, and some drank actual dragon’s blood so they could talk to the monstrous mount they had recently captured.
The Dunking Booth:
Adventurers like Reylendor, Tristram, and Linden took turns trying to drop the boisterous town crier into some Seglock river water at the dunking booth. As toss after toss consistently missed the target the ostentatious man continued to taunt the participants, emboldened by their failures. It was not until Delphi approached the line and casually tossed a single pitch toward the awaiting target did the town crier finally fall into basin below him. There was much rejoicing!
The Cooking Contest:
Six adventurers entered into the cooking contest at the festival, each bringing a unique dish reflective of themselves to the judging table. Linden came in third with her vegetarian inspired Feywild Meet Pie where the buttery, flaky crust contained a savory sauce and a mouth watering aroma. Balgeiros came in second with his Eladrin Ale and its surprisingly pleasant chewy sediment that initially looked off putting. Similarly, the initially concerning dish of Steak Tartare offered by Nockdus came in first place even though it was a well presented plate of raw ground beef and vegetables topped with a raw egg yolk. Sadly, Percy was disqualified from the competition when his 5 Alarm Dragons Breath Chili caused numerous judges to seek medical attention from its scorching spices.
Arm Wrestling:
Over at the Arm Wresting Table Dur’Kalak made ready to take down any challenger foolish enough to face him. Karl Anders responded with a “Hold my Utter Moron” and took him up on it. Whether it was genuine or just for the theatrics, Dur’kalak curtailed any forward momentum Karl Anders tried to muster and slowly forced the other man’s hand to touch the table and thereby solidified his claim as champion of the Gala.
Gambling:
Some adventurers like Reylandor, Delphi, and Balgerious thought the gods of luck were on their side and entered into the raffle. Sadly, luck was not in their favor and each ended up without winning tickets. Delphi further tempted luck by attempting to “Roll Higher than Stan.” She lost again and was forced to wear a bright green floppy hat and dance a silly dance. Delphi leaned into the challenge and began to prance around the area like a rainbow colored zebra in a circus prompting Stan to applaud her efforts and declare the challenge “Well met.”
Session 25a: Center Gate of Seglock
Characters: Trina, Stan, Reylendor, Grandmush, Nockdus, Durian, Violet Lorinda
DM: James (7/1)
Dragons Encountered: Tiamat Turned out to be Horatio's Dracohydra
XP Gained: 1707
Important Things that Happened:
After the initial welcoming distractions of the Gala of Protection that each of the party members participated in, there was a sudden crash of chaos as the various factions causing strife around Isonhound began a coordinated attack around the three southern gates of the city of Seglock. Seven of the adventurers attending the Gala rushed toward the center of the commotion at the middle gate as others spread out to the two gates on the left and right sides respectively.
The center group initially encountered a significant cadre of alchemically enhanced goblins commonly known as “Cheshire Goblins.” As swords clashed and spells were slung a professor associated with the nearby university exited a nearby building with a combat capable automaton by his side. The party watched in jubilant surprise as the automaton sprayed some of the injured goblins with a cone of alchemical fire that initially burned them but then caused the goblin’s blood to boil, their bodies begin to loose cohesion, and then ultimately burst into a pile of fetid goo. When the goblins were all dispatched, a mighty roar was heard from above. The professor urged the party to swiftly move into a nearby building, but before they could everyone was raked with a devastating poisonous attack breathed down on the area by a multiheaded dragon flying overhead.
The party scrambled into the nearby building that the professor had escaped into and pulled those who were lying unconscious on the ground into the safety of the structure. Taking but a moment to cast healing spells and drink potions to recover from the recent events, the party found themselves in an alchemical laboratory belonging to the university. The professor aiding them was responsible for alchemical coursework for the university but was also studying some of the creations menacing the region. As the party looked toward an unconscious drakkoth secured to a converted pool table in the corner, the professor explained that he had recently discovered a reagent that when it comes in contact with the blood flowing through a Cheshire Creation causes a devastating chemical reaction that ultimately kills them. The key to this reagent though is that the target must be injured enough for the chemical to cascade throughout the target’s body. The professor distributed some doses of the reagent to the party members, refilled his automaton with more of the reagent, and urged the party to progress toward the breach where the intruders were emerging from.
Charging into the next room on the way to the center gate the party encountered three of Cheshire’s most deadly creations, dual-bladed glaive wielding guardians. The professor nearly died before the party were able to dispatch the monstrosities, but the reagent was proving to be effective on the hulking brutes as well. The party pressed on and met up with another professor, a dryad responsible for druidic studies, and their own automaton companion as well. The group soon approached the breach as a mass of goblins and guardians burst through the rubble. The magical members of party and the professors produced a devastating combination of spells to styme the intruders in their tracks allowing the “Hackers” and automatons to quickly dispatch them.
With the rush of combat dissipating, the party worked with the professors to fortify the broken gate and plug the holes created in the initial moments of the invasion. As the city guard came to relive them, the party members took only a moment to bind their wounds and catch their breath before dealing with the incredible aftermath from the day’s events.
Session 25b: Left Gate of Seglock
Characters: Asheer, Pot'tu Kobb, Dur'kalak, Cecil, Karl Anders, Tokax
DM: Dave's Story, James' Execution (7/6)
Dragons Encountered: Tiamat Turned out to be Horatio's Dracohydra
XP Gained: 1430
Important Things that Happened:
- [No player recap available]
Session 25c: Right Gate of Seglock
Characters: Patches, Omen, Vadath, Linden Rue, Tristram, Delphi, Amund Zen
DM: Kyle (7/15)
Dragons Encountered: Tiamat Turned out to be Horatio's Dracohydra
XP Gained: 771 xp
Important Things that Happened: This group of adventurers cut their festivities short when a huge explosion was heard from the direction of Seglock University. They rushed through the Right Gate into a dining hall, where Cheshire's goblins and a few orcs armed with projectile weapons were attacking students and professors. One student was unfortunately killed before two more could be rescued, with the aid of Professor Galloway. This professor was so thankful for their help that he later rewarded each adventurer with a Scroll of Boiling Oil. He claimed that the goblins were raiding the university for alchemical supplies and research notes, and these creatures were seen dashing between doors in the dormitory. The group didn't make it to the end of the living quarters where the professors lived, but on the way they did encounter a massive automaton followed by a very shifty Professor Hargraves. He was carrying an armful of supplies and his research notes and refused to answer any questions posed by the adventurers. Intrigued and frustrated by this, members of the Band of the Iron Hawk seized the professor and took his assets, but not before defeating the automaton. As night fell and the adventuring party retreated from the site, they noticed a multi-headed dragon flying high in the sky and breathing fire.
Session 26: Aftermath of the Attack on Seglock
Characters: Eurus, Omen, Nockdus, Búho, Percy, Amund Zen
DM: Kyle (7/20)
Dragons Encountered: None
XP Gained: Varying (4th levels proceed to level 5)
Important Things that Happened: The day after the attack on Seglock University, several adventurers set out to investigate what had happened. They got clearance from Mayor Towson (but no promise of payment) to ask Captain Visio about talking to the prisoner Professor Hargraves. Also in the room was "The Baron", an Eladrin Elf with not much to say of significance. Captain Visio was found at the field hospital set up initially as a refugee camp, but now being used to house the dozens of people wounded in the attack. Dr. Le'Brock, a Dragonborn doctor is currently running the field hospital and directed the heroes to the Captain. Cpt. Visio was found digging pits for the fallen, and was assisted by Amund Zen and Búho. After some convincing, he gave the adventurers permission to review Prof. Hargraves' seized belongings at the prison barracks, and handed them a "Torso Coin" as proof of his word. Nockdus had also made an impressive and successful effort of not devouring any corpses during the visit to the field hospital, where they were surrounded by dead, dying, and bleeding people.
On the way to the prison, Omen ran ahead of the party and made a wax mold of the Torso Coin for unknown reasons. The coin was brought to Lieutenant Steve Torso, who mumbled something about three other coins being in existence. He gave the heroes the keys to the contraband room, where Nockdus and Percy copied Prof. Hargraves' notes with the aid of a forgery kit and a Silent Image spell. Surprisingly, Amund Zen handed the key set over to Omen to sneak over to the professor's cell, "for the greater good." Unfortunately, the geometry of the barracks did not allow for such a thing. Búho, Omen, and Eurus convinced Ltn. Torso to let them talk to the professor for a few minutes with an incredible amount of charisma. Hargraves was again unwilling to speak much, and would only promise to give more information if released. Altogether, the party learned that (1) Professor Hargraves had no one else he could trust at the university, (2) he has a recipe for acidic glue, (3) Horatio Cheshire had tried to hire the professor but he turned him down, (4) Hargraves was Cheshire's former star pupil, and (5) he had notes on several years of research describing how to add or remove mutations. Upon leaving the barracks, Nockdus was able to pickpocket the Torso Coin from Ltn. Steve Torso, returning the number of coins out in the wild to four.
The adventurers then went on to the university to gather more information. A few members of the party split off to go to the school spirit store and buy some Fighting Owlbears merch. The others spoke with Magus Varellion Savynne, a tall, bald, and feminine appearing elf bearing markings of the Geodaury. She informed the heroes that Hargraves had been temporarily fired from the university at an earlier point, but was rehired on conditions of good behavior. It also came up in conversation that one of the warehouses that was looted in the city had advanced projectile weapons (guns). The party was reunited by an incredibly eager and bald associate professor with words floating above his head, who insisted on introducing the Magus with great bravado. Savynne was unimpressed by this display and curtly dismissed the professor. At the conclusion of their discussion, the party made its way back to the mayor to reveal what they had learned. Búho was drawn toward a partially wrecked building by the smell of decadent chocolate. It was here that he was reunited with his former mentor, who had started him on the path of becoming a world-class chocolatier. She revealed to him the secret ingredient that was missing in his recipes and leading to gastrointestinal distress - carob. With a face full of happy tears, Búho requested that he travel with her for a while and she agreed.
Session 27: Thymor'ala the Black
Characters: Ensign, Thuchor, Joshua, Silent, Harold, Alanis, Markoth (and a cameo from Dur'kalak, commentary by Cynthia and Tokax)
DM: James (7/23)
Dragons Encountered: Thymor'ala (Black Dragon)
XP Gained: 1208
Important Things that Happened:
- [No player recap available]
Session 28: Mentztonalcoatl II/Sro III
Characters: Hugo, Kluck, Tristam, Linden Rue, Markoth, Volrac
DM: James (7/29)
Dragons Encountered:
XP Gained: 1866
Important Things that Happened:
- [No player recap available]
Session 29: Olympia Magisteria
Characters: Pum, Cecil, Ren, Volrac, Ignidicus, Reylendor
DM: John (8/6)
Dragons Encountered:
XP Gained: 1500
Important Things that Happened: The 128th Annual Olympia Magisteria
- [No player recap available]
Session 30: Thymor'ala the Black II/Mothers I
Characters: Linden Rue, Kluck, Pum, Dur’kalak, Tristram, Kihlek, Pot'tu'N'Kobb
DM: Dave (8/11)
Dragons Encountered: (Thymor'ala the Black)
XP Gained: 1643
Important Things that Happened:
Mother Love, a well-loved alchemist who gathers herbs in the swampy wilderness near the crossroads Apara, requested the help of adventurers with a dangerous task: driving off a dragon. A black dragon had recently made its home in the surrounding swamps, not only making the area far too dangerous to gather herbs in, but also disrupting the natural state of many of the plants through its widespread lair effects. (This second effect was confirmed when Pot'tu'N'Kobb consumed some and had his tongue numbed instead of the expected taste of a healing herb.)
Answering the call, the group of adventurers arrived in Apara and met with Mother Love, who promised very little in the way of rewards, but offered her services as an apothecary and to bake some pies. The party was quickly pointed in the right direction and went off into the swamp.
The swampy terrain and regional effects of the dragon's presence made the trip take longer, but the party arrived at the target cave about an hour before sundown. Despite half the party acknowledging the risks of taking on the dragon in its lair, the party pressed on and entered the cavern. Battle was joined, but the dragon surprisingly seemed as interested in turning the group away and against Mother Love as it was in fighting. Only after it was clear that a fight was inevitable did the dragon fully engage. Tristram utilized a pre-prepared tiny hut spell to provide a safe harbor for the party to recover and stay safe from breath attacks during the combat. The battle was fierce, but the adventurers prevailed without losses (not even familiars and drake companions).
Dur'kalak immediately set to tearing the carcass apart while the majority of the party searched for the dragon's horde. The horde itself was relatively small (having recently been moved) but it also contained a clutch of 3 dragon eggs which Linden Rue, Pum, and Tristram have No Idea that dragons would do such a thing as lay eggs, so they must be illusionary figments. While debating the best approach to handling the nin existant eggs, a wave of energy washed over the group, marking each of them with some kind of magic mark, and granting them all access to a small bit of magical power.
Session 31: Drakkoths IV
Characters: Cynthia, Grandmush, Durian, Markoth, Harold, Ferris, Trina
DM: James (8/14)
Dragons Encountered: Drakkoths, (Bounty Board Mentions of) Flame, Prelnirith, Azuspear, and more...
XP Gained: 1150
Important Things that Happened:
- Cythnia's Log
- In the days since Cynthia aided in the defense of Gammelgard, a countermeasure had been found for Cheshire’s mutated monsters: Drakkoth’s blood. When Cheshire’s monsters were struck with a blade that had been coated in the blood of a Drakkoth (a sort of draconic centaur), they died instantly, with but a single strike. Unfortunately, Seglock University, which was responsible for processing the blood, had recently had its funding cut by Baron Faro, the uptight, elitist baron of Seglock. In addition, Drakkoths were in short supply. Baron Faro held a town hall to discuss the recent budget changes, and several members of the Greedy Green, including Cynthia, were in attendance. The baron went on a tirade against the Greedy Greeners, accusing them of attracting monsters to the city and even of smuggling dragon eggs in through the Moonwell’s shield. The adventurers in attendance objected, pointing to their work defending the city and to the fact that the entire continent was under attack by Horatio Cheshire’s monsters. In particular, Cynthia singled out the recent defense of Gammelgard. The baron seemed generally unconvinced, but begrudgingly agreed to restore the university’s funding. After the adventurers left the town hall, a mysterious figure approached them on the street. He introduced himself as Archie Stewart, a member of the Protectors of the People. The Protectors were an band of mercenaries that operated in the woods outside of Seglock, slaying “dragons” both literal and metaphorical. He told the party that he knew where to find more Drakkoth blood. They agreed to travel to the Protectors’ hideout and meet with their leader, Brenna. The party traveled to the location of the hideout and encountered a pine tree-shaped Ent named Neem. After some conversation, Neem deemed them worthy, and led them to a secret cave. There, Belle, a cleric of Bahamut, greeted them. The walls of the cave were covered in bounties for dragons that had been drawn over to make fun of various societal elites, among them Baron Faro. Belle told the party that the cave once belonged to a gold dragon, but that the Protectors killed it and moved in. She also revealed that the Protectors’ benefactor was a silver dragon named Sro. The Protectors of the People kept track of the Drakkoths’ movements, and revealed to the party that there was a band of Drakkoths preparing to attack the town of Raritan. They also revealed the location of a dragon’s hoard. Several party members had a blessing that would disappear if they attacked a dragon, so the party decided to go after the Drakkoths. The battle was not a terribly hard one, and the party kept two of the Drakkoths alive: one for Seglock University and one for the Protectors of the People. The Protectors also mentioned some sort of prophecy about something sealed away in the mountains. Perhaps they were onto something.
Session 32: Uhlm
Characters: Asheer, Delphi, Elric, Spinel, Eurus, Ona
DM: Kyle (8/17)
Dragons Encountered: "Uhlm"
XP Gained: 2359
Important Things that Happened:
- The team was summoned by a scholar from Deeplake who had been studying an old text, which referred to a dragon that could sway the outcome of the war. He discovered a riddle that he was having trouble with, but deciphered that the first lines referred to Direheart Pond, nearby.
- At the pond, the team solved the riddle, which involved Elric kissing a frog, who turned out to be a satyr called the Curator. The Curator revealed that he planted the riddle and claimed he had a mutual self interest with the adventures. He said he is a curator of a place of "pure evil", the Shadow Forge, which is capable of producing some pretty nasty creatures. He said that Horatio Cheshire has found the forge, and worried that he would create even more Cheshire monsters. The Curator required a fey key to return to the forge and ensure the forges remain shut down. However, he gave the key to a dragon called Uhlm for short (Uhlm doesn't like being referred to by his full name) for safekeeping. The curator opened a portal to a town in the plane called "Thaer".
- Thaer, the adventures learned, is populated by about 15 people that....are weird disturbing replicas created by Uhlm. The plane seemed to end at the small town's borders. Uhlm did indeed have a fey key, but informed the team that 3 keys were needed to access the Shadow Forge...and no other keys exist. But Uhlm could essentially revert time in the plane, sending the team (key in hand) back to the portal to once again find Uhlm (who wouldn't remember anything) and another instance of the key...twice.
- Each time the plane was reverted, however, it started to fight back. Much fighting and yelling ensued, including one moment where Eurus threw a death knight over the edge of the town. The other death knight banished Ona back to Deeplake with one of the keys. Ultimately three keys were obtained. Spinel, and later Ahseer and Delphi, attempted to persuade Uhlm to return to world of mortals and help them in their cause, but he would not be convinced. Uhlm helped usher the adventures to the portal, before the second death knight could cause more damage. The team met up with Ona, and turned over the 3 fey keys to the Curator.
- 8/17: We helped a scholar from Deeplake solve a riddle. Elric kissed a frog, but it was a weird guy called the curator. Said something bad about Horatio maybe going to the Shadow Forge and we needed to prevent that. And we needed a fey key from a dragon called Uhlm. He opened a portal and went to a different plane with people who seemed weird and brainwashed. He said we needed 3 keys to get to the forge, so we did weird time travel stuff to get the same key three times. But the realm kept attacking us and it wasn’t fun. Eurus did throw a death knight off a cliff, and I was impressed. We tried to convince Uhlm to help our cause, but he wouldn’t have it.
Session 33: Mothers II
Characters: Arlin, Violet, Pot'tu, Boros
DM: John (8/23)
Dragons Encountered: N/A
XP Gained: 1563
Important Things that Happened:
[No player recap available]
Session 34: Cheshire VI - The Shadow Forge (Fundraiser Event)
Characters: Arlin, Violet, Boros, Delphi, Durian,
Vadath, Markoth, Cynthia, Linden Rue, Tristram,
Tokax, Percy, Amund Zen, Drang, Amber, Zevendell,
with setup help by Pot'tu Kobb, Harold, and Grandmush.
DM: Dave, James, and Kyle! (8/27)
Dragons Encountered: Horatio's DracoHydra!
XP Gained: 5000
Important Things that Happened:
Cynthia's Log
It was finally time to take down the mad alchemist Horatio Cheshire. A fey being called the Curator summoned many of the Greedy Greeners to brief the mon the situation. Apparently, Cheshire had traveled to the Shadow Forges, a small plane sandwiched between the material plane and the Shadowfell. He hoped to use the arcane machinery housed there to produce more and better monstrosities.
Once, the Fey attempted to destroy the Shadow Forges, but were unable to do so. Instead, they sealed the plane away with a number of keys. Somehow, Cheshire acquired one of these keys and used it to bring himself and many of his monstrosities to the forges. By this point, three of the four forges were active; if he managed to activate the fourth one before the Greedy Greeners could stop him, he would be able to harness the full power of the forges and launch an unimaginable assault on the material plane.
The adventurers divided themselves into three strike teams, each with a healer, and ventured into the three activated forges. They were warned that the forges would attempt to defend themselves with monstrous constructs. Each team entered one of the already-activated forges. Resistance was initially quite weak; the adventurers easily dispatched the orcs and goblins that Cheshire had stationed at each forge. Once the forges began to fight back, however, the battle grew far tougher. Each forge summoned two fearsome enemies: a giant mound of writhing flesh and a shadowy sentinel in thick armor. The group that Cynthia was in had extra trouble with the sentinel; its armor resisted nonmagical attacks, making many of their weapons almost useless against it. Eventually, though, with the help of Vadath and Delphi teleporting in from another forge, the adventurers prevailed and moved on to phase two of the plan.
For the assault on the central forge, the adventurers would once again divide into three teams. One of the teams would venture into the heart of the forge to battle Cheshire and the worst of his monstrosities. Meanwhile, the other two teams would defend fey who were holding open portals leading into the central forge. Cynthia was chosen to be on the first team, and she headed into the belly of the beast alongside Vadath, Tristram, Linden, and Boros.
Inside the forge, the strike team was met with Horatio Cheshire himself and the Tiamat lookalike that Cynthia had seen all the way back during her defense of Gammelgard. By now, the adventurers could deduce that this was but one more of Cheshire’s creations: a dracohydra. As the team did battle with Cheshire and his pet, this forge too spawned the same pair of monsters to defend itself. Cynthia held off the flesh monstrosity while the rest of the team dealt with the dracohydra. Partway through the battle, one of the team cast a sort of mind-control spell on Cheshire, suggesting that he leave in peace. Cheshire grabbed an artifact off of one of the research tables in the room and teleported away to parts unknown.
Once the second of the forge’s monstrosities, the shadowy armored sentinel, appeared, the battle seemed to be unwinnable. By that point, the party had been backed into a magical dome in the corner of the room. Surprisingly, though, the sentinel chose to attack the dracohydra, not the adventurers. With the tides turned, the team was able to kill the dracohydra and destroy the forge itself. All of the adventurers were teleported back to the Curator’s cottage, where he revealed to them that he captured Cheshire while the alchemist was still in a magically-induced docile state. He threw Cheshire’s now-dead body onto the ground, and Vadath fed it to his newly-tamed Fang Mount.
After the battle, Vadath and Delphi approached Cynthia and offered her a position in the Iron Hawks. She gladly accepted, having seen the company’s bravery in several battles. Finally, she was no longer Cynthia sen Espera. Now, she was Cynthia, Shield of the Eyrie.
Session 35: Flame II
Characters: Clank, Kaba, Naxxradormu, Orifyire, Rakim, and Rex
DM: James (8/28)
Dragons Encountered: "The Doritos Dragon"
XP Gained: 3680 XP Total (525 per character)
Important Things that Happened:
The session begins inside The Melted Muse, a well regarded fondue establishment in the town of Launda. There a group of travelers are being hailed as heroes for warding off the attack of a blue dragon. As a reward for their actions they are given their selection of cheeses to sample including a form of imported cheddar. Almost as soon as the last one of them selects their meal an explosion ruptures the side wall of the establishment sending melted cheese flying into the Melted Muse. At the source of this explosion is a furious looking red dragon who has landed where the large pot of melted cheese had been sending its contents pouring into the nearby restaurant and injuring two of the adventurers.
Some of the inhabitants of the restaurant attempt to escape the crumbling building while simultaneously trying to rescue the unconscious townsfolk nearby. Meanwhile the remaining adventures still inside the Melted Muse distract the dragon with a flurry of magical attacks and a javelin skewered with cheese, which unfortunately failed to blind or even hit the dragon as it was intended. In a rage, the dragon breathed a fiery breath into the tavern hitting two of the adventurers and knocking one of them unconscious (the rather fragile Wizard Naxxradormu). The red dragon then moved on to rampage through the rest of Launda, deciding to ignore an obvious tension between them and the Dragonborn Barbarian Rex.
The adventurers evacuate to a nearby airship which had appeared during the fight to rest and acquit themselves with the gnome artificer who helmed it. The artificer, named Lorita, came to thank the party for their intervention in saving her hometown and then proceeded to plead with them for aid in stopping what she thought was an even greater threat. Nearby there was a structure called the Spyre located in the direction the red dragon they had encountered came from. This potentially meant the structure was damaged and that its function, to keep the emanations from the Shadowfell sealed, could be compromised. The party agreed to investigate after they inquired further (intimidation check) about the nature of the Spyre that Lortia had kept hidden.
They arrived at the Spyre to find it engulfed in shadowy energy. They attempted to latch onto the Spyre so that they could access the top, a peak some 60 feet up, and potentially gain entry to the structure. Upon doing this a burst of lightning stuck the tower severing the rope and sending one of the party members (again the very fragile Naxxradormu) falling from the ship. Thanks to the quick thinking of the Dragonborn Artificer Clank, equipped with a “canon of levitation” , Naxxradormu's fall was interrupted and he was able to ascend to the ship safely. During this time the dark energies which saturated the ground formed into several dark gelatinous creatures which the party attempted to fight to mixed results. The party decided to leave the threats outside the tower be for now and resumed their investigation of the Spyre. The party made quick work of devising an entry plan (it was quick in game, irl it took very long) involving elevating the airship using Kaba’s gust spell, 50 feet of rope, and a pair of immovable rods loaned to members of the party by Lorita. The plan worked well enough allowing the party to enter the tower while also setting off the lightning deterrent several more times including one that fried the rope they used to lower themselves into the tower which injured several party members (the immovable rods were retrieved by the flying Naxxradormu).
Inside the tower they discovered a room with a large moon pool filled with inexplicable moon light. They investigated a pair of levers located on opposite walls, one which acted like a dial shifting between several positions and another a traditional on and off style switch. Before long they discovered a set of mirrors placed in the four corners of the room and shifted them to focus the moonlight into the moon pool. This caused a door filled with black ichor, which had previously fascinated members of the party and even caused one to take psychic damage from interacting with it, to dissolve. Through experimentation the party discovered the mechanism to be a way of opening portal-like connections to various rooms inside the tower, the dial shifting which room was accessible and the switch changing whether the portal was open.
They investigated each room which involved a battle (more like an ambush on the parties part) with shadow tainted zombies, an encounter with more shadowy oozes (of note lightning and slashing damage caused them to split), non-trapped chest with a trapped wand of magic missile, and a corpse baring the symbol of the Wold Order. After thoroughly exploring the smaller rooms of the tower they moved onto the last, larger room. In it they discovered the remains of “Lord Believer” (as nicknamed by one of the party members) who had transformed himself into an immensely powerful, shadowy being.
He attempted to deceive the party into joining him but was foiled by the successful intuition of Rex (thanks to the temporal intervention of Naxxradormu) and then revealed he manipulated the dragon into attacking Spyre. The two wizards of the party attempted to coordinate a simultaneous incendiary attack on Lord Believer but were foiled by his ability to possess one of them. The possessed adventure then attempted to use that same attack on the party but was foiled by the remaining Wizard’s counterspell. Lord Believer, in possession of Kaba’s body, fled the immediate confines of the moon pool room but was chased by Rex resulting in what can only be referred to as “Tortle Golf” as he was knocked back into the moon pool and then restrained by Rakim Greyshot’s ensnaring arrows.
Meanwhile Clank and Orifyire, the Dragonborn Fighter, aided by Naxxradormu's Vortex Warp spell, discovered and subsequently placed two red gems into pedestals from which they had been displaced, likely by the earlier dragon attack. Their placement created a wall of force which separated the chamber from the moon pool and would have acted as a seal for Lord Believer if he had not been knocked back into the moon pool during “Tortle Golf.” Kaba was subsequently incapacitated releasing Lord Believer into the moon pool and he nearly cut off the portal to the chamber the rest of the party was trapped in and escaped but was apprehended by Naxxradormu's Vortex Warp spell (he failed a DC 16 check with a 15) trapping him in the chamber substantially weakened but still far from harmless.
The party members now trapped in the chamber orchestrated a plan to relieve the wall of force temporarily to allow all but one party member escape who would then reengage the seal. Clank was all but prepared to sacrifice himself as the remaining party members escaped but just as the seal was reformed Naxxradormu used his final casting of Vortex Warp to transport Clank into the moon pool and sealing Lord Believer in his tomb once again. The members of the party then re-emerged from the Spyre and met up with Lorita who informed them their several hours of exploration, rest, and combat had appeared to occur in only a couple minutes.
As a reward for their deeds Lortia bestowed upon them the choice for either 400 GP or the magical item which she had loaned them. Several of the party members kept the magical items including two lucky stones, the pair of immovable rods, and a lightning javelin. Naxxradormu on the other hand had taken the 400 GP but attempted to exchange it for information on a mysterious Launda Artificer. Thus this adventure concludes but not our tales of the Greedy Green.
Session 36: Mothers III
Characters: Clank, Eurus, Amund Zen, Delphi, Naxxradormu, Airavata
DM: John (9/8)
Dragons Encountered: N/A
XP Gained:
Important Things that Happened:
- [No player recap available]
Session 37: Bleucorundum II
Characters: Dancer of the Boreal Valley, Zevendell, Amber, Vadath, Omen, Markoth, Drang
DM: James (9/11)
Dragons Encountered: Bleucorundum
XP Gained: 1043 each
Important Things that Happened:
- [No player recap available]
Session 38: Drakkoths V
Characters: Tristam, Thuchor, Felicia, Mabel, Ona, Linden
DM: Kyle (9/14)
Dragons Encountered: Drakkoths
XP Gained: Vast in the lore department
Important Things that Happened:
Tristram's first hand account of this battle can be found in the Book of Tristram’s Travels
Session 39: Flame III
Characters: Clank, Ona, Reylendor Aspenmorrow, Hugo Clarion, Oxan Lighkeeper, Nockdus, Silent
DM: James (9/19)
Dragons Encountered: Flame
XP Gained: 3250 each (19500 total)
Important Things that Happened: Several adventurers were drawn to the recently attacked town of Muso for multiple reasons. Nockdus was visiting a greenhouse run by a botanist named Meen regarding his undead condition, Hugo Clarion traveled to Muso to investigate reports that the dragon that attacked Muso had scales of gold, Oxan Lightkeeper with his donkey Rabbit traveled to Muso with interest in investigating dragons, and artificers Ona and Nockdus journeyed to Muso as they believed it was the next target of the Crimson Terror, Flame.
As they all gathered, the adventurer's heard the roar of a dragon as Flame flew across the forest and began his raid on Muso. At this time another adventurer came to Muso, a cleric by the name of Reylendor Aspenmorrow who saw the dragon as it approached Muso and came to help.
During the fight adventurers were approached by the Arbiter of Death, Silent, some of whom sold their souls to Silent for power. During the fight Flame utilized strange spellcasting and the adventurers came to the belief that Flame had sold his soul to Silent as well.
after burning through the dragon's Death Ward the dragon was finally felled by an arrow show by Oxan Lightkeeper. After the dragon was slain the adventurers cast Speak with Dead on the dragon corpse and successfully harvested a number of resources from the body.
Session Takeaways: A Gold Dragon attacked Muso, a dragon who Flame claims, "has embraced the darkness." Flame may have been in cohorts with other dragons and his attacks were to serve as cleanup. Finally Silent is now in possession of Flame's soul.
Session 40: Mothers IV
Characters: Tristam, Felicia, Oxan, Pot’tu, Drang, Kihlek
DM: Dave (9/22)
Dragons Encountered: none
XP Gained: 700 (Little towards leveling, much towards the advancement of interpretive dance. - T)
Important Things that Happened:
Tristram's first hand account of this battle can be found in the Book of Tristram’s Travels
Session 41: Drakkoths VI/Bazzniagalvinica
Characters: Cecil, Trina, Arlin, Vessel, Kihlek
DM: John (9/24)
Dragons Encountered: ???
XP Gained: 1367
Important Things that Happened: [Players fill this in!]
Session 42: Sro IV
Characters: Percy, Oxan, Violet, Ensign, Cynthia, Arlin
DM: Kyle (9/27)
Dragons Encountered: ???
XP Gained: 1106
Important Things that Happened:
Cynthia's Log
A kidnapping! Belle, the paladin of the Protectors of the People, told several of the Greedy Greeners that the mayor of Synara had gone missing, and she suspected that the silver dragon Sro was the one who did it. Sro apparently had a penchant for capturing government officials, believing that the cities and towns of Isonhound would be better off without them. The party traveled with Belle to Sro’s mountaintop lair, trudging up a long, winding path. Cynthia and Arlin, in particular, wore themselves out lugging their heavy armor and equipment up the mountain.
The party reached the compound and entered a cavern where they met an old man sitting alone at a table. This was Sro, shapeshifted into human form. Sro explained that he had not kidnapped the mayor at all, but had instead invited him as a ploy to lead the adventurers to his compound. Sro had important information to impart.
He told the party that Isonhound was on a path toward destruction. Long ago, Sardior, a great ruby dragon, was splintered into five gem greatwyrms. Being of largely neutral disposition, these greatwyrms generally kept themselves secluded from the rest of the world. Now, however, there were rumors that the greatwyrms were beginning to converge again. Sro feared that unleashing the power of Sardior would spell an end for Isonhound. He told the party what little he knew of the gem dragons’ whereabouts. The sapphire dragon was hidden underground; the emerald dragon, known as a troublemaker, had gone missing; the crystal dragon was on the moon; the amethyst dragon, the most powerful of the bunch, was hidden among mortals; and the topaz dragon’s whereabouts were unknown.
Before sharing more, Sro felt that he should test the adventurers’ mettle. He transformed Belle into a fearsome cave dragon and tasked the party with fighting her. They had no wish to harm Belle, however, and so Cynthia distracted her while Arlin dispelled the shape-changing spell that she was under. Impressed by their cleverness, Sro continued.
He told the party that the information about Sardior was gathered by a gold dragon named Bazzniagalvinica. This dragon was protecting a golden egg, and the party pieced together that it was actually Brenna, the leader of the Protectors of the People. This explained how the group got their hideout: they did not kill a gold dragon, but rather allied with one. Sro also presented each the party with Tears of Sardior, ancient crystals that held some of the last vestiges of Sardior’s power. These crystals could hold the blessing of a gem dragon and grant their wielder magical powers; supposedly, a mortal tribesman named Zaatu was able to teleport using one of them. Cynthia accepted one of the Tears.
After presenting the Tears, Sro sent the party on their way. He encouraged them to spread word of Sardior’s potential return to the rest of the Greedy Green and ensured them that he would allow the mayor of Synara to return. The party left, burdened by the information they had just acquired.
Session 43: Mothers V
Characters: Elric, Hugo Clarion, Asger Snærr, Amund Zen, Drang, Kihlek Vaess
DM: Dave (9/29)
Dragons Encountered: Gideon, Thymor'ala the Black(Mentioned)
XP Gained: 2,250 XP Each
Important Things that Happened: Following the recent attack on the Protectors of the People's secret headquarters supplies was being moved up and down the Greedy Green. Elric, Hugo Clarion, Asger Snærr, Amund Zen, and Drang all found themselves at a waystation which served as a center point for the transportation of these supplies, either participating in the transport themselves or journeying out to investigate reports of strange monstrous moths and the disappearance of a young man by the name of Gregory. While all were gathered in the waystation a strange individual made their way inside, a man wearing bright cloths with a loud personality by the name of Gideon. This strange individual claimed to have a lead on to the location of Gregory but in return had a request for any adventures who took him up on his offer. He requested the return of his eggs, the eggs of the recently slain Thymor'ala the Black who he claimed to be the father to. It was in his knowledge that the three eggs were in the possession of the Protectors of the People and he wanted them returned to him. Drang shook hands with Gideon and promised to find and return his eggs.
With a loud laugh Gideon walked out of the waystation and began to lead the adventurers into the forest where he said he had a contact for them. In fact he had two. One was a woman from Gregory's home town who said Gregory and a group of ruffians return ed to his house only to be caught by the townsfolk who were unable to then stop the boy's escape. The other was a green scaled Kobold wearing a dark cloak named Kihlek Vaess who had been researching the strange occurrences. The adventurers then followed Gideon deeper into the forest with Kihlek scouting ahead. They eventually came across a clearing with a small campsite. In the center of the clearing was a group of individuals chanting around a strange circle flanked by two Stone Giants. Their incantations were in strange tongue and the only real words that the party could identify was the name, "Shadow Lord." With haste the party moved into stop the ritual as the ground beneath the arcane circle began to crack open into a massive dark chasm. The giants were made quick work of but Drang saw to his horror when he slew one of the strange cultist that it was a boy in his late teenage ears who suddenly had their body pulled into the chasm by a massive and strange dark ethereal hand.
As the battle continued the chasm continued to grow in size, quickly outgrowing the magic circle and each time a cultist or giant died a shadowy hand came up to claim them. Gregory and another cultist attempted to use invisibility magic to escape but each were identified when Kihlek cast See Invisibility. Amund Zen and Hugo Clarion were almost claimed by the chasm as a dark Death Giant rose from the chasm, floating in the air. Gregory attempted to flee once again but was shot down by Hugo Clarion. Asger Snærr attempted to heal the party as the Death Giant advanced, firing bolts of necrotic energy. Elric encouraged Gideon to draw the giant onto solid ground which Gideon achieved by utilizing strange compulsory magic. Upon approaching Gideon the Death Giant was quickly obliterated by Drang, Amund Zen, and Elric.
Asger Snærr managed to stabilize Gregory who was taken away for questioning. The party also discovered a number of materials in the small camp along with some notes from Mother L, Mother J, and Mother P.
Session 44: Bazzniagalvinica II/DOS I
Characters: Airavata, Asger, Rakim, Orifyire, Clank, Nockdus
DM: John (10/8)
Dragons Encountered: Bazzniagalvinica, Gold Dragon Egg
XP Gained: 1500 (each)
Important Things that Happened:
Yosser Squigglesong, a curious little gnome, gathered the adventurers at a small camp I n the forests near Sneerwell. He claimed to be an archeologist and hired the party to accompany him on a task to navigate a tomb and retrieve its hidden priceless artifacts, for which he promised a hefty reward for their troubles. Once the group set out following Yosser, he continually reached into his pocket to retrieve and examine a small, ordinary looking pearl. Each time he would place the pearl back and mutter, “not yet…”
The small group consisted of: Clank, a dragonborn artillest artificer. Rakim, an Elfen ranger. Orifyire, a Dragonborn fighter. Airavata a Loxo barbarian. Asger, the Goliath Peace Cleric. Joined also by Nockdus, a Daphmir rouge. Yossef continued leading the group further along on a seemingly aimless path. However, soon the party began to pass through a heavy, resting mist that persisted even at midday. The mist chilled the skin and reached about knee high on most of the group but nearly entirely covered the gnome. They followed behind the little fellows' conveniently tall hat as it bobbed along on a determined path. Yosser continued to pull out his pearl and now in the mist it began to emit a warm glow, which only grew stronger as they continued to move through it. Once they reached the tomb, the pearl grew to its brightest and Yosser exclaimed, “Yes, yes! This is the spot!”
Upon entering the tomb, a series of plates adorned with ancient runes etched into their surface stretched down the hall leading to a single door. Asger, with his deep knowledge of history and religion, knew the runes to be representative of an ancient water god. The group was hesitant at first but eventually, led by the brave Ariavata, successfully navigated the traps and plates. The following several rooms each contained an elemental wall: the first was a geothermal vent emitting steam, the second, a wall of ice created on a chilled metal sheet, and the third a wall of rain fell from the ceiling. Each of the rooms' walls were also painted with various murals depicting cycles of life and death and growth and destruction, a common theme throughout the tomb. Along the way, various corpses were discovered with increasingly worse injuries and causes of death. Upon examining the last body, which was covered in severe burns and deep gashes from what appeared to be a large creature's claws. The group prepared themselves as they knew that what lay ahead was no empty tomb.
Deciding that surprise was the best tactical option, the group burst through the last large set of doors. In the center of the room laid an elevated altar, stalactites grew from the ceiling and continually dripped water down upon the altar. The water was collected by two golden horns which fed into a small pool surrounding the altar. Resting in the pool beside the altar was a large golden dragon's egg rocking and twitching as it was very near to hatching. The room wasn’t exceptionally large, but the ceiling stretched upwards forever into darkness.
Yossef rushed forward and started screaming, “Where are you, you bitch! Show yourself!” Soon his screams were answered by the unsettling sound of echoes of hundreds of feet scuttling down the wall. An enormous, green monster came into view before it slowly began to shift and change into a woman’s figure. Brenna Tanawen stood on the opposite end of the room, completely naked and without weapons or armor.
Peaceful conversation started as Asger attempted to charm Brenna into a calm state. Yossef and Brenna exchanged words, his being heated and full of anger while Brenna seemed aloof and uncaring. Soon the group learned the truth of Yossef’s mission; he had come for revenge. His village and people had been victims of Brennas attack, she called it a culling, saying “the weak needed to be removed to allow for the strong to persist.” The attempts at resolving this encounter without violence soon came to an end as Yossef lunged towards her and called a lighting bolt down on Brenna.
Prepared for combat, the group rushed forward to engage Brenna. No longer taking the shape of a human, she once again changed, however this time an enormous golden dragon towered over the group. Ariavata rushed to the center of the room, standing on top of the altar in an intense rage. The rest of the members spread out along the outer walls as they laid into the dragon with swords and arrows.
Throughout the intense fight, Bazzniagalvinica, the Golden Dragon, was able to look forward in time and foresee moments of the fight as well as banish individuals from her presence into a dream-like plane. Yossef returned from one of these instances of banishment and appeared directly in front of the dragon. Without a moment's notice, Bazzniagalvinica tore into the gnome, eviscerating him with her claws and teeth. Several members fell gravely injured from the dragon's powerful fire breath, but were recovered by Nockdus’ rapid movement as he moved them to safety.
Ariavata planted herself upon the altar, where she was the main target of Bazzniagalvinica’s attacks but prevented the dragon from ever escaping the blows of her hammer. Asger attempted to provide her with as much protective and healing magic as he could. Nockdus and Rakim continually reigned arrows at the dragon, while Orifyre slashed at her legs wielding swords in both hands. Clank, with his powerful cannon, burned through the dragon’s resistances.
As the end of the battle approached, the huge dragon bloodied and beaten, turned to conversation once more. Turning to Ariavata, looking deep into her eyes, begging in desperation, “don’t let them take my baby!” As these last words escaped her, a bolt from Clank's bow pierced her skull and she fell dead upon the altar.
As the exhausted group recovered, Clank moved towards the dragon egg intending to investigate it further. As soon as he approached, time slowed then stopped and the egg disappeared but soon reappeared in a formerly empty corner of the room. Five warforged Disciples of Sardior appeared alongside the egg. They explained their task of attempting to revive Tushallo, the Topaz Dragon and that with this golden dragon egg that could be possible. Further warnings were issued regarding the imminent danger of the One Who Waits, the Obsidian Dragon, and the three unaccounted for dragon eggs. Although the warnings were vague, they were issued as dire and requiring hasty action. Rewarding the group with valuable gems for their cooperation, they left as quickly as they appeared. However, before their departure, they left a sending stone with Airavata which the disciples could be contacted by. Allowing them to quickly return to secure the black dragon eggs should they be found.
Session 45: Echemus III
Characters: Felicia, Markoth, Dug, Silent, Darakhas, Herneldo
DM: James (10/10)
Dragons Encountered: Echemus, Black Dragon Egg
XP Gained: 1456
Important Things that Happened:
Session 46a: Mothers VI - Hagtober
Characters: Asger, Feyjin Eldarhearth, Linden Rue, Kacilius Venrai, Markoth, Asca, Ona
DM: James (10/13)
Dragons Encountered: Gideon
XP Gained: 1328
Important Things that Happened:
Each members received a ticket to a theatre show, to which it went awry when a one of the Mother hags had decided to hijack the event. The party was forced to fight shadow versions of themselves - making quick work of it when Feyjin was able to force the hag to it's knees and keep it there while the others focused on slaying the wretched woman. Ona did a good job keeping the hag from moving much with her web trap - alongside with Markoth and Asger drawing the fire to themselves and slaying the lady.
Session 46b: Mothers VI - Hagtober
Characters: Delphi, Drang, Durian, Oxan, Tristam, Vadath
DM: Dave (10/17)
Dragons Encountered: Gideon (in human form)
XP Gained: 1100 each
Important Things that Happened:
Each party member received an ornate invitation requesting their presence in Gammelgard, delivered by a carriage that was prepared to chauffeur them right away. Vadath was required to leave his mount, Tempest, at a stable outside the city, but the party soon found themselves at a tavern in the city called the Drunken Dog. Much merriment was already in progress at the tavern, and they were warmly greeted by a dwarf named Falgrim and a handsome man named Gideon. The pair debriefed the party about a bakery whose pies had been turning some of the city's residents fanatical. Suspecting Mother Love to be behind this, they requested the party to investigate.
Upon arrival at the bakery, they found the front archways to be packed with patrons despite the shop being an hour from closing. The party tried testing a back door instead, but found it to be locked. Vadath decided to smash the door down, accidentally knocking down one of the kitchen staff members in the process. The staff retreated to the front of the shop, shouting about thieves who had just broken in. Vadath cleared the shop by shooting a gun towards the ceiling and shouting they were there on behalf of the Order of the Watchful Eye. Drang and Tristam quickly followed behind to investigate more of the shop, where Drang busted through a false wall concealing a shaft which led to an underground sewer. Meanwhile, city guards descended upon the rest of the party waiting outside. Oxan instructed his donkey, Rabbit, to kick anybody who attempted to enter the shop, but the donkey decided to nap instead. Delphi readied an attack in case Mother Love suddenly appeared. Durian was last to follow into the shop, stalling the city guard by pretending to be an innocent bystander before turning invisible mid-interrogation and sneaking past the guards.
The party joined Drang in the sewer, who had been conversing with three apparitions of Mother Love. Offering hospitality, she beckoned the party into her underground lair. Unfamiliar with the laws of fey hospitality, Drang accepted her invitation and the rest of the party followed close behind. Inside, they found an impressive sprawl of food as well as piles of what appeared to be dragon eggs. Most of the party joined Mother Love at a central table, sitting down with her to negotiate. Durian, maintaining invisibility, investigated a book at the back of the lair which was written in a language far too ancient for him to understand. Drang gifted Mother Love a jar of pickled pumpkins, which she enthusiastically accepted.
Vadath was insistent that the dragon eggs leave with them, but Mother Love found the party's offers of dragon teeth to be unsatisfactory and negotiations quickly broke down. Vadath attempted to strike the hag, but was forced to battle a shadow version of himself. Any person who attacked Mother Love received a curse for breaking fey hospitality, and a shadow version of themselves manifested and began attacking them. Tristam cleverly ended the battle by polymorphing Mother Love into a tortoise and drowning her in a conveniently tortoise-shaped ceramic jar with a waterproof lid, from which her body strangely evaporated in a shadowy smog. Upon the hag's defeat, the "dragon eggs" sprouted legs and retreated deeper into the sewer.
Upon further investigation, the book was revealed to be written in Primordial and the Hawks took it into their possession with hopes of translating more of it later. The party also acquired a substantial collection of dinnerware, opting to travel to Synàra in search of a more lucrative buyer. After ascending from the sewer, the city guard commanded the party to leave the scene as they had "done enough." They later found out that the city guard forbade anyone from going back down into those sewers.
Session 46c: Mothers VI - Hagtober
Characters: Harold, Kihlek, Reylendor Aspenmorrow, Hugo Clarion, Spinel, Thuchor
DM: Kyle (10/20)
Dragons Encountered: Gideon (in dragon form)
XP Gained: 1766
Important Things that Happened:
While Mothers Love, Peace, and Joy were known to be out and about, Gideon implored the party to go to the hags' lair, a swamp between Seglock and Gammelgard, to investigate why children who ate the hag's candy were comatose. Revealing himself in true copper dragon form, Gideon gave the adventures a ride—via a log raft lashed to himself—to the swamp. Well-decayed bodies of adults (including Daniel the school teacher, who identified himself during a Speak with Dead spell) filled the water. Wisp-like lights filled the area, which on closer inspection looked quite childlike... Harold and Kihlek each put 4 of the wisps into their bags of holding. But the guardian of the Hag's lair, a Pumpkin Beholder with a black flame within attacked the party, summoning putrid undead and confusing adventurers into thinking they were animals with beams from its many pumpkin sprouts. In the end the beast was ultimately destroyed. On its return to the earth, the black flame went out and the wisp lights faded and seemed to move away from the swamp, which the adventures took to mean that the souls or essence of the comatose children had returned to their bodies. The wisps in the bags of holding, however, remained bright, even when returned to the swamp.
10/20: Apparently hags have been wreaking havoc in Isonhound. They all left their home at the same time, so we went to their swamp to see what’s going on. A big pumpkin beast came out and also zombies that belched leaches. But I bit the leaches on me and Reylendor turned dead nicely, so we took care of everything. There were also lights floating around everywhere. Hugo and Kihlek took some of the lights. When we killed the pumpkin beast, the lights all went away, and I think they revived the comatose children. I helped Kihlek figure out how to put the souls in their bag back into other kids (downtime). I got some cool bracers.
Session 46d: Mothers VI - Hagtober
Characters: Clank, Vyuprax, Oxan, Elric, Grandmush, Vessel
DM: John (10/27)
Dragons Encountered: Gideon
XP Gained: 1208
Important Things that Happened:
Session 47: It Went to Kiston (Fundraiser Event)
Characters: Percy, Linden, Tristram, Delphi, Dancer of the Boreal Valley, Vadath
DM: Dave (10/24)
Dragons Encountered: Silver Wyrm, Adult Red Dragon, Black Wyrm, a Brass Dragon, a Copper Dragon, and talk of a Topaz Dragon.
XP Gained: 3200
Important Things that Happened:
[No player recap available]
Session 48: The Breach I
Characters: Eurus, Tristam, Feyjin, Felicia, Nockdus, Ona, Linden
DM: Dave (11/3)
Dragons Encountered: None
XP Gained: 985
Important Things that Happened:
The party was hired to find some dwarves lost in the mountains and overdue. Party went out and found the camp, with all the inhabitants but one currently being Gloomwings. The one dwarf left was glamoured and about to have a bad day. Party charged in, proofed the Dwarf to safety and killed the 5 or 6 giant moths with ease. After slaying the Moths, the party rushed through a rift into the Shadowlands. The missing dwarves we quickly located and freed from the Giant Ravens and Ginormous Shadow Mastiffs. The party then healed the dwarves from the implanted moth Larvae, and then beat a strategic withdraw from and incoming horde of Shadow Giants and other minions. The horde did not try to force the breach, so the party returned the Dwarves to the city.
Session 49: The Breach II
Characters: Airavata, Arlin, D’Kacilius, Dug, Hernaldo, and Kaba
DM: John (11/11)
Dragons Encountered: None
XP Gained:
Important Things that Happened:
- A dwarven mining company made all party members sign an NDA, as it was of the utmost importance that it not become public knowledge that [redacted] was being mined and sent to [redacted] for an unknown project
- The party members entered the mine to :
1 . Retrieve the goods
2. Save any survivors
3. Clear the mine of the bug like enemies that were attacking the miners.
-Inside the mine, yugoloths were discovered to the ones who had killed all the miners inside. They used magical darkness to conceal themselves and confuse their enemies.
-Using Arlin’s Daylight spell, the party counteracted the magical darkness and took down all but one of the yugoloth attackers
-The party retrieves the goods, there were no surviving miners
- In the far corner of the mine, where the final yugoloth escaped to, the party finds a rift into the Shadowfell
Session 50: Tranquil the Terrible/The Breach III
Characters: Clank
DM: James (11/13)
Dragons Encountered: Faerie Dragons, Tranquil the Terrible (aka The Jabberwock)
XP Gained:
Important Things that Happened:
Session 51: The Breach IV
Characters:
DM: John (11/17)
Dragons Encountered:
XP Gained:
Important Things that Happened:
Session 52: DOS II
Characters:
DM: Kyle (11/18)
Dragons Encountered:
XP Gained:
Important Things that Happened:
The party arrived in Gammelgard because they were hired to help transport something from Gammelgard to Sneerwell. The person told us that he has sent out two other parties before us but every time they would be knocked out and wake up later to there cargo being gone. No memory of what exactly happened. After learning about this we set off onto Sneerwell, it did take quite long though because the issue of payment came up quite often. While on the road to Sneer well Tristam spotted a statue like figure on the road and decided to investigate. The structure ended up bopping Tristam on the end. With this the other four structures appeared out of thin are on the road as well. They had no mouths and no eyes all that was there were deep dark sockets. Eerie. As soon as they appeared they went directly towards whoever was closest to them. The team fought hard to try and that down the structures, two people did get knocked out during the battle. Not killed though because it was all no-lethal damage. Even so one was taken down by Tristam. Once this one was taken down though the structures changed there focus into taking a cart and fleeing. During that two more were taken out, the other two began to take the cart away. The team tried to stop the cart from being taken away. Thankfully Tristam in his dinosaur form was able to crush the cart and prevented the two structures to take it away. The team ended up making it too Sneerwell with all the cargo.
Session 53: DOS III
Characters: Clank, Dad-Bot, Durian, Feyjin, Linden Rue, Ona, Thuchor
DM: James (11/22)
Dragons Encountered: Gold Dragon Egg, ????
XP Gained: 690 each
Important Things that Happened:
Each member of the party received an invitation to Synàra in order to meet with representatives from the Wold Order at their base. Upon arrival, they were all separated into separate rooms and interrogated on individual topics of interest to the Wold Order (for example, Durian was questioned about how he was able to remain invisible to dragons). Afterwards, they were all joined into a large meeting room where they were debriefed on the mission that the Wold Order had selected them for. They explained that supply chains of Wovenstone were being disrupted by strange Warforged-Centaur creatures of unknown origin, one of which they had traced back to the Northern Snowy Mountains. The party agreed to investigate this lead, so they set out and discovered a mine leading into the Northern Snowy Mountains. They entered the mine and the party was quickly separated by a rockfall. Having been forcibly split up, they were forced to venture deeper into the mine down separate tunnels. One path led to a hole with a shadow rift at the bottom, so they chose to go in a different direction. Along the way, they ran into a series of metal doors and levers, soon catching on that pulling a lever in one tunnel would open one of the doors in the opposite tunnel. After some hijinks which included jumping through a rapidly opening and closing door, the party solved this puzzle and were reunited on the other end. One of the metal doors toward the end of the tunnel appeared guarded by two metallic creatures, but nothing the party did seemed to activate them. The tunnels terminated at one final, large metal door with a slot in it which dispensed a questionnaire. The group answered the questions to the best of their abilities and, upon submitting the paper, they were deemed worthy of entry and the door opened. They were greeted by a large laboratory inhabited by several gem-colored Warforged who introduced themselves as the Most Sanctified Disciples of Sardior. One side of the headquarters contained docking stations which housed resting Warforged-Centaurs. Opposite that was an under construction spacefaring vessel. More interesting still was a gold Dragon egg sitting on a pedestal. Additionally, the headquarters was lined with ancient-looking tapestries, some of which depicted four dragons. The Warforged answered the party's questions, explaining their plan to resurrect the deceased Topaz dragon from the court of Sardior in order to fulfill a prophecy which came to them from space via a metal construct they called Zodar, "Court is Called. The Five Complete the Four. The Ruby Will Be." The party offered to donate whatever Wovenstone, Fellstone, and Aerocrystals they had on hand towards finishing the construction of their ship, so that the MS-DOS could sail into the astral sea in pursuit of the soul of the Topaz dragon in order to rebirth them using the gold Dragon egg. After departing the MS-DOS headquarters via a backdoor, the party decided to lie to the Wold Order about what they found, claiming they simply discovered another Shadow Breach.
Session 54: The Breach V
Characters:
DM: Keller (11/27)
Dragons Encountered:
XP Gained:
Important Things that Happened:
Session 55:
Characters:
DM: James (11/30)
Dragons Encountered:
XP Gained:
Important Things that Happened:
Session 69: The One That Waits VI/Smargarg II
Characters:
DM: James (11/30)
Dragons Encountered: The One That Waits, Gideon/Jerubbal, Smargarg (psionic voice appearance)
Important Things that Happened: (As Trina would have told her handful of friends).
Trina found herself fighting Gideon, the never dying shadow, the one their last attack just pushed him back into the shadows for a fourth time. They had been tracking him around the shadow infested forests of Seglock for so long that the days turned dull and grey… Linden created sunlight in an effort to bring their spirits up, but that attracted more shadows than it dissipated.
*The one who fucking waits* himself appeared, dragging the shadows behind him. He was the scariest thing she had seen in her life and yet oddly… appealing. A creepy fascination took her over, overriding the fear that should have been there. She had felt this chilling sensation in the past, the pulsing energy of raw power so close to her. It was almost the same fearful, overwhelming and yet appealing experience to the first time she was given her powers. Trina was not the only person drawn to him like moths to flame. In fact, most of them moved closer and talked to him! They tried to communicate with a being that could only psionically infiltrate their minds and say… *fall, fall, fall*.
And she fell. Why? How could she not? This however did not end up ideally… Nope, not at all. She was dead. She was part of his shadow fungal network, not herself, but a thousand people all over the continent, people unimportant or very important who were slowly corrupted by TOWIE. Trina then saw a cavern deep in the northern mountains, that seemed to hold him there… a dark cavern full of faces on the walls and pillars holding everything up. And then she felt; a fuzzy, warm arm linking itself with her. Snowball pulled her out of the abyss.
She realized not only that she could breathe again, but also that she enjoyed the solitude of being her own person and just being alive. Trina would have to find a way to make it up to Snowball, but for the moment she was too numb to think through all of this properly. It did not help that a blond woman appeared out of nowhere talking of a city without a name being taken over by the cult of Att-Annalo. Drang said a lot of things to her, but the gist of the long discussion was that they would go and help her recover a magic key from the Manor she used to live in. (Apparently she was married in that rich family and they did not sound fun, so Trina was all too happy to even remotely inconvenience rich people).
A day later, they found themselves outside this nameless city. First of all, she had no recollection whatsoever of seeing it around Seglock. Secondly, it was protected by the shadows, and thirdly, it looked close to ruin. Whatever power held the dome of protection together, it sucked buildings from the ground, pieces of wood, stone and other materials floating eerily in the air. And at the center of this town, there was the mansion. They had a lot of long loud discussions about what to do next. The citizens of the city were under quarantine by the Cult and some of them wanted to use them like a distraction so they could sneak in. Some of them (Drang) wanted to cause chaos and destroy everything as ‘distraction’. But in the end, they decided to teleport inside and snoop around quietly for the magic item.
Well, they succeeded teleporting, but Drang made sure they would not be snooping around quietly. He decided to just cause a ruckus and bring everyone upon them in a fight. The Heart of the Protectors of the People was not so much into protecting even his companions after all. Nevertheless, they managed to subdue their enemies and start looking for the key. Nockdus however, found something way more fascinating than that. Within the fireplace was a draconic eye. It belonged to Smargag (they did fail a few times to guess correctly who he was, they are just too many dragons around lately, ok?). They did not offend him, probably because he desperately needed their help. The One that Waits is trying to take down the Gem Dragons and he is stuck in his lair. He gave Linden his location and then requested to call Durian and the Loxodon.
Well, she would have to talk with Durian soon.
Session 57: The Baron III
Characters: Dug, Xander, Amund Zen, Reylendor, Herneldo, Cynthia
DM: Julia (12/12)
Dragons Encountered:
XP Gained:
Important Things that Happened:
Cynthia's Log
Around the winter solstice, a number of Greedy Greeners received letters, written to them individually, from Baron Faro’s estate. The letters said that “the Baron isn’t sleeping well. There are things in his house. Please help.” Always up for a chance to prove the Baron’s anti-adventurer views wrong, Cynthia agreed and traveled to the estate. She and the other adventurers found that the estate was undecorated for the holiday season and seemed dark and dingy. Upon entering, the party was greeted by Gerald, the Baron’s butler. He revealed himself as the writer of the letters and explained the situation in greater detail.
In past years, the Baron and his wife celebrated the holidays, decorating and exchanging gifts. However, the Baron’s wife died, and so he did not plan on celebrating. A week prior, the Baron awoke screaming, seeing a spectral figure looming over his bed. After that, he experienced more and more hallucinations. The furniture would be rearranged overnight, and even the staff began to see ghostly figures roaming the halls of the estate. Supposedly, one of these ghosts was Sir Jereth Leighonen, the head of the guard from when Faro was a child. The ghosts were only active at night, so the party camped out in the manor’s living room.
At night, the living room transformed into a more festive version of itself; the party managed to piece together that this was what it looked like when the Baron was a child. Spirits and skeletons emerged from the walls of the room, eventually accompanied by Sir Jereth. In the battle, Cynthia proved useful; she managed to pin Jereth to the ground, allowing her allies to attack him with ease. Before dissipating, Jereth revealed that, as a child, Faro locked him out in the cold along with the rest of the staff.
After defeating the spectres, the living room transformed again, this time becoming engulfed in flames. A giant fire elemental emerged from the fireplace, and the party once again did battle. After Cynthia took the final blow, the flames subsided and the monster dissipated, revealing the ghostly form of the Baron’s wife Genevieve. Genevieve begged the Baron not to let her death prevent him from celebrating the holidays, and warned that if he refused to help the rest of Isonhound, then the fiery visions would come true. The Baron seemed reluctantly impressed by the adventurers and agreed to treat them with more fairness going forward.
Session ??: White Dragon
Characters: Arlin, Spinel, Ona, Brakanar, Draennac, Tristam, Grandmush
DM: John (12/13)
Dragons Encountered: Tushello
XP Gained:
Important Things that Happened:
At Gammelgard, the party learns of a town rumored to be plagued by a white dragon. On arrival at the town, the townsfolk explained that the White Dragon is not a real dragon, but the dragonborn leader of some bandits that had been bullying the town out of their supplies. The adventures set a trap for the bandits. Tristam talked to the leader, using some well placed suggestion spells, and ultimately sent the charmed bandits off toward Gammalgard to turn themselves in. The adventurers tracked down the bandit's lair, where they found the Astrolabe. Arlin touched it and turned into a dragonborn. Then, a light shot out at all the adventurers, who received breath weapons. Arlin explained they are now harbringers to various dragons. A portal opened up showing Tushello, but he told the team to go away. Some Remorhaz attacked, but Tristam turned Spinel into a t-rex and they made short work of them.
12/13: We learned about different stones and how they react to each other. I ate my Gammelgard muffins—they are the best. Dippy acted weird and ran away. We went to the mines that had a shadow rift and fought some shadow demons. We sent our familiars into the rift and they saw some things, but it was mostly unhelpful. We took a bunch of the fellstone and blew up the mine to stop the shadows. I don’t think it helped much. But the fellstone was worth some good gold.
12/13: I got Gammelgard muffins again. We went to a place where a white dragon was supposed to be attacking, but it was just a low-level cult named the White Dragon. We magicked them to go back to Gammelgard and turn themselves in. We went to their hideout which had a shiney sphere. It shot weird light into us. It changed Arlin into a Dragonborn. The rest of us got dragon breath weapons and turned us into “harbringers.” I am the Harbinger of Bleucorundum the Sapphire. What does that mean? Also Tristam turned me into a T-rex and I got to chomp.
Session 60: Krampus II/The One that Waits I
Characters: Cecil, Feyjin, Trina, Brakanar, Rakim, Morthos,
DM: Kyle (12/16)
Dragons Encountered: Unknown Emerald Dragon Egg
XP Gained:
Important Things that Happened:
Session 61: Silent IV/Feredemius I/Smargarg I
Characters: Zoya, Aedynn, Airavata, Corbie, Durian, Harold
DM: James (12/18)
Dragons Encountered: Kobold Dragonshields, Smargarg the Emerald, Feredemius (Mentioned)
XP Gained: 828
Important Things that Happened:
Session 61: White Dragons of the Mountains III
Characters: Adonis, Draennac, Linden Rue, Vadath, Felicia, Drang
DM: Dave (12/19)
Dragons Encountered: Adult White Dragon
XP Gained:
Important Things that Happened:
Session 62: Tragdor II/Mr. V I
Characters: Cider, Brakanar, Blaze, Araz, Silythm Shadeheart, Cynthia
DM: Kyle (12/30)
Dragons Encountered:
XP Gained:
Important Things that Happened:
Session 63: Kennandra II
Characters: Shnek, Brakanar, Feyjin, Felicia, Nockdus, Airava, D'Kacilius Venrai
DM: Aaron (1/14)
Dragons Encountered: Kennandra
XP Gained:
Important Things that Happened:
Session 64: The Megagame
1/21 (megagame): I went to the Pendergras factory in Sneerwell but I didn’t understand what was going on. So I took a portal back to Seglock. Echamus was going crazy again and was destroying the town. Other adventurers were saving people, but no one was going for Echamus. I used a ballista to ground him, then went over and knocked him out (crit!). The Lunarians were astounded, and we drug the unconscious Echamus over to the Moonwell where he got better. Then a lot of shadows came and killed a lot of people. I helped heal my party and take the shadows down, but it wasn’t pretty. Then I went to the Moonwell to keep it safe. It helps heal corruption and is important.
Session 65: The One That Waits III/Jerubbal I
Characters:
DM: James
Dragons Encountered: TOTW, Gideon
XP Gained:
Important Things that Happened:
Session 66: The One That Waits IV/The Shadow Lord
Characters:
DM: Talia
Dragons Encountered: None
XP Gained:
Important Things that Happened:
Session 67: The One That Waits V
Characters:
DM: Kyle
Dragons Encountered: The One That Waits
XP Gained:
Important Things that Happened:
Session 68: Tushello II
Characters:
DM: John
Dragons Encountered: MSDOS Dragon, Tushello, Zoysia
XP Gained:
Important Things that Happened:
Session 69: The One That Waits VI/Smargarg II
Characters:
DM: James
Dragons Encountered: The One That Waits, Gideon/Jerubbal, Smargarg (psionic voice appearance)
XP Gained: 1242
Important Things that Happened
Session ??: The Hundred Acre Woe
Characters: Ona, Clank, Spinel, Zoya, Xander, Feyjin, Silthm
DM: Kyle (2/13)
Dragons Encountered: Gharzolv, a young black dragon
XP Gained:
Important Things that Happened:
Some of the previously comatose children (thanks to hag candy) have been leaving their houses in Seglock at night. On their return, their concerned parents took them to the Moonwell to be cleansed and this behavior stopped. One child, however, had not yet returned after more than a day. The adventurers talked to the child’s parents (Kristoff and Magnolia Kristofferson) about their daughter Robin, as well as Cletus the Sellsword they hired to find her. Cletus had tracked her to the swamp and called it quits and returned. The party searched the area, finding signs the child was not quite of her own mind and left for the swamp, taking Cletus with them. In the swamp were several beasts possessed by towie, including a boar, an owl, a rabbit, and others (corrupted Pooh gang!), who were protecting the child and a lumpy mound of flesh. The mound turned out to be a young black dragon named Gharzolv, and the towie-possesed Robin was trying to feed it suspicious food. After a conversation, the party let Gharzolv go free and took Robin back to Seglock to be cleansed.
2/13: Some of the once-comatose kids have been disappearing at night. Some were cleansed of corruption by the Moonwell, but one didn’t come back. We talked to the family, who I had met before (downtime). The bounty hunter they hired wasn’t very good, but did figure out where the kid had gone. We went to the swamp and fought zombies that belch leaches again. There were a lot of weird corrupted animal dudes that were ruled by Towie (a big bad guy, I’m told). There was also a young black dragon that had been captured. Towie wants him for his purposes. But we let it go and it told us where to get nice things.
Session ??: The One That Waits VII/Bleucorundum III/Amethyst
Characters: Clank, Cynthia, D'Kacilius, Durian, Ona, Spinel, Vessel
DM: James (2/28)
Dragons Encountered: The One That Waits, Bleucorundum, Amethyst
XP Gained: 1415 each
Important Things that Happened:
The party ventured into the Shadowfell-infested forests in search of a city whose name could not be remembered by anyone. As they delved deeper into the gloomy woods, they spotted the head of The One That Waits peeking out from the forest ground as the creature seemed to swim towards them. The group found themselves grappled by his shadowy tendrils, and they would need to pull out all of their tricks to escape his grasp as he crept ever closer, eager to assimilate them into his hive-mind. Some used magic to teleport away, others used brute strength to rip out of his clutches (D’Kacilius made sure to flip him off as he made his escape). The One That Waits would not give them up easily, however, even briefly charming Ona into nearly vortex warping Vessel straight into his shadowy maw before she was able to break from his trance. Any attempt to communicate with The One That Waits was met with the same word being echoed in their heads: “FALL!” This was all they could hear repeated from him until Durian attempted to read his thoughts, demanding to know “where’s Feredemius?” The One That Waits fell quiet at the mention of this name, turning with his head cocked to stare directly at Durian. Unable to tell if this expression was one of being pleased or of animosity, Durian shook his head in frustration and fled with the rest of the team.
Eventually the party came to a river where some of them heard yet another voice inside their heads, beckoning them into the river and offering them sanctuary. The voice was familiar to Durian: “…Bleucorundum? How do we know it’s really you?” She responds, “surely you don’t expect me to reveal myself?” With that, Durian waded into the river; Spinel also excitingly leapt in, eager to finally meet the Sapphire Dragon who she had been instructed by an Astrolabe to serve. The rest of the party joined in and were swept downstream into the protected underground lair of Bleucorundum, cluttered with a magnificent hoard of weapons and other such trophies of battle. Bleucorundum continued to speak to the party while remaining invisible to everyone except Durian, who had learned to see invisibility following his first near-death encounter with the Sapphire Thane. She explained how her lair was shielded from the shadows which had overrun the outside world, gesturing to a quartz-looking gem egg which Durian recognized as the one which he’d helped save nearly a year prior. Durian inquired, “is this egg one of the Keys to the Court?” Bleucorundum narrowed her eyes at him and said with a smile, “you’ve clearly been doing your research, you seem to know more than you let on.” It was funny to think that a year ago, Durian hadn’t even known what a gem dragon was before being nearly eaten by her invisible gelatinous cube.
As the rest of the team wandered around the cave in awe, Spinel attempted a heart-to-heart with the Sapphire Dragon…at least as well as one can have a heart-to-heart with a creature that cannot be seen. Asking all manner of questions about what a harbinger is and what it means that she was tasked with being Bleucorundum’s harbinger, the Sapphire did her best to draw upon ancient memories…from long bygone times when she sat in the court of Sardior. She recalled that a harbinger was a position in the court, typically held by younger gem dragons but could also be held by gem dragonborn or really any creature who possessed some trace essence of the gem dragons, tasked with taking the place of their respective gem’s court seat on occasions when their Thanes could not be present for meetings. She pondered, “it’s been so long since I’ve had a harbinger, I don’t know what I would even do with one now.”
By this point, the rest of the group began to reconvene, chiming in with their own questions about Sardior’s court. Durian asked if she has had any contact with Feredemius. She said no, but that Feredemius is a master at hiding, protecting his location by dispersing his essence amongst the Weave. Echoing what Smargarg had described prior, “I can feel Feredemius' presence...everywhere, he is still alive somewhere, somehow, in Isonhound.” She asked Durian, “you’re an emerald dragonborn, can you not sense his presence everywhere, as well?” To which he responded, “I guess, but…have you seen everywhere lately?” He then asked about Kristang the Obsidian Dragon, to which Bleucorundum began to loudly laugh. “For as much as you seem to know, it’s funny that you would still believe in a boogyman like Kristang!” He questioned why Kristang had been given a harbinger if he wasn’t real. Bleucorundum theorizes that since it had come from the Topaz Astrolabe, it was likely merely a tribute from Tushello the Topaz Dragon who had something of an obsession with Kristang. But Bleucorundum was adamant that there had only ever been five Thanes on Sardior’s court, never six. Durian insisted that, even if not Kristang, there was at least some sort of Obsidian-looking dragon terrorizing Isonhound on the surface. But Bleucorundum was entirely certain, “shadow and Obsidian are different,” and whoever The One That Waits really was had merely taken the form of a dragon as a means of intimidation and that they seemed to have a vendetta against all gem dragons for whatever reason. Durian replied how that seemed accurate, seeing how Smargarg was having a similar rough time trapped underground in his hatchery of gem dragon eggs. At the mention of there being more gem dragon eggs in danger, Bleucorundum’s face filled with surprise and worry before slowly recomposing herself; “no…Amethyst first, then we can focus on saving the hatchlings.”
She told the party that if they could arrange to rescue Smargarg and his hatchery, she would provide him sanctuary in her lair. But in the meantime, her priority was trying to locate her friend the Amethyst Thane. She described rumors of an Amethyst Dragon in a nearby city with no name that was also being protected from the shadows (presumably by one of the gem artifacts), and she offered the party shelter in her lair if they agreed to venture into this city in search of the supposed Amethyst Dragon. The team readily agreed, as the city is why they had come out there to begin with…but there was also a catch: the city had been overtaken by the cult of Att-Annalo who were keeping the city heavily guarded and under quarantine. Bleucorundum granted the party one of her Boons of Neutrality, rendering them invisible to the cultists so long as they don’t hit any of them (since Bleucorundum’s boons do not stack, Durian opted to keep his existing boon of invisibility to dragons, reassuring the group that his normal invisibility spell would be sufficient for him to avoid detection by the cultists). Additionally, both Cynthia and Durian were able to charge their Tears of Sardior with another minor Sapphire boon. So after resting off their head-on encounter with The One That Waits, the party ventured back to the shadowy surface of Isonhound in the direction of this unnamed city.
As the team made their approach, Durian imparted his knowledge about Amethyst Dragons technically being the most powerful of the gems due to their ability to manipulate time and space. Just then, they got close enough to take in full sight of the city, portions of it being torn apart and lifted upwards into the sky. Attempting to make a stealthy entrance, Ona and Durian took flight across the river to land on some rooftops while the rest of the party tried sneaking across the main bridge. The cultists were alerted to the grounded party members by the sound of clanking armor, and four of the seven posted guards turned invisible to try and engage them. Spinel attempted to avoid the invisible guards by backing up against a wall; unfortunately, one of the guards had the same idea and they immediately bumped into each other. Vessel distracted the guards by sowing some good old-fashioned infighting (“fuck you, Tommy!!”). Having a visual on the invisible guards, Durian leapt off the rooftops to try and help escort his friends through the inconspicuous chaos. Clank used his artificing to elevate himself to the rooftops. Meanwhile, Spinel flew her owl familiar overhead to cause a racket. As Durian rounded the corner to try and save the trapped D’Kacilius, the amethyst dragonborn remembered that he could climb the buildings to reach the rooftops and Durian took four direct hits of necrotic damage from the cultists. Still managing to retain his invisibility, he teleported out of that chaos and into the nearest floating building he could spot in the distance. Despite immediately recasting invisibility, he was briefly spotted by a crazed halfling known as Father Mel who immediately launched into a long villainous speech and challenged Durian to strike him down. Not being one for obvious bait, Durian chose to hide. At the first opportunity, Durian leapt from the floating building, narrowly avoiding landing on his friends as they all regrouped on the rooftops. Ona flew up to investigate the second floating building, containing an armory which she detected magic from before deciding to leave it be.
As the group checked out the third floating building, they saw a humanoid figure with dark amethyst/obsidian looking skin sitting in a trance on the bed. Ona threw a roof shingle to try and get his attention and he opened his eyes, which were pitch black. He repeatedly warned, “you shouldn’t have come here…they know you’re here…you need to leave.” The party questioned him about his Amethyst artifact as he seemed to struggle for control, but he replied that it was safe and deep underground. It was then the group realized that there was no artifact protecting this city, but rather, it was the sheer force of will from this Amethyst Dragon constantly pushing the shadows away with gravitational power. Vessel was able to determine that this Amethyst Dragon was charmed and attempted to break the hold with a protection spell, but sadly could not discern what type of magic was at play here (it was not an Abjuration spell). The group began discussing other ways of extracting the Amethyst Dragon, but he refused to leave so long as there were people in the city. Meanwhile, Father Mel discovered the rest of the party’s presence and began sounding alarms across the city.
Finally, the Amethyst Dragon lost control and transformed into his draconic form, rapidly launching the room high up into the air. Most of the group was able to bail, but Spinel got caught in the dragon’s grasp. She made many attempts to wriggle free, including biting the dragon’s tail. Seeing his friend get launched ever further into the sky and panicked by his inability to reach them, Durian casted a major image of The One That Waits to try and briefly distract the Amethyst Dragon. This would prove just barely enough assistance for Spinel to wriggle free and feather fall 120 feet from the skyward room.
Meanwhile on the ground, Cynthia cleverly kept Father Mel at bay by darting through the streets of the city and making as much noise as possible to lure him away from the rest of the team. This gave all of the party members enough opportunity to successfully escape the city and report back to Bleucorundum, confirming the whereabouts of her Amethyst friend.
-------SECONDARY ACCOUNT BY D'Kacilius Venrai:----------
We were originally travelling through the shadows to find the City with No Name (from the previous session) when we ended up meeting Towie. The darkness effect we had was “disadvantage on saving throws”, and most of us got tangled by shadowy tendrils because we failed our Dex(?) save. We were able to escape by teleporting or breaking free with a Strength check. Towie had two lair actions: the first one was basically Suggestion, which targeted Ona. She failed the save and almost Vortex Warped Vessel into Towie’s grasp, but he succeeded. I forget the other one (the person succeeded the save), but the effects were scary. We were all able to escape safely (after a couple Eldritch Blasts and flipping off Towie) cause Towie probably has 30 movespeed. Telepathically connecting with Towie just repeated a single word (“Fall”) the entire time. One interesting thing that happened was that Towie tilted their head to look towards Durian when he asked about Feredemius’ whereabouts.
We rested near a river, when some/all of us heard a voice in our head. The voice said to ride the river down to a safe area, which lead to Bleucorundum’s lair. She was invisible to everyone other than Durian (due to former events), and her lair was protected from the Shadows by her Sapphire artifact (some sort of quartz egg). We took a long rest there and got a lore dump related to the Court in exchange for figuring out the situation in the City.
Bleucorundum hasn’t had a Harbinger for years, so she doesn’t know what to do with Spinel. (Also awkward cause Spinel couldn’t see Bleucorundum during the entire heart-to-heart) She also dismissed the idea that Kristang existed or was Towie, even when Grandmush and her Harbinger status was mentioned. Kristang is apparently a boogyman to the Gem Dragons, as Bleucorundum heard stories of him during her childhood (she is old af; older than the realm according to her). Tushello was mentioned during the conversation, and Bleucorundum said Tushello had an obsession of sorts with Kristang, potentially as a lover. She said that “Shadow and Obsidian are different” and that the Court had 5 positions, not 6. Towie seems to have a vendetta against the Gem Dragons, but Bleucorundum isn’t sure what or why. Additionally, Towie may not exactly be a dragon, and could be taking this form for an unknown reason.
According to Bleucorundum, the Amethyst Greatwyrm is one of, if not the most powerful Gem Dragons (the Amethyst is stronger that Bleucorundum). Their power is related to manipulating reality and gravity. Bleucorundum wanted to prioritize the Amethyst Greatwyrm but was going to assist Smargarg and his hatchery afterwards.
There are four artifacts currently known related to the Gem Court: The Astrolabe (Tushello) in Gammelgard, the Moonwell (Eros) in Seglock, the Emerald Blade (Feredemius) which is currently unknown (it was recovered during the session on the 26th, but the NPC apparently didn’t return and will be a part of a session on the 19th), and Bleucorundum’s Sapphire egg (currently in her lair).
Before leaving, we all received a boon that would make us invisible to Att-Annalo and their cultists. Durian did not take it, since he already had a boon that made him invisible to dragons instead and boons cannot stack (he used Invisibility instead). The boons drop if the person with the boon hurts whoever cannot see them (aka hit cultist = visible to cultists again). The City was more guarded (thanks to Group 1’s shenanigans), with three buildings near the center of the city floating in the air. When we entered, we accidentally alerted some of the guards due to noisy armor (stealth checks were low). Some of the guards turned invisible, and Spinel accidentally bumped into an invisible guard (both thought to stick to the wall against invisible enemies). We were able to distract and dodge the guards to escape (with some damage from blind spellcasting).
After reconvening on a rooftop, Durian Dimension Doored into one of the buildings and found Father Mel, who noticed him (due to the short period of time where Invisibility drops when you cast a spell). Ona flew to another building and cast Detect Magic to find out the armory had some animated armor and weapons. In the third building, there was a strange humanoid (The Amethyst Greatwyrm) that seemed to meditate on a bed. After getting their attention by throwing a shingle, the Greatwyrm opened their eyes and warned us that Att-Annalo and/or Towie knew we were here. Father Mel also was able to slightly detect us (we rolled low on stealth) and started sounding alarms. I teleported Vessel over to the Greatwyrm (and hit some cultists because we took too long, dropping my boon), and we unsuccessfully tried to dispel Towie’s control. The Greatwyrm was holding the shadows back by sheer will, and they were unwilling to leave because there were still people in the city. We tried Protection from Good and Evil (apparently abjurations were not involved), Dispel Magic (failed), and Suggestion (failed). The Greatwyrm then transformed and started bringing the building upwards (with Vessel, Spinel, Ona, and myself still inside). Ona flew out and Vortex Warped me out while Vessel Misty Stepped away. Spinel tried to escape as well, but the Greatwyrm grappled with an opportunity attack. She was able to escape after five rolls (with a Nat 20). The rest of us were able to distract and escape the City.
Third account from Spinel
2/28: Towie found us while traveling and it wasn’t pretty. Ona got mind-addled and I bit her to try to get her to wake up. We ran away. We found a river and heard a voice that said it was Bleucorundum. I followed the voice! She led us to her lair, where we healed up. There were interesting images of war and battle on the walls. I would like to study them more. I couldn’t see her, but we had a nice chat. I asked her what it meant to be a harbinger, and she said it was a from long ago. Without the court, it has no meaning. BlueC seems good. I would like to help her.
She told us about another dragon in a town with a name no one remembers. She gave us a boon so we were invisible to the cult members there. We tried to sneak in, but I ran into an invisible person and ran away. We found a crazy halfling cult leader and left him be. Then we found the amethyst dragon we were looking for. The dragon said they were corrupted by Towie, but not to save them. If we saved them, they couldn’t protect the townspeople from the shadows. We were conflicted but overpowered. I was grabbed by the dragon and the building started to rise. I tried and tried and tried to get out. Finally, FINALLY managed to beak the grapple and jump. I am not made to fly, but I’m sure glad I learned feather fall. Ona was there to help me too. We ran so hard away from that place.
Session ??: Sro and Steady
Characters: Trina, Draennac, Omen, Vero, Dug, Herneldo
DM: James (3/9)
Dragons Encountered: The One That Waits, Bleucorundum, Sro
XP Gained: 1630 each
Important Things that Happened:
The Wold Order recruited several adventurers to ferry Sro and his hoard to safety at Bleucorundum's lair. Though the party was overwhelmed with apathy due to the shadows overtaking Isonhound, they were successful in their efforts. Their two week journey started with the encounter of travelling performers overtaken by the Shadow, but the hero's charm spells were able to release Towie's hold on them. Dug the Grung was able to fashion a boat with his prowess in carpentry, which allowed the party to quickly arrive at their first abandoned town, Biannal. No threats were present at the time save for a group of bandits, which the party was able to avoid fighting via some diplomacy. Further along their journey, they found an untouched stall of moonflowers in the town of Tsojcanth. Oddly, the flowers seemed untouched by the surrounding Shadows and seemed to have a purifying effect on the area. Vero noted that they had a medicinal and burning flavor, along with a delicate crunch. The party realized that they didn't actually know where Bleucorundum's lair was shortly after reaching Tsojcanth, so they began to search the surrounding areas for cave systems and maps. They made a short visit to Jicalla, another safe but abandoned town which had a well-stocked general store, which the party raided to restock supplies. Their last encounter in the wilderness was with an enchanted spell book, which was grappled by Trina and Dug and dispelled by Draennac. A few pages were salvageable from the reformed tome, with the most notable spell acquired by the party being Scale Rot. This incantation has a special effect on dragons, but is useful against any armored creature. After much wandering and Towie passing within mere miles of the party during the night, they finally arrived at Bleucorundum's lair, which lies under the river neighboring Tsojcanth. Sro expressed his gratitude to the party by allowing them to keep whatever piles of silver they had managed to carry from his hoard.
Session ??: Finale: The Tale of Fist and Fury
Characters: Herneldo, Cecil, Spinel, Ulka, Thuchor, Stan
DM: James (4/13)
Dragons Encountered: n/a
XP Gained: 3500 each
Important Things that Happened:
As the shadows receded from Isonhound, the delayed finale of the Tournament of Fist and Fury was back on. Adventurers and citizens from around the continent gather together to rekindle their spirits. As hype for the finale an exhibition 6v6 cash grab torment was held. Teams in the cash grab tournament included 3 members in the ring, a Coach, a Promoter and a Cutman (who offers healing and other support to the team). Dedicated healers were on hand to revive and aid any participants who might need healing. A team of Greedy Green adventures entered under the team name Cecil’s Mercenaries. The team included Ulka, Spinel, and Cecil in the ring, Stan as Coach, Herneldo as Cutman, and Thucher as Promotor.
Other entrants in the cash grab tournament include the Cat’s Meow, a team of tabaxi; Plunder and Poke, a team of pirates; Thunder and Smoke, a team of dwarven artificers; the Hybrids, a team of minotaur-mermaid pirates that ultimately just looked like humans; the Lead Pigeons, a team of green-looking adventurers who originally entered as the Iron Hawks but changed their name when they were called out for not being members; the Influemancers, a team of wizards interested in elevating their standing; and Chef’s Surprise, a team of culinary-minded individuals.
In the first round, Cecil’s Mercenaries beat the Cat’s Meow, the Hybrids beat Plunder and Poke, Thunder and Smoke beat the Lead Pigeons, and Chef’s Surprise beat the Influmancers. A rumor then surfaced (encouraged by Thuchor) that one of the hybrids was, in fact, just a human. It turned out that this was true (parents were a farmer and fisherperson), but it was deemed that misrepresenting who you are is not grounds for disqualification for the tournament, and in fact may be a viable strategy.
In the quarterfinals, Cecil’s Mercs beat the Hybrids and Chef’s Surprise beat Thunder and Smoke. A member of Chef’s Surprise—a warlock named Paula Doom—went down hard in the quarterfinals and should have been out for a few days. Stan’s owl familiar followed Chef’s Surprise to gauge her replacement and discovered that Paula Doom appeared strangely ready to go to the finals. Additional, they discovered that Bobby Slay was shrouded in illusion and was, in fact, a shifter.
In the epic finale, Cecil’s Mercs took on Chef’s Surprise. In addition to Paula Doom, in the ring for Chef’s Surprise were Bobby Slay and Guy Fury. In the center of the ring was a giant pile of coins, which could be added to the victor’s purse. When touched, however, the coins turned into a loot golem. Damage to the golem reduced its gold-coin hit-point counter and added the coins to the participant’s totals. In a shocking turn of events, however, Paula Doom turned into Gozen Devakilla, a dastardly Oni mercenary from Ulka’s past. Ulka made quick work of Gozen, smashing in his skull, and this became the first and only full-on permakill without resurrection in the tournament to this day.
Meanwhile Bobby Slay also dropped an illusion and revealed himself as the shifter Cobalt, a person of interest from Spinel’s past. There was some hesitancy to Cobalt’s blows, and Spinel and Ulka quickly brought his health to critical levels. Ultimately, a spell from Cecil—aided by Spinel’s Oroboros ring to become a critical hit—took down Cobalt.
Spinel and Cobalt shared some fiery words (a precursor to a serious heart-to-heart at the bar, no doubt). And of course Cecil’s Mercs made off with a tidy sum of money, in no small part due to Stan’s working the system and investigating teams between match’s, Thuchor’s rumors, and Herneldo’s investigations and support.
4/13: I have been fighting in the Tournament of Fist and Fury but lost in the quarterfinals. I went to the finals to see who would win and found some adventurers to team up with for the exhibition cash grab tournament. We fought a bunch of tabaxi and then some hybrids. Then we fought a team called Chef’s Surprise, but one of the members was actually Cobalt. He wasn’t sure if he wanted to fight me, but we were in a tournament and I was mad at him so I didn’t hold back. I helped Cecil take him out so our team won.
I asked Cobalt hard questions. He said he had to leave to help the world or he would be drawn to me and never be able to leave. He said he couldn’t take me with him because he didn’t want me to get hurt. He said he wanted to be a champion to impress me. But even though I didn’t win the main tournament, I have something better. I am a real hero and I have helped a lot of people. I am a harbinger and I know my worth. We need to talk more, but the world is too crazy right now.
(PS also helped friend Ulka get her revenge.)
Finale Megagame
4/23 (megagame): Taking a brief rest on the mountaintops. This has not gone as planned. Bleucorundum has not appeared, so I have taken necessary steps so the ceremony can be completed. I know my guildmate Delphi and former guildmate Durian are doing the same. I discussed this possibility with Cobalt last night and he was not happy. It is unfortunate we cannot spend more time together after so many months of misunderstanding. But I have found purpose in fighting to protect Isonhound and in being a harbinger, and if my death can bring back Sardior, then it must be so. As I write, we are getting desperate. TOWIE took the form of Bleucorundum and took the corundum egg. He was so convincing! And we were so tired from his previous attacks. But Vadeth's ring might be the answer. I will make one final plea to my guild leader to see if we can get this done. I hope Bleucorundum is proud of me.